Spider, Giant Black Widow

This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.

Giant Black Widow Spider

CR 3 XP 800 N Large verminInit +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size) hp 37 (5d8+15) Fort +7, Ref +3, Will +1 Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft. Melee bite +6 (1d8+6 plus poison) Space 10 ft.; Reach 5 ft. Special Attacks web (+4 ranged, DC 19, 5 hp)

Statistics

Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2 Base Atk +3; CMB +8; CMD 20 (32 vs. trip) Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs) SQ strong webs

Ecology

Environment any land Organization solitary, pair, or colony (3–8) Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus. Strong Webs (Ex)A black widow’s webs gain a +4 bonus to the DC to break or escape. Females of this species are larger than males. Males are identical to the typical giant spider (PRD Bestiary 258).

Spider, Giant Tarantula

A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.

Giant Tarantula

CR 8 XP 4,800 N Gargantuan verminInit +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 115 (10d8+70) Fort +14, Ref +4, Will +3 Defensive Abilities barbed hairs; Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft. Melee bite +15 (3d6+18 plus poison) Ranged barbed hairs +4 touch (nausea) Space 20 ft.; Reach 20 ft.

Statistics

Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2 Base Atk +7; CMB +23; CMD 34 (46 vs. trip) Skills Climb +28, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)

Ecology

Environment any forests Organization solitary, pair, or colony (3–8) Treasure incidental

Special Abilities

Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based. Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.