School transmutation; Level cleric 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M/DF (feathers or droppings from an owl)
Range touch
Target creature touched
Duration 1 min./level
Saving ThrowWill negates (harmless); Spell Resistance yes
The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-related skills. Clerics, druids, and rangers (and other Wisdom-based spellcasters) who receive owl’s wisdomdo not gain any additional bonus spells for the increased Wisdom, but the save DCs for their spells increase.
School transmutation; Level cleric 6, druid 6, sorcerer/wizard 6
Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
This spell functions like owl’s wisdom, except that it affects multiple creatures.