This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle.
CR 1 XP 400 N Large animalInit +3; Senses low-light vision, scent; Perception +5
AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size) hp 13 (2d8+4) Fort +5, Ref +6, Will +0
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 Base Atk +1; CMB +6; CMD 19 (23 vs. trip) Feats EnduranceSkills Perception +5
Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based. Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.
A formidable pair of heavy horns curls from the forehead of this sturdy, brown-and-white-furred ram.
CR 1 XP 400 N Medium animalInit +2; Senses low-light vision, scent; Perception +6
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 11 (2d8+2) Fort +4, Ref +5, Will +2
Speed 40 ft. Melee gore +3 (1d4+3) Special Attacks powerful charge (gore, 1d8+3)
Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 7 Base Atk +1; CMB +3; CMD 15 (19 vs. trip) Feats Improved Bull RushB, Skill Focus (Acrobatics) Skills Acrobatics +13 (+17 jump), Perception +6; Racial Modifiers +4 Acrobatics
Environment temperate mountains Organization solitary, pair, or herd (3–30) Treasure none Rams are mountain-dwelling herd animals noted for their prominent horns. A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds. You can create stats for smaller, similar animals (such as goats) by applying the young creature template to a ram.
Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack gore (1d4); Ability Scores Str +4, Dex –2, Con +2; Special Attacks powerful charge (1d8); Bonus Feat Improved Bull Rush.