This creature is much like a rhino, some six feet tall and ten feet long, with a pair of massive, knife-like horns curving up from its nose.
CR 7 XP 3,200 N Large animal Init +0; Senses low-light vision, scent; Perception +13
AC 20, touch 9, flat-footed 20 (+11 natural, –1 size) hp 85 (9d8+45) Fort +13, Ref +6, Will +4
Speed 30 ft. Melee gore +14 (4d8+13) Space10 ft.; Reach5 ft. Special Attacks powerful charge (4d8+13), trample (2d8+13, DC 23)
Str 28, Dex 10, Con 21, Int 2, Wis 13, Cha 3 Base Atk +6; CMB +16; CMD 26 (30 vs. trip) Feats Diehard, Endurance, Great Fortitude, Improved Overrun, Power Attack Skills Perception +13
Environment temperate plains Organizationsolitary, pair, or herd (3–12) Treasure none The arsinoitherium is a herbivore, but it displays a fierce and threatening behavior when it perceives danger: bellowing, stamping, and tossing its head. Threats that do not recede from such warnings are met with a fierce bellow and a charge.
Starting Statistics:SizeMedium; Speed30 ft.; AC+4 natural; Attack gore (1d8); Ability ScoresStr 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualitieslow-light vision, scent.
7th-Level Adv.:SizeLarge; AC+2 natural; Attackgore (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d8), trample.
This armored creature has a bony, turtle-like shell from which protrude short limbs, a blunt head, and a short spiky tail.
CR 6 XP 2,400 N Large animal Init +0; Senses low-light vision, scent; Perception +16
AC 21, touch 9, flat-footed 21 (+12 natural, –1 size) hp 67 (9d8+27) Fort +11, Ref +6, Will +4
Str 25, Dex 10, Con 17, Int 2, Wis 13, Cha 6 Base Atk +6; CMB +14; CMD 24 (28 vs. trip) Feats Endurance, Great Fortitude, Improved Bull Rush, Power Attack, Skill Focus (Perception) Skills Perception +16
Environment temperate plains Organizationsolitary or pair Treasure none The gylptodon is often hunted for the value of its outer armor, made up of bony plates in turn composed of many smaller, knobby “scales.” The creature is quite capable of defending itself with swipes from its deadly claws, as its ill-tempered nature often urges it to do.
Starting Statistics:SizeMedium; Speed20 ft.; AC+5 natural armor, Attack 2 claws (1d8); Ability ScoresStr 13, Dex 12, Con 13, Int 2, Wis 13, Cha 6; Special Qualitieslow-light vision, scent.
7th-Level Advancement: SizeLarge; AC+2 natural armor; Attack2 claws (1d10); Ability Scores Str +8, Dex –2, Con +4.
The massive and majestic elk stands fully the height of a human at its shoulder, and its antlers stretch over ten feet across.
CR 4 XP 1,200 N Large animalInit +2; Senses low-light vision, scent; Perception +9
AC 16, touch 11, flat-footed 14 (+2 Dex, +5 natural, –1 size) hp 34 (4d8+16) Fort +8, Ref +8, Will +3
Speed 50 ft. Melee gore +7 (2d6+5), 2 hooves +2 (1d4+2) Space 10 ft.; Reach 5 ft. Special Attacks powerful charge (4d6+7)
Str 20, Dex 15, Con 18, Int 2, Wis 15, Cha 5 Base Atk +3; CMB +9; CMD 21 (25 vs. trip) Feats Endurance, Lightning Reflexes, RunB Skills Perception +9
Environment cold or temperate forest and plains Organization solitary, pair, or herd (3–50) Treasure none The megaloceros is a powerful and enormous elk, also known as a “great elk” or “king stag.” It stands about 6 feet tall at the shoulder and has antlers spanning up to 12 feet. It weighs 1,400 pounds.
Starting Statistics: Size Medium; Speed 50 ft.; AC +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Abilities low-light vision, scent.
7th-Level Adv.: Size Large; AC +2 natural armor; Attack gore (2d6), 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (2d6).
The great sloth, standing on its hind legs, can reach the treetops with its agile tongue to grab at foliage.
CR 5 XP 1,600 N Huge animalInit +0; Senses low-light vision, scent; Perception +14
AC 18, touch 8, flat-footed 18 (+10 natural, –2 size) hp 59 (7d8+28) Fort +9, Ref +5, Will +3
Speed 30 ft., climb 10 ft. Melee 2 claws +10 (1d8+7 plus trip) Space 15 ft.; Reach 10 ft. Special Attacks rend (2 claws, 1d8+10)
Str 25, Dex 10, Con 19, Int 2, Wis 13, Cha 6 Base Atk +5; CMB +14; CMD 24 (28 vs. trip) Feats Awesome Blow, Improved Bull Rush, Power Attack, Skill Focus (Perception) Skills Climb +15, Perception +14
Starting Statistics: Size Medium; Speed 40 ft., climb 10 ft.; AC +5 natural armor, Attack 2 claws (1d4); Ability Scores Str 9, Dex 14, Con 11, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.
7th-Level Adv.: Size Large; AC +2 natural armor; Attack 2 claws (1d6), Ability Scores Str +8, Dex –2, Con +4; Special Qualities rend (2 claws, 1d8).