School divination (scrying); Level bard 3, cleric 5, druid 4, sorcerer/wizard 4
Casting Time 1 hour
Components V, S, M/DF (a pool of water), F (a silver mirror worth 1,000 gp)
Range see text
Effectmagical sensor
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes
You can observe a creature at any distance. If the subject succeeds on a Will save, the spell fails. The difficulty of the save depends on how well your knowledge of the subject and what sort of physical connection (if any) you have to that creature. Furthermore, if the subject is on another plane, it gets a +5 bonus on its Will save.
Knowledge | Will Save Modifier |
---|---|
None * | +10 |
Secondhand (you have heard of the subject) | +5 |
Firsthand (you have met the subject) | +0 |
Familiar (you know the subject well) | –5 |
If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
If the save succeeds, you can’t attempt to scry on that subject again for at least 24 hours.
School divination (scrying); Level bard 6, cleric 7, druid 7, sorcerer/wizard 7
Casting Time 1 standard action
Components V, S
Duration 1 hour/level
This spell functions like scrying, except as noted above. Additionally, all of the following spells function reliably through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, message, read magic, and tongues.