Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. They grant characters abilities that others lack, giving them an edge in the right situation. While some feats specifically interact with a PC’s race or class, most are available to anyone who meets the prerequisites.
Feat | Prerequisites | Benefits |
---|---|---|
Aberrant Tumor | Aberrant bloodline | Gain a tumor familiar |
Ability Focus | Special attack | Add +2 to the DC for all saving throws against selected special attack |
Abundant Revelations | Mystery class feature | Use a single revelation more times each day |
Accursed | Carry a curse or have the Cursed Birth background | Gain SR 5 + character level |
Accursed Hex | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time |
Accursed HexM | Accursed Hex | Target Accursed Hex must roll second save twice and take lower result |
Acrobatic | — | +2 bonus on Acrobatics and Fly checks |
AcrobaticM | Acrobatic | Gain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20 |
Additional Traits | — | Gain two additional character traits |
Adept Champion | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks |
Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps |
Agile Maneuvers * | — | Use your Dex bonus when calculating your CMB |
Under and Over * | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Agile Tongue | Grippli | Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks |
Airy Step | Sylph | +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage |
Wings of Air | Airy Step, character level 9th, sylph | +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability) |
Alertness | — | +2 bonus on Perception and Sense Motive checks |
AlertnessM | Alertness | Gain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20 |
Uncanny Alertness | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders |
Alignment ChannelM | Alignment Channel | Channeled energy effects creatures with the alignment you choose, not just the subtype |
Allied Spellcaster | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
Alter Binary Mindscape | Int 13, ability to cast instigate psychic duel | Opponent must spend 1 extra manifestation point to defend itself |
Amateur Gunslinger * | No levels in a class with grit class feature | Gain limited amount of grit and access to gunslinger deeds |
Extra Grit | Grit class feature or Amateur Gunslinger | Gain 2 extra grit points per day, and maximum grit increases by 2 |
No Name | Grit class feature or Amateur Gunslinger, Bluff 4 ranks | Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks |
Secret Stash Deed | Grit class feature or Amateur Gunslinger, Sleight of Hand 1 rank | Spend 1 grit point to recover powder or ammunition from your person |
Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration | Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks |
Studied Combatant | Amateur Investigator, base attack bonus +6 | Expend inspiration to gain a limited version of studied combat |
Improved Studied Combatant | Int 13, Studied Combatant, base attack bonus +8 | Studied strike grants a +4 bonus on attack rolls and damage rolls |
Amateur Swashbuckler * | No levels in a class that has panache | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice |
Disarming Threat Deed | Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks | Use Intimidate without making the target unfriendly |
Extra Panache | Amateur Swashbuckler or panache class feature | Gain 2 extra panache points |
Pommel Strike Deed | Amateur Swashbuckler or panache class feature; base attack bonus +3 | Attack with a light or one-handed piercing weapon’s pommel and knock down foes |
Ancestral Enmity * | Giant subtype | Gain +2 melee attack against dwarves and gnomes |
Angelic Blood | Con 13, aasimar | Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage |
Angelic Flesh | Angelic Blood, aasimar | Take a -2 penalty on Disguise and Stealth but gain benefits |
Angel Wings | Angelic Blood, aasimar, character level 10th | Gain fly 30 ft.; Fly is a class skill |
Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th | Gain 2 wing attacks that deal 1d4 slashing damage |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks |
Animal AffinityM | Animal Affinity | Gain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals |
Animal Soul | Animal companion or mount class feature | You can shrug off spells that don’t work on animals |
Antagonize | — | Use Diplomacy or Intimidate to goad creatures |
Aquatic Adaptation | Hold breath | Breathe water as well as air |
Aquatic Ancestry | Undine | Gain amphibious special quality; swim speed increases by 10 feet |
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack |
Arcane BlastM | Arcane Blast | Halve the damage to perform trip or bull rush |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC |
Arcane ShieldM | Arcane Shield | Add 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield’s duration |
Arcane Strike * | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Arcane StrikeM | Arcane Strike | Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities |
Blooded Arcane Strike * | Arcane Strike, bloodrage class feature | Gain the benefits of Arcane Strike while bloodraging |
Dispelling Critical * | Arcane Strike, base attack bonus +11, ability to cast dispel magic | After critical hit, you may cast dispel magic |
Riving Strike * | Arcane Strike | Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities |
Arcane Talent | Cha 10; elf, half-elf, or gnome | Cast a 0-level spell 3 times per day as a spell-like ability |
Arisen | Slain and brought back from the dead; Left to Die or Cursed Birth background | Do not die until your negative hp is equal to or greater than 4 + your Con score |
Armor of the Pit | Tiefling | Gain a +2 natural armor bonus |
Armor Proficiency, Light | — | No penalties on attack rolls while wearing light armor |
Arcane Armor Training * | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Armor TrainingM | Arcane Armor Training | Gain the benefits of this feat without taking a swift action |
Armor Proficiency, Medium | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
Arcane Armor Mastery * | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Armor Proficiency, Heavy | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Ascendant SpellM | — | Imitate mythic version of a spell |
Aspect of the Beast | Wild shape class feature | Gain one of four bestial advantages |
Aspect of the BeastM | Aspect of the Beast | Aspect manifests itself in new and powerful ways |
Athletic | — | +2 bonus on Climb and Swim checks |
AthleticM | Athletic | Gain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20 |
Attuned to the Wild | Elf | Double natural healing rate in a selected terrain type |
Guardian of the Wild | Attuned to the Wild, elf | Gain +2 dodge bonus to AC in selected terrain type |
Spirt of the Wild | Attuned to the Wild, Guardian of the Wild, elf | Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round |
Mage of the Wild | Attuned to the Wild, elf | Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type |
Aversion Tolerance | Vampire | Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type |
Back to Back | Perception 3 ranks | Gain a +2 to AC against flanking opponents |
Improved Back to Back | Back to Back, Perception 5 ranks | Grant adjacent ally +2 to AC against flanking opponents |
Bag of Bones | Ghoul | Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks |
Barroom Brawler * | Base attack bonus +4 | Once per day, gain the use of a combat feat you don’t possess for 1 minute |
Battle Cry * | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks | Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear |
Battlefield Healer | Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background | Reduce DC of concentration check when receiving damage while casting a spell |
Beast Rider | Animal companion or mount class feature, character level 7th, half-orc or orc | Treat your effective druid level as if it were two levels higher for a specific creature |
Believer’s Boon | Wis 13, alignment must be within one step of your deity’s | Gain the use of a 1st-level cleric domain ability |
Believer’s Hands | Believer’s Boon, must be lawful good | Use lay on hands once per day |
Black Cat | Catfolk | Once per day, force an opponent to reroll a successful melee attack with a -4 penalty |
Blasting Charge | Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature | Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack |
Bleeding Stare * | Mesmerist level 5th, painful stare class feature | Painful stare causes bleed damage |
Blessed Striker | Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity’s | Your attacks are considered to have the alignments you share with your deity |
Blind-Fight * | — | Reroll miss chances for concealment |
Blind-FightM | Blind Fight | Expend mythic power to ignore concealment miss chance |
Gloom Strike * | Blind-Fight, fetchling | Gain a +1 bonus on attack rolls against enemies within dim light or darkness |
Improved Blind-Fight * | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment |
Greater Blind-Fight * | Perception 15 ranks, ImprovedBlind-Fight | Total concealment is considered normal concealment |
Moonlight Stalker * | Darkvision or low-light vision racial trait, Bluff 3 ranks, Blind-Fight, Combat Expertise | Gain +2 on damage and attack rolls when you have concealment vs. foe |
Moonlight Stalker Feint * | Bluff 6 ranks, Moonlight Stalker | Make a Bluff check to feint with concealment vs. foe |
Moonlight Stalker Master * | Bluff 9 ranks, Improved Feint, Moonlight Stalker Feint | While concealed, miss chance increases by 10% |
Ricochet Shot Deed | Grit class feature or Amateur Gunslinger, Blind-Fight | Ricochet your shots off of a wall or other solid terrain |
Blood Beak * | Base attack bonus +5, natural weapon racial trait, tengu | Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit |
Blood Drinker | Dhampir | Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype |
Blood Feaster | Blood Drinker, base attack bonus +6, dhampir | Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution |
Blood Salvage | Blood Drinker, dhampir | Use Blood Drinker feat on a dead creature of the appropriate subtype |
Diverse Palate | Blood Drinker, dhampir | Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids |
Blood Vengeance | Half-orc or orc, nonlawful | Gain bonuses as a barbarian’s rage when an ally is reduced to negative hit points or is killed |
Bludgeoner * | — | Inflict nonlethal damage with bludgeoning weapons |
Bolstered Resilience | Damage reduction | Increase DR against a single attack |
Bookish Rogue | Minor magic rogue talent | Change your rogue talent spell-like abilities with study |
Born Alone | Orc | Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack |
Born of Frost | Frost giant | Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes |
Chilled Rock | Born of Frost, frost giant | Deal 1d6 cold damage with items thrown by rock throwing |
Icy Stare | Born of Frost, frost giant | Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage |
Bouncing Spell | — | Redirect a spell that had no effect on initial target |
Branded for Retribution | Bane class feature | Grant ally’s weapon the bane quality against a branded opponent |
Breadth of Experience | Dwarf, elf, or gnome; 100+ years old | +2 bonus on all Knowledge and Profession checks |
Bred Commander | Hobgoblin | Add class level to army’s Morale checks in place of your Charisma modifier |
Brewmaster | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf | Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons |
Brew Potion | Caster level 3rd | Create magic potions |
Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd | Create an elixir that allows another to use a bloodline power |
Broken Wing Gambit * | Bluff 5 ranks | Grant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunity |
Wounded Paw Gambit * | Broken Wing Gambit,Bluff 5 ranks | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker |
Bullying Blow * | Intimidate 1 rank, orc | Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack |
Burn! Burn! Burn! | Disable Device 1 rank, goblin | Deal an extra 1d4 fire damage with you attack with fire |
Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round |
Carrion Feeder | Tengu | Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself |
Cartwheel Dodge | Improved evasion class feature, Acrobatics 12 ranks | With a successful evasion you may move half your speed |
Casual Illusionist | Gnome, gnome magic racial trait | Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities |
Catch Off-Guard * | — | No penalties for improvised melee weapons |
Catch Off-GuardM | Catch Off-Guard | Add mythic tier to damage with improvised weapons |
Improvised Weapon Mastery * | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
Catfolk Exemplar | Catfolk | Take Aspect of the Beast feat, even if you do not meet the prerequisites |
Cautious Fighter * | Halfling | Increase dodge bonus by 2 when fightingg defensively or using total defense |
Blundering Defense * | Cautious Fighter, halfling | Allies gain a luck bonus when you fight defensively or use the total defense action |
Desperate Swing * | Cautious Fighter, base attack bonus +1, halfling | Once per day make a single melee attack while taking the total defense action |
Surprise Strike * | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling | Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action |
Uncanny Defense * | Cautious Fighter, base attack bonus +3, halfling | Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action |
Celestial Servant | Aasimar, animal companion, familiar, or mount class feature | Animal companion, familiar, or mount gainst the celestial template |
Chain Challenge | Challenge class feature, character level 7th | Declare a new challenge target as an immediate action |
Chakra Initiate | Ability to awaken root chakra | Gain 3 serpent-fire ki points for chakras |
Chakra Adept | Chakra Initiate, ability to awaken heart chakra | Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits |
Chakra Master | Chakra Adept, ability to awaken crown chakra | Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits |
Champion | Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background | Gain +1 attack bonus and +1 dodge bonus to AC against a single foe |
Champion of Anarchy | 10 HD, chaotic neutral alignment | Use an affirmation to cast lesser confusion, gain +2 bonus on damage against lawful creatures |
Champion of Balance | 10 HD, neutral alignment | Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures |
Champion of Destruction | 10 HD, chaotic evil alignment | Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures |
Champion of Freedom | 10 HD, chaotic good alignment | Use an affirmation to gain freedom of movement for 1 round, gain +2 bonus on damage against evil and lawful creatures |
Champion of Grace | 10 HD, neutral good alignment | Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures |
Champion of Malevolence | 10 HD, neutral evil alignment | Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures |
Champion of Righteousness | 10 HD, lawful good alignment | Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures |
Champion of Tranquility | 10 HD, lawful neutral alignment | Use an affirmation to cast calm emotions, gain a +2 bonus on damage against chaotic creatures |
Champion of Tyranny | 10 HD, lawful evil alignment | Use an affirmation to cast hold person, gain +2 bonus on damage against chaotic and good creatures |
Channeled Blessing | Blessings class feature, channel energy class feature | Bestow a blessing on an ally when you channel energy |
Channeled Revival | Channel positive energy 6d6 | May expend channel energy to cast breath of life |
Channeled Shield Wall | Channel energy 3d6, proficiency with shield | Enhance your shield and the shields of allies adjacent to you |
Channel Force | Aasimar, channel energy 2d6 | Spend channel energy to affect a single target and pull or push the target |
Improved Channel Force | Channel Force, aasimar, channel energy 4d6 | Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force |
Greater Channel Force | Channel Force, Improved Channel Force, aasimar, channel energy 6d6 | Affect all creatures in a 30-foot-radius burst with Improved Channel Force |
Channeling Force * | Ability to cast one force spell, channel energy class feature | Spend channel energy to deal extra force damage with weapon attacks |
Channeling Scourge | Inquisitor channel energy class feature | Inquisitor levels count as cleric levels for channeling damage |
Channel Smite * | Channel energy class feature | Channel energy through your attack |
Angelbane Strike | Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity | Treat 1s on damage as 2s against good living creatures |
Channel SmiteM | Channel Smite | Gain a bonus on attacks based on power of channel |
Greater Channel Smite | Channel Smite, base attack bonus +8 | Can exchange channel positive energy to create pool of damage dice |
Guided Hand | Channel Smite, proficiency with deity’s chosen weapon | May use Wisdom modifier for attack rolls with favored weapon |
Guided HandM | Guided Hand | Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage |
Childlike | Cha 13, halfling | +2 on Disguise checks to look like human child, take 10 on Bluff checks |
Cloud Gazer | Sylph | You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses |
Combat Casting | — | +4 bonus on concentration checks for casting defensively |
Uncanny Concentration | Combat Casting | Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks |
Combat Expertise * | Int 13 | Trade attack bonus for AC bonus |
Combat ExpertiseM | Combat Expertise | Gain an additional +2 dodge bonus and expend mythic power to reduce penalties |
Gang Up * | Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Team Up * | Gang Up, base attack bonus +6 | Aid another as a move action with two adjacent allies |
Improved Dirty Trick * | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
Greater Dirty Trick * | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
Improved Dirty TrickM | Improved Dirty Trick | Gain a bonus on dirty tricks based on mythic tier |
Quick Dirty Trick * | Improved Dirty Trick, base attack bonus +6 | May perform a dirty trick in place of one of your melee attacks |
Improved Disarm * | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Break Guard * | Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon |
Disarming Strike * | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit |
Greater Disarm * | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Improved DisarmM | Improved Disarm | Gain a bonus on disarms based on mythic tier |
Improved Feint * | Combat Expertise | Feint as a move action |
Blistering Feint * | Combat Expertise, Improved Feint, ifrit | Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage |
Deceptive Exchange | Improved Feint | Upon successful feint, you may force opponent to accept an object |
Disengaging Feint * | Improved Feint | Feint lets you move your speed without provoking attacks of opportunity |
Disengaging Flourish * | Disengaging Feint | Successful feint causes your starting square to not count as threatened |
Disengaging Shot * | Disengaging Feint, Dodge, Mobility | When using Disengaging Flourish, you may make a single attack |
Greater Feint * | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Passing Trick * | Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint |
Improved Reposition * | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Greater Reposition * | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
Improved RepositionM | Improved Reposition | Gain a bonus on repositions based on mythic tier |
Quick Reposition * | Improved Reposition, base attack bonus +6 | May reposition in place of one of your melee attacks |
Repositioning Strike * | Improved Repostion, base attack bonus +9 | Attempt a reposition attack on a successful critical hit |
Improved Steal * | Combat Expertise | +2 bonus on steal attempts, no attack of opportunity |
Greater Steal * | Improved Steal, base attack bonus +6 | Enemies don’t notice theft until after combat |
Improved StealM | Improved Steal | Gain a bonus on steals based on mythic tier |
Quick Steal * | Improved Steal, base attack bonus +6 | May steal in place of one of your melee attacks |
Improved Trip * | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Cleaving Sweep * | Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11 | Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon |
Drag Down * | Improved Trip | If tripped, you can attempt a trip against that foe |
Felling Escape * | Improved Trip | Trip a foe when you break a grapple |
Felling Smash * | Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack |
Greater Trip * | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Improved TripM | Improved Trip | Gain a bonus on trips based on mythic tier |
Ki Throw * | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
Binding Throw * | Improved Grapple, Improved Trip, Ki Throw | After successful Ki Throw, you may attempt to grapple |
Improved Ki Throw * | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
Spinning Throw * | Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone |
Tripping Staff * | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature |
Tripping StaffM | Tripping Staff | Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you |
Tripping Twirl * | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies |
Tripping Strike * | Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit |
Pack Flanking | Int 13, Combat Expertise, ability to acquire an animal companion | You and your companion creature flank regardless of position |
Sea Hunter * | Combat Expertise, merfolk | Attempt to knock a target off balance with a successful melee attack |
Second Chance * | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack |
Improved Second Chance * | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack |
Slayer’s Feint * | Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank | Use Acrobatics instead of Bluff to feint |
Surprise Maneuver | Combat Expertise; sneak attack +3d6 or studied strike +3d6 | Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC |
Swift Aid * | Combat Expertise, base attack bonus +6 | Attempt to aid another as a swift action |
Whirlwind Attack * | Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Combat Medic | Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal |
Combat Reflexes * | — | Make additional attacks of opportunity |
Aquatic Advantage | Combat Reflexes, must have a natural swim speed | Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater |
Bodyguard * | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally’s AC |
In Harm’s Way * | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Combat Patrol * | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
Combat ReflexesM | Combat Reflexes | You can make any number of attacks of opportunity |
Pin Down * | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
Shadow Shroud | Combat Reflexes, darkness racial spell-like ability | Gain concealment against one attack as an immediate action |
Stand Still * | Combat Reflexes | Stop enemies from moving past you |
Vicious Stomp * | Combat Reflexes, Improved Unarmed Strike | When opponent falls prone, it provokes an attack of opportunity from you |
Combat Stamina | Base attack bonus +1 | You gain a stamina pool |
Extra Stamina | Combat Stamina, base attack bonus +5 | Your stamina pool increases by 3 points |
Push the Limits | Con 13, Combat Stamina, Base attack bonus +1 | You gain a stamina pool |
Commander of Goblinkind | Cha 13, hobgoblin | Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead |
Command UndeadM | Command Undead | Increase Will save by mythic tier when commanding undead |
Compounded Pain | Mesmerist level 13th, painful stare class feature | Apply the effects of two stare feats to painful stares |
Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect |
Cooperative Crafting | 1 rank in any Craft skill, any item creation feat | +2 bonus on Craft or Spellcraft checks while workingtogether |
Coordinated Charge * | At least two other teamwork feats, base attack bonus +10 | You may charge the same foe when an ally does |
Coordinated Defense * | — | +2 bonus to CMD |
Coordinated Maneuvers * | — | +2 bonus on combat maneuver checks |
Cooperative Rend * | Rend, troll | Rend a target with only one claw attack, instead of two |
Corpse Companion | Animal companion class feature, ghoul | Animal companion’s type changes to undead |
Corrupted Flesh | Con 15, 6 HD, ogre | Gain stench special ability |
Fetid Breath | Con 15, Corrupted Flesh, 6 HD, ogre | Gain a breath weapon |
Cosmopolitan | — | Read and speak two additional languages |
Courageous Resolve | Craven racial trait or fearless racial trait, halfling | Increase your bonus on saving throws against fear effects |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Construct | Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item | Create constructs whose prerequisites you meet |
Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast hallow or unhallow | Make your shield or weapon a holy symbol |
Craft Rod | Caster level 9th | Create magic rods |
Craft Staff | Caster level 11th | Create magic staves |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Critical Cure | — | When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical |
Critical Focus * | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Accursed Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th | Confirm a critical hit and cast a curse as part of the attack |
Bleeding Critical * | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Bleeding CriticalM | Bleeding Critical, Critical Focus | Bleed damage and the DC to staunch it increases by mythic tier |
Blighted Critical | Caster level 5th | Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight |
Blighted Critical Mastery | Blighted Critical, caster level 9th | Pick the spellblight inflicted by a critical |
Greater Blighted Critical | Blighted Critical, caster level 12th | Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight |
Blinding Critical * | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Crippling Critical * | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target’s speed is halved |
Critical FocusM | Critical Focus | Automatically confirm critical hits against non-mythic foes and increased chance to bypass fortification |
Critical Mastery * | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Critical MasteryM | Critical Focus, Critical Mastery | Deal additional critical feats based on mythic tier |
Deafening Critical * | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Impaling Critical * | Critical Focus, Weapon Specialization with piercing weapon, base attack bonus +11 | May impale and deal extra damage to opponent with a critical hit |
Improved Impaling Critical * | Impaling Critical, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Sickening Critical * | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Sneaking Precision | Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9 | On the second sneak attack in a round, you may apply a critical feat |
Staggering Critical * | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Stunning Critical * | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Tiring Critical * | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Exhausting Critical * | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Critical Versatility * | Fighter level 11th, human | Gain a single critical feat that you meet the prerequisites for after 1 hour of study |
Damned | Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background | Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders |
Dangerous Tail * | Base attack bonus +5, lizardfolk | Gain tail swipe attack |
Dastardly Finish * | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target |
Dastardly FinishM | Dastardly Finish | Coup de grace dazed and staggered non-mythic foes |
Merciless Butchery * | Dastardly Finish, sneak attack +5d6, studied target class feature | Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action |
Dazing Spell | — | Daze creature with spell damage |
Deadly Aim * | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deadly AimM | Deadly Aim | Increase damage bonus |
Deadly Finish * | Base attack bonus +11 | Foes you knock out must make a Fort save or die |
Deafening Explosion | Bomb class feature, hobgoblin | Reduce bomb damage by one die to deafen the creature struck by it |
Death from Above * | — | Gain +5 bonus on attack rolls when charging from higher ground or flying |
Death from AboveM | Death from Above | Increase critical threat modifier and make a trip combat maneuver when charging from above |
Deceitful | — | +2 bonus on Bluff and Disguise checks |
DeceitfulM | Deceitful | Gain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20 |
Deep Drinker | Con 13, monk level 11, drunken ki class feature | Gain 2 temporary ki from drunken ki |
Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet |
DeepsightM | Deepsight | Darkvision increases by 10 ft. per mythic tier |
Defending Eidolon | Shield ally class feature | Your eidolon sacrifices its attacks to defend you |
Defensive Combat Training * | — | Use your total Hit Dice as your base attack bonus for CMD |
Defensive Combat TrainingM | Defensive Combat Training, 4th mythic tier | Add 1/2 mythic tier to CMD |
Defensive Weapon Training * | Int 13, base attack bonus +5 | Gain +2 dodge bonus against a single fighter weapon group |
Defiant Luck | Human | Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you |
Inexplicable Luck | Defiant Luck, human | Once per day gain a +8 bonus on any single d20 roll |
Bestow Luck | Defiant Luck, Inexplicable Luck, human | Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks |
Deft HandsM | Deft Hand | Gain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20 |
Delay Blast | Base attack bonus +3, kinetic blast class feature | Delay kinetic blast |
Demoralizing Lash * | Base attack bonus +1, Intimidate 1 rank, hobgoblin | Attack a character demoralized by Intimidate with a whip to given then the shaken condition |
Taskmaster * | Demoralizing Lash, Intimidate 5 ranks, hobgoblin | Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect |
Terrorizing Display * | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon | When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat |
Demoralizing Stare * | Mesmerist level 9th, painful stare class feature | Painful stare causes the shaken condition |
Deny the Reaper | Witness the death of a close companion in battle; Death in the Family or The War background | Gain a +2 bonus on Heal checks; apply first aid as a move action |
Destroyer’s Blessing * | Half-orc or orc, rage class feature | Regain 1 round of rage when you succeed at a sunder combat maneuver |
Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th | Upon successful dispel, opponent must save or is stunned |
Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic | Detect a creature’s magical abilities |
Detect ExpertiseM | Detect Expertise | Gain the benefit of Detect Expertise immediately |
Die for Your Master | Tumor familiar alchemist discovery | Tumor familiar dies in place of its master |
Dimensional Agility | Abundant step class feature or ability to cast dimension door | May take any additional actions remaining after using dimension door or abundant step |
Dimensional Assault | Dimensional Agility | May use dimension door or abundant step as part of a charge action |
Dimensional Dervish | Dimensional Assault, base attack bonus +6 | During full-attack action, you may cast dimension door or use abundant step as a swift action |
Dimensional Maneuvers | Dimensional Dervish, base attack bonus +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish |
Dimensional Savant | Dimensional Dervish, base attack bonus +9 | Provide flanking from all squares you attack from when using Dimensional Dervish |
Disable Dweomer | Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding | Use Disable Device to suppress magic items |
Disarm Partner * | Base attack bonus +1 | Attempt a disarm combat maneuver check as an immediate action |
Improved Disarm Partner * | Disarm Partner, base attack bonus +5 | Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against |
Discerning Eye | Elf or half-elf, keen senses racial trait | Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries |
Disciplinary Devotee | Psychic discipline class feature | Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells |
Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage |
Dispel Synergy | Spellcraft 5 ranks | Dispel magic target takes a –2 penalty on saves |
Disposable Weapon | Weapon Proficiency, base attack bonus +1 | Break a fragile weapon to confirm a critical hit |
Disruptive * | 6th-level fighter | Increases the DC to cast spells adjacent to you |
DisruptiveM | Disruptive | Increase the DC to cast spells defensively within your threatened area |
Spellbreaker * | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Shatterspell * | Disruptive, Spellbreaker, dwarf, 10th-level fighter | Once per day, attempt to sunder an ongoing spell effect as if you had the spell sunder rage power |
SpellbreakerM | Spellbreaker | Non-mythic casters provoke attacks of opportunity when casting defensively |
Teleport Tactician * | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks | Use spell recall after disrupting an opponent’s spell |
Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round |
Distance Thrower * | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Distance ThrowerM | Str 17, Distance Thrower | Throw weapons twice the normal range |
Distant Delivery | Deliver touch spells class feature, phantom class feature | Phantom can deliver touch spells 20 feet farther |
Distracting Charge * | — | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged |
Divine Interference | Divine spellcaster, caster level 10th | Sacrifice a spell to force an enemy to reroll a successful attack against your ally |
Divine InterferenceM | Divine Interference | Double or triple the penalty on your opponent’s attack roll |
Divine Protection | Cha 13, Knowledge (religion) 5 ranks | Gain a bonus equal to your Charisma bonus on a saving throw |
Dodge * | Dex 13 | +1 dodge bonus to AC |
Disorienting Maneuver | Dodge, Acrobatics 5 ranks | After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent |
DodgeM | Dodge | Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack |
Dueling Cape Deed | Amateur Swashbuckler or panache class feature; Dodge, Sleight of Hand 1 rank | Use your cape as a snaring buckler |
Mobility * | Dodge | +4 AC against attacks of opportunity from movement |
Anticipate Dodge * | Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus |
Counter Reflexes * | Anticipate Dodge | Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you |
Canny Tumble * | Dodge, Mobility, Acrobatics 5 ranks | Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity |
Confounding Tumble Deed | Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks | When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round |
Deft Shootist | Grit class feature or Amateur Gunslinger, Mobility | Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point |
Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving |
Landing Roll * | Mobility | If tripped, move 5 feet as an immediate action |
Leaping Shot | Grit class feature or Amateur Gunslinger, Mobility, base attack bonus +4 | May move your speed and make firearm attacks |
MobilityM | Mobility | Gain a +6 bonus instead of +4 and when an attack misses move 5 feet |
Sidestep * | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Improved Sidestep * | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn |
Spring Attack * | Mobility, base attack bonus +4 | Move before and after melee attack |
Spring AttackM | Spring Attack, base attack bonus +6 | Make first attack before moving |
Underfoot * | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents |
Tangle Feet * | Dodge, Mobility, Underfoot, goblin, Small size or smaller | Make an opponent lose its balance as a free action with a successful Acrobatics check |
Murderer’s Circle * | Dodge, Acrobatics 4 ranks | When you make a performance combat check after a critical, move 5 feet |
Wind Stance * | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Lightning Stance * | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Dragonbane Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and grants protection against dragon breath weapons |
Drink Is LifeM | Con 19, 3rd mythic tier | Gain benefits from alcohol consumption |
Dual PathM | 1st mythic tier | Gain abilities from a second mythic path |
Duck and Cover | — | Take ally’s result on Reflex saving throw |
Improved Duck and Cover | Duck and Cover | When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage |
Draconic Aspect | Kobold | Gain acid, cold, electricity, or fire resistance 5 |
Draconic Breath | Draconic Aspect, kobold | Gain a breath weapon and a +2 bonus against sleep and paralysis effects |
Draconic Glide | Draconic Aspect, kobold | Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects |
Draconic Paragon | Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold | Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects |
Draconic Magic | Draconic Aspect, kobold | Gain spell-like abilities based on dragon aspect |
Drow Nobility | Able to use drow spell-like abilities, drow | Use detect magic at will, gain feather fall and levitate 1/day |
Improved Drow Nobility | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow | Use dancing lights, faerie fire, feather fall, and levitate 2/day; Darkness becomes deeper darkness and increases to 2/day |
Greater Drow Nobility | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Detect magic constantly, use dancing lights, deeper darkness, faerie fire, feather fall, and levitate at will |
Noble Spell Resistance | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow | Gain SR 11 + character level |
Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Gain dispel magic, divine favor, or suggestion 1/day |
Improved Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow | Use dispel magic, divine favor, and suggestion 1/day |
Dwarf Blooded | Oread | You gain the slow and steady and stonecunning dwarven racial traits |
Eagle Eyes | Wis 13, keen senses racial trait | Ignore up to –5 due to distance on visual Perception checks |
Eagle EyesM | Eagle Eyes | Ignore Perception distance penalties |
Echoes of Stone | Oread | Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas |
Murmurs of Earth | Echoes of Stone, character level 9th, oread | Gain tremorsense 15 ft. to detect creatures in contact with the ground |
Echoing Spell | — | Cast a spell a second time |
Eclectic | Human | Gain an additional favored class |
Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures |
Efficient Focus Shift | Occultist level 7th | Shift mental focus points without losing any 2/day |
Eldritch Claws | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver |
Eldritch Researcher | Create a new spell; have The Way Things Work background | Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals |
Elemental ChannelM | Elemental Channel | Affect any elemental subtype |
Elemental Focus | — | +1 bonus on save DCs for one energy type |
Elemental FocusM | Elemental Focus | Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells |
Greater Elemental Focus | Elemental Focus | +1 bonus on save DCs for one energy type |
Elemental Jaunt | Character level 15th, ifrit, oread, sylph, or undine | Cast plane shift 1/day as a spell-like ability |
Elemental Spell | — | Inflict energy damage instead of regular spell damage |
Elongated Cranium | — | Gain bonuses and penalties based on head shape |
Elven Accuracy * | Elf | Reroll miss chance due to concealment when using a bow |
Elven AccuracyM | Elven Accuracy | Ignore concealment with bows |
Elven Battle Training * | Base attack bonus +1, elf | Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon |
Elven Spirit | Half-elf | Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items |
Emotional Conduit | Shared consciousness class feature | Gain new spells tied to phantom’s emotional focus |
Empower Spell | — | Increase spell variables by 50% |
Empower Spell-Like Ability | Spell-like ability at caster level 6th or higher | Use spell-like ability as an empowered spell-like ability 3/day (or less) |
Endurance | — | +4 bonus on checks to avoid nonlethal damage |
Deny Death | Ki pool, Endurance | Use kito stave off death |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp |
Deathless Initiate * | Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 | Not staggered while using Diehard; gain +2 on melee damage rolls |
Deathless Master * | Con 15, Deathless Initiate, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard |
Deathless Zealot * | Con 17, Deathless Master, base attack bonus +12 | Foes must reroll critical confirmation attacks |
EnduranceM | Endurance | Increase bonus on checks and saves based on mythic tier |
Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing |
Heroic Defiance | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round |
Heroic DefianceM | Heroic Defiance | Once per day, attempt to negate the onset of a harmful condition or affliction |
Heroic Recovery | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save |
Heroic RecoveryM | Heroic Recovery | Expend mythic power to save again against a condition or affliction |
Stalwart | Diehard, base attack bonus +4 | Forgo dodge AC bonus for equivalent DR |
Improved Stalwart | Stalwart, base attack bonus +11 | Double DR gained from Stalwart |
Tenacious Survivor | Con 13, Diehard, Endurance, half-orc or orc | Your soul lingers in your body after your have been killed |
Endurance | — | Reduce the penalty from being grazed, wounded, or critical by 1 |
Energy Channel | Channel energy class feature; Air, Earth, Fire, or Water domain or blessing | Spend channel energy to deal extra energy damage with weapon attacks |
Enforcer * | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Enlarge Spell | — | Double spell range |
Ensemble | Perform 5 ranks | Nearby performers can aid your perform checks |
Escape Route | — | You do not provoke attacks of opportunity when moving through spaces adjacent to allies |
Eschew Materials | — | Cast spells without material components |
Eschew Materials | — | Spend esoteric material components as though your caster level were 2 lower. |
Eschew MaterialsM | Eschew Materials | Cast spells without need for costly material components |
Esoteric Abjuration | — | Gain a +1 competence bonus on saving throws when using geodes with abjuration spells |
Esoteric Conjuration | — | Conjured creatures gain a miss chance when using prismatic sand |
Esoteric Divination | — | Your divination spells are more accurate when using verdant salts |
Esoteric Enchantment | — | Your enchantment spells are more potent when using verdant salts |
Esoteric Evocation | — | Deal damage to an adjacent creature when casting an evocation spell with entropic resin |
Esoteric Illusion | — | Your illusion spells are more potent when using prismatic sand |
Esoteric Necromancy | — | Targets of your necromancy spells are shaken when using entropic resin |
Esoteric Transmutation | — | Gain a +2 bonus on attack rolls, ability checks, or skill checks when using geodes with a transmutation spell |
Evolved Companion | Cha 13, animal companion class feature | Companion gains a 1-point eidolon evolution |
Evolved Familiar | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution |
Excoriating Stare * | Mesmerist level 11th, painful stare class feature | Painful stare causes the sickened condition |
Exile’s Path | Half-elf | Once per day, reroll a failed Will saving throw against an enchantment spell or effect |
Seen and Unseen | Exile’s Path, character level 5th, half-elf | Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks |
Neither Elf nor Human | Exile’s Path, Seen and Unseen, character level 11th, half-elf | You are not considered elven or human for the purose of harmful spells or effects based on your type |
Exotic Weapon Proficiency * | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Net Adept * | Exotic Weapon Proficiency (net), base attack bonus +1 | May treat a net as a one-handed weapon |
Net and Trident * | Dex 15, Net Adept, Two-Weapon Fighting | May wield a one-handed or light weapon with a net |
Net Maneuvering * | Net Adept, base attack bonus +3 | May use a net to trip or disarm |
Net Trickery * | Net Adept, Net Maneuvering, base attack bonus +6 | May use a net to blind your opponent |
Expanded Arcana | Caster level 1st, see feat | Add one or two spells to list of spells known |
Expanded Fiendish Resistance | Tiefling | Gain resistance 5 to an energy type you do not have resistance to |
Expanded Phrenic Pool | Phrenic pool class feature | Gain 2 additional phrenic pool points |
Expanded Preparation | Arcanist level 1st | Gain extra spell slots |
Expanded Resistance | Gnome, illusion resistance racial trait | Gain a +2 racial bonus on saving throws against spells or effects of a selected school |
Extend Resonant Power | Caster level 7th, mental focus class feature | Share resonant powers with an ally |
Exploit Lore | Monster lore class feature, base attack bonus +11 | Use your lore to gain attack and damage bonus against a single creature |
Extended Animal Focus | Animal focus class feature | Add your Wisdom modifier to the number of minutes per day you can use animal focus |
Extended Bane | Bane class feature | Bane is extended a number of rounds equal to your Wisdom |
Extended Stare | Hypnotic stare class feature | Increase hypnotic stare’s range by 10 feet |
Extend Spell | — | Double spell duration |
Extra Amplification | Phrenic amplification class feature | Gain one additional phrenic amplification |
Extra Arcana | Magus arcana class feature | Gain an additional magus arcana |
Extra Arcane Pool | Arcane pool class feature | Arcane pool increases by 2 |
Extra Arcanist Exploit | Arcanist exploit class feature | Gain an additional arcanist exploit |
Extra Bane | Bane class feature | May use bane ability 3 additional times per day |
Extra Bombs | Bomb class feature | Throw two additional bombs per day |
Extra Cantrips or Orisons | Ability to cast cantrips or orisons | Gain 2 additional cantrips or orisons known |
Extra Channel | Channel energy class feature | Channel energy two additional times per day |
Extra Croaking | Boggard, terrifying croak | Gain one extra use of terrifying croak |
Extra Discovery | Discovery class feature | Gain one additional discovery |
Extra Elemental Assault | Suli | Gain 2 rounds of elemental assault |
Extra Evolution | Eidolon class feature | Eidolon adds 1 point to its evolution pool |
Extra Focus Power | Focus power class feature | Gain one additional focus power |
Extra Hex | Hex class feature | Gain one additional hex |
Extra Inspiration | Amateur Investigator or inspiration class feature | Gain three uses of inspiration |
Extra Investigator Talent | Investigator talent class feature | Gain an additional investigator talent |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points |
Extra Lay On Hands | Lay on hands class feature | Use lay on hands two additional times per day |
Extra Martial Flexibility | Martial flexibility class feature | Gain three uses of martial flexibility |
Extra Mental Focus | Mental focus class feature | Gain 2 additional points of mental focus |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy |
Extra Mesmerist Tricks | Mesmerist trick class feature | Implant two additional tricks per day |
Extra Mythic PowerM | — | Gain two extra uses of mythic power |
Extra Path AbilityM | 3rd mythic tier | Gain an extra path ability |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day |
Extra Rage Power | Rage power class feature | Gain one additional rage power |
Extra Ranger Trap | Trap class feature | Set traps two additional times a day |
Extra Reservoir | Arcane reservoir class feature | Gain 3 more points in your arcane reservoir |
Extra Revelation | Revelation class feature | Gain one additional revelation |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent |
Extra Slayer Talent | Slayer talent class feature | Gain an additional slayer talent |
Extra Summons | Ability to cast summon monster as a spell-like ability, summoner level 1st | Gain 1 extra use of summon monster per day |
Extra Touch Treatment | Touch treatment class feature | Use touch treatment two additional times per day |
Extra Wild Talent | Kineticist level 6th | Gain a wild talent at least 2 spell levels lower than maximum |
Eyes of Judgment | Detect alignment ability class feature, caster level 6th | Determine target’s exact alignment after 3 rounds of observation |
Fast Drinker | Con 18, drunken ki class feature | Drink as a swift action |
Fast Empathy | Handle Animal 5 ranks, wild empathy class feature | Use wild empathy as a standard action |
Fast EmpathyM | Fast Empathy | Use wild empathy as a swift action |
Fast Learner | Int 13, human | Gain +1 hp and +1 skill rank in your favored class |
Improvisation | Int 13, Fast Learner, human | Gain a +2 bonus on all skill checks for ranked skills; use “trained only” skills untrained |
Improved Improvisation | Int 13, Fast Learner, Improvisation, human | Nonproficiency penalty with weapons, armors, and shields is halved |
Fatiguing Stare * | Mesmerist level 7th, painful stare class feature | Painful stare causes the fatigued condition |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy |
Favored Enemy Spellcasting | Ability to cast spells | Spell DCs are 1 higher for your chosen enemy |
Favored Judgment | Wis 13, judgment class feature | Judgments have greater effect on creatures of a specific type, chosen from the ranger’s favored enemy list |
Fearless Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and makes allies immune to fear effects |
Fearless Curiosity | Cha 13, human | Gain a +1 bonus on saving throws against effects with the emotion descriptor |
Dauntless Destiny | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human | Reroll a natural 1 on a saving throw or attack roll |
Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human | Demoralize a creature as a free action on a confirmed critical hit |
Fearless Zeal | Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background | Add +2 to single attack, caster level check, saving throw, or skill check |
Fearsome Spell | — | Spell damage causes the shaken condition |
Feint Partner * | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack |
Improved Feint Partner * | Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent |
Feline Grace | Dex 13, catfolk | Gain +2 bonus to CMD against bull rush, grapple, overrun, repositioning, and trip |
Feral Heart | Revert to savage behavior in the wilderness; have Raised by Beasts background | Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str |
Ferocious Action | Ferocity racial trait, orc | Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered |
Ferocious Resolve | Con 13, half-orc, orc ferocity racial trait | You gain the ferocity universal monster ability and gain a +2 bonus on Intimidate checks |
Ferocious Tenacity * | Ferocity racial trait, half-orc or orc, rage class feature | Spend a round of rage to negate hit point damage that would kill you |
Field Repair | Craft 4 ranks | Take no penalty for repairs made with improvised materials |
Fiend Sight | Darkvision 60 ft., tiefling | Gain low-light vision, darkvision 120 ft. |
Fight On | Con 13; dwarf, half-orc, or orc | Gain temporary hit points when reduced to 0 |
Final Embrace * | Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack | Gain constrict and grab special attacks |
Final Embrace Horror * | Str 15; Ability Focus (constrict); Final Embrace; base attack bonus +6 | Creatures that take constriction damage from you are also shaken |
Final Embrace Master * | Str 17; Final Embrace Horror; base attack bonus +9 | Your constrict attack deals double the number of damage dice |
Fire Hand * | Goblin | Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage |
Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class | Replace bard spell damage with fire damage, summoned monsters gain fire attacks |
Fire MusicM | Fire Music | Fire Music ignores fire resistance based on tier |
Firesight | Ifrit | See through fire and smoke without penalty; immune to the dazzled condition |
Fire Tamer | Goblin | Gain a +2 bonus on saves against spells with the fire descriptor |
Flame Heart | Fire Tamer, character level 5th, goblin | Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level |
Flanking Foil * | — | Foes you strike lose their flanking bonus against you |
Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects |
Fleet | — | Your base speed increases by 5 feet |
FleetM | Fleet | Land speed increases by 5 feet regardless of armor or encumbrance |
Sprinting Troll | Fleet, regeneration, troll | Sacrifice regeneration to increase land speed by 10 feet for 1 minute |
Flexible Hex | Wandering hex class feature | Change wandering hex with a swift action |
Flyby Attack | Fly speed | Take a move action and another standard action while flying |
Focused Eidolon | Shield ally class feature | Gain +4 on concentration checks while adjacent to your eidolon |
Focused Inspiration | Inspiration class feature, keen recollection class feature | Roll d8s or higher when you use inspiration on chosen skills |
Focused Phantom | Spiritual interference class feature | Gain +4 on concentration checks while phantom is adjacent or within your consciousness |
Focused Spell | — | Increase save DC of spell for one target in a group |
Foeslayer | Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background | Add +1 DC to spells or abilities when you use them against a chosen group |
Foment the Blood | Channel energy class feature, orc | Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn |
Force Dash | Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell | Lose a prepared spell or a spell slot to increase your speed |
Forge Ring | Caster level 7th | Create magic rings |
Forgotten Past | Suffered permanent memory loss; have Reincarnated background | Duration of mind-affecting spells is halved; +2 bonus on Perception checks |
Formula Recollection | Spellcraft 5 ranks, keen recollection class feature | When a spell is cast, record its formula later |
Fortified Armor Training * | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit |
Fortunate One | Adaptable luck racial trait, halfling | Adaptable luck trait additional one time per day |
Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling | Adaptable luck trait additional one time per day, increase luck bonus by 2 |
Furious Spell | — | Spell deals more damage and can be cast while in a rage |
Giant Steps | Duergar, slow and steady racial trait | Increase your base speed by 20 feet when your size increases |
Glimpse Beyond | Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background | Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects |
Gloom Sight | Fetchling | Gain darkvision 90 ft., light sensitivity |
Dark Sight | Gloom Sight, fetchling | Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell |
Improved Dark Sight | Dark Sight, Gloom Sight, fetchling | Gain the see in darkness ability, lose light sensitivity, gain light blindness |
Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use mage hand and prestidigitation once per day |
Gnome TricksterM | Gnome Trickster | Gain more spell-like abilities and use your gnome spell-like abilities more often |
Gnome Weapon Focus * | Base attack bonus +1, gnome, proficient with all martial weapons | Gain a +1 bonus on attacks with gnome weapons |
Goblin Gunslinger * | Goblin | Wield Medium firearms without taking the size penalty |
Gore Fiend | Half-orc or orc, rage class feature | Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you |
Go Unnoticed | Dex 13, Small size or smaller | Make Stealth check against flat-footed opponents during first round of combat |
Grant Initiative | Cunning initiative class feature | Grant bonus to initiative to ally |
Grasping Tail | Tiefling | Use your tail to grab stowed items |
Gray Dwarf Magic | Duergar | Gain additional duergar spell-like abilities |
Greater Blood Frenzy | Blood frenzy ability, sahuagin | No longer take an AC penalty while in a blood frenzy |
Blood Tide | Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin | Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach |
Greater Mercy | Cha 13, lay on hands class feature, mercy class feature | Lay on hands heals extra hit points if the target doesn’t need a mercy |
Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature | Expend 10 uses of lay on hands to bring a dead creature back to life |
Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect |
Great Fortitude | — | +2 on Fortitude saves |
Great FortitudeM | Great Fortitude | Roll twice and take the higher result on Fort saves against a non-mythic source |
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save |
Great Hatred * | Gnome, hatred racial trait | Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait |
Great Rend * | Bite attack, rend, troll | Deal 1/2 Strength modifier damage when rending and biting on the same turn |
Groundling | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability |
Grudge Fighter * | Orc | Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you |
Gunsmithing | — | May create, repair, and restore firearms |
Half-Drow Paragon | Drow-blooded and drow magic racial traits, half-elf | You count as a drow for any effects that relate to race |
Hammer the Gap * | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage |
Hard-Headed * | Base attack bonus +1, dwarf | Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned |
Dented Helm * | Hard-Headed, base attack bonus +6, dwarf | Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm |
Cloven Helm * | Dented Helm, Hard-Headed, base attack bonus +11, dwarf | Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm |
Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks | Gain extra abilities when performing within an artificial structure |
Haunted Gnome * | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank | Gain haunted fey aspect |
Haunted Gnome Assault * | Haunted Gnome, Knowledge (arcana) 3 ranks | Gain independent use of gnome magic |
Haunted Gnome Shroud * | Haunted Gnome Assault, Knowledge (arcana) 6 ranks | Gain additional use of gnome magic |
Heavenly Radiance | Aasimar, daylight spell-like ability, character level 1st+ | Gain additioanl use per day of daylight and flare burst, searing light, sunbeam, wandering star motes, or wake of light (depending on level) |
Heighten Spell | — | Treat spell as a higher level |
Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell |
Hero’s Fortune | Gain a hero point, and your maximum is increased to 5 | |
Blood of Heroes | Hero’s Fortune | Gain 2 hero points when you level instead of 1 |
Luck of Heroes | Hero’s Fortune | Have a chance to retain spent hero points |
Hidden Presence | Int or Cha 17, ability to cast possession or greater possession | Abjurations and divinations treat you as the possessed creature |
Manipulative Presence | Int or Cha 19, Hidden Presence | Modify a possessed creature’s memories |
Intrusive Presence | Int or Cha 21, Hidden Presence, Manipulative Presence | Read the mind of a possessed creature |
Hobgoblin Discipline | Base attack bonus +1, hobgoblin | Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins |
Focusing Blow | Hobgoblin Discipline, hobgoblin | Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw |
Horde Charge | Base attack bonus +1, half-orc or orc | Gain a +2 bonus on attack and damage rolls when charging with an ally |
Horn Rider * | Base attack bonus +1 | Gain a +1 shield bonus to AC when lashed to a horn harness |
Horn Rider’s Charge * | Horn Rider, base attack bonus +1 | Gain attack bonus and damage from charging with a readied melee attack |
Horse Master * | Expert trainer class feature, Ride 6 ranks | Use your character level to determine powers and abilities for your mount |
Hover | Fly speed | Halt movement while flying without making a Fly check |
Human Spirit | Half-elf | Receive one bonus skill rank (up to four) |
Huntmaster | Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human | Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal |
Hydraulic Maneuver | Hydraulic push spell-like ability, undine | Use hydraulic push to attempt a bull rush, disarm, dirty trick, or trip combat maneuver |
Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery | Implant a bomb in a willing or helpless creature |
Implement Focus | Occultist level 3rd | Use generic focus efficiently with an implement |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC |
Improved ChannelM | Improved Channel | Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result |
Improved Counterspell | — | Counterspell with spell of the same school |
Improved CounterspellM | Improved Counterspell | Spells of the same school and equal or higher level can counterspell |
Parry Spell | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster |
Improved Critical * | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved CriticalM | Improved Critical, base attack bonus +8 | Increase the critical multiplier by 1 |
Seize the Moment * | Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity |
Improved Dirge of Doom | Ability to perform dirge of doom | Dirge of doom expands to 60 feet and can cause fear up to frightened |
Greater Dirge of Doom | Improved Dirge of Doom, ability to perform dirge of doom | Your dirge effects linger and can cause fear up to panicked |
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar |
Improved FamiliarM | Improved Familiar | Familiar’s abilities improve based on mythic tier |
Improved Initiative * | — | +4 bonus on initiative checks |
Improved InitiativeM | Improved Initiative | Increase bonus by mythic tier |
Improved Low Blow * | Base attack bonus +4, halfling, low-blow racial trait | Gain a +2 bonus to confirm critical hits against opponents larger than yourself |
Improved Monster Lore | Monster lore class feature | Gain a sacred bonus on monster lore checks |
Improved Natural Armor | Natural armor, Con 13 | Increase natural armor by 1 |
Improved Natural Attack | Natural weapon, base attack bonus +4 | Damage for natural attack increases by one step |
Improved Share Spells | Spellcraft 10 ranks, see feat | Spells affect both you and your bonded creature |
Improved Spell Sharing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount | Divide spell duration with the companion creature |
Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework |
Improved StonecunningM | Improved Stonecunning | Gain stone tell as a spell-like ability |
Stone Sense | Perception 10 ranks, Improved Stonecunning | Gain tremorsense 10 ft. |
Improved Unarmed Strike * | — | Always considered armed |
Adder Strike * | Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank | May apply contact poison to unarmed strikes |
Pinpoint Poisoner * | Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
Befuddling Strike * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Confuse opponent with unarmed strike |
Boar Style * | Improved Unarmed Strike, Intimidate 3 ranks | Unarmed strikes deal bludgeoning or piercing damage |
Boar Ferocity * | Boar Style, Intimidate 6 ranks | Add piercing damage to unarmed attacks, and demoralize opponents |
Boar Shred * | Boar Ferocity, Intimidate 9 ranks | Unarmed attacks cause bleed damage |
Combat Style Master * | Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th | May switch styles as a free action |
Counterpunch * | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th | When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you |
Crane Style * | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1 | Take –2 penalty when fighting defensively |
Crane Wing * | Crane Style, base attack bonus +5 or monk level 5 | May deflect one attack per round while fighting defensively or using total defense |
Crane Riposte * | Crane Wing, base attack bonus +8 or monk level 7 | When you deflect an attack, you may make an attack of opportunity |
Crusader’s Fist * | Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful Unarmed Strike |
Dazing Fist * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | Daze with unarmed strikes |
Deflect Arrows * | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Deflect ArrowsM | Deflect Arrows | Deflect additional attacks, and expend mythic power to deflect rays |
Snatch Arrows * | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Snatch ArrowsM | Snatch Arrows | Use snatched thrown weapons as immediate attack melee weapons |
Dispelling Fist | Improved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7th | May cast dispel magic as a swift action after an attack |
Domain Strike * | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike |
Dragon Style * | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain |
Dragon Ferocity * | Dragon Style, Stunning Fist, Acrobatics 5 ranks | Gain bonus on unarmed attacks, and you can cause opponents to be shaken |
Dragon Roar * | Dragon Style, Acrobatics 8 ranks | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar |
Draining Strike * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Cause fatigue with unarmed strikes |
Earth Child Style * | Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, defensive training racial trait, dwarf or gnome | Defensive training AC increases to +6 against giants |
Earth Child Topple * | Earth Child Style, Improved Trip, Acrobatics 6 ranks | You may trip a giant of up to Huge size |
Earth Child Binder * | Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9 ranks | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit |
Elemental Fist * | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
Djinni Style * | Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage |
Djinni Spirit * | Con 15, Djinni Style, base attack bonus +11 or monk level 9th | Gain 1 additional use of Elemental Fistper day, and electricity resistance |
Djinni Spin * | Wis 17, Djinni Spirit, base attack bonus +13 or monk level 11th | Use Elemental Fist to surround yourself with electricity |
Efreeti Style * | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
Efreeti Stance * | Con 15, Efreeti Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day and fire resistance |
Efreeti Touch * | Wis 17, Efreeti Stance, base attack bonus +13 or monk level 11th | Can emit a cone of fire that may light opponents on fire |
Elemental FistM | Elemental Fist | Increase damage and frequency of Elemental Fist |
Marid Style * | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or Monk level 5th | Gain +1 use of Elemental Fist per day, and deal cold damage |
Marid Spirit * | Con 15, Marid Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and cold resistance |
Marid Coldsnap * | Wis 17, Marid Spirit, base attack bonus +13 or monk level 11th | Unleash a 30-foot line of frigid water |
Shaitan Style * | Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal acid damage |
Shaitan Skin * | Con 15, Shaitan Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and acid resistance |
Shaitan Earthblast * | Wis 17, Shaitan Skin, base attack bonus +13 or monk level 11th | Unleash a 20-foot column of acid |
Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent |
Hex Strike * | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex |
Improved Grapple * | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Body Shield * | Improved Grapple, base attack bonus +6 | Gain cover against attacks while grappling |
Bushwhack * | Dex 13, Improved Grapple, Improved Unarmed Strike | May pin grappled, flat-footed creature |
Chokehold * | Improved Grapple, base attack bonus +6 or monk level 5th | May pin grappled opponent one size category larger than you |
Gluttonous Gobbler | Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger | Put a grappled creature in your mouth as a move action |
Grabbing Style * | Improved Grapple; base attack bonus +6, brawler’s flurry, or flurry of blows | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning |
Grabbing Drag * | Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th | Move farther with dragged foes |
Grabbing Master * | Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th | Grab two foes instead of just one |
Greater Grapple * | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Pinning Knockout * | Dex 13, Greater Grapple, base attack bonus +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check |
Pinning Rend * | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check |
Rapid Grappler * | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
Improved GrappleM | Improved Grapple | Gain a bonus on grapples based on mythic tier |
Ogre Crush | Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger | Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict |
Strangler * | Improved Grapple, sneak attack +1d6 | Deal sneak damage to grappled opponent |
Improved Unarmed StrikeM | Improved Unarmed Strike | Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness |
Jabbing Style * | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature or flurry of blows class feature | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn |
Jabbing Dancer * | Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. |
Jabbing Master * | Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th | Increase the damage dealt with Jabbing Style |
Janni Style * | Acrobatics 3 ranks, Perform (dance) 3 ranks, Improved Unarmed Strike | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you |
Janni Tempest * | Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip |
Janni Rush * | Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks | Always count as having a running start for jumping, and deal double damage on a jumping charge |
Kirin Style | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank | May make Knowledge check against opponent as swift action to gain bonuses |
Kirin Strike | Int 13, Kirin Style, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks | Gain +2 insight bonus to identify a creature |
Kirin Path | Kirin Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) |
Knockout Artist | Sneak attack class feature, Improved Unarmed Strike | Gain +2 damage per sneak attack when dealing nonlethal sneak damage |
Knockout ArtistM | Knockout Artist | Use d8s for sneak attacks with unarmed strike nonlethal damage |
Monastic Legacy * | Improved Unarmed Strike, still mind class feature | Count half your non-monk levels as monk levels for unarmed strike damage |
Monastic LegacyM | Monastic Legacy | Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus |
Monkey Style * | Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Unarmed Strike | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone |
Monkey Moves * | Monkey Style, Acrobatics 8 ranks, Climb 8 ranks | Add Wisdom bonus on Climb checks, and climb and crawl at half speed |
Monkey Shine * | Monkey Moves, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks | After successful Stunning Fist, you may enter an adjacent square |
Nightmare Fist * | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage |
Nightmare Weaver * | Nightmare Fist, Intimidate 2 ranks | Can demoralize foes while casting darkness. |
Nightmare Striker | Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
Panther Style * | Wis 13, Combat Reflexes, Improved Unarmed Strike | Retaliate against opponents that take attacks of opportunity against you |
Panther Claw * | Wis 15, Panther Style | Retaliate as a free action instead of as a swift action |
Panther Parry * | Panther Claw | Retaliatory attacks are resolved before the attack |
Paralyzing Strike * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14 | Paralyze with unarmed strikes |
Perfect Strike * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
Pummeling Style * | Improved Unarmed Strike, base attack bonus +6, brawler’s flurry, or flurry of blows | Combine your unarmed strikes together |
Pummeling Bully * | Improved Reposition, Improved Trip, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action |
Pummeling Charge * | Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th | Pummel after a charge |
Punishing Kick * | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes |
Revelation Strike * | Improve Unarmed Strike, revelation class feature | Affect an opponent with revelation as part of a melee attack |
School Strike * | Improved Unarmed Strike, wizard school class feature | May deliver magic school effect as swift action after melee attack |
Scorpion Style * | Improved Unarmed Strike | Reduce target’s speed to 5 ft. |
Gorgon’s Fist * | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Gorgon’s FistM | Gorgon’s Fist | Daze target of your Gorgon’s Fist attack |
Medusa’s Wrath * | Gorgon’s Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Medusa’s WrathM | Medusa’s Wrath | Make a single attack to stagger your foe |
Cockatrice Strike * | Medusa’s Wrath, base attack bonus +14 | Turn a target to stone with a critical hit |
Scorpion StyleM | Scorpion Style | Add mythic tier to duration or slow your target |
Snake Style | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks |
Snake Sidewind | Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits |
Snake Fang | Combat Reflexes, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks | If opponent misses you, make an attack of opportunity as an immediate action |
Snapping Turtle Style * | Improved Unarmed Strike, base attack bonus +1 or monk level 1st | Gain +1 shield bonus to AC when at least one hand is free |
Snapping Turtle Clutch * | Improved Grapple, Snapping Turtle Style, base attack bonus +3 or monk level 3rd | Your shield bonus applies to your CMD and touch AC |
Snapping Turtle Shell * | Snapping Turtle Clutch, base attack bonus +5 or monk level 5th | AC bonus increases by 2, and opponents receive –4 on critical confirmations |
Sorcerous Strike | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack |
Staggering Fist * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 | Stagger foes with unarmed strikes |
Stunning Fist * | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Crushing Blow | Stunning Fist | Stunning Fist reduces target’s AC |
Jawbreaker * | Heal 6 ranks, Improved Unarmed Strike, Stunning Fist | With successful Stunning Fist, you may cripple opponent’s mouth |
Bonebreaker * | Improved Grapple, Jawbreaker, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist |
Neckbreaker * | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent |
Mantis Style * | Stunning Fist, Heal 3 ranks | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 |
Mantis Wisdom * | Mantis Style, Heal 6 ranks | Treat half your non-monk levels as monk levels for Stunning Fist effects |
Mantis Torment * | Mantis Wisdom, Heal 9 ranks | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent |
Stunning FistM | Stunning Fist | Increase the DC of Stunning Fist based on mythic tier |
Stunning Pin * | Improved Grapple, Stunning Fist | Use Stunning Fist against pinned opponents |
Tiger Style * | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage |
Tiger Claws | Tiger Style, base attack bonus +6 or monk level 5th | Make a single attack with both hands, and combine the results |
Tiger Pounce * | Power Attack, Tiger Claws, base attack bonus +9 or monk level 8th | May apply the penalty from Power Attack to AC |
Titan StrikeM | Improved Unarmed Strike | Your unarmed strike deals damage as if you were one size category larger |
Touch of Serenity * | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Incremental Elemental Assault | Suli | Use elemental assault in 1-round increments |
Innate Arcana | Arcane spellcaster, caster level 4th, serpentfolk | Expend two arcane spell slots or prepared spells to cast a racial spell-like ability |
Inner Breath | Character level 11th, sylph | You are immune to effects that require breathing and you no longer need to breathe |
Innocent Blood | Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background | Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature |
Insightful Delivery | Poison use class feature, studied strike +4d6 | Increase the DC of poison delivered with studied strike |
Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks | When using Sense Motive, roll twice and take the higher roll |
Inspired Alchemy | Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature | Spend time and inspiration to recreate a consumed extract |
Inspired by Fear | Ability to perform dirge of doom | You and allies in your dirge of doom effect gain a +4 bonus against fear |
Inspired Strike | Inspiration and studied combat class features | Expend inspiration to increase the damage dealt with the studied combat |
Instant Judgment | Second judgment class feature | May pronounce or change a judgment as an immediate action |
Intense Pain * | Mesmerist level 7th, painful stare class feature | Painful stare deals more damage |
Intercept Charge * | — | Move up to your speed to intercept charging foe as an immediate action |
Interweave Composite Blast * | Kinetic blast class feature | Work together to unleash a composite blast |
Intimidating Gaze | Stern gaze class feature, Intimidate 5 ranks | When using Intimidate, roll twice and take the higher roll |
Intimidating Glance | Hypnotic stare class feature | Demoralize hypnotic stare target as a swift action |
Intimidating Performance | Ability to start performances or raging song as move action, bardic performance or raging song class feature | Demoralize foes with a successful Perform check |
Intensified Spell | — | Increase maximum damage dice by 5 levels |
Intimidating Prowess * | — | Add Str to Intimidate in addition to Cha |
Intimidating ProwessM | Intimidating Prowess | Gain a bonus on Intimidate against non-mythic creatures based on mythic tier |
Killing Flourish * | Intimidating Prowess, Intimidate 4 ranks, slayer level 4th | When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you |
Gruesome Slaughter * | Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th | Creatures demoralized by Killing Flourish could become sickened |
Shocking Bellow * | Intimidating Prowess | Attempt Intimidate check when you act in the surprise round as a free action |
Visceral Threat * | Intimidating Prowess | Use Intimidate instead of Bluff to feint |
Intuitive Spell | — | Cast spell without thought components |
Ironguts | Con 13; dwarf, half-orc, or orc | +2 on saves against nausea, sickening, and ingested poisons |
Ironhide | Con 13; dwarf, half-orc, or orc | +1 natural armor bonus to AC |
Iron Will | — | +2 bonus on Will saves |
Heroic Will | Iron Will, base Will save +4, human | Attempt a new saving throw against a harmful condition affecting you |
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save |
Iron WillM | Iron Will | When you make a Will save from a non-mythic source, roll twice and take the higher result |
Judgment Surge | Judgment class feature | Gain improved versions of your judgments |
Keen Scent | Wis 13, half-orc or orc | Gain the scent special ability |
Smell Fear | Keen Scent, half-orc or orc | +4 on Perception checks to detect frightened creatures |
Kick Up * | Dex 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1st | Retrieve an unattended item as a swift action |
Kinetic Counter | Cold simple blast, fire simple blast, or water simple blast; | Use kinetic blast to counter an opposing element kinetic blast class feature |
Kinetic Leap | Acrobatics 3 ranks, kinetic blast class feature | Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks) |
Ki Stand | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so |
Kobold Ambusher * | Stealth 4 ranks, kobold | Take no penalty on Stealth checks when you move up to your full speed |
Kobold Sniper * | Stealth 1 rank, kobold | Take a -10 penalty on Stealth checks to stay hidden when sniping |
Lay of the Land | Animal focus class feature, wild empathy class feature | Gain lesser version of favored terrain class feature |
Leadership | Character level 7th | Gain a cohort and followers |
Stronghold | Leadership, must lead at least 10 combat-capable followers | Spend a move action to give battle orders to your troops |
Leaf Singer | Cha 13, bardic performance, elf or half-elf | Gain benefits to bardic performance in forests and against fey |
Learn Ranger Trap | Survival 5 ranks | Learn a single ranger trap |
Ledge Walker | Dex 13, dwarf, mountaineer or stability racial trait | Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone |
Legendary TeamworkM | Any two teamwork feats | Increase any fixed numeric bonuses to teamwork feats by 1 |
Liberator | Enslaved for 6 months; have Imprisoned or Kidnapped background | Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned |
Life Lure | Channel positive energy class feature | Channel positive energy to fascinate undead |
Life’s Blood | Samsaran | Use your blood to heal the wounds of a living creature |
Lightning Reflexes | — | +2 bonus on Reflex saves |
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save |
Lightning ReflexesM | Lightning Reflexes | When making a Reflex save from a non-mythic source, roll twice and take the higher result |
Lingering Invisibility | Duergar | Gain concealment after your invisibility ends |
Lingering Performance | Bardic performance class ability | Bardic performance continues for 2 rounds after you stop performing |
Lingering Spell | — | Instantaneous area effect spell lasts for 1 round |
Logical Spell | — | Cast spell without emotion components |
Long-Nose Form | Character level 3rd, tengu | Once per day, assume the form of a human whose nose is the length of your beak (as alter self) and gain scent and +2 to your Strength score |
Lookout * | — | Act in surprise round if ally can act |
Lost Legacy | Have a claim to an inherited title or position; have the Dishonored Family background | Gain a +1 bonus on Charisma-based ability and skill checks |
Low Profile * | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
Lucid Dreamer | Cha 13, Knowledge (planes) 3 ranks | Gain greater control during dreams |
Lucky Halfling | Halfling | You may roll saving throw for an ally once per day |
Lucky HalflingM | Lucky Halfling | Increase the bonus based on tier and expend mythic power to negate the effects of a successful save |
Lucky Healer | Adaptive luck racial trait, halfling | Use adaptable luck trait to reroll hit points healed with magical healing effects |
Lucky Strike * | Base attack bonus +5, adaptive luck racial trait, halfling | Use adaptive luck to reroll damage from a single weapon attack |
Lunge * | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
LungeM | Lunge | When you hit with lunge, don’t take an AC penalty against that creature |
Lunging Spell Touch | Spellcraft 6 ranks | Increase reach of spell’s touch attack by 5 feet |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks |
Magical AptitudeM | Magical Aptitude | Gain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20 |
Magical Tail | Kitsune | Gain a new spell-like ability |
Magnum Opus | Sold or perfomed five works of art; have Virtuoso background | Can take 15 with a single Craft or Perform skill |
Manifested Blood | Cha 13; draconic or elemental bloodline | Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers |
Marked for Glory | Great Fortitude, Iron Will, or Lightning Reflexes | Gain extra surge use |
Martial Versatility * | Fighter level 4th, human | Choose one weapon-specific combat feat and use it on weapons in the same weapon group |
Martial Weapon Proficiency | — | No penalty on attacks made with one martial weapon |
Master Alchemist | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster |
Maximize Spell | — | Maximize spell variables |
Maximize SurgeM | 6th mythic tier | Expend use of mythic power to maximize surge |
Menacing Bane | Bane class feature | May imbue weapon with menacing special quality |
Merciful Bane | Bane class feature | Switch damage from lethal to nonlethal as a swift action |
Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal |
Mesmerizing Feint * | Hypnotic stare class feature | Lower penalties for feinting against creatures of other types |
Greater Mesmerizing Feint * | Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare | Feint against mindless creatures |
Mighty Bite * | Base attack bonus +6, bite attack, rend, troll | Increase threat range of bite after dealing damage with rend |
Minor Spell Expertise | Cast 4th-level spells | Cast 1st-level spell as spell-like ability 2/day |
Major Spell Expertise | Minor Spell Expertise, cast 9th-level spells | Cast 5th-level or lower spell as spell-like ability 2/day |
Mocking Dance * | Acrobatics 4 ranks or Perform (dance) 4 ranks | May either move 5 feet without provoking attacks of opportunity, or your speed with them |
Monument Builder | Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp | Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks |
Motivated March | — | Reduce nonlethal damage from forced march by half |
Mother’s Gift | Changeling | Gain a claw attack, natural armor bonus, or spell resistance |
Mounted Combat * | Ride 1 rank | Avoid attacks on mount with Ride check |
Cavalry Formation * | Mounted Combat | May share space with other mounts, charge through space occupied by allied mount |
Mounted Archery * | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted ArcheryM | Mounted Archery | When using your mount as cover, make a ranged weapon attack as a standard action |
Mounted CombatM | Mounted Combat | Negate additional number of hits against your mount based on mythic tier |
Mounted Shield * | Mounted Combat, Shield Focus | Apply shield bonus to mount’s AC |
Ride-By Attack * | Mounted Combat | Move before and after a charge attack while mounted |
Ride-By AttackM | Ride-By Attack | Make additional attacks against successive targets after you hit |
Spirited Charge * | Ride-By Attack | Double damage on a mounted charge |
Spirited ChargeM | Spirited Charge | Stagger those your mount charges |
Valiant VaultM | Mounted Combat, Ride-By Attack, Ride 5 ranks | When mount leaps over foes attack as you pass |
Trample * | Mounted Combat | Overrun targets while mounted |
TrampleM | Trample | Mount can make two hoof attacks instead of one |
Trick Riding * | Ride rank 9, Mounted Combat | Automatically pass simple Ride skill checks |
Mounted Skirmisher * | Ride rank 14, Trick Riding | Make a full attack if mount moves its speed or less |
Unseat * | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
UnseatM | Unseat | When unseated, your target takes falling damage based on tier |
Multiattack * | Three or more natural attacks | Secondary attacks with natural weapons take only a -2 penalty |
Multitalented Mastery | Character level 5th, half-elf, multitalented racial trait | All of your classes are considered favored classes |
Multiweapon Fighting * | Dex 13, three or more hands | Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands |
Mutual Hatred * | — | Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you |
Mythic Companion | You must not be mythic | You are considered a mythic creature |
Mythic CrafterM | Any item creation feat | Create mythic magic items |
Mythic ParagonM | — | Your mythic tier is considered 2 higher when determining the potency of your mythic abilities |
Mythic Spell LoreM | Ability to cast spells | Gain mythic spells equal to your mythic tier |
Nation Builder | Explored and claimed 100 square miles | Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness |
Natural Charmer | Cha 17, dhampir | Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape |
Natural SpellM | Natural Spell | Use spell completion and spell trigger items while in wild shape |
Nature Magic | Knowledge (nature) 1 rank | Gain know direction as a constant spell-like ability and use one other druid orison once per day |
Nemesis | Have an enemy that wishes you great harm | Gain two favored class bonuses |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Light Step | Acrobatic Steps, Nimble Moves, elf | Move normal speed in difficult terrain |
Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage |
Nimble MovesM | Nimble Moves | Ignore an amount of difficult terrain based on your tier |
Nimble Striker * | Dex 13, base attack bonus +1, catfolk, sprinter racial trait | Keep AC bonus when using Cleave or Lunge feats, or when charging |
Claw Pounce * | Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) | Make a full attack with your claws when charging |
Opening Volley * | — | Successful ranged attack grants +4 on next melee attack roll |
Oracular Intuition | Mystery class feature | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties |
Orc Weapon Expertise * | Base attack bonus +1, orc | Gain a specific benefit with orc weapons |
Outflank * | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking |
Pack Attack | Base attack bonus +1 | Ally’s attack allows you to take a 5-foot step |
Pack Rat | Ratfolk | Randomly have a mundane item when you need it |
Painful Anchor | Anchoring aura class feature | Deal damage to an anchored evil outsider |
Paired Opportunists * | — | +4 bonus on attacks of opportunity |
Parting Blast | Kinetic blast class feature | Body explodes on death |
Pass for Human | Half-elf, half-orc, or halfling | +10 on Disguise checks to look like a human |
Performance Weapon Mastery * | — | All weapons you are proficient with act as if they had the performance quality |
Persistent Spell | — | Creatures who saved against a spell must save again |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks |
PersuasiveM | Persuasive | Gain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20 |
Rhetorical Flourish | Cha 13, Persuasive | Use verbal misdirection while making Diplomacy check |
Rhetorical FlourishM | Rhetorical Flourish | Increase the bonus on Diplomacy checks based on mythic tier |
Phantom Fighter | Phantom class feature, phantom with magic attacks ability | Phantom’s natural weapon attacks and delivered spells have full effect on incorporeal creatures |
Phantom Fortification | Phantom class feature, phantom with incorporeal flight ability | Phantom has a chance to ignore critical hits and precision-based damage |
Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower |
Planar Preservationist | Preservationist alchemist archetype | With every summon nature’s ally extract you learn, learn a corresponding summon monster extract |
Planar Wild Shape | Wild shape class feature, Knowledge (planes) 5 ranks | May add the celestial or fiendish template to your animal form |
Point-Blank Shot * | — | +1 attack and damage on targets within 30 feet |
Arc Slinger * | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 |
Charging Hurler * | Point-Blank Shot | May use charge rules to make thrown weapon attack |
Improved Charging Hurler | Charging Hurler | Your target may be at any range |
Coordinated Shot * | Point-Blank Shot | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe |
Disrupting Shot * | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy’s DC to cast spells |
Far Shot * | Point-Blank Shot | Decrease ranged penalties by half |
Far ShotM | Far Shot | Expend mythic power to ignore range increments |
Impact Critical Shot * | Dex 13, Point-Blank Shot, base attack bonus +9 | You can bull rush on a critical hit |
Point-Blank ShotM | Point-Blank Shot | Gain greater bonuses with Point-Blank Shot |
Precise Shot * | Point-Blank Shot | No penalty for shooting into melee |
Clustered Shots * | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR |
Enfilading Fire * | Point-Blank Shot, Precise Shot, 1 other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent |
Focused Shot * | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
Improved Precise Shot * | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Pinpoint Targeting * | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Pinpoint TargetingM | Pinpoint Targeting | Use Pinpoint Targeting even when you move |
Rapid Shot * | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Manyshot * | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
ManyshotM | Manyshot | Fire two arrows with your first and second attack |
Rapid ShotM | Rapid Shot | Ignore the –2 penalty or make two additional attacks |
Snap Shot * | Rapid Shot, Weapon Focus, base attack bonus +6 | Threaten squares within 5 feet of you when wielding a ranged weapon |
Improved Snap Shot * | Dex 15, Snap Shot, base attack bonus +9 | You threaten an additional 5 feet with Snap Shot |
Greater Snap Shot * | Dex 17, Improved Snap Shot, base attack bonus +12 | Gain bonus on damage and critical confirmation when using ranged weapons |
Sword And Pistol * | Snap Shot, Two-Weapon Fighting, base attack bonus +6 | Ranged attacks do not provoke attacks of opportunity |
Stabbing Shot * | Rapid Shot, elf | Use arrow as a melee attack to push enemies back |
Target of Opportunity | Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, youmay make an attack as an immediate action |
Shot on the Run * | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Parting Shot * | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing |
Shot on the RunM | Shot on the Run | Make two attacks during a move instead of one |
Sniper’s Lantern | Point-Blank Shot, dancing lights racial spell-like ability | Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb |
Technology Adept | Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot | Gain a bonus on save DCs to resist the effects of technological firearms |
Potent SurgeM | — | Add 1 to surge result |
Lucky SurgeM | Potent Surge, 3rd mythic tier | Roll surge twice and take the highest result |
Power Attack * | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Bloody Assault * | Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
Cleave * | Power Attack | Make an additional attack if the first one hits |
CleaveM | Cleave | Make additional cleaves to any foes in reach regardless of position |
Cleave Through * | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf | Take a 5-foot step as a free action if your initial attack hits with Cleave |
Cleaving Finish * | Cleave | Make additional attack if opponent is knocked out. |
Improved Cleaving Finish | Cleaving Finish, Great Cleave, base attack bonus +6 | May use Cleaving Finish any number of times/round |
Death or Glory * | Power Attack, base attack bonus +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
Goblin Cleaver * | Str 13, Cleave, Power Attack, dwarf | Make additional attacks against creatures smaller than you that you threaten; +2 circumstance bonus on goblinoids |
Orc Hewer * | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf | Make additional attacks against creatures your size or smaller; +2 circumstance bonus on attack rolls against orcs |
Giant Killer * | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf | Make additional attacks against creatures one size category larger than you or smaller; +2 circumstance bonus on attack rolls against giants |
Great Cleave * | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Surprise Follow-Through * | Str 13, Cleave, Power Attack, base attack bonus +1 | One opponent is denied their Dexterity bonus when using Cleave or Great Cleave |
Improved Surprise Follow-Through * | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8 | Opponents are denied their Dexterity bonus when using Great Cleave |
Dazing Assault * | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents |
Furious Focus * | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round |
Dreadful Carnage * | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe |
Dreadful CarnageM | Dreadful Carnage | Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes |
Furious FocusM | Furious Focus | Ignore Power Attack penalties when using Furious Focus |
Hurtful * | Str 13, Power Attack | Make a melee attack against a demoralized opponent with Intimidate |
Pile On * | Str 13, Hurtful, Power Attack | Deal half damage against a creature with a fear condition and extend condition by 1 round |
Improved Bull Rush * | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Awesome Blow * | Str 25, Power Attack, Improved Bull Rush, size Large or larger | Send a smaller opponent flying with a successful combat maneuver |
Awesome Charge * | Str 25, Awesome Blow, Improved Bull Rush, Power Attack | Attempt an awesome blow combat maneuver when you successfully hit an opponent in a charge |
Improved Awesome Blow * | Str 13; Awesome Blow or awesome blow class feature; Power Attack | +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies |
Bull Rush Strike * | Improved Bull Rush, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
Greater Bull Rush * | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Improved Bull RushM | Improved Bull Rush | Gain a bonus on bull rush based on mythic tier |
Quick Bull Rush * | Improved Bull Rush, base attack bonus +6 | May bull rush in place of one of your melee attacks |
Raging Throw | Con 13, rage class feature, Improved Bull Rush, base attack bonus +6 | Add Con bonus on checks to bull rush |
Rebuffing Reduction * | Damage reduction, Improved Bull Rush | Bull Rush opponent who fails to pierce your DR |
Improved Drag * | Power Attack | +2 bonus on drag attempts, no attack of opportunity |
Greater Drag * | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
Improved DragM | Improved Drag | Gain a bonus on drags based on mythic tier |
Quick Drag * | Improved Drag, base attack bonus +6 | May perform a drag maneuver in place of one of your melee attacks |
Improved Overrun * | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Charge Through * | Improved Overrun, base attack bonus +1 | Make overrun as free action while charging |
Charge ThroughM | Charge Through | Ignore allies and make overruns when you charge through |
Greater Overrun * | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Improved OverrunM | Improved Overrun | Gain a bonus on overruns based on mythic tier |
Improved Sunder * | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Greater Sunder * | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Improved SunderM | Improved Sunder | Gain a bonus on sunders based on mythic tier |
Sundering Strike * | Improved Sunder, base attack bonus +9 | Attempt a sunder attack on a successful critical hit |
Technophobe | Improved Sunder | Gain a morale bonus when you destroy a robot or technological item |
Power AttackM | Power Attack | Power Attack damage increases based on tier |
Pushing Assault * | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon |
Raging Brutality | Rage class feature, Power Attack, base attack bonus +12 | Add Constitution bonus on damage rolls |
Reckless Rage | Power Attack; rage or raging song class feature | Take a penalty on attack rolls to deal more damage while raging |
Regenerate Muscles | Power Attack, regeneration, troll | Stop your regeneration as a free action to gain +2 enhancement bonus on Strength |
Shield of Swings * | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Smash * | Power Attack, half-orc | Ignore 5 points of hardness when breaking an object |
Stunning Assault * | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |
Trap Wrecker | Power Attack, Disable Device 1 rank, orc | Attempt to disarm a trap by striking it with a melee weapon |
Powerful Shape | Wild shape class feature, druid level 8th | While in wild shape, you are treated as one size category larger |
Powerful ShapeM | Powerful Shape | Apply the giant simple template to wild shape |
Powerful Tongue | Str 17, sticky tongue | Gain pull special ability with tongue attack |
Practiced Tactician | Tactician class feature | Use tactician ability one additional time per day |
Precise Strike * | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks |
Prodigy | — | Gain a +2 bonus on two Craft, Perform, or Profession skills |
Prone Slinger * | — | May use a sling while prone |
Prophet | Ability to cast divine spells and received a vision; have Marked by Gods background | Gain +1 sacred or profane bonus to AC when you cast a spell |
Prophetic Visionary | Mystery class feature | Once per day, enter a deep trance and gain a prophetic vision |
Prophetic VisionaryM | Prophetic Visionary | Use augury at will |
Psychic Sensitivity | — | Use occult skill unlocks for trained skills |
Empath | Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank | Read emotions quickly and often, but open your mind to risk |
Psychic Adept | Int 11, Psychic Sensitivity | Cast a psychic knack 3/day as a spell-like ability |
Psychic Disciple | Int 13, Psychic Adept, Psychic Sensitivity | Cast a 1st-level psychic spell 2/day as a spell-like ability |
Psychic Combatant * | Int 13, Psychic Sensitivity or ability to cast psychic spells | Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd |
Psychic Defender | Int 13, Psychic Sensitivity or ability to cast psychic spells | Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel |
Psychic Healing | Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks | Use faith healing to treat deadly wounds and grant temporary hit points |
Psychic Maestro | Psychic Sensitivity or ability to cast psychic spells | Use occult skill unlocks more often |
Psychic Virtuoso | Psychic Sensitivity or ability to cast psychic spells | +2 on checks for occult skill unlock (+4 at 10 ranks) |
Shatter Mental Mask | Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd | Offensive manifestations with Will saves reveal opponent’s true form |
Spirit Sense | Psychic Sensitivity or ability to cast psychic spells | +5 on checks to notice haunts, 75% chance to affect incorporeal creatures |
Third Eye | Psychic Sensitivity or ability to cast psychic spells | Use third eye to read auras and see the truth |
Pure Faith | Divine health class feature | Gain a +4 sacred bonus against poison |
Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature | Channel energy faster by expending more uses |
Reactive Healing | Quick Channel or Quicken Spell; channel energy or lay on hands class feature | When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action |
Quick Draw * | Base attack bonus +1 | Draw weapon as a free action |
Betrayer | Persuasive, Quick Draw, base attack bonus +3 | Gain free attack upon successful Diplomacy skill check |
Maximized Spellstrike | Maximized magic magus arcana, weapon expertise class feature or Quick Draw | Maximize spellstrike by spending 3 arcana pool points |
Quick DrawM | Quick Draw | Draw any item as a free action, expend mythic power to draw two items |
Shared Stash | Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait | Draw a weapon from an ally in a shared square |
Two-Fisted DrinkerM | Quick Draw | Draw two potions or drinks as a move action and drink both as a standard action |
Wave Strike * | Weapon expertise class feature or Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Quicken Blessing | Access to blessing’s major power, blessings class feature | Choose a blessing and spend two uses to call upon it as a swift action |
Quicken Spell | — | Cast spell as a swift action |
Quicken Spell-Like Ability | Spell-like ability at caster level 10th order higher | Use spell-like ability as a quickened spell-like ability 3/day (or less) |
Quick Wild Shape | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form |
Racial Heritage | Human | Affected as though both human and another race |
Racial HeritageM | Racial Heritage | Gain a single racial trait of your choice |
Radiant Charge | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities |
Rage Casting | Blood casting class feature | Sacrifice hit points for bloodrager spell potency |
Raging Absorption | Ability to cast 4th-level bloodrager spells, bloodrage class feature | Absorb arcane energy from damaging spells to refuel bloodrage |
Raging Blood | Eldritch Heritage or sorcerer bloodline class feature | Enter a lesser bloodrage |
Raging Brute | Str 21, ogre | Gain a rage power for 1 minute each day |
Raging Concentration | Blood casting class feature | While bloodraging, add your morale bonus to Constitution to concentration checks |
Raging Deathblow | Greater rage class feature | Rend a dying foe and gain one round of rage |
Raging Regeneration * | Rage class ability, regeneration, troll | Fire and acid damage don’t affect your regeneration while raging |
Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious |
Rapid Focus Shift | Caster level 5th, mental focus class feature | Shift mental focus more quickly 1/day |
Rapid Reload * | Weapon proficiency (crossbow) | Reload crossbow quickly |
Crossbow Mastery * | Dex 15, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Rapid ReloadM | Rapid Reload | Reload all weapons faster |
Rapid Reload * | Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) | Reload your weapon quickly |
Razortusk | Half-orc | Gain bite attack |
Reach Spell | — | Increase spell range to higher range category |
Ready for Battle | Mesmerist trick class feature | +2 on initiative rolls for allies with implanted tricks |
Ready for Pain | Mesmerist trick class feature | DR/— against nonlethal damage for allies with implanted tricks |
Realistic Likeness | Kitsune | Mimic the physical features of any individual you have encountered with your change shape ability |
Rebounding Leap * | Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature | Remount your steed as a swift action with successful Acrobatics check |
Recovered Rage | Rage or raging song class feature | Regain rage or raging song with each foe you reduce to 0 or fewer hit points |
Redemption | Lost class features; have Dishonored Family background | Add +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action |
Remote Bomb | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely |
Rending Claws * | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit |
Rending Fury * | Rend special attack, base attack bonus +6 | Need half the normal number of attacks to deal rend damage |
Improved Rending Fury * | Rending Fury, base attack bonus +9 | Deal extra damage on a successful rend |
Greater Rending Fury * | Improved Rending Fury, base attack bonus +12 | When you rend an opponent, you deal bleed damage |
Resilient Armor | Divine bond (armor or shield) or sacred armor class feature | Gain DR against some attacks |
Resilient Brute | Half-orc or orc | Once per day deal half damage taken as nonlethal damage |
Resilient Eidolon | Eidolon class feature | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you |
Resolute Rager | Orc, rage class feature | Make a new saving throw against a fear effect while raging |
Reward of Grace | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls |
Reward of Life | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma |
Righteous Healing | Judgment class feature | Heal more when you have a judgment active |
Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them |
Risky Striker * | Base attack bonus +1, halfling | Choose to take a penalty to AC to gain melee damage against creatures two or more size categories larger than you |
Robot’s Bane | Knowledge (engineering) 5 ranks | Gain offensive and defensive bonuses against robots |
Run | — | Run at 5 times your normal speed |
RunM | Run | Run faster and for longer |
Sacred Summons | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action |
Sap Adept * | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks |
Sap Master * | Sap Adept, sneak attack +3d6 | Deal twice your sneak attack damage when dealing nonlethal damage |
Savage Critical | Str 19, ogre, sneak attack +2d6 | Add sneak attack damage to confirmed critical hits or damage from Vital Strike |
Scarred Legion | — | Gain +2 bonus on Intimidate check and a +2 morale bonus on Will saving throws |
Scarring Spell | — | Emotion or fear spell gives penalties against further such spells |
Scavenger’s Eye | Tengu | Gain +2 bonus on Appraise checks and determine the most valuable item in a hoard as a standard action |
Scavenger’s Luck | Knowledge (engineering) 1 rank | When using timeworn technology, roll twice to determine the glitch effect |
Scorching Weapons * | Ifrit | Gain a +2 bonus on saving throws against fire attacks and spells with the fire or light descriptor; deal fire damage with metallic weapons |
Inner Flame * | Scorching Weapons, character level 7th, ifrit | Gain a +4 bonus on saves against fire attacks and spells with the fire or light descriptor; increased fire damage with metallic weapons |
Blazing Aura * | Inner Flame, Scorching Weapons, character level 13th, ifrit | Create an aura of heat as a free action when using Scorching Weapons |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Sea Legs | Profession (sailor) 5 ranks | Gain +2 on Acrobatics, Climb, and Swim checks |
Seething Hatred * | Studied target class feature | Select a favored enemy and gain greater benefits when such a creature is your studied target |
Extreme Prejudice * | Seething Hatred, sneak attack +3d6, studied target class feature | When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s |
Seize Advantage * | Opportune parry and riposte deed | Add foe’s Power Attack damage to your riposte |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy |
Contingent Channeling | True healer class feature, Selective Channeling | May transfer positive energy to ally who can use it to heal |
Selective ChannelingM | Selective Channeling | Increase the power of your channel based on the number of creatures excluded |
Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell |
Self-Sufficient | — | +2 bonus on Heal and Survival checks |
Self-SufficientM | Self-Sufficient | Gain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20 |
Sense Link | Bond senses class feature | Gain a +4 bonus on Perception checks when sharing your eidolon’s senses |
Serpentine Compression | Serpentfolk | Gain compression ability |
Shadow Caster | Caster level 1st, drow | Your caster level is two levels higher with spells of the shadow subschool or spells with the darkness or shadow descriptor |
Shadow Ghost | Fetchling, shadow walk spell-like ability | Additional shadow walk per day |
Shadow Strike * | Base attack bonus +1 | Deal precision damage against targets with concealment |
Shadow Walker | Fetchling, shadow walk spell-like ability | Expend shadow walk spell-like ability to use dimension door as a spell-like ability |
Shadowy Dash | Wayang | Move at full speed using Stealth in areas of dim light or darkness |
Shake It Off | — | Gain +1 to all saving throws per adjacent ally |
Shamed | Publicly embarassed; have Bastard Born background | Gain +1 bonus on attack rolls and skill checks when being observed in combat |
Shapeshifter Foil | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects | When you deal damage, target’s ability to use any polymorph effects is hindered |
Shapeshifting Hunter | Favored enemy class feature, wild shape class feature | Add your druid and ranger levels for favored enemy |
Shaping Focus | Knowledge (nature) 5 ranks, wild shape class feature | Count other class levels as druid levels for the purpose of wild shape |
Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks |
Shared Judgment | Second judgment class feature | Extend a judgment to an adjacent ally instead of enacting a second judgment |
Shared Manipulation | Cha 13, half-elf | Grant friendly creatures within 30 feet a +2 bonus on Bluff or Intimidate checks |
Shared Soul | Shared consciousness class feature | Phantom protects against death effects, energy drain, and possession |
Share Healing | Ability to acquire an animal companion, an eidolon, a familiar, or a special mount | Share healing with your companion creature |
Sharpclaw * | Ratfolk | Gain 2 claw attacks that deal 1d4 points of damage |
Tunnel Rat | Ratfolk, swarming racial trait | You count as one size smaller for the purpose of squeezing |
Burrowing Teeth | Sharpclaw, Tunnel Rat, ratfolk | Gain a burrow speed equal to 1/2 your base speed |
Sharp Senses | Keen senses racial trait | +4 racial bonus on Perception checks |
Sharptooth | Ratfolk | Gain a bite primary natural attack that deals 1d3 points of damage |
Gnawer | Sharptooth, ratfolk | Ignore hardness with your bite attack |
Shielded Caster | — | +4 bonus on concentration checks |
Shield Proficiency | — | No penalties on attack rolls when using a shield |
Improved Shield Bash * | Shield Proficiency | Keep your shield bonus when shield bashing |
Shield Slam * | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield SlamM | Shield Slam | Those knocked into walls or other barriers take additional damage |
Shield Master * | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Bashing Finish * | Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
Saving Shield * | Shield Proficiency | Grant shield bonus to an adjacent ally |
Saving ShieldM | Saving Shield | When you negate an attack, make attack of opportunity against attacker |
Shield Focus * | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Covering Defense * | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
Greater Shield Focus * | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Missile Shield * | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
Missile ShieldM | Missile Shield | Deflect a number of ranged attacks equal to 1/2 your mythic tier |
Ray Shield * | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
Shield FocusM | Shield Focus | Add shield bonus and shield’s enhancement’s bonus to touch AC |
Shield Specialization * | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield |
Greater Shield Specialization * | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day |
Shield Wall * | Shield Proficiency | Increase your shield bonus to AC |
Tower Shield Proficiency * | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Sickening Spell | — | Sicken creature with spell damage |
Siege Commander * | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank | Grant weapon crew +4 on assemble or move checks |
Siege Engineer * | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon | You are considered proficient with all siege weapons |
Master Siege Engineer * | Siege Weapon Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action |
Siege Gunner * | Siege Weapon Engineer | Take no size penalties for aiming a direct fire siege weapon |
Signature Deed | Grit class feature, gunslinger level 11th | Use 1 deed for 1 fewer grit point |
Signature Skill | 5 ranks in the chosen skill | Gain additional abilities for a skill with more ranks |
Silent Kill * | Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick | Kill during the surprise round and slip back into shadows |
Silent Spell | — | Cast spell without verbal components |
Simple Weapon Proficiency | — | No penalty on attacks made with simple weapons |
Sin Seer | Detect undead class feature | Gain the ability to detect evil |
Skald’s Vigor | Raging song class feature | Gain fast healing while raging and performing or performing raging song |
Greater Skald’s Vigor | Skald’s Vigor, Perform (sing) 10 ranks | Allies share the fast healing of Skald’s Vigor |
Skilled Driver | — | Gain +4 bonus on driving checks with made with one vehicle |
Expert Driver | Skilled Driver | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Skilled Rager | Rage class feature | Pick a skill and use it while raging |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) |
Eldritch Heritage | Cha 13, Skill Focus in bloodline skill, character level 3rd | Gain a bloodline power |
Eldritch HeritageM | Eldritch Heritage | Gain increased bloodline powers |
Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th | Gain an additional bloodline power |
Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th | Gain a higher-level sorcerer bloodline power |
Esoteric Linguistics | Skill Focus (Linguistics) | Use Linguistics in place of some Use Magic Device and Spellcraft checks |
Night Stalker | Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger | Ignore size penalties on Stealth checks in dim lighting or natural darkness |
Orator | Skill Focus (Linguistics) | Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances |
Skill FocusM | Skill Focus | Always take 10 or 20 even when rushed or threatened |
Stretched Wings | Str 13, Skill Focus (Fly), strix, wing-clipped racial trait | Strix racial fly speed increases to 60 feet |
Skill Focus | — | +2 bonus on one skill (+4 at 10 ranks) |
Slayer’s Knack | Favored enemy class feature, base attack bonus +6 | Double the threat range of all weapons against one favored enemy |
Sleep Venom | Vishkanya | Alter your venom so the target falls unconscious |
Slow Faller | Acrobatics 5 ranks or slow fall class feature | Gain or improve the slow fall ability |
Slurk Rider * | Kobold | Control, guide, and communicate with slurks |
Smoking Boulder | Base attack bonus +11, heated rock special ability | Thrown boulders emit a 10-foot-radius spread of smoke |
Snapping Flank * | Base attack bonus +9, bite attack | Make a bite attack as a swift action while flanking |
Snapping Jaws * | Base attack bonus +1, gnoll | Use your bite as a natural weapon dealing 1d6 points of damage |
Snatch | Size Huge or larger | Start a grapple with a claw or bite attack as the grab ability |
Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks |
SociableM | Sociable | Increase the bonus on Diplomacy or gain the normal bonus without an action |
Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points |
Spell Bane | Bane class feature | Your spells’ DCs increase by 2 when bane is in effect |
Spell Bluff | Bluff 5 ranks, Spellcraft 5 ranks | Bluff other spellcasters, increasing the DC needed to identify your spell |
Spell Focus | — | +1 bonus on save DCs for one school |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con |
Augment SummoningM | Augment Summoning | Summoned creatures are considered mythic |
Evolved Summoned Monster | Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I | Summoned monster gains a 1-point eidolon evolution |
Ferocious Summons | Augment Summoning, Spell Focus (conjuration), half-orc or orc | Creatures you summon gain the ferocity universal monster ability |
Superior Summoning | Augment Summoning, caster level 3rd | When summoning more than one creature, summon an extra one |
Diviner’s Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations |
Fabulous FigmentsM | Spell Focus (illusion) | Non-mythic creatures can’t identify your illusions |
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school |
Moonlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver |
Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster |
Spell FocusM | Spell Focus | Increase the DC of Spell Focus and Greater Spell Focus |
Spell Specialization | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level |
Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells | Sacrifice a spell to cast your specialized spell |
Starlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures gain a bonus on Perception and Stealth checks |
Sunlight Summons | Spell Focus (conjuration), ability to cast summon nature’s ally | Summoned creatures glow and are immune to blinding and dazzling effects |
Tenacious Transmutation | Spell Focus (transmutation) | +2 to DC to dispel your transmutations |
Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell’s death effects, energy drain, and negative levels affect undead |
Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures |
Undead Master | Spell focus (necromancy), ability to cast animate dead or command undead | Animate and command more undead |
Undead MasterM | Undead Master | Add your mythic tier to your caster level to determine number of undead animated |
Spell Hex | Major hex class feature | Cast a 1st-level spell as a hex |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook |
Flexible Wizardry | Spell Mastery, wizard level 1st | Prepare some spells flexibly |
Improved Flexible Wizardry | Flexible Wizardry, wizard level 8th | Flexibly prepare more spells |
Spell MasteryM | Spell Mastery | Prepare selected spells as a full-round action |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance |
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Spell PenetrationM | Spell Penetration | Add 1/2 mythic tier to level checks to overcome spell resistance |
Spell Perfection | Spellcraft 15 ranks, 3 metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level |
Spellsong | Cha 13, bard performance class feature, ability to cast 1st-level spells | Combine spellcasting and bardic performance |
Spider Climber | Character level 3rd, drow | Cast spider climb 1/day; gain +4 bonus on saving throws against web special attacks and web spells |
Spider Step | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance |
Cloud Step | Spider Step, 12th-level monk | Air walk for half your slow fall distance |
Spider Summoner | Ability to cast summon monster or summon nature’s ally spells, drow | Add spiders to your summon lists |
Spirit Focus | Spirit bonus class feature | Increase spirit bonus from one legend by 1 |
Spirt of the Corps * | — | Apply an ally’s morale bonus to one of your rolls of the same type |
Spirit Talker | Hex class feature; shaman level 6th or witch level 6th | Commune with a spirit to gain temporary use of one of its hexes |
Spirit’s Gift | Ability to acquire an animal companion or a familiar | Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation |
Spiritual Balance | Ki pool class feature, still mind class feature | Still mind applies against possession, spend ki to double the bonus |
Spiritual Guardian | Ability to cast spiritual weapon or spiritual ally, spirit magic class feature | Increase the attack power of your spirit spells |
Spiritualist’s Call | Phantom class feature | Phantom gets a bonus when summoned |
Spit Venom | Nagaji | Spit poison up to 10 feet as a ranged touch attack |
Splintering Weapon | Weapon Proficiency, base attack bonus +1 | Break a weapon to deal bleed damage |
Split Hex | witch level 10th | A targeted hex can affect two creatures |
Split Major Hex | Split Hex, caster level 18th | A targeted major hex can affect two creatures |
Spontaneous Metafocus | Cha 13, one metamagic feat, ability to spontaneously cast spells | Apply metamagic to one spell and keep the standard casting time |
Spontaneous MetafocusM | Spontaneous Metafocus | Change the spells of your metafocus each morning |
Spontaneous Nature’s Ally | Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain | Lose a spell slot to spontaneously cast a summon nature’s ally spell of the same level |
Stalker’s Focus | Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature | Gain an animal focus for you or your animal companion |
Steadfast Personality | — | Use your Charisma modifier on saves against mind-affecting effects |
Stealth Synergy | — | Take the highest roll made by you and your allies on Stealth checks |
Stealthy | — | +2 bonus on Escape Artist and Stealth checks |
StealthyM | Stealthy | Gain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20 |
Steam Caster | Undine | Cast fire spells as water spells |
Steel Soul | Dwarf, hardy racial trait | +4 racial bonus on saves against spells and spell-like abilities |
Step Up * | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Coordinated Reposition * | Step-Up | Move 5 feet as an immediate action |
Following Step * | Dex 13, Step Up | Move up to 10 feet as an immediate action |
Step Up and Strike * | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
Still Spell | — | Cast spell without somatic components |
Stoic Pose | Svirfneblin | Make a Stealth check without cover or concealment after finding a suitable spot |
Stone-Faced | Dwarf | +4 bonus on Bluff checks to lie or conceal motives |
Stone Singer | Cha 13, bardic performance, dwarf | Gain benefits to bardic performance underground and against earth creatures |
Stony Step | Oread | Move through 5 ft. of earth- or stone-based difficult terrain as if it were normal terrain |
Oread Burrower | Stony Step, character level 9th, oread | Gain a burrow speed 1/2 your base speed |
Oread Earth Glider | Oread Burrower, Stony Step, character level 13th, oread | Gain the earth glide universal monster ability |
Stouthearted | Raging song class feature | Use raging song to reroll failed saves against fear effects |
Strike Back * | Base attack bonus +11 | Attack foes that strike you while using reach |
Strike BackM | Strike Back | Move toward the subject of your readied action attack |
Strong Comeback | — | Add a +2 bonus on all rerolls |
Strong ComebackM | Strong Comeback | When rerolling, roll twice and take the higher result |
Strong Implement Link | Implement class feature | Cast spells away from an implement more easily |
Summoner’s Call | Eidolon class feature | Your eidolon gets a bonus when summoned |
Sure and Fleet | Fleet of foot racial trait, halfling | Gain a +2 racial bonus on Acrobatics and Climb checks |
Sure Grasp | Climb 1 rank | When climbing, roll twice and take the highest result |
Sure on Ice | Frost giant | Move across ice and snow without penalty; gain +4 bonus on Climb checks to climb ice |
Surge of Success | Human | Gain +2 circumstance bonus on attack roll, saving throw, skill check, or ability check when you confirm a critical hit or roll a natural 20 on a saving throw |
Swap Places * | — | Switch places with an adjacent ally |
Improved Swap Places * | Swap Places | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity |
Swift Swimmer | Lizardfolk, swim speed | Swim speed increases by 15 feet |
Sympathetic Rage * | Half-orc or orc, nonlawful | Gain rage effects when an adjacent ally is raging |
Tail Terror * | Base attack bonus +1, kobold | Make a tail slap attack that deals 1d4 points of bludgeoning damage |
Tail Weapon * | Base attack bonus +1, serpentfolk | Make a tail slap attack that deals 1d6 points of bludgeoning damage |
Talented Magician | Major magic rogue talent, minor magic rogue talent | Gain additional uses of spell-like abilities |
Tandem Trip | — | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result |
Taunt | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate |
Team Pickpocketing | Bluff 1 rank, Sleight of Hand 1 rank | When ally makes a Bluff check, you can pick opponent’s pocket as an immediate action |
Technologist | — | Can use skills with technological subjects |
Craft Cybernetics | Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks | Create and install cybertech |
Craft Pharmaceutical | Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks | Create pharmaceutical items |
Craft Technological Arms and Armor | Technologist, Craft (mechanical) 7ranks, Knowledge (engineering) 7 ranks | Create technological weapons and armor |
Craft Technological Item | Technologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 4 ranks) | Create technological items |
Telepathic Distraction | Cha 15, serpentfolk | Weaken a target’s resistance to mind-affecting effects |
Tengu Wings | Character level 5th, tengu | Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet (average maneuverability) (as beast shape I) |
Tengu Raven Form | Tengu Wings, character level 7th, tengu | Once per day, assume the form of a Large raven (as beast shape II) |
Theurgy | Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy |
Thief of Legend | Steal 1,000 gp of treasure without getting caught; have Greed background | Once per day, roll twice on Disable Device or Sleight of Hand and take the better result |
Thoughtful Discernment | Discern lies class feature | Detect lies in a statement you heard, even hours after it has been uttered |
Thrill of the Kill | Half-orc or orc, rage class feature | Regain 1 round of rage when you reduce an enemy to negative hit points or kill them |
Throat Pouch | Boggard, terrifying croak | Increase range of terrifying croak by 5 ft. for every 2 HD you have |
Sonic Croak | Throat Pouch, boggard, terrifying croak | Deal sonic damage to targets in 15 ft. cone |
Stunning Croak | Sonic Croak, Throat Pouch, boggard, terrifying croak | Stun one crature within 30 ft. |
Throw Anything * | — | No penalties for improvised ranged weapons |
Raging Hurler | Rage class feature, Throw Anything | Throw a two-handed weapon as a standard action |
Ricochet Splash Weapon | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature’s square |
Throw AnythingM | Throw Anything | Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons |
Thundering Spell | — | Deafen creature with spell damage |
Toppling Spell | — | Spell with the sonic descriptor knocks targets prone |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 |
Reverse-Feint * | Toughness, base attack bonus +1, orc | Make a melee attack as an immediate action against an adjacent opponent who took advantage of an opening |
Tough as Iron | Toughness, duergar | Enhancement bonuses to natural armor increase by 2 |
ToughnessM | Toughness | Gain twice as many hit points, and gain DR 10/epic below 0 hit points |
Town Tamer | Intimidate 5 ranks; have Bounty Hunter or Champion of the People background | Increase DC of Intimidate checks against you by 10 in a particular settlement; +1 bonus on attack and dodge bonus to AC |
Toxic Recovery | Dwarf, hardy racial trait | Heal 1 point of ability damage when you succeed at a saving throw against a poison |
Trapper’s Setup | Craft (traps) 5 ranks | Manually trigger traps to gain +2 on attack rolls and to DC |
Tree Hanger * | Acrobatics 1 rank, vanara | Gain a +2 bonus on your CMD against all trip attacks; make Acrobatics checks to hang from nearby protrusions |
Triton Portal | Character level 5th, hydraulic push spell-like ability, undine | Use racial hydraulic push ability to cast summon nature’s ally III as a spell-like ability |
Traumatic Spell | — | Emotion or fear spell causes nightmares |
True Love | Find love; have Current Lover, For Love, or The Lover background | Add +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee |
Turn UndeadM | Turn Undead | Turning range increases by tier, and you can use Turn Undead to destroy undead |
Twinned Feint * | Cha 13 | After succeeding at a feint, you can attempt a feint against a second target |
Twist Away | Evasion | Use Reflex in place of Fortitude as an immediate action |
Twist the Knife * | — | Gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies |
Two-Handed Thrower * | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon |
Two-Weapon Fighting * | Dex 15 | Reduce two-weapon fighting penalties |
Double Bane | Bane class feature, Two-Weapon Fighting | Apply your bane to a second weapon |
Double Slice * | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Two-Weapon Rend * | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Two-Weapon RendM | Two-Weapon Rend | Rend damage increases to 2d8 plus twice Strength modifier |
Dual Enhancement | Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature | Imbue two weapons with divine bond or sacred weapon instead of just one |
Improved Two-Weapon Fighting * | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Greater Two-Weapon Fighting * | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Improved Two-Weapon Feint * | Combat Expertise, Improved Two-Weapon Fighting | Make a Bluff check instead of your first attack |
Twin Thunders * | Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome | Substitute disarm, sunder, and trip for any of your attacks vs. giants |
Twin Thunders Flurry * | Twin Thunders, base attack bonus +6 | Trip a giant of up to Huge size, and deal +2 damage against giants |
Twin Thunders Master * | Twin Thunders Flurry, base attack bonus +9 | Opponent struck by Twin Thunders is shaken |
Two-Weapon Defense * | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon DefenseM | Two-Weapon Defense | Apply the enhancement bonus from your weapons to your shield bonus |
Two-Weapon Feint * | Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint |
Two-Weapon FightingM | Two-Weapon Fighting | Expend mythic power to negate penalties |
Ultimate Resolve | Aura of resolve class feature | Aura of resolve expands and does not fall when you do |
Undersized Mount * | Ride 1 rank | Ride creatures of your size |
Unfettered Familiar | Caster level 5th, ability to acquire a familiar | Bestow touch spells on your familiar from a distance |
Unforgotten | Lose someone close; have Major Disaster background | Reduced nonlethal damage by 1; gain +1 bonus on Will saves |
Unsanctioned Detection | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks |
Unsanctioned Knowledge | Int 13, must be able to cast 1st-level paladin spells | Add spells to your paladin spell list |
Unstoppable Esotery | — | Gain a +2 bonus on concentration checks and increase your caster level by 2 when using esoteric material components |
Vampiric Companion | Dhampir or vampire, non-good alignment, 10th level in a class that grants a familiar or animal companion | Animal companion or familiar becomes undead and gains vampiric traits |
Vast Hatred * | Gnome, hatred racial trait | Gain a +1 attack bonus on two selected creature types |
Vengeance | Lose a family member or loved one; have Raiders or Vengeance background | Gain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions |
Venomous Spray * | Serpentfolk | Spit venom as a secondary ranged attack |
Vermin Heart | Wild empathy class feature | Target vermin with spells as if they were animals |
Versatile Channeler | Channel energy class feature, worship a neutral deity or neutral alignment and no deity | Channel both positive and negative energy |
Vestigial Head | Ogre | Effects with Will saving throws have a 25% chance of affecting your vestigial head, leaving you sickened instead |
Vigilant Eidolon | Eidolon class feature | +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless |
Vigilant Phantom | Phantom class feature | +4 on Perception checks within arm’s reach of active phantom |
Vital Strike * | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Devastating Strike * | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus |
Improved Devastating Strike | Devastating Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits |
Faerie’s Strike * | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Illuminate foes with Vital Strike |
Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage |
Grasping Strike * | Nature Magic or the ability to cast druid or ranger spells; Vital Strike | Entangle those you hit with Vital Strike |
Improved Vital Strike * | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Greater Vital Strike * | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Staggering Blow * | Str 13, Power Attack, Vital Strike, base attack bonus +8 | Target must make Fortitude save or be staggered |
Vital StrikeM | Vital Strike | Multiply all damage when you Vital Strike |
Winter’s Strike * | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Target of your Vital Strike must successfully save or become fatigued |
Voice of the Sibyl | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks |
Voice of the SibylM | Voice of the Sibyl | Increase Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier |
War Blessing | Mystery or domain class feature | Gain a lesser use of the blessings class feature |
Warmonger | Cha 13, hobgoblin | Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack |
Warren Digger | Ghoul | Gain a burrow speed of 10 feet |
Sleeper | Warren Digger, ghoul | Heal 1 hit point every ten minutes when surrounded by dirt or stone |
Old as Dust | Sleeper, Warren Digger, creature has been a ghoul for at least 500 years | Cannot be killed unless your body is completely destroyed |
Warrior Priest | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively |
Warrior PriestM | Warrior Priest | Increase bonus on initiative and concentration checks based on mythic tier |
War Singer | Cha 13, bardic performance, half-orc or orc | Gain benefits to bardic performance on battlefields and against orcs |
Water Skinned | Undine | Extinguish small nonmagical fire with a touch |
Weapon Finesse * | — | Use Dex instead of Str on attack rolls with light weapons |
Slashing Grace * | Dex 13, Weapon Finesse, Weapon Focus with selected weapon | Treat a slashing weapon as a piercing melee weapon |
Weapon FinesseM | Weapon Finesse | Use Dexterity modifier on both attack and damage rolls |
Weapon Focus * | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Close-Quarters Thrower * | Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity |
False Opening * | Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
Crusader’s Flurry | Channel energy and flurry of blows class feature, Weapon Focus with deity’s favored weapon | May use flurry of blows with deity’s favored melee weapon |
Dazzling Display * | Weapon Focus | Intimidate all foes within 30 feet |
Dazzling DisplayM | Dazzling Display | Use Dazzling Display faster and expend mythic power to frighten opponents |
Disheartening Display * | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weapon | Use Dazzling Display to increase a fear effect |
Dramatic Display * | Dazzling Display | Gain +2 on Performance checks, attack rolls, and combat maneuver checks |
Gory Finish * | Dazzling Display, Weapon Focus | Make an Intimidate check if you reduce an opponent to negative hit points |
Hero’s Display * | Dazzling Display | Gain +2 on performance combat checks; may demoralize opponents |
Intimidating Bane | Bane class feature, Dazzling Display, character level 8th | Gain +2 bonus on Dazzling Display while bane is active |
Masterful Display * | Dazzling Display, any two performance feats | Gain benefits of two performance feats |
Performing Combatant * | Dazzling Display, any one Performance feat | Can make combat performance checks in any combat |
Master Combat Performer | Performing Combatant or 3 performance feats, base attack bonus +6 | Make a performance combat check as a free action |
Savage Display * | Dazzling Display | Gain +2 on Performance checks and +1d6 on damage rolls |
Shatter Defenses * | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Deadly Stroke * | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Deadly StrokeM | Deadly Stroke | Expend mythic power to instantly kill non-mythic targets |
Shatter DefensesM | Shatter Defenses | Target is flat-footed to all attacks |
Feral Combat Training * | Improved Unarmed Strike, Weapon Focus (natural weapon) | Use Improved Unarmed Strike feats with natural weapons |
Greater Weapon Focus * | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Penetrating Strike * | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Greater Penetrating Strike * | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Penetrating StrikeM | Penetrating Strike | Ignore additional DR based on mythic tier |
Prone Shooter * | Weapon Focus (crossbow or firearm), base attack bonus +1 | Take a reduced penalty to your AC against melee attacks while prone |
Quarterstaff Master * | Weapon Focus (quarterstaff), base attack bonus +5 | Use a quarterstaff one-handed |
Ranged Study | Weapon Focus with chosen weapon, studied combat class feature | Choose a ranged weapon and use studied combat with that weapon |
Sling Flail | Weapon Focus (sling), base attack bonus +1 | Make melee attacks with a sling |
Stage Combatant * | Weapon Focus, base attack bonus +5 | Take no penalty to deal nonlethal damage |
Strangler | Exotic Weapon Proficiency (lasso), Weapon Focus (lasso) | Target cannot speak above a whisper when entangled |
Weapon of the Chosen * | Weapon Focus with deity’s favored weapon, worship and receive spells from a deity | As a swift action, your first attack with weapon counts as magical |
Improved Weapon of the Chosen * | Weapon of the Chosen | Gain the benefits of Weapon of the Chosen until the start of your next turn |
Greater Weapon of the Chosen * | Improved Weapon of the Chosen | Roll twice with your favored weapon and take the better roll |
Weapon FocusM | Weapon Focus | Double the bonuses on attack rolls and expend mythic power to gain a higher bonus |
Weapon Specialization * | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Point-Blank Master * | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Greater Weapon Specialization * | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Weapon SpecializationM | Weapon Specialization | Increase bonus to damage rolls based on mythic tier |
Whip Mastery * | Weapon Focus (whip), base attack bonus +2 | Using a whip does not provoke attacks of opportunity |
Improved Whip Mastery * | Whip Mastery, base attack bonus +5 | Threaten with your whip and grasp Tiny objects |
Greater Whip Mastery * | Improved Whip Mastery, base attack bonus +8 | Grapple using a whip |
Well-Prepared | Halfling | Retrieve a specific mundane item from your person |
Widen Spell | — | Double spell area |
Wild Speech | Wild shape class feature, druid level 6th | Speak while in wild shape |
Wingover | Fly speed | Turn up to 180° as a free action without a Fly check |
Witch Knife | Witch class | Use dagger as focus for witch patron spells |
Witch KnifeM | Witch Knife | Use your witch knife as a focus for all spells, not just patron spells |
Word of Healing | Lay on hands class feature | Use lay on hands from a distance |
Wrest Charge | Disable Device 5 ranks, Knowledge (engineering) 5 ranks | Jury-rig a depleted battery to hold 1 charge |
Xenoglossy | Int 13, Linguistics 3 ranks | Use Linguistics to communicate with creatures with which you don’t share a language |
Notes: