Feat Index

Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. They grant characters abilities that others lack, giving them an edge in the right situation. While some feats specifically interact with a PC’s race or class, most are available to anyone who meets the prerequisites.

Feat Prerequisites Benefits
Aberrant Tumor Aberrant bloodline Gain a tumor familiar
Ability Focus Special attack Add +2 to the DC for all saving throws against selected special attack
Abundant Revelations Mystery class feature Use a single revelation more times each day
Accursed Carry a curse or have the Cursed Birth background Gain SR 5 + character level
Accursed Hex Hex class feature Target a creature with a hex a second time that day if it made its save the first time
Accursed HexM Accursed Hex Target Accursed Hex must roll second save twice and take lower result
Acrobatic +2 bonus on Acrobatics and Fly checks
AcrobaticM Acrobatic Gain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20
Additional Traits Gain two additional character traits
Adept Champion Smite evil class feature, base attack bonus +5 Trade smite evil damage for bonus on combat maneuver checks
Advanced Ranger Trap Trap class feature, ranger level 5th Add +1 to the Disable Device and Perception check DCs for your ranger traps
Agile Maneuvers * Use your Dex bonus when calculating your CMB
Under and Over * Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone
Agile Tongue Grippli Pick up items with your tongue, perform steal or disarm combat maneuvers, or make melee touch attacks
Airy Step Sylph +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; ignore the first 30 feet of falling damage
Wings of Air Airy Step, character level 9th, sylph +2 bonus on saving throws against effects with the air or electricity descriptors and effects that deal electricity damage; gain supernatural fly speed equal to base speed (good maneuverability)
Alertness +2 bonus on Perception and Sense Motive checks
AlertnessM Alertness Gain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20
Uncanny Alertness Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Alignment ChannelM Alignment Channel Channeled energy effects creatures with the alignment you choose, not just the subtype
Allied Spellcaster Caster level 1st +2 bonus on level checks to overcome spell resistance
Alter Binary Mindscape Int 13, ability to cast instigate psychic duel Opponent must spend 1 extra manifestation point to defend itself
Amateur Gunslinger * No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger deeds
Extra Grit Grit class feature or Amateur Gunslinger Gain 2 extra grit points per day, and maximum grit increases by 2
No Name Grit class feature or Amateur Gunslinger, Bluff 4 ranks Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks
Secret Stash Deed Grit class feature or Amateur Gunslinger, Sleight of Hand 1 rank Spend 1 grit point to recover powder or ammunition from your person
Amateur Investigator Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks
Studied Combatant Amateur Investigator, base attack bonus +6 Expend inspiration to gain a limited version of studied combat
Improved Studied Combatant Int 13, Studied Combatant, base attack bonus +8 Studied strike grants a +4 bonus on attack rolls and damage rolls
Amateur Swashbuckler * No levels in a class that has panache Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice
Disarming Threat Deed Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks Use Intimidate without making the target unfriendly
Extra Panache Amateur Swashbuckler or panache class feature Gain 2 extra panache points
Pommel Strike Deed Amateur Swashbuckler or panache class feature; base attack bonus +3 Attack with a light or one-handed piercing weapon’s pommel and knock down foes
Ancestral Enmity * Giant subtype Gain +2 melee attack against dwarves and gnomes
Angelic Blood Con 13, aasimar Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage
Angelic Flesh Angelic Blood, aasimar Take a -2 penalty on Disguise and Stealth but gain benefits
Angel Wings Angelic Blood, aasimar, character level 10th Gain fly 30 ft.; Fly is a class skill
Metallic Wings Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th Gain 2 wing attacks that deal 1d4 slashing damage
Animal Affinity +2 bonus on Handle Animal and Ride checks
Animal AffinityM Animal Affinity Gain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals
Animal Soul Animal companion or mount class feature You can shrug off spells that don’t work on animals
Antagonize Use Diplomacy or Intimidate to goad creatures
Aquatic Adaptation Hold breath Breathe water as well as air
Aquatic Ancestry Undine Gain amphibious special quality; swim speed increases by 10 feet
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make a ray attack
Arcane BlastM Arcane Blast Halve the damage to perform trip or bull rush
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC
Arcane ShieldM Arcane Shield Add 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield’s duration
Arcane Strike * Ability to cast arcane spells +1 damage and weapons are considered magic
Arcane StrikeM Arcane Strike Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities
Blooded Arcane Strike * Arcane Strike, bloodrage class feature Gain the benefits of Arcane Strike while bloodraging
Dispelling Critical * Arcane Strike, base attack bonus +11, ability to cast dispel magic After critical hit, you may cast dispel magic
Riving Strike * Arcane Strike Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities
Arcane Talent Cha 10; elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability
Arisen Slain and brought back from the dead; Left to Die or Cursed Birth background Do not die until your negative hp is equal to or greater than 4 + your Con score
Armor of the Pit Tiefling Gain a +2 natural armor bonus
Armor Proficiency, Light No penalties on attack rolls while wearing light armor
Arcane Armor Training * Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
Arcane Armor TrainingM Arcane Armor Training Gain the benefits of this feat without taking a swift action
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Arcane Armor Mastery * Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Ascendant SpellM Imitate mythic version of a spell
Aspect of the Beast Wild shape class feature Gain one of four bestial advantages
Aspect of the BeastM Aspect of the Beast Aspect manifests itself in new and powerful ways
Athletic +2 bonus on Climb and Swim checks
AthleticM Athletic Gain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20
Attuned to the Wild Elf Double natural healing rate in a selected terrain type
Guardian of the Wild Attuned to the Wild, elf Gain +2 dodge bonus to AC in selected terrain type
Spirt of the Wild Attuned to the Wild, Guardian of the Wild, elf Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round
Mage of the Wild Attuned to the Wild, elf Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type
Aversion Tolerance Vampire Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type
Back to Back Perception 3 ranks Gain a +2 to AC against flanking opponents
Improved Back to Back Back to Back, Perception 5 ranks Grant adjacent ally +2 to AC against flanking opponents
Bag of Bones Ghoul Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks
Barroom Brawler * Base attack bonus +4 Once per day, gain the use of a combat feat you don’t possess for 1 minute
Battle Cry * Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear
Battlefield Healer Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background Reduce DC of concentration check when receiving damage while casting a spell
Beast Rider Animal companion or mount class feature, character level 7th, half-orc or orc Treat your effective druid level as if it were two levels higher for a specific creature
Believer’s Boon Wis 13, alignment must be within one step of your deity’s Gain the use of a 1st-level cleric domain ability
Believer’s Hands Believer’s Boon, must be lawful good Use lay on hands once per day
Black Cat Catfolk Once per day, force an opponent to reroll a successful melee attack with a -4 penalty
Blasting Charge Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack
Bleeding Stare * Mesmerist level 5th, painful stare class feature Painful stare causes bleed damage
Blessed Striker Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity’s Your attacks are considered to have the alignments you share with your deity
Blind-Fight * Reroll miss chances for concealment
Blind-FightM Blind Fight Expend mythic power to ignore concealment miss chance
Gloom Strike * Blind-Fight, fetchling Gain a +1 bonus on attack rolls against enemies within dim light or darkness
Improved Blind-Fight * Perception 10 ranks, Blind-Fight Ignore miss chance for less than total concealment
Greater Blind-Fight * Perception 15 ranks, ImprovedBlind-Fight Total concealment is considered normal concealment
Moonlight Stalker * Darkvision or low-light vision racial trait, Bluff 3 ranks, Blind-Fight, Combat Expertise Gain +2 on damage and attack rolls when you have concealment vs. foe
Moonlight Stalker Feint * Bluff 6 ranks, Moonlight Stalker Make a Bluff check to feint with concealment vs. foe
Moonlight Stalker Master * Bluff 9 ranks, Improved Feint, Moonlight Stalker Feint While concealed, miss chance increases by 10%
Ricochet Shot Deed Grit class feature or Amateur Gunslinger, Blind-Fight Ricochet your shots off of a wall or other solid terrain
Blood Beak * Base attack bonus +5, natural weapon racial trait, tengu Increase beak attack damage to 1d6; deal 1 bleed damage with a critical hit
Blood Drinker Dhampir Gain temporary hp and +1 bonus on Constitution-based checks and saves when drinking the blood of a specific humanoid subtype
Blood Feaster Blood Drinker, base attack bonus +6, dhampir Gain +2 bonus on damage rollls and a +1 bonus on Strength-based skill checks when you drain 4 or more points of Constitution
Blood Salvage Blood Drinker, dhampir Use Blood Drinker feat on a dead creature of the appropriate subtype
Diverse Palate Blood Drinker, dhampir Use your Blood Drinker feat on another humanoid subtype or on monstrous humanoids
Blood Vengeance Half-orc or orc, nonlawful Gain bonuses as a barbarian’s rage when an ally is reduced to negative hit points or is killed
Bludgeoner * Inflict nonlethal damage with bludgeoning weapons
Bolstered Resilience Damage reduction Increase DR against a single attack
Bookish Rogue Minor magic rogue talent Change your rogue talent spell-like abilities with study
Born Alone Orc Gain temporary hp equal to your Constitution bonus when you kill or knock unconscious an opponent with a melee attack
Born of Frost Frost giant Natural weapons and unarmed strikes deal 1d6 cold damage; deal 1 point of cold damage to creatures attacking with natural weapons and unarmed strikes
Chilled Rock Born of Frost, frost giant Deal 1d6 cold damage with items thrown by rock throwing
Icy Stare Born of Frost, frost giant Targeted creature within 10 feet must make a Fortitude saving throw or take 1d6 cold damage
Bouncing Spell Redirect a spell that had no effect on initial target
Branded for Retribution Bane class feature Grant ally’s weapon the bane quality against a branded opponent
Breadth of Experience Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks
Bred Commander Hobgoblin Add class level to army’s Morale checks in place of your Charisma modifier
Brewmaster Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf Gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks; gain +1 DC to crafted ingested poisons
Brew Potion Caster level 3rd Create magic potions
Create Sanguine Elixir Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd Create an elixir that allows another to use a bloodline power
Broken Wing Gambit * Bluff 5 ranks Grant opponent bonus to hit you, but opponent’s attack provokes attacks of opportunity
Wounded Paw Gambit * Broken Wing Gambit,Bluff 5 ranks When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker
Bullying Blow * Intimidate 1 rank, orc Take a -2 penalty on a melee attack and Inimidate an opponent with a successful attack
Burn! Burn! Burn! Disable Device 1 rank, goblin Deal an extra 1d4 fire damage with you attack with fire
Burning Spell Spell with the acid or fire descriptor deals extra damage the next round
Carrion Feeder Tengu Gain +2 racial bonus on saving throws against diseases and ingested poison; +2 bonus on Survival checks to find food for yourself
Cartwheel Dodge Improved evasion class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed
Casual Illusionist Gnome, gnome magic racial trait Gain a racial bonus to Bluff, Disguise, and Sleight of Hand with unusued spell-like abilities
Catch Off-Guard * No penalties for improvised melee weapons
Catch Off-GuardM Catch Off-Guard Add mythic tier to damage with improvised weapons
Improvised Weapon Mastery * Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Catfolk Exemplar Catfolk Take Aspect of the Beast feat, even if you do not meet the prerequisites
Cautious Fighter * Halfling Increase dodge bonus by 2 when fightingg defensively or using total defense
Blundering Defense * Cautious Fighter, halfling Allies gain a luck bonus when you fight defensively or use the total defense action
Desperate Swing * Cautious Fighter, base attack bonus +1, halfling Once per day make a single melee attack while taking the total defense action
Surprise Strike * Cautious Fighter, Desperate Swing, base attack bonus +6, halfling Once per day, take no penalty on an attack roll when fighting defensively or making an attack of opportunity while taking the total defense action
Uncanny Defense * Cautious Fighter, base attack bonus +3, halfling Gain a bonus to Reflex saving throws equal to ½ dodge bonus to AC from fighting defensively or taking the total defense action
Celestial Servant Aasimar, animal companion, familiar, or mount class feature Animal companion, familiar, or mount gainst the celestial template
Chain Challenge Challenge class feature, character level 7th Declare a new challenge target as an immediate action
Chakra Initiate Ability to awaken root chakra Gain 3 serpent-fire ki points for chakras
Chakra Adept Chakra Initiate, ability to awaken heart chakra Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits
Chakra Master Chakra Adept, ability to awaken crown chakra Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits
Champion Defeat a foe in single combat; have the Champion of a God, Champion of the People, Competition Chamption, or Gladiator background Gain +1 attack bonus and +1 dodge bonus to AC against a single foe
Champion of Anarchy 10 HD, chaotic neutral alignment Use an affirmation to cast lesser confusion, gain +2 bonus on damage against lawful creatures
Champion of Balance 10 HD, neutral alignment Gain a +2 bonus on damage rolls against chaotic, good, evil, and lawful creatures
Champion of Destruction 10 HD, chaotic evil alignment Use an affirmation to treat yourself as neither chaotic or evil, gain a +2 bonus on damage against lawful and good creatures
Champion of Freedom 10 HD, chaotic good alignment Use an affirmation to gain freedom of movement for 1 round, gain +2 bonus on damage against evil and lawful creatures
Champion of Grace 10 HD, neutral good alignment Use an affirmation to remove a single condition or harmful effect, gain a +2 bonus on damage against evil creatures
Champion of Malevolence 10 HD, neutral evil alignment Use an affirmation to bestow a single condition or harmful effect, gain a +2 bonus on damage against good creatures
Champion of Righteousness 10 HD, lawful good alignment Use an affirmation to treat yourself as neither good or lawful, gain a +2 bonus on damage against chaotic and evil creatures
Champion of Tranquility 10 HD, lawful neutral alignment Use an affirmation to cast calm emotions, gain a +2 bonus on damage against chaotic creatures
Champion of Tyranny 10 HD, lawful evil alignment Use an affirmation to cast hold person, gain +2 bonus on damage against chaotic and good creatures
Channeled Blessing Blessings class feature, channel energy class feature Bestow a blessing on an ally when you channel energy
Channeled Revival Channel positive energy 6d6 May expend channel energy to cast breath of life
Channeled Shield Wall Channel energy 3d6, proficiency with shield Enhance your shield and the shields of allies adjacent to you
Channel Force Aasimar, channel energy 2d6 Spend channel energy to affect a single target and pull or push the target
Improved Channel Force Channel Force, aasimar, channel energy 4d6 Affect creatures in a 60-foot line or a 30-foot cone-shaped burst with Channel Force
Greater Channel Force Channel Force, Improved Channel Force, aasimar, channel energy 6d6 Affect all creatures in a 30-foot-radius burst with Improved Channel Force
Channeling Force * Ability to cast one force spell, channel energy class feature Spend channel energy to deal extra force damage with weapon attacks
Channeling Scourge Inquisitor channel energy class feature Inquisitor levels count as cleric levels for channeling damage
Channel Smite * Channel energy class feature Channel energy through your attack
Angelbane Strike Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity Treat 1s on damage as 2s against good living creatures
Channel SmiteM Channel Smite Gain a bonus on attacks based on power of channel
Greater Channel Smite Channel Smite, base attack bonus +8 Can exchange channel positive energy to create pool of damage dice
Guided Hand Channel Smite, proficiency with deity’s chosen weapon May use Wisdom modifier for attack rolls with favored weapon
Guided HandM Guided Hand Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage
Childlike Cha 13, halfling +2 on Disguise checks to look like human child, take 10 on Bluff checks
Cloud Gazer Sylph You can see through fog, mist, and clouds without penalty, ignoring cover or concealment bonuses
Combat Casting +4 bonus on concentration checks for casting defensively
Uncanny Concentration Combat Casting Don’t make concentration checks for violent movement, gain a +2 bonus on all other concentration checks
Combat Expertise * Int 13 Trade attack bonus for AC bonus
Combat ExpertiseM Combat Expertise Gain an additional +2 dodge bonus and expend mythic power to reduce penalties
Gang Up * Combat Expertise Flank an opponent if at least two allies are adjacent to it
Team Up * Gang Up, base attack bonus +6 Aid another as a move action with two adjacent allies
Improved Dirty Trick * Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity
Greater Dirty Trick * Improved Dirty Trick, base attack bonus +6 Dirty trick penalty lasts 1d4 rounds
Improved Dirty TrickM Improved Dirty Trick Gain a bonus on dirty tricks based on mythic tier
Quick Dirty Trick * Improved Dirty Trick, base attack bonus +6 May perform a dirty trick in place of one of your melee attacks
Improved Disarm * Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Break Guard * Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon
Disarming Strike * Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit
Greater Disarm * Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
Improved DisarmM Improved Disarm Gain a bonus on disarms based on mythic tier
Improved Feint * Combat Expertise Feint as a move action
Blistering Feint * Combat Expertise, Improved Feint, ifrit Gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage
Deceptive Exchange Improved Feint Upon successful feint, you may force opponent to accept an object
Disengaging Feint * Improved Feint Feint lets you move your speed without provoking attacks of opportunity
Disengaging Flourish * Disengaging Feint Successful feint causes your starting square to not count as threatened
Disengaging Shot * Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a single attack
Greater Feint * Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
Passing Trick * Improved Feint, Mobility, size Small or smaller Successful Acrobatics check allows you to feint
Improved Reposition * Combat Expertise +2 bonus on reposition attempts, no attack of opportunity
Greater Reposition * Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity
Improved RepositionM Improved Reposition Gain a bonus on repositions based on mythic tier
Quick Reposition * Improved Reposition, base attack bonus +6 May reposition in place of one of your melee attacks
Repositioning Strike * Improved Repostion, base attack bonus +9 Attempt a reposition attack on a successful critical hit
Improved Steal * Combat Expertise +2 bonus on steal attempts, no attack of opportunity
Greater Steal * Improved Steal, base attack bonus +6 Enemies don’t notice theft until after combat
Improved StealM Improved Steal Gain a bonus on steals based on mythic tier
Quick Steal * Improved Steal, base attack bonus +6 May steal in place of one of your melee attacks
Improved Trip * Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Cleaving Sweep * Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11 Attempt a trip combat maneuver against each opponent in reach with a two-handed weapon
Drag Down * Improved Trip If tripped, you can attempt a trip against that foe
Felling Escape * Improved Trip Trip a foe when you break a grapple
Felling Smash * Improved Trip, Power Attack, base attack bonus +6 Trip a foe when you make a power attack
Greater Trip * Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
Improved TripM Improved Trip Gain a bonus on trips based on mythic tier
Ki Throw * Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack
Binding Throw * Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple
Improved Ki Throw * Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush
Spinning Throw * Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw Spend a swift action to bull rush opponent, move it, then knock it prone
Tripping Staff * Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 Treat a quarterstaff as if it had the trip weapon special feature
Tripping StaffM Tripping Staff Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you
Tripping Twirl * Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 Use a quarterstaff to make a trip attempt against all adjacent enemies
Tripping Strike * Improved Trip, base attack bonus +9 Attempt a trip attack on a successful critical hit
Pack Flanking Int 13, Combat Expertise, ability to acquire an animal companion You and your companion creature flank regardless of position
Sea Hunter * Combat Expertise, merfolk Attempt to knock a target off balance with a successful melee attack
Second Chance * Combat Expertise, base attack bonus +6 Exchange later attacks to reroll missed first attack
Improved Second Chance * Second Chance, base attack bonus +11 Take a –5 penalty on later attacks to reroll missed attack
Slayer’s Feint * Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank Use Acrobatics instead of Bluff to feint
Surprise Maneuver Combat Expertise; sneak attack +3d6 or studied strike +3d6 Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC
Swift Aid * Combat Expertise, base attack bonus +6 Attempt to aid another as a swift action
Whirlwind Attack * Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Medic Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal
Combat Reflexes * Make additional attacks of opportunity
Aquatic Advantage Combat Reflexes, must have a natural swim speed Creatures without a natural swim speed provoke an attack an opportunity from you when they attack you underwater
Bodyguard * Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally’s AC
In Harm’s Way * Bodyguard Take the damage of a successful attack upon an adjacent ally
Combat Patrol * Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity
Combat ReflexesM Combat Reflexes You can make any number of attacks of opportunity
Pin Down * Combat Reflexes, fighter level 11th Opponents that take 5-foot step or withdraw provoke attack of opportunity from you
Shadow Shroud Combat Reflexes, darkness racial spell-like ability Gain concealment against one attack as an immediate action
Stand Still * Combat Reflexes Stop enemies from moving past you
Vicious Stomp * Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provokes an attack of opportunity from you
Combat Stamina Base attack bonus +1 You gain a stamina pool
Extra Stamina Combat Stamina, base attack bonus +5 Your stamina pool increases by 3 points
Push the Limits Con 13, Combat Stamina, Base attack bonus +1 You gain a stamina pool
Commander of Goblinkind Cha 13, hobgoblin Gain +5 competence bonus on Knowledge (local) and Charisma-based checks regarding other goblinoids
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Command UndeadM Command Undead Increase Will save by mythic tier when commanding undead
Compounded Pain Mesmerist level 13th, painful stare class feature Apply the effects of two stare feats to painful stares
Concussive Spell Spell with the sonic descriptor gains a debilitating concussive effect
Cooperative Crafting 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while workingtogether
Coordinated Charge * At least two other teamwork feats, base attack bonus +10 You may charge the same foe when an ally does
Coordinated Defense * +2 bonus to CMD
Coordinated Maneuvers * +2 bonus on combat maneuver checks
Cooperative Rend * Rend, troll Rend a target with only one claw attack, instead of two
Corpse Companion Animal companion class feature, ghoul Animal companion’s type changes to undead
Corrupted Flesh Con 15, 6 HD, ogre Gain stench special ability
Fetid Breath Con 15, Corrupted Flesh, 6 HD, ogre Gain a breath weapon
Cosmopolitan Read and speak two additional languages
Courageous Resolve Craven racial trait or fearless racial trait, halfling Increase your bonus on saving throws against fear effects
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Construct Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item Create constructs whose prerequisites you meet
Create Reliquary Arms and Shields Craft Magic Arms and Armor, ability to cast hallow or unhallow Make your shield or weapon a holy symbol
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Critical Cure When you cast a conjuration (healing) spell, it cures 1 additional point when the target is grazed, wounded, or critical
Critical Focus * Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
Accursed Critical Critical Focus, ability to cast bestow curse or major curse, caster level 9th Confirm a critical hit and cast a curse as part of the attack
Bleeding Critical * Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
Bleeding CriticalM Bleeding Critical, Critical Focus Bleed damage and the DC to staunch it increases by mythic tier
Blighted Critical Caster level 5th Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight
Blighted Critical Mastery Blighted Critical, caster level 9th Pick the spellblight inflicted by a critical
Greater Blighted Critical Blighted Critical, caster level 12th Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight
Blinding Critical * Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
Crippling Critical * Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target’s speed is halved
Critical FocusM Critical Focus Automatically confirm critical hits against non-mythic foes and increased chance to bypass fortification
Critical Mastery * Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Critical MasteryM Critical Focus, Critical Mastery Deal additional critical feats based on mythic tier
Deafening Critical * Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
Impaling Critical * Critical Focus, Weapon Specialization with piercing weapon, base attack bonus +11 May impale and deal extra damage to opponent with a critical hit
Improved Impaling Critical * Impaling Critical, base attack bonus +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out
Sickening Critical * Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
Sneaking Precision Sneak attack class feature, Critical Focus, any critical feat, base attack bonus +9 On the second sneak attack in a round, you may apply a critical feat
Staggering Critical * Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
Stunning Critical * Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
Tiring Critical * Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Exhausting Critical * Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Critical Versatility * Fighter level 11th, human Gain a single critical feat that you meet the prerequisites for after 1 hour of study
Damned Friendly contact with an evil-aligned outsider; fiend-related bloodline; Fiend Raised or The Fiend background Gain +2 bonus on Charisma-based checks involving evil-aligned outsiders
Dangerous Tail * Base attack bonus +5, lizardfolk Gain tail swipe attack
Dastardly Finish * Sneak attack +5d6 Deliver coup de grace to cowering or stunned target
Dastardly FinishM Dastardly Finish Coup de grace dazed and staggered non-mythic foes
Merciless Butchery * Dastardly Finish, sneak attack +5d6, studied target class feature Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action
Dazing Spell Daze creature with spell damage
Deadly Aim * Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deadly AimM Deadly Aim Increase damage bonus
Deadly Finish * Base attack bonus +11 Foes you knock out must make a Fort save or die
Deafening Explosion Bomb class feature, hobgoblin Reduce bomb damage by one die to deafen the creature struck by it
Death from Above * Gain +5 bonus on attack rolls when charging from higher ground or flying
Death from AboveM Death from Above Increase critical threat modifier and make a trip combat maneuver when charging from above
Deceitful +2 bonus on Bluff and Disguise checks
DeceitfulM Deceitful Gain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20
Deep Drinker Con 13, monk level 11, drunken ki class feature Gain 2 temporary ki from drunken ki
Deepsight Darkvision 60 feet Your darkvision has a range of 120 feet
DeepsightM Deepsight Darkvision increases by 10 ft. per mythic tier
Defending Eidolon Shield ally class feature Your eidolon sacrifices its attacks to defend you
Defensive Combat Training * Use your total Hit Dice as your base attack bonus for CMD
Defensive Combat TrainingM Defensive Combat Training, 4th mythic tier Add 1/2 mythic tier to CMD
Defensive Weapon Training * Int 13, base attack bonus +5 Gain +2 dodge bonus against a single fighter weapon group
Defiant Luck Human Reroll after rolling a 1 on a saving throw or when a critical hit is confirmed against you
Inexplicable Luck Defiant Luck, human Once per day gain a +8 bonus on any single d20 roll
Bestow Luck Defiant Luck, Inexplicable Luck, human Gain extra use of Defiant Luck, grant Inexplicable Luck to an ally
Deft Hands +2 bonus on Disable Device and Sleight of Hand checks
Deft HandsM Deft Hand Gain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20
Delay Blast Base attack bonus +3, kinetic blast class feature Delay kinetic blast
Demoralizing Lash * Base attack bonus +1, Intimidate 1 rank, hobgoblin Attack a character demoralized by Intimidate with a whip to given then the shaken condition
Taskmaster * Demoralizing Lash, Intimidate 5 ranks, hobgoblin Give an ally with less HD than you a morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effect
Terrorizing Display * Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon When you use Dazzling Display, you can use it to spur allies as if you had the Taskmaster feat
Demoralizing Stare * Mesmerist level 9th, painful stare class feature Painful stare causes the shaken condition
Deny the Reaper Witness the death of a close companion in battle; Death in the Family or The War background Gain a +2 bonus on Heal checks; apply first aid as a move action
Destroyer’s Blessing * Half-orc or orc, rage class feature Regain 1 round of rage when you succeed at a sunder combat maneuver
Destructive Dispel Ability to cast dispel magic or greater dispel magic, caster level 11th Upon successful dispel, opponent must save or is stunned
Detect Expertise Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic Detect a creature’s magical abilities
Detect ExpertiseM Detect Expertise Gain the benefit of Detect Expertise immediately
Die for Your Master Tumor familiar alchemist discovery Tumor familiar dies in place of its master
Dimensional Agility Abundant step class feature or ability to cast dimension door May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault Dimensional Agility May use dimension door or abundant step as part of a charge action
Dimensional Dervish Dimensional Assault, base attack bonus +6 During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Maneuvers Dimensional Dervish, base attack bonus +9 Gain +4 on combat maneuver checks while using Dimensional Dervish
Dimensional Savant Dimensional Dervish, base attack bonus +9 Provide flanking from all squares you attack from when using Dimensional Dervish
Disable Dweomer Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding Use Disable Device to suppress magic items
Disarm Partner * Base attack bonus +1 Attempt a disarm combat maneuver check as an immediate action
Improved Disarm Partner * Disarm Partner, base attack bonus +5 Attempt a disarm combat maneuver against a foe that you successfully make an attack of opportunity against
Discerning Eye Elf or half-elf, keen senses racial trait Gain a +2 racial bonus on saving throws against illusions and a +2 bonus on Linguistics checks to detect forgeries
Disciplinary Devotee Psychic discipline class feature Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells
Discordant Voice Bardic performance class feature, Perform (oratory or sing) 10 ranks When using bardic performance, allies deal 1d6 extra sonic damage
Dispel Synergy Spellcraft 5 ranks Dispel magic target takes a –2 penalty on saves
Disposable Weapon Weapon Proficiency, base attack bonus +1 Break a fragile weapon to confirm a critical hit
Disruptive * 6th-level fighter Increases the DC to cast spells adjacent to you
DisruptiveM Disruptive Increase the DC to cast spells defensively within your threatened area
Spellbreaker * Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Shatterspell * Disruptive, Spellbreaker, dwarf, 10th-level fighter Once per day, attempt to sunder an ongoing spell effect as if you had the spell sunder rage power
SpellbreakerM Spellbreaker Non-mythic casters provoke attacks of opportunity when casting defensively
Teleport Tactician * Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity
Disruptive Recall Spell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent’s spell
Disruptive Spell Target of spell must make concentration check to cast a spell in the next round
Distance Thrower * Str 13 Reduce ranged penalties for thrown weapons by 2
Distance ThrowerM Str 17, Distance Thrower Throw weapons twice the normal range
Distant Delivery Deliver touch spells class feature, phantom class feature Phantom can deliver touch spells 20 feet farther
Distracting Charge * When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged
Divine Interference Divine spellcaster, caster level 10th Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Divine InterferenceM Divine Interference Double or triple the penalty on your opponent’s attack roll
Divine Protection Cha 13, Knowledge (religion) 5 ranks Gain a bonus equal to your Charisma bonus on a saving throw
Dodge * Dex 13 +1 dodge bonus to AC
Disorienting Maneuver Dodge, Acrobatics 5 ranks After successful tumble through opponent’s square, gain +2 on attack rolls vs. that opponent
DodgeM Dodge Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack
Dueling Cape Deed Amateur Swashbuckler or panache class feature; Dodge, Sleight of Hand 1 rank Use your cape as a snaring buckler
Mobility * Dodge +4 AC against attacks of opportunity from movement
Anticipate Dodge * Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus
Counter Reflexes * Anticipate Dodge Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you
Canny Tumble * Dodge, Mobility, Acrobatics 5 ranks Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity
Confounding Tumble Deed Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round
Deft Shootist Grit class feature or Amateur Gunslinger, Mobility Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point
Gliding Steps Dodge, Mobility, Nimble Moves, ki pool Use ki to provoke fewer attacks of opportunities while moving
Landing Roll * Mobility If tripped, move 5 feet as an immediate action
Leaping Shot Grit class feature or Amateur Gunslinger, Mobility, base attack bonus +4 May move your speed and make firearm attacks
MobilityM Mobility Gain a +6 bonus instead of +4 and when an attack misses move 5 feet
Sidestep * Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses
Improved Sidestep * Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn
Spring Attack * Mobility, base attack bonus +4 Move before and after melee attack
Spring AttackM Spring Attack, base attack bonus +6 Make first attack before moving
Underfoot * Dodge, Mobility, Small size or smaller +4 on Acrobatics checks to move past larger opponents
Tangle Feet * Dodge, Mobility, Underfoot, goblin, Small size or smaller Make an opponent lose its balance as a free action with a successful Acrobatics check
Murderer’s Circle * Dodge, Acrobatics 4 ranks When you make a performance combat check after a critical, move 5 feet
Wind Stance * Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
Lightning Stance * Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Dragonbane Aura Aura of courage class feature, caster level 8th Aura of courage expands and grants protection against dragon breath weapons
Drink Is LifeM Con 19, 3rd mythic tier Gain benefits from alcohol consumption
Dual PathM 1st mythic tier Gain abilities from a second mythic path
Duck and Cover Take ally’s result on Reflex saving throw
Improved Duck and Cover Duck and Cover When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage
Draconic Aspect Kobold Gain acid, cold, electricity, or fire resistance 5
Draconic Breath Draconic Aspect, kobold Gain a breath weapon and a +2 bonus against sleep and paralysis effects
Draconic Glide Draconic Aspect, kobold Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects
Draconic Paragon Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects
Draconic Magic Draconic Aspect, kobold Gain spell-like abilities based on dragon aspect
Drow Nobility Able to use drow spell-like abilities, drow Use detect magic at will, gain feather fall and levitate 1/day
Improved Drow Nobility Cha 13, Drow Nobility, able to use drow spell-like abilities, drow Use dancing lights, faerie fire, feather fall, and levitate 2/day; Darkness becomes deeper darkness and increases to 2/day
Greater Drow Nobility Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow Detect magic constantly, use dancing lights, deeper darkness, faerie fire, feather fall, and levitate at will
Noble Spell Resistance Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow Gain SR 11 + character level
Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow Gain dispel magic, divine favor, or suggestion 1/day
Improved Umbral Scion Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow Use dispel magic, divine favor, and suggestion 1/day
Dwarf Blooded Oread You gain the slow and steady and stonecunning dwarven racial traits
Eagle Eyes Wis 13, keen senses racial trait Ignore up to –5 due to distance on visual Perception checks
Eagle EyesM Eagle Eyes Ignore Perception distance penalties
Echoes of Stone Oread Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas
Murmurs of Earth Echoes of Stone, character level 9th, oread Gain tremorsense 15 ft. to detect creatures in contact with the ground
Echoing Spell Cast a spell a second time
Eclectic Human Gain an additional favored class
Ectoplasmic Spell Spell fully affects incorporeal and ethereal creatures
Efficient Focus Shift Occultist level 7th Shift mental focus points without losing any 2/day
Eldritch Claws Str 15, natural weapons, base attack bonus +6 Natural weapons treated as magic and silver
Eldritch Researcher Create a new spell; have The Way Things Work background Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Elemental ChannelM Elemental Channel Affect any elemental subtype
Elemental Focus +1 bonus on save DCs for one energy type
Elemental FocusM Elemental Focus Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells
Greater Elemental Focus Elemental Focus +1 bonus on save DCs for one energy type
Elemental Jaunt Character level 15th, ifrit, oread, sylph, or undine Cast plane shift 1/day as a spell-like ability
Elemental Spell Inflict energy damage instead of regular spell damage
Elongated Cranium Gain bonuses and penalties based on head shape
Elven Accuracy * Elf Reroll miss chance due to concealment when using a bow
Elven AccuracyM Elven Accuracy Ignore concealment with bows
Elven Battle Training * Base attack bonus +1, elf Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon
Elven Spirit Half-elf Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items
Emotional Conduit Shared consciousness class feature Gain new spells tied to phantom’s emotional focus
Empower Spell Increase spell variables by 50%
Empower Spell-Like Ability Spell-like ability at caster level 6th or higher Use spell-like ability as an empowered spell-like ability 3/day (or less)
Endurance +4 bonus on checks to avoid nonlethal damage
Deny Death Ki pool, Endurance Use kito stave off death
Diehard Endurance Automatically stabilize and remain conscious below 0 hp
Deathless Initiate * Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 Not staggered while using Diehard; gain +2 on melee damage rolls
Deathless Master * Con 15, Deathless Initiate, Ironhide, base attack bonus +9 Do not lose hit points while using Diehard
Deathless Zealot * Con 17, Deathless Master, base attack bonus +12 Foes must reroll critical confirmation attacks
EnduranceM Endurance Increase bonus on checks and saves based on mythic tier
Fast Healer Con 13, Diehard, Endurance Regain additional hit points when healing
Heroic Defiance Diehard, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round
Heroic DefianceM Heroic Defiance Once per day, attempt to negate the onset of a harmful condition or affliction
Heroic Recovery Diehard, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save
Heroic RecoveryM Heroic Recovery Expend mythic power to save again against a condition or affliction
Stalwart Diehard, base attack bonus +4 Forgo dodge AC bonus for equivalent DR
Improved Stalwart Stalwart, base attack bonus +11 Double DR gained from Stalwart
Tenacious Survivor Con 13, Diehard, Endurance, half-orc or orc Your soul lingers in your body after your have been killed
Endurance Reduce the penalty from being grazed, wounded, or critical by 1
Energy Channel Channel energy class feature; Air, Earth, Fire, or Water domain or blessing Spend channel energy to deal extra energy damage with weapon attacks
Enforcer * Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage
Enlarge Spell Double spell range
Ensemble Perform 5 ranks Nearby performers can aid your perform checks
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Eschew Materials Cast spells without material components
Eschew Materials Spend esoteric material components as though your caster level were 2 lower.
Eschew MaterialsM Eschew Materials Cast spells without need for costly material components
Esoteric Abjuration Gain a +1 competence bonus on saving throws when using geodes with abjuration spells
Esoteric Conjuration Conjured creatures gain a miss chance when using prismatic sand
Esoteric Divination Your divination spells are more accurate when using verdant salts
Esoteric Enchantment Your enchantment spells are more potent when using verdant salts
Esoteric Evocation Deal damage to an adjacent creature when casting an evocation spell with entropic resin
Esoteric Illusion Your illusion spells are more potent when using prismatic sand
Esoteric Necromancy Targets of your necromancy spells are shaken when using entropic resin
Esoteric Transmutation Gain a +2 bonus on attack rolls, ability checks, or skill checks when using geodes with a transmutation spell
Evolved Companion Cha 13, animal companion class feature Companion gains a 1-point eidolon evolution
Evolved Familiar Int 13, Cha 13, familiar class feature Familiar gains a summoner evolution
Excoriating Stare * Mesmerist level 11th, painful stare class feature Painful stare causes the sickened condition
Exile’s Path Half-elf Once per day, reroll a failed Will saving throw against an enchantment spell or effect
Seen and Unseen Exile’s Path, character level 5th, half-elf Gain a +2 bonus on saving throws against scrying or divination effects and a bonus on Stealth checks
Neither Elf nor Human Exile’s Path, Seen and Unseen, character level 11th, half-elf You are not considered elven or human for the purose of harmful spells or effects based on your type
Exotic Weapon Proficiency * Base attack bonus +1 No penalty on attacks made with one exotic weapon
Net Adept * Exotic Weapon Proficiency (net), base attack bonus +1 May treat a net as a one-handed weapon
Net and Trident * Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net
Net Maneuvering * Net Adept, base attack bonus +3 May use a net to trip or disarm
Net Trickery * Net Adept, Net Maneuvering, base attack bonus +6 May use a net to blind your opponent
Expanded Arcana Caster level 1st, see feat Add one or two spells to list of spells known
Expanded Fiendish Resistance Tiefling Gain resistance 5 to an energy type you do not have resistance to
Expanded Phrenic Pool Phrenic pool class feature Gain 2 additional phrenic pool points
Expanded Preparation Arcanist level 1st Gain extra spell slots
Expanded Resistance Gnome, illusion resistance racial trait Gain a +2 racial bonus on saving throws against spells or effects of a selected school
Extend Resonant Power Caster level 7th, mental focus class feature Share resonant powers with an ally
Exploit Lore Monster lore class feature, base attack bonus +11 Use your lore to gain attack and damage bonus against a single creature
Extended Animal Focus Animal focus class feature Add your Wisdom modifier to the number of minutes per day you can use animal focus
Extended Bane Bane class feature Bane is extended a number of rounds equal to your Wisdom
Extended Stare Hypnotic stare class feature Increase hypnotic stare’s range by 10 feet
Extend Spell Double spell duration
Extra Amplification Phrenic amplification class feature Gain one additional phrenic amplification
Extra Arcana Magus arcana class feature Gain an additional magus arcana
Extra Arcane Pool Arcane pool class feature Arcane pool increases by 2
Extra Arcanist Exploit Arcanist exploit class feature Gain an additional arcanist exploit
Extra Bane Bane class feature May use bane ability 3 additional times per day
Extra Bombs Bomb class feature Throw two additional bombs per day
Extra Cantrips or Orisons Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Croaking Boggard, terrifying croak Gain one extra use of terrifying croak
Extra Discovery Discovery class feature Gain one additional discovery
Extra Elemental Assault Suli Gain 2 rounds of elemental assault
Extra Evolution Eidolon class feature Eidolon adds 1 point to its evolution pool
Extra Focus Power Focus power class feature Gain one additional focus power
Extra Hex Hex class feature Gain one additional hex
Extra Inspiration Amateur Investigator or inspiration class feature Gain three uses of inspiration
Extra Investigator Talent Investigator talent class feature Gain an additional investigator talent
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Martial Flexibility Martial flexibility class feature Gain three uses of martial flexibility
Extra Mental Focus Mental focus class feature Gain 2 additional points of mental focus
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Mesmerist Tricks Mesmerist trick class feature Implant two additional tricks per day
Extra Mythic PowerM Gain two extra uses of mythic power
Extra Path AbilityM 3rd mythic tier Gain an extra path ability
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Extra Rage Power Rage power class feature Gain one additional rage power
Extra Ranger Trap Trap class feature Set traps two additional times a day
Extra Reservoir Arcane reservoir class feature Gain 3 more points in your arcane reservoir
Extra Revelation Revelation class feature Gain one additional revelation
Extra Rogue Talent Rogue talent class feature Gain one additional rogue talent
Extra Slayer Talent Slayer talent class feature Gain an additional slayer talent
Extra Summons Ability to cast summon monster as a spell-like ability, summoner level 1st Gain 1 extra use of summon monster per day
Extra Touch Treatment Touch treatment class feature Use touch treatment two additional times per day
Extra Wild Talent Kineticist level 6th Gain a wild talent at least 2 spell levels lower than maximum
Eyes of Judgment Detect alignment ability class feature, caster level 6th Determine target’s exact alignment after 3 rounds of observation
Fast Drinker Con 18, drunken ki class feature Drink as a swift action
Fast Empathy Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action
Fast EmpathyM Fast Empathy Use wild empathy as a swift action
Fast Learner Int 13, human Gain +1 hp and +1 skill rank in your favored class
Improvisation Int 13, Fast Learner, human Gain a +2 bonus on all skill checks for ranked skills; use “trained only” skills untrained
Improved Improvisation Int 13, Fast Learner, Improvisation, human Nonproficiency penalty with weapons, armors, and shields is halved
Fatiguing Stare * Mesmerist level 7th, painful stare class feature Painful stare causes the fatigued condition
Favored Defense Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy
Favored Enemy Spellcasting Ability to cast spells Spell DCs are 1 higher for your chosen enemy
Favored Judgment Wis 13, judgment class feature Judgments have greater effect on creatures of a specific type, chosen from the ranger’s favored enemy list
Fearless Aura Aura of courage class feature, caster level 8th Aura of courage expands and makes allies immune to fear effects
Fearless Curiosity Cha 13, human Gain a +1 bonus on saving throws against effects with the emotion descriptor
Dauntless Destiny Cha 13, Fearless Curiosity, Intimidate 10 ranks, human Reroll a natural 1 on a saving throw or attack roll
Intimidating Confidence Cha 13, Fearless Curiosity, Intimidate 5 ranks, human Demoralize a creature as a free action on a confirmed critical hit
Fearless Zeal Ordained as a champion of your faith; have the Devoted, Faith-Bringer, or Moral Debt background Add +2 to single attack, caster level check, saving throw, or skill check
Fearsome Spell Spell damage causes the shaken condition
Feint Partner * Bluff 1 rank When ally successfully feints, opponent loses Dex bonus against your next attack
Improved Feint Partner * Combat Reflexes, Feint Partner, base attack bonus +6 When ally successfully feints, you gain attack of opportunity against opponent
Feline Grace Dex 13, catfolk Gain +2 bonus to CMD against bull rush, grapple, overrun, repositioning, and trip
Feral Heart Revert to savage behavior in the wilderness; have Raised by Beasts background Gain +2 bonus on Dex- and Str-based ability and skill checks and a +1 bonus on Reflex saves when you gain a morale bonus to Str
Ferocious Action Ferocity racial trait, orc Lose 2 hp each round you fall below 0 hp or fewer, but you are not staggered
Ferocious Resolve Con 13, half-orc, orc ferocity racial trait You gain the ferocity universal monster ability and gain a +2 bonus on Intimidate checks
Ferocious Tenacity * Ferocity racial trait, half-orc or orc, rage class feature Spend a round of rage to negate hit point damage that would kill you
Field Repair Craft 4 ranks Take no penalty for repairs made with improvised materials
Fiend Sight Darkvision 60 ft., tiefling Gain low-light vision, darkvision 120 ft.
Fight On Con 13; dwarf, half-orc, or orc Gain temporary hit points when reduced to 0
Final Embrace * Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack Gain constrict and grab special attacks
Final Embrace Horror * Str 15; Ability Focus (constrict); Final Embrace; base attack bonus +6 Creatures that take constriction damage from you are also shaken
Final Embrace Master * Str 17; Final Embrace Horror; base attack bonus +9 Your constrict attack deals double the number of damage dice
Fire Hand * Goblin Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage
Fire Music Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class Replace bard spell damage with fire damage, summoned monsters gain fire attacks
Fire MusicM Fire Music Fire Music ignores fire resistance based on tier
Firesight Ifrit See through fire and smoke without penalty; immune to the dazzled condition
Fire Tamer Goblin Gain a +2 bonus on saves against spells with the fire descriptor
Flame Heart Fire Tamer, character level 5th, goblin Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level
Flanking Foil * Foes you strike lose their flanking bonus against you
Flaring Spell Spell with the fire, light, or electricity descriptor dazzles creatures it affects
Fleet Your base speed increases by 5 feet
FleetM Fleet Land speed increases by 5 feet regardless of armor or encumbrance
Sprinting Troll Fleet, regeneration, troll Sacrifice regeneration to increase land speed by 10 feet for 1 minute
Flexible Hex Wandering hex class feature Change wandering hex with a swift action
Flyby Attack Fly speed Take a move action and another standard action while flying
Focused Eidolon Shield ally class feature Gain +4 on concentration checks while adjacent to your eidolon
Focused Inspiration Inspiration class feature, keen recollection class feature Roll d8s or higher when you use inspiration on chosen skills
Focused Phantom Spiritual interference class feature Gain +4 on concentration checks while phantom is adjacent or within your consciousness
Focused Spell Increase save DC of spell for one target in a group
Foeslayer Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background Add +1 DC to spells or abilities when you use them against a chosen group
Foment the Blood Channel energy class feature, orc Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn
Force Dash Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell Lose a prepared spell or a spell slot to increase your speed
Forge Ring Caster level 7th Create magic rings
Forgotten Past Suffered permanent memory loss; have Reincarnated background Duration of mind-affecting spells is halved; +2 bonus on Perception checks
Formula Recollection Spellcraft 5 ranks, keen recollection class feature When a spell is cast, record its formula later
Fortified Armor Training * Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit
Fortunate One Adaptable luck racial trait, halfling Adaptable luck trait additional one time per day
Adaptive Fortune Fortunate One, adaptable luck racial trait, character level 10th, halfling Adaptable luck trait additional one time per day, increase luck bonus by 2
Furious Spell Spell deals more damage and can be cast while in a rage
Giant Steps Duergar, slow and steady racial trait Increase your base speed by 20 feet when your size increases
Glimpse Beyond Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects
Gloom Sight Fetchling Gain darkvision 90 ft., light sensitivity
Dark Sight Gloom Sight, fetchling Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell
Improved Dark Sight Dark Sight, Gloom Sight, fetchling Gain the see in darkness ability, lose light sensitivity, gain light blindness
Gnome Trickster Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day
Gnome TricksterM Gnome Trickster Gain more spell-like abilities and use your gnome spell-like abilities more often
Gnome Weapon Focus * Base attack bonus +1, gnome, proficient with all martial weapons Gain a +1 bonus on attacks with gnome weapons
Goblin Gunslinger * Goblin Wield Medium firearms without taking the size penalty
Gore Fiend Half-orc or orc, rage class feature Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you
Go Unnoticed Dex 13, Small size or smaller Make Stealth check against flat-footed opponents during first round of combat
Grant Initiative Cunning initiative class feature Grant bonus to initiative to ally
Grasping Tail Tiefling Use your tail to grab stowed items
Gray Dwarf Magic Duergar Gain additional duergar spell-like abilities
Greater Blood Frenzy Blood frenzy ability, sahuagin No longer take an AC penalty while in a blood frenzy
Blood Tide Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach
Greater Mercy Cha 13, lay on hands class feature, mercy class feature Lay on hands heals extra hit points if the target doesn’t need a mercy
Ultimate Mercy Cha 19, Greater Mercy, lay on hands, mercy class feature Expend 10 uses of lay on hands to bring a dead creature back to life
Greater Wild Empathy Knowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect
Great Fortitude +2 on Fortitude saves
Great FortitudeM Great Fortitude Roll twice and take the higher result on Fort saves against a non-mythic source
Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Great Hatred * Gnome, hatred racial trait Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait
Great Rend * Bite attack, rend, troll Deal 1/2 Strength modifier damage when rending and biting on the same turn
Groundling Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability
Grudge Fighter * Orc Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you
Gunsmithing May create, repair, and restore firearms
Half-Drow Paragon Drow-blooded and drow magic racial traits, half-elf You count as a drow for any effects that relate to race
Hammer the Gap * Base attack bonus +6 With a full-attack action, each hit against the same opponent deals extra damage
Hard-Headed * Base attack bonus +1, dwarf Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned
Dented Helm * Hard-Headed, base attack bonus +6, dwarf Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm
Cloven Helm * Dented Helm, Hard-Headed, base attack bonus +11, dwarf Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm
Harmonic Sage Bardic performance class feature, Knowledge (engineering) 5 ranks Gain extra abilities when performing within an artificial structure
Haunted Gnome * Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank Gain haunted fey aspect
Haunted Gnome Assault * Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic
Haunted Gnome Shroud * Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic
Heavenly Radiance Aasimar, daylight spell-like ability, character level 1st+ Gain additioanl use per day of daylight and flare burst, searing light, sunbeam, wandering star motes, or wake of light (depending on level)
Heighten Spell Treat spell as a higher level
Preferred Spell Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell
Hero’s Fortune   Gain a hero point, and your maximum is increased to 5
Blood of Heroes Hero’s Fortune Gain 2 hero points when you level instead of 1
Luck of Heroes Hero’s Fortune Have a chance to retain spent hero points
Hidden Presence Int or Cha 17, ability to cast possession or greater possession Abjurations and divinations treat you as the possessed creature
Manipulative Presence Int or Cha 19, Hidden Presence Modify a possessed creature’s memories
Intrusive Presence Int or Cha 21, Hidden Presence, Manipulative Presence Read the mind of a possessed creature
Hobgoblin Discipline Base attack bonus +1, hobgoblin Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins
Focusing Blow Hobgoblin Discipline, hobgoblin Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw
Horde Charge Base attack bonus +1, half-orc or orc Gain a +2 bonus on attack and damage rolls when charging with an ally
Horn Rider * Base attack bonus +1 Gain a +1 shield bonus to AC when lashed to a horn harness
Horn Rider’s Charge * Horn Rider, base attack bonus +1 Gain attack bonus and damage from charging with a readied melee attack
Horse Master * Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount
Hover Fly speed Halt movement while flying without making a Fly check
Human Spirit Half-elf Receive one bonus skill rank (up to four)
Huntmaster Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal
Hydraulic Maneuver Hydraulic push spell-like ability, undine Use hydraulic push to attempt a bull rush, disarm, dirty trick, or trip combat maneuver
Implant Bomb Heal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature
Implement Focus Occultist level 3rd Use generic focus efficiently with an implement
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved ChannelM Improved Channel Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result
Improved Counterspell Counterspell with spell of the same school
Improved CounterspellM Improved Counterspell Spells of the same school and equal or higher level can counterspell
Parry Spell Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster
Improved Critical * Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved CriticalM Improved Critical, base attack bonus +8 Increase the critical multiplier by 1
Seize the Moment * Combat Reflexes, Improved Critical When ally confirms a critical threat, you gain an attack of opportunity
Improved Dirge of Doom Ability to perform dirge of doom Dirge of doom expands to 60 feet and can cause fear up to frightened
Greater Dirge of Doom Improved Dirge of Doom, ability to perform dirge of doom Your dirge effects linger and can cause fear up to panicked
Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar
Improved FamiliarM Improved Familiar Familiar’s abilities improve based on mythic tier
Improved Initiative * +4 bonus on initiative checks
Improved InitiativeM Improved Initiative Increase bonus by mythic tier
Improved Low Blow * Base attack bonus +4, halfling, low-blow racial trait Gain a +2 bonus to confirm critical hits against opponents larger than yourself
Improved Monster Lore Monster lore class feature Gain a sacred bonus on monster lore checks
Improved Natural Armor Natural armor, Con 13 Increase natural armor by 1
Improved Natural Attack Natural weapon, base attack bonus +4 Damage for natural attack increases by one step
Improved Share Spells Spellcraft 10 ranks, see feat Spells affect both you and your bonded creature
Improved Spell Sharing Ability to acquire an animal companion, an eidolon, a familiar, or a special mount Divide spell duration with the companion creature
Improved Stonecunning Wis 13, dwarf, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework
Improved StonecunningM Improved Stonecunning Gain stone tell as a spell-like ability
Stone Sense Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 ft.
Improved Unarmed Strike * Always considered armed
Adder Strike * Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank May apply contact poison to unarmed strikes
Pinpoint Poisoner * Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee
Befuddling Strike * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Confuse opponent with unarmed strike
Boar Style * Improved Unarmed Strike, Intimidate 3 ranks Unarmed strikes deal bludgeoning or piercing damage
Boar Ferocity * Boar Style, Intimidate 6 ranks Add piercing damage to unarmed attacks, and demoralize opponents
Boar Shred * Boar Ferocity, Intimidate 9 ranks Unarmed attacks cause bleed damage
Combat Style Master * Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th May switch styles as a free action
Counterpunch * Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you
Crane Style * Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1 Take –2 penalty when fighting defensively
Crane Wing * Crane Style, base attack bonus +5 or monk level 5 May deflect one attack per round while fighting defensively or using total defense
Crane Riposte * Crane Wing, base attack bonus +8 or monk level 7 When you deflect an attack, you may make an attack of opportunity
Crusader’s Fist * Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 May use lay on hands or touch of corruption upon successful Unarmed Strike
Dazing Fist * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 Daze with unarmed strikes
Deflect Arrows * Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Deflect ArrowsM Deflect Arrows Deflect additional attacks, and expend mythic power to deflect rays
Snatch Arrows * Dex 15, Deflect Arrows Catch one ranged attack per round
Snatch ArrowsM Snatch Arrows Use snatched thrown weapons as immediate attack melee weapons
Dispelling Fist Improved Unarmed Strike, ability to cast dispel magic, base attack bonus +11, caster level 7th May cast dispel magic as a swift action after an attack
Domain Strike * Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike
Dragon Style * Str 15, Improved Unarmed Strike, Acrobatics 3 ranks Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain
Dragon Ferocity * Dragon Style, Stunning Fist, Acrobatics 5 ranks Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Roar * Dragon Style, Acrobatics 8 ranks Gain +1 use of Stunning Fist per day, and you can emit a concussive roar
Draining Strike * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Cause fatigue with unarmed strikes
Earth Child Style * Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, defensive training racial trait, dwarf or gnome Defensive training AC increases to +6 against giants
Earth Child Topple * Earth Child Style, Improved Trip, Acrobatics 6 ranks You may trip a giant of up to Huge size
Earth Child Binder * Earth Child Topple, Greater Trip, Stunning Fist, Acrobatics 9 ranks You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit
Elemental Fist * Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Deal 1d6 energy damage with an unarmed strike
Djinni Style * Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th Gain 1 additional use of Elemental Fist per day and bonus to electricity damage
Djinni Spirit * Con 15, Djinni Style, base attack bonus +11 or monk level 9th Gain 1 additional use of Elemental Fistper day, and electricity resistance
Djinni Spin * Wis 17, Djinni Spirit, base attack bonus +13 or monk level 11th Use Elemental Fist to surround yourself with electricity
Efreeti Style * Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th Gain +1 use of Elemental Fist per day and a bonus on fire damage
Efreeti Stance * Con 15, Efreeti Style, base attack bonus +11 or monk level 9th Gain +1 use of Elemental Fist per day and fire resistance
Efreeti Touch * Wis 17, Efreeti Stance, base attack bonus +13 or monk level 11th Can emit a cone of fire that may light opponents on fire
Elemental FistM Elemental Fist Increase damage and frequency of Elemental Fist
Marid Style * Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or Monk level 5th Gain +1 use of Elemental Fist per day, and deal cold damage
Marid Spirit * Con 15, Marid Style, base attack bonus +11 or monk level 9th Gain +1 use of Elemental Fist per day, and cold resistance
Marid Coldsnap * Wis 17, Marid Spirit, base attack bonus +13 or monk level 11th Unleash a 30-foot line of frigid water
Shaitan Style * Con 13, Wis 15, Elemental Fist, base attack bonus +9 or monk level 5th Gain +1 use of Elemental Fist per day, and deal acid damage
Shaitan Skin * Con 15, Shaitan Style, base attack bonus +11 or monk level 9th Gain +1 use of Elemental Fist per day, and acid resistance
Shaitan Earthblast * Wis 17, Shaitan Skin, base attack bonus +13 or monk level 11th Unleash a 20-foot column of acid
Elusive Redirection Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent
Hex Strike * Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex
Improved Grapple * Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Body Shield * Improved Grapple, base attack bonus +6 Gain cover against attacks while grappling
Bushwhack * Dex 13, Improved Grapple, Improved Unarmed Strike May pin grappled, flat-footed creature
Chokehold * Improved Grapple, base attack bonus +6 or monk level 5th May pin grappled opponent one size category larger than you
Gluttonous Gobbler Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger Put a grappled creature in your mouth as a move action
Grabbing Style * Improved Grapple; base attack bonus +6, brawler’s flurry, or flurry of blows Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning
Grabbing Drag * Grabbing Style; base attack bonus +8, brawler level 4th, or monk level 4th Move farther with dragged foes
Grabbing Master * Grabbing Drag; base attack bonus +12, brawler level 8th, or monk level 8th Grab two foes instead of just one
Greater Grapple * Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Pinning Knockout * Dex 13, Greater Grapple, base attack bonus +9 or monk level 9th Against a pinned opponent, you may double nonlethal damage with grapple check
Pinning Rend * Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th Against pinned opponent, you may deal bleed damage with Grapple check
Rapid Grappler * Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple.
Improved GrappleM Improved Grapple Gain a bonus on grapples based on mythic tier
Ogre Crush Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger Unarmed strike damage increases by one when grappling creatures smaller than you; gain constrict
Strangler * Improved Grapple, sneak attack +1d6 Deal sneak damage to grappled opponent
Improved Unarmed StrikeM Improved Unarmed Strike Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness
Jabbing Style * Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature or flurry of blows class feature Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn
Jabbing Dancer * Dodge, Jabbing Style, Mobility; base attack bonus +9, monk level 5th, or brawler level 5th Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike.
Jabbing Master * Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th Increase the damage dealt with Jabbing Style
Janni Style * Acrobatics 3 ranks, Perform (dance) 3 ranks, Improved Unarmed Strike Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Janni Tempest * Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip
Janni Rush * Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks Always count as having a running start for jumping, and deal double damage on a jumping charge
Kirin Style Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank May make Knowledge check against opponent as swift action to gain bonuses
Kirin Strike Int 13, Kirin Style, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks Gain +2 insight bonus to identify a creature
Kirin Path Kirin Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion)
Knockout Artist Sneak attack class feature, Improved Unarmed Strike Gain +2 damage per sneak attack when dealing nonlethal sneak damage
Knockout ArtistM Knockout Artist Use d8s for sneak attacks with unarmed strike nonlethal damage
Monastic Legacy * Improved Unarmed Strike, still mind class feature Count half your non-monk levels as monk levels for unarmed strike damage
Monastic LegacyM Monastic Legacy Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus
Monkey Style * Wis 13, Acrobatics 5 ranks, Climb 5 ranks, Improved Unarmed Strike Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Monkey Moves * Monkey Style, Acrobatics 8 ranks, Climb 8 ranks Add Wisdom bonus on Climb checks, and climb and crawl at half speed
Monkey Shine * Monkey Moves, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks After successful Stunning Fist, you may enter an adjacent square
Nightmare Fist * Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness While fighting in magical darkness, you deal +2 damage
Nightmare Weaver * Nightmare Fist, Intimidate 2 ranks Can demoralize foes while casting darkness.
Nightmare Striker Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2
Panther Style * Wis 13, Combat Reflexes, Improved Unarmed Strike Retaliate against opponents that take attacks of opportunity against you
Panther Claw * Wis 15, Panther Style Retaliate as a free action instead of as a swift action
Panther Parry * Panther Claw Retaliatory attacks are resolved before the attack
Paralyzing Strike * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14 Paralyze with unarmed strikes
Perfect Strike * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Roll twice for attacks with monk weapons and take the better roll
Pummeling Style * Improved Unarmed Strike, base attack bonus +6, brawler’s flurry, or flurry of blows Combine your unarmed strikes together
Pummeling Bully * Improved Reposition, Improved Trip, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action
Pummeling Charge * Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th Pummel after a charge
Punishing Kick * Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Knock down or push back foes with unarmed strikes
Revelation Strike * Improve Unarmed Strike, revelation class feature Affect an opponent with revelation as part of a melee attack
School Strike * Improved Unarmed Strike, wizard school class feature May deliver magic school effect as swift action after melee attack
Scorpion Style * Improved Unarmed Strike Reduce target’s speed to 5 ft.
Gorgon’s Fist * Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Gorgon’s FistM Gorgon’s Fist Daze target of your Gorgon’s Fist attack
Medusa’s Wrath * Gorgon’s Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Medusa’s WrathM Medusa’s Wrath Make a single attack to stagger your foe
Cockatrice Strike * Medusa’s Wrath, base attack bonus +14 Turn a target to stone with a critical hit
Scorpion StyleM Scorpion Style Add mythic tier to duration or slow your target
Snake Style Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Snake Sidewind Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits
Snake Fang Combat Reflexes, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks If opponent misses you, make an attack of opportunity as an immediate action
Snapping Turtle Style * Improved Unarmed Strike, base attack bonus +1 or monk level 1st Gain +1 shield bonus to AC when at least one hand is free
Snapping Turtle Clutch * Improved Grapple, Snapping Turtle Style, base attack bonus +3 or monk level 3rd Your shield bonus applies to your CMD and touch AC
Snapping Turtle Shell * Snapping Turtle Clutch, base attack bonus +5 or monk level 5th AC bonus increases by 2, and opponents receive –4 on critical confirmations
Sorcerous Strike Sorcerer bloodline class feature, Improved Unarmed Strike Apply a bloodline ability as part of a melee attack
Staggering Fist * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 Stagger foes with unarmed strikes
Stunning Fist * Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Crushing Blow Stunning Fist Stunning Fist reduces target’s AC
Jawbreaker * Heal 6 ranks, Improved Unarmed Strike, Stunning Fist With successful Stunning Fist, you may cripple opponent’s mouth
Bonebreaker * Improved Grapple, Jawbreaker, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist
Neckbreaker * Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks May deal Str or Dex damage to pinned opponent
Mantis Style * Stunning Fist, Heal 3 ranks Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mantis Wisdom * Mantis Style, Heal 6 ranks Treat half your non-monk levels as monk levels for Stunning Fist effects
Mantis Torment * Mantis Wisdom, Heal 9 ranks Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent
Stunning FistM Stunning Fist Increase the DC of Stunning Fist based on mythic tier
Stunning Pin * Improved Grapple, Stunning Fist Use Stunning Fist against pinned opponents
Tiger Style * Improved Unarmed Strike, base attack bonus +3 or monk level 3rd Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Tiger Claws Tiger Style, base attack bonus +6 or monk level 5th Make a single attack with both hands, and combine the results
Tiger Pounce * Power Attack, Tiger Claws, base attack bonus +9 or monk level 8th May apply the penalty from Power Attack to AC
Titan StrikeM Improved Unarmed Strike Your unarmed strike deals damage as if you were one size category larger
Touch of Serenity * Wis 18, Improved Unarmed Strike, base attack bonus +8 Foes hit by unarmed strikes cannot attack or cast spells
Incremental Elemental Assault Suli Use elemental assault in 1-round increments
Innate Arcana Arcane spellcaster, caster level 4th, serpentfolk Expend two arcane spell slots or prepared spells to cast a racial spell-like ability
Inner Breath Character level 11th, sylph You are immune to effects that require breathing and you no longer need to breathe
Innocent Blood Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature
Insightful Delivery Poison use class feature, studied strike +4d6 Increase the DC of poison delivered with studied strike
Insightful Gaze Stern gaze class feature, Sense Motive 5 ranks When using Sense Motive, roll twice and take the higher roll
Inspired Alchemy Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature Spend time and inspiration to recreate a consumed extract
Inspired by Fear Ability to perform dirge of doom You and allies in your dirge of doom effect gain a +4 bonus against fear
Inspired Strike Inspiration and studied combat class features Expend inspiration to increase the damage dealt with the studied combat
Instant Judgment Second judgment class feature May pronounce or change a judgment as an immediate action
Intense Pain * Mesmerist level 7th, painful stare class feature Painful stare deals more damage
Intercept Charge * Move up to your speed to intercept charging foe as an immediate action
Interweave Composite Blast * Kinetic blast class feature Work together to unleash a composite blast
Intimidating Gaze Stern gaze class feature, Intimidate 5 ranks When using Intimidate, roll twice and take the higher roll
Intimidating Glance Hypnotic stare class feature Demoralize hypnotic stare target as a swift action
Intimidating Performance Ability to start performances or raging song as move action, bardic performance or raging song class feature Demoralize foes with a successful Perform check
Intensified Spell Increase maximum damage dice by 5 levels
Intimidating Prowess * Add Str to Intimidate in addition to Cha
Intimidating ProwessM Intimidating Prowess Gain a bonus on Intimidate against non-mythic creatures based on mythic tier
Killing Flourish * Intimidating Prowess, Intimidate 4 ranks, slayer level 4th When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you
Gruesome Slaughter * Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th Creatures demoralized by Killing Flourish could become sickened
Shocking Bellow * Intimidating Prowess Attempt Intimidate check when you act in the surprise round as a free action
Visceral Threat * Intimidating Prowess Use Intimidate instead of Bluff to feint
Intuitive Spell Cast spell without thought components
Ironguts Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons
Ironhide Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC
Iron Will +2 bonus on Will saves
Heroic Will Iron Will, base Will save +4, human Attempt a new saving throw against a harmful condition affecting you
Improved Iron Will Iron Will Once per day, you may reroll a Will save
Iron WillM Iron Will When you make a Will save from a non-mythic source, roll twice and take the higher result
Judgment Surge Judgment class feature Gain improved versions of your judgments
Keen Scent Wis 13, half-orc or orc Gain the scent special ability
Smell Fear Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures
Kick Up * Dex 12, Acrobatic, Acrobatics 1 rank, slayer level 1st or swashbuckler level 1st Retrieve an unattended item as a swift action
Kinetic Counter Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature
Kinetic Leap Acrobatics 3 ranks, kinetic blast class feature Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks)
Ki Stand Ki pool Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so
Kobold Ambusher * Stealth 4 ranks, kobold Take no penalty on Stealth checks when you move up to your full speed
Kobold Sniper * Stealth 1 rank, kobold Take a -10 penalty on Stealth checks to stay hidden when sniping
Lay of the Land Animal focus class feature, wild empathy class feature Gain lesser version of favored terrain class feature
Leadership Character level 7th Gain a cohort and followers
Stronghold Leadership, must lead at least 10 combat-capable followers Spend a move action to give battle orders to your troops
Leaf Singer Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey
Learn Ranger Trap Survival 5 ranks Learn a single ranger trap
Ledge Walker Dex 13, dwarf, mountaineer or stability racial trait Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone
Legendary TeamworkM Any two teamwork feats Increase any fixed numeric bonuses to teamwork feats by 1
Liberator Enslaved for 6 months; have Imprisoned or Kidnapped background Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned
Life Lure Channel positive energy class feature Channel positive energy to fascinate undead
Life’s Blood Samsaran Use your blood to heal the wounds of a living creature
Lightning Reflexes +2 bonus on Reflex saves
Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Lightning ReflexesM Lightning Reflexes When making a Reflex save from a non-mythic source, roll twice and take the higher result
Lingering Invisibility Duergar Gain concealment after your invisibility ends
Lingering Performance Bardic performance class ability Bardic performance continues for 2 rounds after you stop performing
Lingering Spell Instantaneous area effect spell lasts for 1 round
Logical Spell Cast spell without emotion components
Long-Nose Form Character level 3rd, tengu Once per day, assume the form of a human whose nose is the length of your beak (as alter self) and gain scent and +2 to your Strength score
Lookout * Act in surprise round if ally can act
Lost Legacy Have a claim to an inherited title or position; have the Dishonored Family background Gain a +1 bonus on Charisma-based ability and skill checks
Low Profile * Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks
Lucid Dreamer Cha 13, Knowledge (planes) 3 ranks Gain greater control during dreams
Lucky Halfling Halfling You may roll saving throw for an ally once per day
Lucky HalflingM Lucky Halfling Increase the bonus based on tier and expend mythic power to negate the effects of a successful save
Lucky Healer Adaptive luck racial trait, halfling Use adaptable luck trait to reroll hit points healed with magical healing effects
Lucky Strike * Base attack bonus +5, adaptive luck racial trait, halfling Use adaptive luck to reroll damage from a single weapon attack
Lunge * Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
LungeM Lunge When you hit with lunge, don’t take an AC penalty against that creature
Lunging Spell Touch Spellcraft 6 ranks Increase reach of spell’s touch attack by 5 feet
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Magical AptitudeM Magical Aptitude Gain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20
Magical Tail Kitsune Gain a new spell-like ability
Magnum Opus Sold or perfomed five works of art; have Virtuoso background Can take 15 with a single Craft or Perform skill
Manifested Blood Cha 13; draconic or elemental bloodline Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers
Marked for Glory Great Fortitude, Iron Will, or Lightning Reflexes Gain extra surge use
Martial Versatility * Fighter level 4th, human Choose one weapon-specific combat feat and use it on weapons in the same weapon group
Martial Weapon Proficiency No penalty on attacks made with one martial weapon
Master Alchemist Craft (alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Maximize Spell Maximize spell variables
Maximize SurgeM 6th mythic tier Expend use of mythic power to maximize surge
Menacing Bane Bane class feature May imbue weapon with menacing special quality
Merciful Bane Bane class feature Switch damage from lethal to nonlethal as a swift action
Merciful Spell Spell inflicts nonlethal damage instead of lethal
Mesmerizing Feint * Hypnotic stare class feature Lower penalties for feinting against creatures of other types
Greater Mesmerizing Feint * Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare Feint against mindless creatures
Mighty Bite * Base attack bonus +6, bite attack, rend, troll Increase threat range of bite after dealing damage with rend
Minor Spell Expertise Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day
Major Spell Expertise Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day
Mocking Dance * Acrobatics 4 ranks or Perform (dance) 4 ranks May either move 5 feet without provoking attacks of opportunity, or your speed with them
Monument Builder Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks
Motivated March Reduce nonlethal damage from forced march by half
Mother’s Gift Changeling Gain a claw attack, natural armor bonus, or spell resistance
Mounted Combat * Ride 1 rank Avoid attacks on mount with Ride check
Cavalry Formation * Mounted Combat May share space with other mounts, charge through space occupied by allied mount
Mounted Archery * Mounted Combat Halve the penalty for ranged attacks while mounted
Mounted ArcheryM Mounted Archery When using your mount as cover, make a ranged weapon attack as a standard action
Mounted CombatM Mounted Combat Negate additional number of hits against your mount based on mythic tier
Mounted Shield * Mounted Combat, Shield Focus Apply shield bonus to mount’s AC
Ride-By Attack * Mounted Combat Move before and after a charge attack while mounted
Ride-By AttackM Ride-By Attack Make additional attacks against successive targets after you hit
Spirited Charge * Ride-By Attack Double damage on a mounted charge
Spirited ChargeM Spirited Charge Stagger those your mount charges
Valiant VaultM Mounted Combat, Ride-By Attack, Ride 5 ranks When mount leaps over foes attack as you pass
Trample * Mounted Combat Overrun targets while mounted
TrampleM Trample Mount can make two hoof attacks instead of one
Trick Riding * Ride rank 9, Mounted Combat Automatically pass simple Ride skill checks
Mounted Skirmisher * Ride rank 14, Trick Riding Make a full attack if mount moves its speed or less
Unseat * Improved Bull Rush, Mounted Combat Knock opponents from their mounts
UnseatM Unseat When unseated, your target takes falling damage based on tier
Multiattack * Three or more natural attacks Secondary attacks with natural weapons take only a -2 penalty
Multitalented Mastery Character level 5th, half-elf, multitalented racial trait All of your classes are considered favored classes
Multiweapon Fighting * Dex 13, three or more hands Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands
Mutual Hatred * Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you
Mythic Companion You must not be mythic You are considered a mythic creature
Mythic CrafterM Any item creation feat Create mythic magic items
Mythic ParagonM Your mythic tier is considered 2 higher when determining the potency of your mythic abilities
Mythic Spell LoreM Ability to cast spells Gain mythic spells equal to your mythic tier
Nation Builder Explored and claimed 100 square miles Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness
Natural Charmer Cha 17, dhampir Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Natural SpellM Natural Spell Use spell completion and spell trigger items while in wild shape
Nature Magic Knowledge (nature) 1 rank Gain know direction as a constant spell-like ability and use one other druid orison once per day
Nemesis Have an enemy that wishes you great harm Gain two favored class bonuses
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Light Step Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain
Mystic Stride Dex 15, Nimble Moves, woodland stride class feature Move at full speed even through magically enhanced foliage
Nimble MovesM Nimble Moves Ignore an amount of difficult terrain based on your tier
Nimble Striker * Dex 13, base attack bonus +1, catfolk, sprinter racial trait Keep AC bonus when using Cleave or Lunge feats, or when charging
Claw Pounce * Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) Make a full attack with your claws when charging
Opening Volley * Successful ranged attack grants +4 on next melee attack roll
Oracular Intuition Mystery class feature Gain bonuses to Sense Motive and Spellcraft to identify magic item properties
Orc Weapon Expertise * Base attack bonus +1, orc Gain a specific benefit with orc weapons
Outflank * Base attack bonus +4 Gain +4 bonus on attack rolls when flanking
Pack Attack Base attack bonus +1 Ally’s attack allows you to take a 5-foot step
Pack Rat Ratfolk Randomly have a mundane item when you need it
Painful Anchor Anchoring aura class feature Deal damage to an anchored evil outsider
Paired Opportunists * +4 bonus on attacks of opportunity
Parting Blast Kinetic blast class feature Body explodes on death
Pass for Human Half-elf, half-orc, or halfling +10 on Disguise checks to look like a human
Performance Weapon Mastery * All weapons you are proficient with act as if they had the performance quality
Persistent Spell Creatures who saved against a spell must save again
Persuasive +2 bonus on Diplomacy and Intimidate checks
PersuasiveM Persuasive Gain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20
Rhetorical Flourish Cha 13, Persuasive Use verbal misdirection while making Diplomacy check
Rhetorical FlourishM Rhetorical Flourish Increase the bonus on Diplomacy checks based on mythic tier
Phantom Fighter Phantom class feature, phantom with magic attacks ability Phantom’s natural weapon attacks and delivered spells have full effect on incorporeal creatures
Phantom Fortification Phantom class feature, phantom with incorporeal flight ability Phantom has a chance to ignore critical hits and precision-based damage
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Planar Preservationist Preservationist alchemist archetype With every summon nature’s ally extract you learn, learn a corresponding summon monster extract
Planar Wild Shape Wild shape class feature, Knowledge (planes) 5 ranks May add the celestial or fiendish template to your animal form
Point-Blank Shot * +1 attack and damage on targets within 30 feet
Arc Slinger * Point-Blank Shot, proficient with sling or halfling sling staff Reduce ranged attack penalties due to range by 2
Charging Hurler * Point-Blank Shot May use charge rules to make thrown weapon attack
Improved Charging Hurler Charging Hurler Your target may be at any range
Coordinated Shot * Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe
Disrupting Shot * Dex 13, Point-Blank Shot, 6th-level fighter Ranged attacks increase enemy’s DC to cast spells
Far Shot * Point-Blank Shot Decrease ranged penalties by half
Far ShotM Far Shot Expend mythic power to ignore range increments
Impact Critical Shot * Dex 13, Point-Blank Shot, base attack bonus +9 You can bull rush on a critical hit
Point-Blank ShotM Point-Blank Shot Gain greater bonuses with Point-Blank Shot
Precise Shot * Point-Blank Shot No penalty for shooting into melee
Clustered Shots * Point-Blank Shot, Precise Shot, base attack bonus +6 Total damage from full-round ranged attacks before applying DR
Enfilading Fire * Point-Blank Shot, Precise Shot, 1 other teamwork feat When ally flanks opponent, you gain +2 on ranged attack rolls against opponent
Focused Shot * Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows
Improved Precise Shot * Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
Pinpoint Targeting * Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Pinpoint TargetingM Pinpoint Targeting Use Pinpoint Targeting even when you move
Rapid Shot * Dex 13, Point-Blank Shot Make one extra ranged attack
Manyshot * Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
ManyshotM Manyshot Fire two arrows with your first and second attack
Rapid ShotM Rapid Shot Ignore the –2 penalty or make two additional attacks
Snap Shot * Rapid Shot, Weapon Focus, base attack bonus +6 Threaten squares within 5 feet of you when wielding a ranged weapon
Improved Snap Shot * Dex 15, Snap Shot, base attack bonus +9 You threaten an additional 5 feet with Snap Shot
Greater Snap Shot * Dex 17, Improved Snap Shot, base attack bonus +12 Gain bonus on damage and critical confirmation when using ranged weapons
Sword And Pistol * Snap Shot, Two-Weapon Fighting, base attack bonus +6 Ranged attacks do not provoke attacks of opportunity
Stabbing Shot * Rapid Shot, elf Use arrow as a melee attack to push enemies back
Target of Opportunity Point-Blank Shot, base attack bonus +6 When an ally hits with a ranged attack, youmay make an attack as an immediate action
Shot on the Run * Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Parting Shot * Shot on the Run, base attack bonus +6 Make a ranged attack when withdrawing
Shot on the RunM Shot on the Run Make two attacks during a move instead of one
Sniper’s Lantern Point-Blank Shot, dancing lights racial spell-like ability Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb
Technology Adept Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot Gain a bonus on save DCs to resist the effects of technological firearms
Potent SurgeM Add 1 to surge result
Lucky SurgeM Potent Surge, 3rd mythic tier Roll surge twice and take the highest result
Power Attack * Str 13, base attack bonus +1 Trade melee attack bonus for damage
Bloody Assault * Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage
Cleave * Power Attack Make an additional attack if the first one hits
CleaveM Cleave Make additional cleaves to any foes in reach regardless of position
Cleave Through * Str 13, Cleave, Power Attack, base attack bonus +11, dwarf Take a 5-foot step as a free action if your initial attack hits with Cleave
Cleaving Finish * Cleave Make additional attack if opponent is knocked out.
Improved Cleaving Finish Cleaving Finish, Great Cleave, base attack bonus +6 May use Cleaving Finish any number of times/round
Death or Glory * Power Attack, base attack bonus +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents
Goblin Cleaver * Str 13, Cleave, Power Attack, dwarf Make additional attacks against creatures smaller than you that you threaten; +2 circumstance bonus on goblinoids
Orc Hewer * Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf Make additional attacks against creatures your size or smaller; +2 circumstance bonus on attack rolls against orcs
Giant Killer * Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf Make additional attacks against creatures one size category larger than you or smaller; +2 circumstance bonus on attack rolls against giants
Great Cleave * Cleave, base attack bonus +4 Make an additional attack after each attack hits
Surprise Follow-Through * Str 13, Cleave, Power Attack, base attack bonus +1 One opponent is denied their Dexterity bonus when using Cleave or Great Cleave
Improved Surprise Follow-Through * Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8 Opponents are denied their Dexterity bonus when using Great Cleave
Dazing Assault * Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents
Furious Focus * Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack each round
Dreadful Carnage * Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe
Dreadful CarnageM Dreadful Carnage Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes
Furious FocusM Furious Focus Ignore Power Attack penalties when using Furious Focus
Hurtful * Str 13, Power Attack Make a melee attack against a demoralized opponent with Intimidate
Pile On * Str 13, Hurtful, Power Attack Deal half damage against a creature with a fear condition and extend condition by 1 round
Improved Bull Rush * Power Attack +2 bonus on bull rush attempts, no attack of opportunity
Awesome Blow * Str 25, Power Attack, Improved Bull Rush, size Large or larger Send a smaller opponent flying with a successful combat maneuver
Awesome Charge * Str 25, Awesome Blow, Improved Bull Rush, Power Attack Attempt an awesome blow combat maneuver when you successfully hit an opponent in a charge
Improved Awesome Blow * Str 13; Awesome Blow or awesome blow class feature; Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies
Bull Rush Strike * Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit
Greater Bull Rush * Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
Improved Bull RushM Improved Bull Rush Gain a bonus on bull rush based on mythic tier
Quick Bull Rush * Improved Bull Rush, base attack bonus +6 May bull rush in place of one of your melee attacks
Raging Throw Con 13, rage class feature, Improved Bull Rush, base attack bonus +6 Add Con bonus on checks to bull rush
Rebuffing Reduction * Damage reduction, Improved Bull Rush Bull Rush opponent who fails to pierce your DR
Improved Drag * Power Attack +2 bonus on drag attempts, no attack of opportunity
Greater Drag * Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity
Improved DragM Improved Drag Gain a bonus on drags based on mythic tier
Quick Drag * Improved Drag, base attack bonus +6 May perform a drag maneuver in place of one of your melee attacks
Improved Overrun * Power Attack +2 bonus on overrun attempts, no attack of opportunity
Charge Through * Improved Overrun, base attack bonus +1 Make overrun as free action while charging
Charge ThroughM Charge Through Ignore allies and make overruns when you charge through
Greater Overrun * Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
Improved OverrunM Improved Overrun Gain a bonus on overruns based on mythic tier
Improved Sunder * Power Attack +2 bonus on sunder attempts, no attack of opportunity
Greater Sunder * Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Improved SunderM Improved Sunder Gain a bonus on sunders based on mythic tier
Sundering Strike * Improved Sunder, base attack bonus +9 Attempt a sunder attack on a successful critical hit
Technophobe Improved Sunder Gain a morale bonus when you destroy a robot or technological item
Power AttackM Power Attack Power Attack damage increases based on tier
Pushing Assault * Str 15, Power Attack, base attack bonus +1 Push a foe back with a two-handed weapon
Raging Brutality Rage class feature, Power Attack, base attack bonus +12 Add Constitution bonus on damage rolls
Reckless Rage Power Attack; rage or raging song class feature Take a penalty on attack rolls to deal more damage while raging
Regenerate Muscles Power Attack, regeneration, troll Stop your regeneration as a free action to gain +2 enhancement bonus on Strength
Shield of Swings * Str 13, Power Attack, base attack bonus +1 Reduce damage with a two handed weapon to gain a +4 shield bonus
Smash * Power Attack, half-orc Ignore 5 points of hardness when breaking an object
Stunning Assault * Power Attack, base attack bonus +16 Trade melee attack bonus to stun opponents
Trap Wrecker Power Attack, Disable Device 1 rank, orc Attempt to disarm a trap by striking it with a melee weapon
Powerful Shape Wild shape class feature, druid level 8th While in wild shape, you are treated as one size category larger
Powerful ShapeM Powerful Shape Apply the giant simple template to wild shape
Powerful Tongue Str 17, sticky tongue Gain pull special ability with tongue attack
Practiced Tactician Tactician class feature Use tactician ability one additional time per day
Precise Strike * Dex 13, base attack bonus +1 Deal +1d6 points of precision damage with melee attacks
Prodigy Gain a +2 bonus on two Craft, Perform, or Profession skills
Prone Slinger * May use a sling while prone
Prophet Ability to cast divine spells and received a vision; have Marked by Gods background Gain +1 sacred or profane bonus to AC when you cast a spell
Prophetic Visionary Mystery class feature Once per day, enter a deep trance and gain a prophetic vision
Prophetic VisionaryM Prophetic Visionary Use augury at will
Psychic Sensitivity Use occult skill unlocks for trained skills
Empath Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank Read emotions quickly and often, but open your mind to risk
Psychic Adept Int 11, Psychic Sensitivity Cast a psychic knack 3/day as a spell-like ability
Psychic Disciple Int 13, Psychic Adept, Psychic Sensitivity Cast a 1st-level psychic spell 2/day as a spell-like ability
Psychic Combatant * Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd
Psychic Defender Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel
Psychic Healing Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks Use faith healing to treat deadly wounds and grant temporary hit points
Psychic Maestro Psychic Sensitivity or ability to cast psychic spells Use occult skill unlocks more often
Psychic Virtuoso Psychic Sensitivity or ability to cast psychic spells +2 on checks for occult skill unlock (+4 at 10 ranks)
Shatter Mental Mask Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd Offensive manifestations with Will saves reveal opponent’s true form
Spirit Sense Psychic Sensitivity or ability to cast psychic spells +5 on checks to notice haunts, 75% chance to affect incorporeal creatures
Third Eye Psychic Sensitivity or ability to cast psychic spells Use third eye to read auras and see the truth
Pure Faith Divine health class feature Gain a +4 sacred bonus against poison
Quick Channel Knowledge (religion) 5 ranks, channel energy class feature Channel energy faster by expending more uses
Reactive Healing Quick Channel or Quicken Spell; channel energy or lay on hands class feature When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action
Quick Draw * Base attack bonus +1 Draw weapon as a free action
Betrayer Persuasive, Quick Draw, base attack bonus +3 Gain free attack upon successful Diplomacy skill check
Maximized Spellstrike Maximized magic magus arcana, weapon expertise class feature or Quick Draw Maximize spellstrike by spending 3 arcana pool points
Quick DrawM Quick Draw Draw any item as a free action, expend mythic power to draw two items
Shared Stash Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait Draw a weapon from an ally in a shared square
Two-Fisted DrinkerM Quick Draw Draw two potions or drinks as a move action and drink both as a standard action
Wave Strike * Weapon expertise class feature or Quick Draw, Bluff 1 rank Spend a swift action to make a Bluff check to feint
Quicken Blessing Access to blessing’s major power, blessings class feature Choose a blessing and spend two uses to call upon it as a swift action
Quicken Spell Cast spell as a swift action
Quicken Spell-Like Ability Spell-like ability at caster level 10th order higher Use spell-like ability as a quickened spell-like ability 3/day (or less)
Quick Wild Shape Wild shape class feature, caster level 8th Wild shape quickly into a less powerful form
Racial Heritage Human Affected as though both human and another race
Racial HeritageM Racial Heritage Gain a single racial trait of your choice
Radiant Charge Lay on hands class feature Expend uses of lay on hands to deal extra damage, bypassing evil creatures’ resistances and immunities
Rage Casting Blood casting class feature Sacrifice hit points for bloodrager spell potency
Raging Absorption Ability to cast 4th-level bloodrager spells, bloodrage class feature Absorb arcane energy from damaging spells to refuel bloodrage
Raging Blood Eldritch Heritage or sorcerer bloodline class feature Enter a lesser bloodrage
Raging Brute Str 21, ogre Gain a rage power for 1 minute each day
Raging Concentration Blood casting class feature While bloodraging, add your morale bonus to Constitution to concentration checks
Raging Deathblow Greater rage class feature Rend a dying foe and gain one round of rage
Raging Regeneration * Rage class ability, regeneration, troll Fire and acid damage don’t affect your regeneration while raging
Raging Vitality Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious
Rapid Focus Shift Caster level 5th, mental focus class feature Shift mental focus more quickly 1/day
Rapid Reload * Weapon proficiency (crossbow) Reload crossbow quickly
Crossbow Mastery * Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Rapid ReloadM Rapid Reload Reload all weapons faster
Rapid Reload * Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) Reload your weapon quickly
Razortusk Half-orc Gain bite attack
Reach Spell Increase spell range to higher range category
Ready for Battle Mesmerist trick class feature +2 on initiative rolls for allies with implanted tricks
Ready for Pain Mesmerist trick class feature DR/— against nonlethal damage for allies with implanted tricks
Realistic Likeness Kitsune Mimic the physical features of any individual you have encountered with your change shape ability
Rebounding Leap * Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature Remount your steed as a swift action with successful Acrobatics check
Recovered Rage Rage or raging song class feature Regain rage or raging song with each foe you reduce to 0 or fewer hit points
Redemption Lost class features; have Dishonored Family background Add +1 bonus to an ability check, attack roll, saving throw, or skill check by becoming shaken as an immediate action
Remote Bomb Delayed bomb discovery Increase the delay on your bombs and detonate bombs remotely
Rending Claws * Str 13, two claw attacks, base attack bonus +6 Deal 1d6 extra damage if both claws hit
Rending Fury * Rend special attack, base attack bonus +6 Need half the normal number of attacks to deal rend damage
Improved Rending Fury * Rending Fury, base attack bonus +9 Deal extra damage on a successful rend
Greater Rending Fury * Improved Rending Fury, base attack bonus +12 When you rend an opponent, you deal bleed damage
Resilient Armor Divine bond (armor or shield) or sacred armor class feature Gain DR against some attacks
Resilient Brute Half-orc or orc Once per day deal half damage taken as nonlethal damage
Resilient Eidolon Eidolon class feature When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you
Resolute Rager Orc, rage class feature Make a new saving throw against a fear effect while raging
Reward of Grace Lay on hands class feature With each use of lay on hands, gain a +1 sacred bonus on attack rolls
Reward of Life Lay on hands class feature With each use of lay on hands, gain hit points equal to your Charisma
Righteous Healing Judgment class feature Heal more when you have a judgment active
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Risky Striker * Base attack bonus +1, halfling Choose to take a penalty to AC to gain melee damage against creatures two or more size categories larger than you
Robot’s Bane Knowledge (engineering) 5 ranks Gain offensive and defensive bonuses against robots
Run Run at 5 times your normal speed
RunM Run Run faster and for longer
Sacred Summons Aura class feature, ability to cast summon monster Summon monsters whose alignment subtype matches yours as a standard action
Sap Adept * Sneak attack +1d6 Gain bonus damage on nonlethal attacks
Sap Master * Sap Adept, sneak attack +3d6 Deal twice your sneak attack damage when dealing nonlethal damage
Savage Critical Str 19, ogre, sneak attack +2d6 Add sneak attack damage to confirmed critical hits or damage from Vital Strike
Scarred Legion Gain +2 bonus on Intimidate check and a +2 morale bonus on Will saving throws
Scarring Spell Emotion or fear spell gives penalties against further such spells
Scavenger’s Eye Tengu Gain +2 bonus on Appraise checks and determine the most valuable item in a hoard as a standard action
Scavenger’s Luck Knowledge (engineering) 1 rank When using timeworn technology, roll twice to determine the glitch effect
Scorching Weapons * Ifrit Gain a +2 bonus on saving throws against fire attacks and spells with the fire or light descriptor; deal fire damage with metallic weapons
Inner Flame * Scorching Weapons, character level 7th, ifrit Gain a +4 bonus on saves against fire attacks and spells with the fire or light descriptor; increased fire damage with metallic weapons
Blazing Aura * Inner Flame, Scorching Weapons, character level 13th, ifrit Create an aura of heat as a free action when using Scorching Weapons
Scribe Scroll Caster level 1st Create magic scrolls
Sea Legs Profession (sailor) 5 ranks Gain +2 on Acrobatics, Climb, and Swim checks
Seething Hatred * Studied target class feature Select a favored enemy and gain greater benefits when such a creature is your studied target
Extreme Prejudice * Seething Hatred, sneak attack +3d6, studied target class feature When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s
Seize Advantage * Opportune parry and riposte deed Add foe’s Power Attack damage to your riposte
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Contingent Channeling True healer class feature, Selective Channeling May transfer positive energy to ally who can use it to heal
Selective ChannelingM Selective Channeling Increase the power of your channel based on the number of creatures excluded
Selective Spell Spellcraft 10 ranks Exclude targets from an area effect spell
Self-Sufficient +2 bonus on Heal and Survival checks
Self-SufficientM Self-Sufficient Gain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20
Sense Link Bond senses class feature Gain a +4 bonus on Perception checks when sharing your eidolon’s senses
Serpentine Compression Serpentfolk Gain compression ability
Shadow Caster Caster level 1st, drow Your caster level is two levels higher with spells of the shadow subschool or spells with the darkness or shadow descriptor
Shadow Ghost Fetchling, shadow walk spell-like ability Additional shadow walk per day
Shadow Strike * Base attack bonus +1 Deal precision damage against targets with concealment
Shadow Walker Fetchling, shadow walk spell-like ability Expend shadow walk spell-like ability to use dimension door as a spell-like ability
Shadowy Dash Wayang Move at full speed using Stealth in areas of dim light or darkness
Shake It Off Gain +1 to all saving throws per adjacent ally
Shamed Publicly embarassed; have Bastard Born background Gain +1 bonus on attack rolls and skill checks when being observed in combat
Shapeshifter Foil Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects When you deal damage, target’s ability to use any polymorph effects is hindered
Shapeshifting Hunter Favored enemy class feature, wild shape class feature Add your druid and ranger levels for favored enemy
Shaping Focus Knowledge (nature) 5 ranks, wild shape class feature Count other class levels as druid levels for the purpose of wild shape
Shared Insight Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks
Shared Judgment Second judgment class feature Extend a judgment to an adjacent ally instead of enacting a second judgment
Shared Manipulation Cha 13, half-elf Grant friendly creatures within 30 feet a +2 bonus on Bluff or Intimidate checks
Shared Soul Shared consciousness class feature Phantom protects against death effects, energy drain, and possession
Share Healing Ability to acquire an animal companion, an eidolon, a familiar, or a special mount Share healing with your companion creature
Sharpclaw * Ratfolk Gain 2 claw attacks that deal 1d4 points of damage
Tunnel Rat Ratfolk, swarming racial trait You count as one size smaller for the purpose of squeezing
Burrowing Teeth Sharpclaw, Tunnel Rat, ratfolk Gain a burrow speed equal to 1/2 your base speed
Sharp Senses Keen senses racial trait +4 racial bonus on Perception checks
Sharptooth Ratfolk Gain a bite primary natural attack that deals 1d3 points of damage
Gnawer Sharptooth, ratfolk Ignore hardness with your bite attack
Shielded Caster +4 bonus on concentration checks
Shield Proficiency No penalties on attack rolls when using a shield
Improved Shield Bash * Shield Proficiency Keep your shield bonus when shield bashing
Shield Slam * Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
Shield SlamM Shield Slam Those knocked into walls or other barriers take additional damage
Shield Master * Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
Bashing Finish * Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit
Saving Shield * Shield Proficiency Grant shield bonus to an adjacent ally
Saving ShieldM Saving Shield When you negate an attack, make attack of opportunity against attacker
Shield Focus * Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
Covering Defense * Shield Focus, base attack bonus +6 Provide cover to an ally with total defense
Greater Shield Focus * Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
Missile Shield * Dex 13, Shield Focus Deflect one ranged attack per round with shield
Missile ShieldM Missile Shield Deflect a number of ranged attacks equal to 1/2 your mythic tier
Ray Shield * Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield
Shield FocusM Shield Focus Add shield bonus and shield’s enhancement’s bonus to touch AC
Shield Specialization * Shield Focus, 4th-level fighter +2 bonus to AC against criticals with one type of shield
Greater Shield Specialization * Greater Shield Focus, Shield Specialization, 12th-level fighter +2 bonus to AC against criticals, and negate critical hit once per day
Shield Wall * Shield Proficiency Increase your shield bonus to AC
Tower Shield Proficiency * Shield Proficiency No penalties on attack rolls when using a tower shield
Sickening Spell Sicken creature with spell damage
Siege Commander * Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank Grant weapon crew +4 on assemble or move checks
Siege Engineer * Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon You are considered proficient with all siege weapons
Master Siege Engineer * Siege Weapon Engineer, Knowledge (engineering) 10 ranks Crew can load siege engine as a move action
Siege Gunner * Siege Weapon Engineer Take no size penalties for aiming a direct fire siege weapon
Signature Deed Grit class feature, gunslinger level 11th Use 1 deed for 1 fewer grit point
Signature Skill 5 ranks in the chosen skill Gain additional abilities for a skill with more ranks
Silent Kill * Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick Kill during the surprise round and slip back into shadows
Silent Spell Cast spell without verbal components
Simple Weapon Proficiency No penalty on attacks made with simple weapons
Sin Seer Detect undead class feature Gain the ability to detect evil
Skald’s Vigor Raging song class feature Gain fast healing while raging and performing or performing raging song
Greater Skald’s Vigor Skald’s Vigor, Perform (sing) 10 ranks Allies share the fast healing of Skald’s Vigor
Skilled Driver Gain +4 bonus on driving checks with made with one vehicle
Expert Driver Skilled Driver Maneuver a vehicle of a selected type as a move action, and you can stop immediately
Skilled Rager Rage class feature Pick a skill and use it while raging
Skill Focus +3 bonus on one skill (+6 at 10 ranks)
Eldritch Heritage Cha 13, Skill Focus in bloodline skill, character level 3rd Gain a bloodline power
Eldritch HeritageM Eldritch Heritage Gain increased bloodline powers
Improved Eldritch Heritage Cha 15, Eldritch Heritage, character level 11th Gain an additional bloodline power
Greater Eldritch Heritage Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th Gain a higher-level sorcerer bloodline power
Esoteric Linguistics Skill Focus (Linguistics) Use Linguistics in place of some Use Magic Device and Spellcraft checks
Night Stalker Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger Ignore size penalties on Stealth checks in dim lighting or natural darkness
Orator Skill Focus (Linguistics) Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances
Skill FocusM Skill Focus Always take 10 or 20 even when rushed or threatened
Stretched Wings Str 13, Skill Focus (Fly), strix, wing-clipped racial trait Strix racial fly speed increases to 60 feet
Skill Focus +2 bonus on one skill (+4 at 10 ranks)
Slayer’s Knack Favored enemy class feature, base attack bonus +6 Double the threat range of all weapons against one favored enemy
Sleep Venom Vishkanya Alter your venom so the target falls unconscious
Slow Faller Acrobatics 5 ranks or slow fall class feature Gain or improve the slow fall ability
Slurk Rider * Kobold Control, guide, and communicate with slurks
Smoking Boulder Base attack bonus +11, heated rock special ability Thrown boulders emit a 10-foot-radius spread of smoke
Snapping Flank * Base attack bonus +9, bite attack Make a bite attack as a swift action while flanking
Snapping Jaws * Base attack bonus +1, gnoll Use your bite as a natural weapon dealing 1d6 points of damage
Snatch Size Huge or larger Start a grapple with a claw or bite attack as the grab ability
Sociable Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks
SociableM Sociable Increase the bonus on Diplomacy or gain the normal bonus without an action
Sorcerous Bloodstrike Cha 13, sorcerer bloodline class feature Regain a bloodline power when you reduce a creature to 0 or fewer hit points
Spell Bane Bane class feature Your spells’ DCs increase by 2 when bane is in effect
Spell Bluff Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify your spell
Spell Focus +1 bonus on save DCs for one school
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Augment SummoningM Augment Summoning Summoned creatures are considered mythic
Evolved Summoned Monster Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I Summoned monster gains a 1-point eidolon evolution
Ferocious Summons Augment Summoning, Spell Focus (conjuration), half-orc or orc Creatures you summon gain the ferocity universal monster ability
Superior Summoning Augment Summoning, caster level 3rd When summoning more than one creature, summon an extra one
Diviner’s Delving Spell Focus (divination) +2 bonus on caster level checks with divinations
Fabulous FigmentsM Spell Focus (illusion) Non-mythic creatures can’t identify your illusions
Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Moonlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver
Skeleton Summoner Spell Focus (necromancy), ability to cast summon monster Summon skeletons instead of living creatures with summon monster
Spell FocusM Spell Focus Increase the DC of Spell Focus and Greater Spell Focus
Spell Specialization Int 13, Spell Focus Pick one spell and cast it as if you were higher level
Greater Spell Specialization Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells Sacrifice a spell to cast your specialized spell
Starlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures gain a bonus on Perception and Stealth checks
Sunlight Summons Spell Focus (conjuration), ability to cast summon nature’s ally Summoned creatures glow and are immune to blinding and dazzling effects
Tenacious Transmutation Spell Focus (transmutation) +2 to DC to dispel your transmutations
Thanatopic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy) Affected spell’s death effects, energy drain, and negative levels affect undead
Threnodic Spell Knowledge (religion) 6 ranks, Spell Focus (necromancy) Change a mind-affecting spell so it can affect undead, but not living creatures
Undead Master Spell focus (necromancy), ability to cast animate dead or command undead Animate and command more undead
Undead MasterM Undead Master Add your mythic tier to your caster level to determine number of undead animated
Spell Hex Major hex class feature Cast a 1st-level spell as a hex
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Flexible Wizardry Spell Mastery, wizard level 1st Prepare some spells flexibly
Improved Flexible Wizardry Flexible Wizardry, wizard level 8th Flexibly prepare more spells
Spell MasteryM Spell Mastery Prepare selected spells as a full-round action
Spell Penetration +2 bonus on level checks to beat spell resistance
Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Spell PenetrationM Spell Penetration Add 1/2 mythic tier to level checks to overcome spell resistance
Spell Perfection Spellcraft 15 ranks, 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to 9th level
Spellsong Cha 13, bard performance class feature, ability to cast 1st-level spells Combine spellcasting and bardic performance
Spider Climber Character level 3rd, drow Cast spider climb 1/day; gain +4 bonus on saving throws against web special attacks and web spells
Spider Step Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk Walk on walls or ceilings for half your slow fall distance
Cloud Step Spider Step, 12th-level monk Air walk for half your slow fall distance
Spider Summoner Ability to cast summon monster or summon nature’s ally spells, drow Add spiders to your summon lists
Spirit Focus Spirit bonus class feature Increase spirit bonus from one legend by 1
Spirt of the Corps * Apply an ally’s morale bonus to one of your rolls of the same type
Spirit Talker Hex class feature; shaman level 6th or witch level 6th Commune with a spirit to gain temporary use of one of its hexes
Spirit’s Gift Ability to acquire an animal companion or a familiar Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation
Spiritual Balance Ki pool class feature, still mind class feature Still mind applies against possession, spend ki to double the bonus
Spiritual Guardian Ability to cast spiritual weapon or spiritual ally, spirit magic class feature Increase the attack power of your spirit spells
Spiritualist’s Call Phantom class feature Phantom gets a bonus when summoned
Spit Venom Nagaji Spit poison up to 10 feet as a ranged touch attack
Splintering Weapon Weapon Proficiency, base attack bonus +1 Break a weapon to deal bleed damage
Split Hex witch level 10th A targeted hex can affect two creatures
Split Major Hex Split Hex, caster level 18th A targeted major hex can affect two creatures
Spontaneous Metafocus Cha 13, one metamagic feat, ability to spontaneously cast spells Apply metamagic to one spell and keep the standard casting time
Spontaneous MetafocusM Spontaneous Metafocus Change the spells of your metafocus each morning
Spontaneous Nature’s Ally Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain Lose a spell slot to spontaneously cast a summon nature’s ally spell of the same level
Stalker’s Focus Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature Gain an animal focus for you or your animal companion
Steadfast Personality Use your Charisma modifier on saves against mind-affecting effects
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Stealthy +2 bonus on Escape Artist and Stealth checks
StealthyM Stealthy Gain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20
Steam Caster Undine Cast fire spells as water spells
Steel Soul Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities
Step Up * Base attack bonus +1 Take a 5-foot step as an immediate action
Coordinated Reposition * Step-Up Move 5 feet as an immediate action
Following Step * Dex 13, Step Up Move up to 10 feet as an immediate action
Step Up and Strike * Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action
Still Spell Cast spell without somatic components
Stoic Pose Svirfneblin Make a Stealth check without cover or concealment after finding a suitable spot
Stone-Faced Dwarf +4 bonus on Bluff checks to lie or conceal motives
Stone Singer Cha 13, bardic performance, dwarf Gain benefits to bardic performance underground and against earth creatures
Stony Step Oread Move through 5 ft. of earth- or stone-based difficult terrain as if it were normal terrain
Oread Burrower Stony Step, character level 9th, oread Gain a burrow speed 1/2 your base speed
Oread Earth Glider Oread Burrower, Stony Step, character level 13th, oread Gain the earth glide universal monster ability
Stouthearted Raging song class feature Use raging song to reroll failed saves against fear effects
Strike Back * Base attack bonus +11 Attack foes that strike you while using reach
Strike BackM Strike Back Move toward the subject of your readied action attack
Strong Comeback Add a +2 bonus on all rerolls
Strong ComebackM Strong Comeback When rerolling, roll twice and take the higher result
Strong Implement Link Implement class feature Cast spells away from an implement more easily
Summoner’s Call Eidolon class feature Your eidolon gets a bonus when summoned
Sure and Fleet Fleet of foot racial trait, halfling Gain a +2 racial bonus on Acrobatics and Climb checks
Sure Grasp Climb 1 rank When climbing, roll twice and take the highest result
Sure on Ice Frost giant Move across ice and snow without penalty; gain +4 bonus on Climb checks to climb ice
Surge of Success Human Gain +2 circumstance bonus on attack roll, saving throw, skill check, or ability check when you confirm a critical hit or roll a natural 20 on a saving throw
Swap Places * Switch places with an adjacent ally
Improved Swap Places * Swap Places When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity
Swift Swimmer Lizardfolk, swim speed Swim speed increases by 15 feet
Sympathetic Rage * Half-orc or orc, nonlawful Gain rage effects when an adjacent ally is raging
Tail Terror * Base attack bonus +1, kobold Make a tail slap attack that deals 1d4 points of bludgeoning damage
Tail Weapon * Base attack bonus +1, serpentfolk Make a tail slap attack that deals 1d6 points of bludgeoning damage
Talented Magician Major magic rogue talent, minor magic rogue talent Gain additional uses of spell-like abilities
Tandem Trip When you make a trip against an opponent threatened by any ally, roll twice and take the higher result
Taunt Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate
Team Pickpocketing Bluff 1 rank, Sleight of Hand 1 rank When ally makes a Bluff check, you can pick opponent’s pocket as an immediate action
Technologist Can use skills with technological subjects
Craft Cybernetics Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks Create and install cybertech
Craft Pharmaceutical Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks Create pharmaceutical items
Craft Technological Arms and Armor Technologist, Craft (mechanical) 7ranks, Knowledge (engineering) 7 ranks Create technological weapons and armor
Craft Technological Item Technologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 4 ranks) Create technological items
Telepathic Distraction Cha 15, serpentfolk Weaken a target’s resistance to mind-affecting effects
Tengu Wings Character level 5th, tengu Once per day, you can sprout a pair of giant black crow’s wings, granting you a fly speed of 30 feet (average maneuverability) (as beast shape I)
Tengu Raven Form Tengu Wings, character level 7th, tengu Once per day, assume the form of a Large raven (as beast shape II)
Theurgy Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells Augment arcane spells with divine energy and divine spells with arcane energy
Thief of Legend Steal 1,000 gp of treasure without getting caught; have Greed background Once per day, roll twice on Disable Device or Sleight of Hand and take the better result
Thoughtful Discernment Discern lies class feature Detect lies in a statement you heard, even hours after it has been uttered
Thrill of the Kill Half-orc or orc, rage class feature Regain 1 round of rage when you reduce an enemy to negative hit points or kill them
Throat Pouch Boggard, terrifying croak Increase range of terrifying croak by 5 ft. for every 2 HD you have
Sonic Croak Throat Pouch, boggard, terrifying croak Deal sonic damage to targets in 15 ft. cone
Stunning Croak Sonic Croak, Throat Pouch, boggard, terrifying croak Stun one crature within 30 ft.
Throw Anything * No penalties for improvised ranged weapons
Raging Hurler Rage class feature, Throw Anything Throw a two-handed weapon as a standard action
Ricochet Splash Weapon Dex 13, Throw Anything Make an attack roll with a splash weapon if it misses and lands in another creature’s square
Throw AnythingM Throw Anything Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons
Thundering Spell Deafen creature with spell damage
Toppling Spell Spell with the sonic descriptor knocks targets prone
Toughness +3 hit points, +1 per Hit Die beyond 3
Reverse-Feint * Toughness, base attack bonus +1, orc Make a melee attack as an immediate action against an adjacent opponent who took advantage of an opening
Tough as Iron Toughness, duergar Enhancement bonuses to natural armor increase by 2
ToughnessM Toughness Gain twice as many hit points, and gain DR 10/epic below 0 hit points
Town Tamer Intimidate 5 ranks; have Bounty Hunter or Champion of the People background Increase DC of Intimidate checks against you by 10 in a particular settlement; +1 bonus on attack and dodge bonus to AC
Toxic Recovery Dwarf, hardy racial trait Heal 1 point of ability damage when you succeed at a saving throw against a poison
Trapper’s Setup Craft (traps) 5 ranks Manually trigger traps to gain +2 on attack rolls and to DC
Tree Hanger * Acrobatics 1 rank, vanara Gain a +2 bonus on your CMD against all trip attacks; make Acrobatics checks to hang from nearby protrusions
Triton Portal Character level 5th, hydraulic push spell-like ability, undine Use racial hydraulic push ability to cast summon nature’s ally III as a spell-like ability
Traumatic Spell Emotion or fear spell causes nightmares
True Love Find love; have Current Lover, For Love, or The Lover background Add +1 to save DC and caster level to emotion spells and spell-like abilities; gain +2 bonus on Sense Motive
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Turn UndeadM Turn Undead Turning range increases by tier, and you can use Turn Undead to destroy undead
Twinned Feint * Cha 13 After succeeding at a feint, you can attempt a feint against a second target
Twist Away Evasion Use Reflex in place of Fortitude as an immediate action
Twist the Knife * Gain a +1 bonus on attack and damage rolls against grazed, wounded, or critical enemies
Two-Handed Thrower * Str 15 Gain Str bonus when using two hands to throw a one or two-handed weapon
Two-Weapon Fighting * Dex 15 Reduce two-weapon fighting penalties
Double Bane Bane class feature, Two-Weapon Fighting Apply your bane to a second weapon
Double Slice * Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Two-Weapon Rend * Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Two-Weapon RendM Two-Weapon Rend Rend damage increases to 2d8 plus twice Strength modifier
Dual Enhancement Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature Imbue two weapons with divine bond or sacred weapon instead of just one
Improved Two-Weapon Fighting * Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
Greater Two-Weapon Fighting * Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
Improved Two-Weapon Feint * Combat Expertise, Improved Two-Weapon Fighting Make a Bluff check instead of your first attack
Twin Thunders * Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome Substitute disarm, sunder, and trip for any of your attacks vs. giants
Twin Thunders Flurry * Twin Thunders, base attack bonus +6 Trip a giant of up to Huge size, and deal +2 damage against giants
Twin Thunders Master * Twin Thunders Flurry, base attack bonus +9 Opponent struck by Twin Thunders is shaken
Two-Weapon Defense * Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Two-Weapon DefenseM Two-Weapon Defense Apply the enhancement bonus from your weapons to your shield bonus
Two-Weapon Feint * Combat Expertise, Two-Weapon Fighting Forgo first melee attack to feint
Two-Weapon FightingM Two-Weapon Fighting Expend mythic power to negate penalties
Ultimate Resolve Aura of resolve class feature Aura of resolve expands and does not fall when you do
Undersized Mount * Ride 1 rank Ride creatures of your size
Unfettered Familiar Caster level 5th, ability to acquire a familiar Bestow touch spells on your familiar from a distance
Unforgotten Lose someone close; have Major Disaster background Reduced nonlethal damage by 1; gain +1 bonus on Will saves
Unsanctioned Detection Detect evil class feature Use detect evil to gain bonuses on Perception and Sense Motive checks
Unsanctioned Knowledge Int 13, must be able to cast 1st-level paladin spells Add spells to your paladin spell list
Unstoppable Esotery Gain a +2 bonus on concentration checks and increase your caster level by 2 when using esoteric material components
Vampiric Companion Dhampir or vampire, non-good alignment, 10th level in a class that grants a familiar or animal companion Animal companion or familiar becomes undead and gains vampiric traits
Vast Hatred * Gnome, hatred racial trait Gain a +1 attack bonus on two selected creature types
Vengeance Lose a family member or loved one; have Raiders or Vengeance background Gain +1 bonus on saving throws, attack rolls, and weapon damage against chosen foe and minions
Venomous Spray * Serpentfolk Spit venom as a secondary ranged attack
Vermin Heart Wild empathy class feature Target vermin with spells as if they were animals
Versatile Channeler Channel energy class feature, worship a neutral deity or neutral alignment and no deity Channel both positive and negative energy
Vestigial Head Ogre Effects with Will saving throws have a 25% chance of affecting your vestigial head, leaving you sickened instead
Vigilant Eidolon Eidolon class feature +4 bonus on Perception checks when your eidolon is within arm’s reach, conscious, and not helpless
Vigilant Phantom Phantom class feature +4 on Perception checks within arm’s reach of active phantom
Vital Strike * Base attack bonus +6 Deal twice the normal damage on a single attack
Devastating Strike * Vital Strike, base attack bonus +9 Deal extra damage when using Vital Strike bonus
Improved Devastating Strike Devastating Strike, base attack bonus +13 Gain bonus on rolls to confirm critical hits
Faerie’s Strike * Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks Illuminate foes with Vital Strike
Furious Finish Rage class feature, Vital Strike, base attack bonus +6 Deal maximum damage and end your rage
Grasping Strike * Nature Magic or the ability to cast druid or ranger spells; Vital Strike Entangle those you hit with Vital Strike
Improved Vital Strike * Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
Greater Vital Strike * Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Staggering Blow * Str 13, Power Attack, Vital Strike, base attack bonus +8 Target must make Fortitude save or be staggered
Vital StrikeM Vital Strike Multiply all damage when you Vital Strike
Winter’s Strike * Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks Target of your Vital Strike must successfully save or become fatigued
Voice of the Sibyl Cha 15 Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks
Voice of the SibylM Voice of the Sibyl Increase Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier
War Blessing Mystery or domain class feature Gain a lesser use of the blessings class feature
Warmonger Cha 13, hobgoblin Gain Bluff and Diplomacy as class skills, +4 competence bonus on checks to convince another group or creature to attack
Warren Digger Ghoul Gain a burrow speed of 10 feet
Sleeper Warren Digger, ghoul Heal 1 hit point every ten minutes when surrounded by dirt or stone
Old as Dust Sleeper, Warren Digger, creature has been a ghoul for at least 500 years Cannot be killed unless your body is completely destroyed
Warrior Priest Ability to cast divine spells, domain or mystery class feature +1 bonus to initiative and +2 on concentration checks when casting defensively
Warrior PriestM Warrior Priest Increase bonus on initiative and concentration checks based on mythic tier
War Singer Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and against orcs
Water Skinned Undine Extinguish small nonmagical fire with a touch
Weapon Finesse * Use Dex instead of Str on attack rolls with light weapons
Slashing Grace * Dex 13, Weapon Finesse, Weapon Focus with selected weapon Treat a slashing weapon as a piercing melee weapon
Weapon FinesseM Weapon Finesse Use Dexterity modifier on both attack and damage rolls
Weapon Focus * Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
Close-Quarters Thrower * Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity
False Opening * Dodge, Close-Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon May choose to provoke attacks of opportunity; gain +4 AC vs. attacks
Crusader’s Flurry Channel energy and flurry of blows class feature, Weapon Focus with deity’s favored weapon May use flurry of blows with deity’s favored melee weapon
Dazzling Display * Weapon Focus Intimidate all foes within 30 feet
Dazzling DisplayM Dazzling Display Use Dazzling Display faster and expend mythic power to frighten opponents
Disheartening Display * Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with selected weapon Use Dazzling Display to increase a fear effect
Dramatic Display * Dazzling Display Gain +2 on Performance checks, attack rolls, and combat maneuver checks
Gory Finish * Dazzling Display, Weapon Focus Make an Intimidate check if you reduce an opponent to negative hit points
Hero’s Display * Dazzling Display Gain +2 on performance combat checks; may demoralize opponents
Intimidating Bane Bane class feature, Dazzling Display, character level 8th Gain +2 bonus on Dazzling Display while bane is active
Masterful Display * Dazzling Display, any two performance feats Gain benefits of two performance feats
Performing Combatant * Dazzling Display, any one Performance feat Can make combat performance checks in any combat
Master Combat Performer Performing Combatant or 3 performance feats, base attack bonus +6 Make a performance combat check as a free action
Savage Display * Dazzling Display Gain +2 on Performance checks and +1d6 on damage rolls
Shatter Defenses * Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
Deadly Stroke * Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
Deadly StrokeM Deadly Stroke Expend mythic power to instantly kill non-mythic targets
Shatter DefensesM Shatter Defenses Target is flat-footed to all attacks
Feral Combat Training * Improved Unarmed Strike, Weapon Focus (natural weapon) Use Improved Unarmed Strike feats with natural weapons
Greater Weapon Focus * Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Penetrating Strike * Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Greater Penetrating Strike * Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Penetrating StrikeM Penetrating Strike Ignore additional DR based on mythic tier
Prone Shooter * Weapon Focus (crossbow or firearm), base attack bonus +1 Take a reduced penalty to your AC against melee attacks while prone
Quarterstaff Master * Weapon Focus (quarterstaff), base attack bonus +5 Use a quarterstaff one-handed
Ranged Study Weapon Focus with chosen weapon, studied combat class feature Choose a ranged weapon and use studied combat with that weapon
Sling Flail Weapon Focus (sling), base attack bonus +1 Make melee attacks with a sling
Stage Combatant * Weapon Focus, base attack bonus +5 Take no penalty to deal nonlethal damage
Strangler Exotic Weapon Proficiency (lasso), Weapon Focus (lasso) Target cannot speak above a whisper when entangled
Weapon of the Chosen * Weapon Focus with deity’s favored weapon, worship and receive spells from a deity As a swift action, your first attack with weapon counts as magical
Improved Weapon of the Chosen * Weapon of the Chosen Gain the benefits of Weapon of the Chosen until the start of your next turn
Greater Weapon of the Chosen * Improved Weapon of the Chosen Roll twice with your favored weapon and take the better roll
Weapon FocusM Weapon Focus Double the bonuses on attack rolls and expend mythic power to gain a higher bonus
Weapon Specialization * Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
Point-Blank Master * Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon
Greater Weapon Specialization * Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Weapon SpecializationM Weapon Specialization Increase bonus to damage rolls based on mythic tier
Whip Mastery * Weapon Focus (whip), base attack bonus +2 Using a whip does not provoke attacks of opportunity
Improved Whip Mastery * Whip Mastery, base attack bonus +5 Threaten with your whip and grasp Tiny objects
Greater Whip Mastery * Improved Whip Mastery, base attack bonus +8 Grapple using a whip
Well-Prepared Halfling Retrieve a specific mundane item from your person
Widen Spell Double spell area
Wild Speech Wild shape class feature, druid level 6th Speak while in wild shape
Wingover Fly speed Turn up to 180° as a free action without a Fly check
Witch Knife Witch class Use dagger as focus for witch patron spells
Witch KnifeM Witch Knife Use your witch knife as a focus for all spells, not just patron spells
Word of Healing Lay on hands class feature Use lay on hands from a distance
Wrest Charge Disable Device 5 ranks, Knowledge (engineering) 5 ranks Jury-rig a depleted battery to hold 1 charge
Xenoglossy Int 13, Linguistics 3 ranks Use Linguistics to communicate with creatures with which you don’t share a language

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