Eel, Electric

This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature’s body.

Electric Eel

CR 2

XP 600

N Small animal

Init +6; Senses low-light vision; Perception +4

Defense

AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)

hp 17 (2d8+8)

Fort +7, Ref +5, Will +0

Resist electricity 10

Offense

Speed 5 ft., swim 30 ft.

Melee bite +3 (1d6+1) and tail –2 touch (1d6 electricity)

Statistics

Str 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6

Base Atk +1; CMB +1; CMD 13 (can’t be tripped)

Feats Improved Initiative

Skills Escape Artist +10, Perception +4, Stealth +10, Swim +9; Racial Modifiers +8 Escape Artist

Ecology

Environment warm fresh water

Organization solitary

Treasure none

Special Abilities

Electricity (Ex) An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.

The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.

Electric Eel Animal Companion

Starting Statistics: Size Small; Speed5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.

4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.

Eel, Giant Moray

This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

Giant Moray Eel

CR 5

XP 1,600

N Large animal (aquatic)

Init +6; Senses low-light vision, scent; Perception +7

Defense

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)

hp 52 (7d8+21)

Fort +8, Ref +9, Will +3

Offense

Speed swim 30 ft.

Melee bite +11 (2d6+9 plus grab)

Space 10 ft.; Reach 10 ft.

Special Attacks gnaw

Statistics

Str 22, Dex 14, Con 16, Int 1, Wis 12, Cha 8

Base Atk +5; CMB +12 (+16 grapple); CMD 24 (can’t be tripped)

Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (bite)

Skills Escape Artist +10, Perception +7, Stealth +8, Swim +14; Racial Modifiers +8 Escape Artist

Ecology

Environment warm oceans

Organization solitary, pair, or nest (3–6)

Treasure none

Special Abilities

Gnaw (Ex) If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+9 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing—it can make a second bite attack (+11 attack, 1d6+3) against a foe it has already grabbed.

The moray eel is a ferocious predator, capable of holding prey in its primary jaws while a smaller set of jaws inside its throat chews away bite-sized portions.

Moray Eel Animal Companion

Starting Statistics: Size Medium; AC +5 natural armor; Speedswim 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision, grab.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities gnaw.