An elephantine centipede scurries about, its double tail lashing angrily behind it.
CR 3
XP 800
N Huge vermin
Init +0; Senses darkvision 60 ft.; Perception +4
AC 15, touch 8, flat-footed 14 (+7 natural, –2 size)
hp 38 (4d8+20)
Fort +9, Ref +1, Will +1
Immune mind-affecting effects
Speed 40 ft., climb 40 ft.
Melee bite +8 (2d6+7 plus poison), tail slap +3 (1d3 nonlethal plus trip)
Space 15 ft.; Reach 15 ft. (20 ft. with tail slap)
Str 25, Dex 11, Con 21, Int —, Wis 10, Cha 2
Base Atk +3; CMB +12; CMD 22 (can’t be tripped)
Skills Climb +15, Perception +4, Stealth +0; Racial Modifiers +4 Perception, +8 Stealth
SQ compression
Environment temperate or warm forests or underground
Organization solitary, pair, or colony (3–6)
Treasure none
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 1 save. The save DC is Constitution-based.
Tail Slap (Ex) A giant whiptail centipede’s tail slap deals nonlethal damage and gains no bonus from its Strength score on damage dealt.
Whiptail centipedes are carrion eaters, though corpses large enough to satiate them are a rarity. Corpses of Huge or larger creatures left to rot often attract whiptail centipedes, who viciously defend their bounty against any who would intrude upon their lairs.