Gliding gracefully through the water on wing-like fins, this large ray scoops up tiny morsels in its wide mouth.
CR 1 XP 400 N Large animal (aquatic) Init +1; Senses blindsense 30 ft., low-light vision; Perception +6
AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size) hp 19 (3d8+6) Fort +5, Ref +4, Will +2
Str 16, Dex 13, Con 15, Int 1, Wis 13, Cha 2 Base Atk +2; CMB +6; CMD 17 Feats Improved Bull Rush, Power Attack Skills Perception +6, Swim +15
Starting Statistics:Size Medium; Speed swim 60 ft.; AC +1 natural; Attack tail slap (1d4); Ability Scores Str 8, Dex 15, Con 11, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size: Large; AC+2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft.
A long tail fitted with a barbed stinger trails from this flat, triangular fish’s body.
CR 1/2 XP 200 N Medium animal (aquatic) Init +1; Senses blindsense 30 ft., low-light vision; Perception +8
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural) hp 13 (2d8+4) Fort +5, Ref +4, Will +1
Str 10, Dex 13, Con 15, Int 1, Wis 13, Cha 2 Base Atk +1; CMB +1; CMD 12 Feats Skill Focus (Perception) Skills Perception +8, Stealth +5 (+13 in sand or mud), Swim +8; Racial Modifier +8 Stealth in sand or mud
Poison (Ex) Sting—injury; saveFort DC 13; frequency1/round for 4 rounds; effect1d2 Dex and 1 Con; cure1 save. The save DC is Constitution-based. Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters. The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.
Starting Statistics:Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.
4th-Level Advancement: Size Medium; AC+1 natural armor; Attacksting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.