Centipede, Giant

This lengthy, segmented horror writhes and twists, pulsing its venomous mandibles in search of prey.

Giant Centipede

CR 1/2

XP 200

N Medium vermin

Init +2; Senses darkvision 60 ft.; Perception +4

Defense

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)

hp 5 (1d8+1)

Fort +3, Ref +2, Will +0

Immune mind-affecting effects

Offense

Speed 40 ft., climb 40 ft.

Melee bite +2 (1d6–1 plus poison)

Special Attacks poison

Statistics

Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2

Base Atk +0; CMB –1; CMD 11 (can’t be tripped)

Feats Weapon FinesseB

Skills Climb +10, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +8 Stealth

Ecology

Environmenttemperate or warm forest or underground

Organization solitary, pair, or colony (3–6)

Treasure none

Special Abilities

Poison (EX) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.

Giant centipedes attack nearly any living creatures with their poisonous jaws. These creatures adapt to many environments and feed voraciously on the local fauna, including humanoids. The coloration of giant centipedes mirrors that of normal centipedes and spans the spectrum, ranging from dull hues to bright reds and fiery oranges.

Other species of giant centipedes exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of giant centipede species. The following table lists the most common variants.

Species CR Size HD
House centipede 1/8 Tiny 1d8
Sewer centipede 1/4 Small 1d8
Hissing centipede 1 Large 2d8
Giant whiptail centipede 2 Huge 4d8
Great forest centipede 6 Gargantuan 7d8
Titan centipede 9 Colossal 10d8

Centipede Swarm

A writhing mass of legs and poisonous pincers swarms across the ground in a deadly, undulating wave.

Centipede Swarm

CR 4

XP 1,200

N Diminutive vermin (swarm)

Init +4; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +4

Defense

AC 18, touch 18, flat-footed 14 (+4 Dex, +4 size)

hp 31 (9d8–9)

Fort +5, Ref +7, Will +3

Defensive Abilities swarm traits, Immune weapon damage

Offense

Speed 30 ft., climb 30 ft.

Melee swarm (2d6 plus poison)

Space 10 ft.; Reach 0 ft.

Special Attacks distraction (DC 13), poison

Statistics

Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2

Base Atk +6; CMB —; CMD

Feats Weapon FinesseB

Skills Climb +12, Perception +4; Racial Modifiers +4 Perception

Ecology

Environmenttemperate or warm forest or underground

Organization solitary, pair, or tangle (3–6 swarms)

Treasure none

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.