Energy Drain

School necromancy; Level cleric 9, sorcerer/wizard 9

Saving Throw Fortitude partial; see text for enervation

This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drainspell’s save DC) for each negative level. If the save succeeds, that negative levelis removed. If it fails, that negative levelbecomes permanent.

An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.