Solifugid, Giant

This tan-colored creature looks like a ten-legged spider. Oversized jaws grind together slowly beneath beady eyes.

Giant Solifugid

CR 1

XP 400

N Small vermin

Init +2; Senses darkvision 60 ft.; Perception +4

Defense

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)

hp 13 (2d8+4)

Fort +5, Ref +2, Will +0

Immune mind-affecting effects

Offense

Speed 50 ft., climb 30 ft.

Melee bite +3 (1d6+1), 2 claws +3 (1d3+1)

Special Attacks rend (2 claws, 1d3+1)

Statistics

Str 12, Dex 15, Con 15, Int —, Wis 11, Cha 2

Base Atk +1; CMB +1; CMD 13 (25 vs. trip)

Skills Climb +9, Perception +4, Stealth +10; Racial Modifiers +4 Perception, +4 Stealth

Ecology

Environment warm deserts

Organization solitary, pair, or colony (3–6)

Treasure none

Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin.

The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth’s ability to cause hideous, bleeding wounds in those it attacks.

Table: Solifugid Variants
Species CR Size HD
Dog-eating solifugid 1/2 Tiny 1
Yellow terror solifugid 8 Large 10
Razormouth solifugid 11 Huge 13
Banshee solifugid 15 Gargantuan 16
Duneshaker solifugid 18 Colossal 20