Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
CR 1/8 XP 50 N Diminutive animalInit +2; Senses blindsense 20 ft., low-light vision; Perception +6
Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5 Base Atk +0; CMB –2; CMD 3 Feats Weapon Finesse Skills Fly +16, Perception +6; Racial Modifier +4 Perception
Environment temperate and hot forests and deserts Organization colony (10–400) Treasure none Most bats are insectivores or fruit-eaters, but at least one species drinks blood.
CR 1/4 XP 100 N Tiny animalInit +2; Senses low-light vision, scent; Perception +5
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
Environment temperate and hot plains or urban Organization solitary, pair, or pack (3–12) Treasure none Cats typically weigh 5–15 pounds when fully grown.
CR 1/3 XP 135 N Tiny animal Init +3; Senses low-light vision; Perception +14
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7 Base Atk +0; CMB +1; CMD9 Feats Weapon Finesse Skills Fly +7, Perception +14; Racial Modifier +8 Perception
Environmenttemperate forests Organization solitary or pair Treasure none Falconers prize these majestic birds as trained hunting companions if raised from chicks and properly instructed.
CR 1/6 XP 65 N Tiny animalInit +2; Senses low-light vision; Perception +1
Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon FinesseSkills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
Environment any temperate or warm Organization solitary, pair, or nest (3–8) Treasure none Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.
CR 1/4 XP 100 N Tiny animal Init +2; Senses low-light vision; Perception +5
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 Base Atk +0; CMB +0; CMD 6 Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
Environment warm forests Organizationsolitary, pair, band (3–9), or troop (10–40) Treasure none Monkeys are highly social creatures. They spend the majority of their day searching for food.
CR 1/3 XP 135 N Tiny animal Init +3; Senses low-light vision; Perception +10
Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6 Base Atk +0; CMB +1; CMD9 Feats Weapon Finesse Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth
Environmenttemperate forests Organization solitary or pair Treasure none Owls are nocturnal, rodent-eating birds that make very little noise in flight.
CR 1/4 XP 100 N Tiny animal Init +2; Senses low-light vision, scent; Perception +1
Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2 Base Atk +0; CMB +0; CMD6 (10 vs. trip) Feats Weapon Finesse Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
Environmentany temperate Organization solitary, pair, nest (3–12), or plague (13–100) Treasure none Fecund and secretive, rats are omnivorous rodents that particularly thrive in urban areas.
CR 1/6 XP 65 N Tiny animal Init +2; Senses low-light vision; Perception +6
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7 Base Atk +0; CMB +0; CMD 6 Feats Skill Focus (Perception), Weapon Finesse Skills Fly +6, Perception +3
Environment any temperate Organization solitary, pair, flock (3–12), or unkindness (13–100) Treasure none The raven is an omnivorous scavenger that eats carrion, insects, food waste, berries, and even small animals.
CR 1/8 XP 50 N Diminutive animalInit +1; Senses low-light vision, scent; Perception +5
Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4 Base Atk+0; CMB –3; CMD 2 (6 vs. trip) Feats Skill Focus (Perception) Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth
Environment temperate and warm forests Organization solitary, pair, or knot (3–100) Treasure none Toads are harmless, rough-skinned amphibians.
CR 1/2 XP 200 N Tiny animalInit +3; Senses low-light vision, scent; Perception +9
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) hp 3 (1d8–1) Fort +1, Ref +5, Will +1
Speed 20 ft., climb 20 ft., swim 20 ft. Melee bite +5 (1d2–2 plus poison) Space 2-1/2 ft.; Reach 0 ft.
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 Base Atk+0; CMB +1; CMD 8 (can’t be tripped) Feats Weapon Finesse Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save. Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.
CR 1/2 XP 200 N Tiny animalInit +2; Senses low-light vision, scent; Perception +1
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) hp 4 (1d8) Fort +2, Ref +4, Will +1
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 Base Atk+0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics
Attach (Ex) When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round. Weasels are predators content with raiding chicken coops or attacking pets when they encounter civilization.