Dinosaur, Ankylosaurus

Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club.

Ankylosaurus

CR 6

XP 2,400

N Huge animal

Init +0; Senses low-light vision, scent; Perception +14

Defense

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)

hp 75 (10d8+30)

Fort +12, Ref +7, Will +4

Offense

Speed 30 ft.

Melee tail +14 (3d6+12 plus stun)

Space 15 ft.; Reach 15 ft.

Statistics

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8

Base Atk +7; CMB +17; CMD 27 (31 vs. trip)

Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)

Skills Perception +14

Ecology

Environment warm forests and plains

Organization solitary, pair, or herd (3–12)

Treasure none

Special Abilities

Stun (Ex) The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

The ankylosaurus is a powerful, squat dinosaur more than capable of defending itself against enemies. Its back is heavily armored with thick bony plates and spikes. A solid blow from an ankylosaurus’s tail can leave most creatures stunned long enough for the armored dinosaur to make good an escape, although once confronted, most ankylosauruses are too ill-tempered and stubborn to flee. Instead, they stand their ground and use their tails to great effect in battle. An ankylosaurus is 30 feet long and weighs 6,000 pounds.

Ankylosaurus Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +9 natural armor; Attack tail (1d6); Ability Scores Str 10, Dex 14, Con 9, Int 2, Wis 12, Cha 8; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stun.

Dinosaur, Brachiosaurus

A long tail counterbalances this reptile’s equally long neck, at the end of which a relatively small head pulls food from the treetop.

Brachiosaurus

CR 10

XP 9,600

N Gargantuan animal

Init +0; Senses low-light vision, scent; Perception +28

Defense

AC 18, touch 6, flat-footed 18 (+12 natural, –4 size)

hp 171 (18d8+90)

Fort +18, Ref +11, Will +9

Offense

Speed 30 ft.

Melee tail +23 (4d6+19)

Space 20 ft.; Reach 20 ft.

Special Attack trample (2d6+19, DC 32)

Statistics

Str 37, Dex 10, Con 21, Int 2, Wis 13, Cha 10

Base Atk +13; CMB +30; CMD 40 (44 vs. trip)

Feats Cleave, Great Cleave, Great Fortitude, Greater Overrun, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail)

Skills Perception +28

Ecology

Environment warm forests or plains

Organization solitary, pair, or herd (3–12)

Treasure none

A brachiosaurus is 80 feet long and weighs 32 tons.

Brachiosaurus Companions

Starting Statistics: Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent.

7th-Level Adv.: Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).

Dinosaur, Deinonychus

This brightly colored dinosaur exudes a dangerous ferocity. Each foot is armed with a large, sickle-shaped claw.

Deinonychus

CR 3

XP 800

N Medium animal

Init +6; Senses low-light vision, scent; Perception +14

Defense

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)

hp 34 (4d8+16)

Fort +8, Ref +6, Will +2

Offense

Speed 60 ft.

Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)

Special Attacks pounce

Statistics

Str 15, Dex 15, Con 19, Int 2, Wis 12, Cha 14

Base Atk +3; CMB +5; CMD 17

Feats Improved Initiative, Run

Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth

Ecology

Environment warm forests

Organization solitary, pair, or pack (3–12)

Treasure none

As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons.

You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.

Dinosaur, Elasmosaurus

Long-necked and long-tailed, this large, predatory reptile glides through the water on four powerful flippers.

Elasmosaurus

CR 7

XP 3,200

N Huge animal

Init +2; Senses low-light vision, scent; Perception +14

Defense

AC 20, touch 11, flat-footed 17 (+2 Dex, +1 dodge, +9 natural, –2 size)

hp 105 (10d8+60)

Fort +14, Ref +9, Will +6

Offense

Speed 20 ft., swim 50 ft.

Melee bite +13 (2d8+12)

Space 15 ft.; Reach 20 ft.

Statistics

Str 26, Dex 15, Con 20, Int 2, Wis 13, Cha 9

Base Atk +7; CMB +17; CMD 30 (34 vs. trip)

Feats Dodge, Great Fortitude, Iron Will, Mobility, Toughness

Skills Perception +14, Swim +16

Ecology

Environment warm aquatic

Organization solitary, pair, or school (3–6)

Treasure none

The sleek elasmosaurus is a long-necked, aquatic reptile. Although not technically a dinosaur, they and their kind are often found hunting in oceans and lakes in areas where dinosaurs are more common. You can create statistics for smaller, similar aquatic reptiles (such as the pleisosaurus) by applying the young simple template to the statistics presented above. An elasmosaurus is 45 feet long and weighs 4,000 pounds.

Elasmosaurus Companions

Starting Statistics: Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.

4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.

Dinosaur, Pteranodon

This flying reptile has two huge wings and a distinctive backward-sweeping crest decorating its head.

Pteranodon

CR 3

XP 800

N Large animal

Init +8; Senses low-light vision, scent; Perception +11

Defense

AC 16, touch 14, flat-footed 11 (+4 Dex, +1 dodge, +2 natural, –1 size)

hp 32 (5d8+10)

Fort +6, Ref +8, Will +3

Offense

Speed 10 ft., fly 50 ft. (clumsy)

Melee bite +5 (2d6+4)

Space 10 ft.; Reach 10 ft.

Statistics

Str 16, Dex 19, Con 15, Int 2, Wis 15, Cha 12

Base Atk +3; CMB +7; CMD 21

Feats Dodge, Improved Initiative, Skill Focus (Perception)

Skills Fly –1, Perception +11

Ecology

Environment warm coastline

Organization solitary, pair, or flock (3–12)

Treasure none

The pteranodon is not itself a dinosaur but rather a large flying reptile that is often found in areas dinosaurs are common. Its flight lacks grace, so it lands on the ground to fight foes it can’t carry away.

A pteranodon has a wingspan of 30 feet but only weighs 40 pounds.

Pteranodon Companions

Starting Statistics: Size Medium; Speed 10 ft., fly 50 ft. (clumsy); AC +0 natural armor; Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent.

7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.

Dinosaur, Stegosaurus

This huge dinosaur has a small head, twin rows of sharp dorsal plates, and a muscular tail terminating in a set of bony spikes.

Stegosaurus

CR 7

XP 3,200

N Huge animal

Init +6; Senses low-light vision, scent; Perception +16

Defense

AC 22, touch 10, flat-footed 20 (+2 Dex, +12 natural, –2 size)

hp 90 (12d8+36)

Fort +13, Ref +10, Will +5

Offense

Speed 30 ft.

Melee tail +16 (4d6+12 plus trip)

Space 15 ft.; Reach 15 ft.

Statistics

Str 27, Dex 14, Con 17, Int 2, Wis 13, Cha 10

Base Atk +9; CMB +19; CMD 31 (35 vs. trip)

Feats Cleave, Great Fortitude, Improved Initiative, Improved Overrun, Power Attack, Weapon Focus (tail)

Skills Perception +16

Ecology

Environment warm plains

Organization solitary, pair, or herd (3–12)

Treasure none

The stegosaurus is one of the most distinctive-looking dinosaurs—its twin rows of dorsal plates and spiked tail are enough to give most predators second thoughts before attacking. It is 30 feet long, 14 feet tall, and weighs 5,000 pounds.

Stegosaurus Companions

Starting Stats: Size Med.; Speed 30 ft.; AC +6 natural armor; Attack tail (2d6); Ability Scores Str 10, Dex 18, Con 10, Int 2, Wis 12, Cha 10; Special Qualities low-light vision, scent.

7th-Level Adv: Size Large; AC +3 natural armor; Attack tail (2d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.

Dinosaur, Triceratops

This beast’s armored head has three sharp horns decorating its face and a large round crest angling back over its neck from its skull.

Triceratops

CR 8

XP 4,800

N Huge animal

Init –1; Senses low-light vision, scent; Perception +24

Defense

AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size)

hp 119 (14d8+56)

Fort +15, Ref +8, Will +5

Offense

Speed 30 ft.

Melee gore +17 (2d10+12)

Space 15 ft.; Reach 15 ft.

Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25)

Statistics

Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7

Base Atk +10; CMB +20; CMD 29 (33 vs. trip)

Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore)

Skills Perception +24

Ecology

Environment warm plains

Organization solitary, pair, or herd (5–8)

Treasure none

The triceratops is a stubborn and short-tempered herbivore.

A typical triceratops is 30 feet long and weighs 20,000 pounds.

Triceratops Companions

Starting Statistics: Size Medium; Speed30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7.

7th-Level Advancement: Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge.

Dinosaur, Tyrannosaurus

This bipedal dinosaur’s front arms seem small compared to the rest of its bulk, but its enormous head is all teeth.

Tyrannosaurus

CR 9

XP 6,400

N Gargantuan animal

Init +5; Senses low-light vision, scent; Perception +37

Defense

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)

hp 153 (18d8+72)

Fort +15, Ref +12, Will +10

Offense

Speed 40 ft.

Melee bite +20 (4d6+22/19–20 plus grab)

Space 20 ft.; Reach 20 ft.

Special Attacks swallow whole (2d8+11, AC 17, hp 15)

Statistics

Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10

Base Atk +13; CMB +28 (+32 grapple); CMD 39

Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)

Skills Perception +37; Racial Modifiers +8 Perception

SQ powerful bite

Ecology

Environment warm forest and plains

Organization solitary, pair, or pack (3–6)

Treasure none

Special Abilities

Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage.

The tyrannosaurus is an apex predator that measures 40 feet long and weighs 14,000 pounds.

Tyrannosaurus Companions

Starting Statistics: Size Medium, Speed30 ft.; AC +4 natural armor; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent.

7th-Level Adv.: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab, powerful bite.