Rods

Table: Rods
Medium Major Rod Market Price
01–03 Metamagic, merciful, lesser 1,500 gp
04–06 Metamagic, bouncing, lesser 3,000 gp
07–11 Metamagic, disruptive, lesser 3,000 gp
12–21 Metamagic, ectoplasmic, lesser 3,000 gp
22–27 Metamagic, elemental, lesser 3,000 gp
28–33 Metamagic, focused, lesser 3,000 gp
24–36 Metamagic, intensified, lesser 3,000 gp
37–39 Metamagic, lingering, lesser 3,000 gp
40–43 Metamagic, reach, lesser 3,000 gp
44–53 Metamagic, selective, lesser 3,000 gp
54–55 Metamagic, merciful 5,500 gp
56–58 Metamagic, persistent, lesser 9,000 gp
59–62 Metamagic, sickening, lesser 9,000 gp
63–66 Metamagic, thundering, lesser 9,000 gp
67–70 01–03 Metamagic, bouncing 11,000 gp
71–74 04–09 Metamagic, disruptive 11,000 gp
75–80 10–20 Metamagic, ectoplasmic 11,000 gp
81–83 21–28 Metamagic, elemental 11,000 gp
84–86 29–36 Metamagic, focused 11,000 gp
87–88 37–39 Metamagic, intensified 11,000 gp
89–90 40–43 Metamagic, lingering 11,000 gp
91–93 44–46 Metamagic, reach 11,000 gp
94–97 47–54 Metamagic, selective 11,000 gp
98 55–56 Metamagic, merciful, greater 12,250 gp
99–100 57–58 Metamagic, dazing, lesser 14,000 gp
59–60 Metamagic, bouncing, greater 24,500 gp
61–63 Metamagic, disruptive, greater 24,500 gp
64–69 Metamagic, ectoplasmic, greater 24,500 gp
70–73 Metamagic, elemental, greater 24,500 gp
74–77 Metamagic, focused, greater 24,500 gp
78–79 Metamagic, intensified, greater 24,500 gp
80 Metamagic, lingering, greater 24,500 gp
81–82 Metamagic, reach, greater 24,500 gp
83–86 Metamagic, selective, greater 24,500 gp
87–89 Metamagic, persistent 32,500 gp
90–91 Metamagic, sickening 32,500 gp
92–93 Metamagic, thundering 32,500 gp
94–95 Metamagic, dazing 54,000 gp
96–97 Metamagic, persistent, greater 73,000 gp
98 Metamagic, sickening, greater 73,000 gp
99 Metamagic, thundering, greater 73,000 gp
100 Metamagic, dazing, greater 121,500 gp

Rods are scepter-like devices that have unique magical powers and do not usually have charges. Many have unique control over the flow of magic. Anyone can use a rod (though metamagic rods have no effect when used by creatures that cannot cast spells). Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Metamagic, Bouncing

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that bounce as though using the Bouncing Spell feat.

Construction

Requirements Craft Rod, Bouncing Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Dazing

Aura strong (no school); CL 17th

Slot none; Price 14,000 gp (lesser), 54,000 gp (normal), 121,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that daze affected creatures as though using the Dazing Spell feat.

Construction

Requirements Craft Rod, Dazing Spell; Cost 7,000 gp (lesser), 27,000 gp (normal), 60,750 gp (greater)

Metamagic, Disruptive

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that are disruptive as though using the Disruptive Spell feat.

Construction

Requirements Craft Rod, Disruptive Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Ectoplasmic

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that have full effect against incorporeal creatures as though using the Ectoplasmic Spell feat.

Construction

Requirements Craft Rod, Ectoplasmic Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Elemental

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

Each elemental metamagic rod is built with the power to control and transform a specific energy type (acid, cold, electricity, or fire). The wielder can cast up to three spells per day that deal damage of the rod’s energy type instead of the spell’s normal damage type, as though using the Elemental Spell feat. For example, an elemental metamagic rod (cold) always makes spells deal cold damage.

Construction

Requirements Craft Rod, Elemental Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Focused

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that are focused as though using the Focused Spell feat.

Construction

Requirements Craft Rod, Focused Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Intensified

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that are intensified as though using the Intensified Spell feat.

Construction

Requirements Craft Rod, Intensified Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Lingering

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that linger for 1 round as though using the Lingering Spell feat.

Construction

Requirements Craft Rod, Lingering Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Merciful

Aura strong (no school); CL 17th

Slot none; Price 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that deal nonlethal damage as though using the Merciful Spell feat.

Construction

Requirements Craft Rod, Merciful Spell; Cost 750 gp (lesser), 2,750 gp (normal), 6,125 gp (greater)

Metamagic, Persistent

Aura strong (no school); CL 17th

Slot none; Price 9,000 gp (lesser), 32,500 gp (normal), 73,000 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day as though using the Persistent Spell feat.

Construction

Requirements Craft Rod, Persistent Spell; Cost 4,500 gp (lesser), 16,250 gp (normal), 36,500 gp (greater)

Metamagic, Reach

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.

Construction

Requirements Craft Rod, Reach Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Selective

Aura strong (no school); CL 17th

Slot none; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected.

Construction

Requirements Craft Rod, Selective Spell; Cost 1,500 gp (lesser), 5,500 gp (normal), 12,250 gp (greater)

Metamagic, Sickening

Aura strong (no school); CL 17th

Slot none; Price 9,000 gp (lesser), 32,500 gp (normal), 73,000 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that sicken affected creatures as though using the Sickening Spell feat.

Construction

Requirements Craft Rod, Sickening Spell; Cost 4,500 gp (lesser), 16,250 gp (normal), 36,500 gp (greater)

Metamagic, Thundering

Aura strong (no school); CL 17th

Slot none; Price 9,000 gp (lesser), 32,500 gp (normal), 73,000 gp (greater); Weight 5 lbs.

Description

The wielder can cast up to three spells per day that deafen affected creatures as though using the Thundering Spell feat.

Construction

Requirements Craft Rod, Thundering Spell; Cost 4,500 gp (lesser), 16,250 gp (normal), 36,500 gp (greater)