Dragon, Outer

Outer dragons, natives of the vast reaches of space, can be encountered on diverse worlds. They are generally neutral, but their alignments vary more than those of other dragons.

Age Categories

As a dragon ages, it goes through 12 age categories. Its base statistics change as noted on the Dragon Age Categories table.

Age Category: This is the age category’s name.

Age in Years: This is the dragon’s actual age.

CR: This column modifies the dragon’s base CR.

Size: This column shows the number of size categories by which to increase the dragon’s base size, depending on its age. Instead of the standard increases to ability scores when it achieves a larger size, a true dragon gains ability score increases according to its age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increasing base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon’s increases to ability scores for gaining Hit Dice are included in the totals on the Dragon Ability Scores table.

Natural Armor: This shows the amount the dragon’s base natural armor bonus increases with each age category.

Breath Weapon: Each dragon has a breath weapon that deals a base amount of damage. This multiplier increases the number of dice of damage dealt. For example, a mature adult with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Combat

The Dragon Attacks and Speeds table lists attacks a dragon can employ and the damage it deals (a dash indicates a dragon of that size doesn’t possess that attack). Dragons gain other abilities listed here at specific age categories.

Fly Speed: A dragon’s fly speed increases based on its size.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (even though it has more than one attack). A dragon’s bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon’s Strength bonus.

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (this is an exception to the normal secondary attack rules).

Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon’s Strength bonus.

Crush (Ex)A flying or jumping Huge or larger dragon can land on foes as a standard action, using its body to crush any of them that are three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon’s space. Creatures in the affected area must succeed at a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1­-1/2 times the dragon’s Strength bonus.

Tail Sweep (Ex)A Gargantuan or larger dragon can sweep its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).

Breath Weapon (Su)Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon’s size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 the dragon’s HD + the dragon’s Constitution modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Alien Presence (Ex): A juvenile or older outer dragon has an aura that functions as frightful presence with a range equal to 30 feet × the dragon’s age category. The effect of each dragon’s alien presence is noted in its description.

Damage Reduction: Dragons gain damage reduction as they age, as indicated in each dragon’s specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to additional forms of attack, as given in its description.

No Breath (Ex): Outer dragons don’t need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.

See in Darkness (Ex): Outer dragons can see perfectly in darkness, even that created by deeper darkness.

Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in their descriptions. A dragon’s SR is equal to 11 + its CR.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Spell-Like Abilities: A dragon’s caster level for its spell-like abilities is equal to its total Hit Dice.

Starflight (Su): In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.

Dragon Age Categories
Age Category Age in Years CR Size Hit Dice Natural Armor Breath Weapon
1 Wyrmling 0–5 Base Base Base Base Base
2 Very young 6–15 Base + 2 Base + 1 Base + 2 Base + 3 Base × 2
3 Young 16–25 Base + 4 Base + 2 Base + 4 Base + 6 Base × 3
4 Juvenile 26–50 Base + 5 Base + 2 Base + 6 Base + 9 Base × 4
5 Young adult 51–100 Base + 7 Base + 3 Base + 8 Base + 12 Base × 5
6 Adult 101–200 Base + 8 Base + 3 Base + 10 Base + 15 Base × 6
7 Mature adult 201–400 Base + 9 Base + 3 Base + 12 Base + 18 Base × 7
8 Old 401–600 Base + 11 Base + 4 Base + 14 Base + 21 Base × 8
9 Very old 601–800 Base + 12 Base + 4 Base + 16 Base + 24 Base × 9
10 Ancient 801–1,000 Base + 13 Base + 4 Base + 18 Base + 27 Base × 10
11 Wyrm 1,001–1,200 Base + 14 Base + 4 Base + 20 Base + 30 Base × 11
12 Great wyrm 1,201+ Base + 16 Base + 5 Base + 22 Base + 33 Base × 12
Dragon Ability Scores
Age Category Str Dex Con Int Wis Cha
1 Wyrmling Base Base Base Base Base Base
2 Very young Base + 4 Base – 2 Base + 2 Base + 2 Base + 2 Base + 2
3 Young Base + 8 Base – 2 Base + 4 Base + 2 Base + 2 Base + 2
4 Juvenile Base + 10 Base – 2 Base + 6 Base + 4 Base + 4 Base + 4
5 Young adult Base + 12 Base – 4 Base + 6 Base + 4 Base + 4 Base + 4
6 Adult Base + 14 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6
7 Mature adult Base + 16 Base – 4 Base + 8 Base + 6 Base + 6 Base + 6
8 Old Base + 18 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8
9 Very old Base + 20 Base – 6 Base + 10 Base + 8 Base + 8 Base + 8
10 Ancient Base + 22 Base – 6 Base + 12 Base + 10 Base + 10 Base + 10
11 Wyrm Base + 24 Base – 8 Base + 12 Base + 10 Base + 10 Base + 10
12 Great wyrm Base + 26 Base – 8 Base + 14 Base + 12 Base + 12 Base + 12
Dragon Attacks and Speeds
Size Fly Speed (maneuverability) 1 Bite 2 Claws 2 Wings 1 Tail Slap 1 Crush 1 Tail Sweep Breath Line Weapon Cone
Tiny 100 ft. (average) 1d4 1d3 30 ft. 15 ft.
Small 150 ft. (average) 1d6 1d4 40 ft. 20 ft.
Medium 150 ft. (average) 1d8 1d6 1d4 60 ft. 30 ft.
Large 200 ft. (poor) 2d6 1d8 1d6 1d8 80 ft. 40 ft.
Huge 200 ft. (poor) 2d8 2d6 1d8 2d6 2d8 100 ft. 50 ft.
Gargantuan 250 ft. (clumsy) 4d6 2d8 2d6 2d8 4d6 2d6 120 ft. 60 ft.
Colossal 250 ft. (clumsy) 4d8 4d6 2d8 4d6 4d8 2d8 140 ft. 70 ft.

Outer Dragon, Lunar

A shimmering halo surrounds this regal dragon’s spine-crowned head, and its vast wings ripple like milky gossamer lit by the moon.

Lunar Dragon

CN dragon

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., burrow 20 ft.

Natural Armor+6; Breath Weapon line, 2d8 cold

Str 13, Dex 13, Con 12, Int 14, Wis 16, Cha 15

Ecology

Environment vacuum

Organization solitary

Treasure triple

Special Abilities

Absolute Cold (Su) An old or older lunar dragon’s breath weapon can affect creatures immune to cold damage. A creature immune to cold damage still takes half damage from the breath weapon (no damage with a successful saving throw). Resistant creatures’ cold resistance is treated as 10 less than normal.

Alien Presence (Su) A lunar dragon’s alien presence affects opponents that fail their saves as touch of idiocy (or as feeblemind for creatures with 4 or fewer Hit Dice) for 5d6 rounds. This is a mind-affecting compulsion effect.

Bewildering Breath (Su) A creature that fails its saving throw against a lunar dragon’s breath weapon emits light (as faerie fire) and is dazzled for 1d4 rounds. If the lunar dragon is adult or older, the creature is also confused for 1d4 rounds.

Moonsilver (Ex) A lunar dragon’s natural weapons are treated as silver for the purpose of overcoming damage reduction.

Reflect Rays (Su) Rays and ranged touch effects that strike an ancient or older lunar dragon but fail to overcome its spell resistance are reflected back at their source, using the original attack roll to determine whether they hit.

Reflected Light (Ex) A very young or older lunar dragon can’t be blinded or dazzled by bright light or patterns.

Age Category Special Abilities Caster Level
Wyrmling Bewildering breath, immunity to cold, moonsilver
Very young Reflected light
Young Dancing lights 1st
Juvenile Alien presence, life bubble 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Moonstruck 7th
Mature adult DR 10/magic 9th
Old Absolute cold, scrying 11th
Very old DR 15/magic 13th
Ancient Reflect rays 15th
Wyrm DR 20/magic 17th
Great wyrm Greater scrying, polar midnight 19th

Young Lunar Dragon

CR 9

XP 6,400

CN Large dragon

Init +0; Senses dragon senses, see in darkness; Perception +17

Defense

AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)

hp 105 (10d12+40)

Fort +10, Ref +7, Will +11

Defensive Abilities reflected light; Immune cold, paralysis, sleep

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +14 (2d6+7), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks bewildering breath, breath weapon (80-ft. line, 6d8 cold, DC 18), moonsilver

Spell-Like Abilities (CL 10th; concentration +13)

At will—dancing lights

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)—comprehend languages, mage armor

0 (at will)—detect magic, light, mage hand, read magic

Statistics

Str 21, Dex 11, Con 16, Int 16, Wis 18, Cha 17

Base Atk +10; CMB +16; CMD 26 (30 vs. trip)

Feats Flyby Attack, Multiattack, Power Attack, Step Up, Toughness

Skills Diplomacy +16, Fly +7, Intimidate +16, Knowledge (arcana, geography, history, local, nature) +10, Perception +17, Sense Motive +17, Spellcraft +16, Use Magic Device +16

Languages Aklo, Auran, Common, Draconic

SQ no breath, starflight

Adult Lunar Dragon

CR 13

XP 25,600

CN Huge dragon

Init +3; Senses dragon senses, see in darkness; Perception +25

Aura alien presence (180 ft., DC 23)

Defense

AC 28, touch 7, flat-footed 28 (–1 Dex, +21 natural, –2 size)

hp 200 (16d12+96)

Fort +15, Ref +9, Will +16

Defensive Abilities reflected light; DR 5/magic; Immune cold, paralysis, sleep; SR 24

Offense

Speed 40 ft., burrow 20 ft., fly 200 ft. (poor)

Melee bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (2d6+4), tail slap +20 (2d8+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks bewildering breath, breath weapon (100-ft. line, 12d8 cold, DC 23), crush, moonsilver

Spell-Like Abilities (CL 16th; concentration +21)

At will—dancing lights, life bubble, moonstruck

Sorcerer Spells Known (CL 7th; concentration +12)

3rd (3/day)—haste, heroism

2nd (5/day)—blur, hypnotic pattern (DC 17), mirror image

1st (7/day)—comprehend languages, mage armor, protection from evil, shocking grasp, vanish

0 (at will)—arcane mark, detect magic, light, mage hand, prestidigitation, read magic, resistance

Statistics

Str 27, Dex 9, Con 20, Int 20, Wis 22, Cha 21

Base Atk +16; CMB +26; CMD 35 (39 vs. trip)

Feats Arcane Strike, Dazing Assault, Flyby Attack, Improved Initiative, Multiattack, Power Attack, Toughness, Wingover

Skills Bluff +12, Diplomacy +24, Fly +10, Intimidate +24, Knowledge (arcana, geography, history, local, nature) +20, Perception +25, Sense Motive +25, Spellcraft +24, Use Magic Device +24

Languages Aklo, Aquan, Auran, Common, Draconic, Ignan

SQ no breath, starflight

Ancient Lunar Dragon

CR 18

XP 153,600

CN Gargantuan dragon

Init +2; Senses dragon senses, see in darkness; Perception +35

Aura alien presence (300 ft., DC 29)

Defense

AC 37, touch 4, flat-footed 37 (–2 Dex, +33 natural, –4 size)

hp 348 (24d12+192)

Fort +21, Ref +12, Will +22

Defensive Abilities reflect rays, reflected light; DR 15/magic; Immune cold, paralysis, sleep; SR 29

Offense

Speed 40 ft., burrow 20 ft., fly 250 ft. (clumsy)

Melee bite +32 (4d6+18), 2 claws +32 (2d8+12), 2 wings +30 (2d8+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks bewildering breath, breath weapon (120-ft. line, 20d8 cold, DC 29), crush, moonsilver, tail sweep

Spell-Like Abilities (CL 24th; concentration +31)

At will—dancing lights, life bubble, moonstruck, scrying

3/day—quickened moonstruck

Sorcerer Spells Known (CL 15th; concentration +22)

7th (5/day)—greater teleport, waves of exhaustion

6th (7/day)—cold ice strike (DC 23), greater dispel magic, true seeing

5th (7/day)—dominate person (DC 22), feeblemind (DC 22), fire snake (DC 22), mage’s private sanctum

4th (7/day)—charm monster (DC 21), fire shield, greater invisibility, lesser globe of invulnerability

3rd (8/day)—haste, heroism, tongues, vampiric touch

2nd (8/day)—bear’s endurance, detect thoughts (DC 19), hypnotic pattern (DC 19), minor image (DC 19), mirror image

1st (8/day)—comprehend languages, mage armor, protection from evil, shocking grasp, vanish

0 (at will)—detect magic, light, read magic, 4 more

Statistics

Str 35, Dex 7, Con 24, Int 24, Wis 26, Cha 25

Base Atk +24; CMB +40; CMD 48 (52 vs. trip)

Feats Arcane Strike, Combat Casting, Dazing Assault, Flyby Attack, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken Spell-Like Ability (moonstruck), Toughness, Vital Strike, Wingover

Skills Bluff +34, Diplomacy +34, Fly +11, Intimidate +34, Knowledge (arcana, geography, history, local, nature, planes) +30, Perception +35, Sense Motive +35, Spellcraft +34, Use Magic Device +34

Languages Aklo, Aquan, Auran, Common, Draconic, Ignan, Terran

SQ absolute cold, no breath, starflight

Lunar dragons frequently interact with mortals, spending long hours watching the activities occurring on planets that interest them.

Outer Dragon, Solar

This regal dragon glows like the sun. Its burnished wings shimmer the color of flames, and a crown of horns decorates its head.

Solar Dragon

LN dragon (fire)

Base Statistics

CR 5; Size Small; Hit Dice 7d12

Speed 50 ft.

Natural Armor +4; Breath Weapon line, 2d10 fire

Str 14, Dex 17, Con 12, Int 13, Wis 10, Cha 15

Ecology

Environment vacuum

Organization solitary

Treasure triple

Special Abilities

Alien Presence (Su) A creature that fails its saving throw against a solar dragon’s alien presence is blinded for 5d6 rounds (or permanently if it has 4 Hit Dice or fewer).

Beam of Light (Su)A great wyrm solar dragon can transform itself into a beam of pure light and travel to any location it can see as a move action. This travel must be in a straight line, but otherwise the dragon can travel anywhere that light can enter.

Channel Life (Su) A solar dragon can channel positive energy a number of times per day equal to 3 + its Charisma modifier, using its age category + 2 as its cleric level. This energy can be used only to heal living creatures.

Channel Radiation (Su) An old or older solar dragon can use its channel life ability to instead channel radiation that deals an equal amount of damage to living creatures. A living creature that succeeds at a Fortitude save takes half damage.

Primal Fire (Su) A very young or older solar dragon’s breath weapon can affect creatures normally immune or resistant to fire damage. A creature immune to fire damage still takes half damage from the breath weapon (no damage with a successful saving throw). A resistant creature’s fire resistance is treated as 10 less than normal.

Age Category Special Abilities Caster Level
Wyrmling Channel life, immune to fire
Very young Primal fire
Young Detect magic 1st
Juvenile Alien presence, searing light 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Cup of dust 7th
Mature adult DR 10/magic 9th
Old Blight, channel radiation 11th
Very old DR 15/magic 13th
Ancient Animate plants, major creation 15th
Wyrm DR 20/magic 17th
Great wyrm Beam of light, control plants 19th

Young Solar Dragon

CR 9

XP 6,400

LN Large dragon (fire)

Init +6; Senses dragon senses, see in darkness; Perception +15

Defense

AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)

hp 115 (11d12+44)

Fort +10, Ref +11, Will +10

Immune fire, paralysis, sleep

Weakness vulnerable to cold

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +16 (1d8+9), 2 claws +16 (1d6+6), 2 wings +14 (1d6+3)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 6d10 fire, DC 18), channel life (6/day), primal fire

Spell-Like Abilities (CL 1st; concentration +4)

At will—detect magic

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)—color spray (DC 14), mage armor

0 (at will)—bleed (DC 13), detect poison, flare (DC 13), read magic

Statistics

Str 22, Dex 15, Con 16, Int 15, Wis 12, Cha 17

Base Atk +11; CMB +18; CMD 30 (34 vs. trip)

Feats Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Quick Channel, Toughness

Skills Diplomacy +17, Fly +10, Knowledge (arcana, history, nature, planes) +16, Perception +15, Sense Motive +15

Languages Celestial, Common, Draconic

SQ no breath, starflight

Adult Solar Dragon

CR 13

XP 25,600

LN Huge dragon (fire)

Init +5; Senses dragon senses, see in darkness; Perception +23

Aura alien presence (180 ft., DC 23)

Defense

AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, –2 size)

hp 212 (17d12+102)

Fort +15, Ref +13, Will +15

DR 5/magic; Immune fire, paralysis, sleep; SR 24

Weakness vulnerable to cold

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +24 (2d8+13), 2 claws +24 (2d6+9), tail slap +22 (2d6+13), 2 wings +22 (1d8+4)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, 12d10 fire, DC 23), channel life (8/day), crush, primal fire

Spell-Like Abilities (CL 7th; concentration +12)

At will—cup of dust, detect magic, searing light

Sorcerer Spells Known (CL 7th; concentration +12)

3rd (5/day)—dispel magic, tongues

2nd (7/day)—invisibility, resist energy, scorching ray

1st (8/day)—charm person (DC 16), color spray (DC 16), mage armor, magic missile, shield

0 (at will)—bleed (DC 15), detect poison, flare (DC 15), light, mage hand, prestidigitation, read magic

Statistics

Str 28, Dex 13, Con 20, Int 19, Wis 16, Cha 21

Base Atk +17; CMB +28; CMD 39 (43 vs. trip)

Feats Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quick Channel, Selective Channeling, Silent Spell, Toughness

Skills Diplomacy +25, Fly +13, Heal +21, Knowledge (arcana, history, nature, planes, religion) +24, Linguistics +9, Perception +23, Sense Motive +23

Languages Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran

SQ no breath, starflight

Ancient Solar Dragon

CR 18

XP 153,600

LN Gargantuan dragon (fire)

Init +4; Senses dragon senses, see in darkness; Perception +39

Aura alien presence (300 ft., DC 29)

Defense

AC 37, touch 6, flat-footed 36 (+31 natural, –4 size)

hp 362 (25d12+200)

Fort +21, Ref +16, Will +21

DR 15/magic; Immune fire, paralysis, sleep; SR 29

Weakness vulnerable to cold

Offense

Speed 50 ft., fly 250 ft. (clumsy)

Melee bite +34 (4d6+19), 2 claws +34 (2d8+13), 2 wings +32 (2d6+6), tail slap +32 (2d8+19)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (120-ft. line, 20d10 fire, DC 29), channel life (10/day), channel radiation (DC 29), crush, primal fire, tail sweep

Spell-Like Abilities (CL 25th; concentration +32)

At will—animate plants, blight, cup of dust, detect magic, major creation, searing light

Sorcerer Spells Known (CL 15th; concentration +22)

7th (5/day)—control weather, plane shift (DC 24)

6th (7/day)—chain lightning (DC 23), greater dispel magic, mislead

5th (7/day)—break enchantment, dismissal (DC 22), dominate person (DC 23), wall of force

4th (7/day)—charm monster (DC 22), dimension door, fear (DC 21), greater invisibility

3rd (8/day)—dispel magic, lightning bolt (DC 20), protection from energy, tongues

2nd (8/day)—continual flame, invisibility, resist energy, scorching ray, see invisibility

1st (8/day)—charm person (DC 19), color spray (DC 18), mage armor, magic missile, shield

0 (at will)—detect poison, mage hand, read magic, 6 more

Statistics

Str 36, Dex 11, Con 24, Int 23, Wis 20, Cha 25

Base Atk +25; CMB +42; CMD 52 (56 vs. trip)

Feats Improved Initiative, Iron Will, Lightning Reflexes, Maximize Spell, Multiattack, Power Attack, Quick Channel, Quicken Spell, Selective Channeling, Silent Spell, Skill Focus (Perception), Spell Focus (enchantment), Toughness

Skills Diplomacy +35, Fly +14, Heal +31, Knowledge (arcana, geography, history, local, nature, planes, religion) +34, Linguistics +11, Perception +39, Sense Motive +33

Languages Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Sylvan, Terran

SQ no breath, starflight

Arrogant and proud, solar dragons see themselves as the originators of light and life in the vastness of space. They treat all living creatures as their own creations.

Outer Dragon, Time

This dragon’s cracked scales creak with frightening, patient power. Some of its horns are ancient and brittle, others new and pristine.

Time Dragon

N dragon

Base Statistics

CR 7; Size Small; Hit Dice 9d12

Speed 50 ft.

Natural Armor +4; Breath Weapon cone, 2d10 electricity

Str 16, Dex 17, Con 16, Int 13, Wis 12, Cha 13

Ecology

Environment vacuum

Organization solitary

Treasure triple

Special Abilities

Immortal (Ex)Time dragons age, but don’t die from old age.

Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.

Alien Presence (Su) A creature that fails its saving throw against a time dragon’s alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).

Shifting Breath (Su) Instead of a cone of electricity, an old or older time dragon can use its breath weapon to displace creatures in time. Each creature in the cone must succeed at a Will save or be shifted forward in time a number of rounds equal to 1/2 the dragon’s age category (DC equal to breath weapon). For an affected creature, it’s as if no time passed. Creatures that succeed at their saves are staggered for 1 round.

Second Chance (Su) Three times per day as an immediate action, an ancient or older time dragon can force a creature (including itself) to reroll any d20 roll. The target must use the result of the second roll.

Time Travel (Su)Up to three times in its life, a great wyrm time dragon can travel to any point in time, taking with it a number of willing creatures equal to its Charisma modifier.

Age Category Special Abilities Caster Level
Wyrmling Immortal, immune to cold, read the threads
Very young Detect magic (constant)
Young Share memory 1st
Juvenile Alien presence 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Clairaudience/clairvoyance 7th
Mature adult DR 10/magic 9th
Old Locate creature, shifting breath 11th
Very old DR 15/magic 13th
Ancient Second chance, legend lore 15th
Wyrm DR 20/magic 17th
Great wyrm Time stop (3/day), time travel 19th

Young Time Dragon

CR 11

XP 12,800

N Large dragon

Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18

Defense

AC 21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)

hp 149 (13d12+65)

Fort +13, Ref +10, Will +10

Immune cold, paralysis, sleep, staggered

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 21)

Spell-Like Abilities (CL 11th; concentration +13)

Constant—detect magic

At will—share memory

Sorcerer Spells Known (CL 1st; concentration +3)

1st (4/day)—erase, mage armor

0 (at will)—mage hand, message, read magic, resistance

Statistics

Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15

Base Atk +13; CMB +21; CMD 33 (37 vs. trip)

Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Weapon Focus (bite, claw)

Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18

Languages Common, Draconic, Elven

SQ immortal, no breath, read the threads, starflight

Adult Time Dragon

CR 15

XP 51,200

N Huge dragon

Init +11; Senses detect magic, dragon senses, see in darkness; Perception +26

Aura alien presence (180 ft., DC 23)

Defense

AC 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, –2 size)

hp 256 (19d12+133)

Fort +18, Ref +12, Will +15

DR 5/magic; Immune cold, paralysis, sleep, staggered; SR 26

Offense

Speed 50 ft., fly 200 ft. (poor)

Melee bite +28 (2d8+15), 2 claws +28 (2d6+10/19–20), 2 wings +25 (1d8+5), tail slap +25 (2d6+15)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, 12d10 electricity, DC 26), crush

Spell-Like Abilities (CL 19th; concentration +23)

Constant—detect magic

At will—clairaudience/clairvoyance, share memory

Sorcerer Spells Known (CL 7th; concentration +11)

3rd (5/day)—dispel magic, slow (DC 17)

2nd (7/day)—arcane lock, blur, detect thoughts (DC 16)

1st (7/day)—erase, feather fall, identify, mage armor, magic missile

0 (at will)—light, mage hand, message, read magic, 3 more

Statistics

Str 30, Dex 13, Con 24, Int 19, Wis 18, Cha 19

Base Atk +19; CMB +31 (+33 sunder); CMD 44 (48 vs. trip)

Feats Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Step Up, Weapon Focus (bite, claw)

Skills Diplomacy +26, Fly +15, Knowledge (arcana, geography, planes, religion) +26, Knowledge (history) +32, Perception +26, Sense Motive +26, Spellcraft +26

Languages Common, Draconic, Dwarven, Elven, Sylvan

SQ immortal, no breath, read the threads, starflight

Ancient Time Dragon

CR 20

XP 307,200

N Gargantuan dragon

Init +14; Senses detect magic, dragon senses, see in darkness; Perception +36

Aura alien presence (300 ft., DC 29)

Defense

AC 37, touch 6, flat-footed 37 (+31 natural, –4 size)

hp 418 (27d12+243)

Fort +24, Ref +17, Will +21

DR 15/magic; Immune cold, paralysis, sleep, staggered; SR 31

Offense

Speed 50 ft., fly 250 ft. (clumsy)

Melee bite +38 (4d6+21), 2 claws +38 (2d8+14/19–20), 2 wings +35 (2d6+7), tail slap +35 (2d8+21)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, 20d10 electricity, DC 32), crush, second chance, shifting breath (5 rounds), tail sweep

Spell-Like Abilities (CL 27th; concentration +33)

Constant—detect magic

At will—clairaudience/clairvoyance, legend lore, locate creature, share memory

Sorcerer Spells Known (CL 15th; concentration +21)

7th (4/day)—plane shift (DC 23), sequester

6th (7/day)—disintegrate (DC 22), greater dispel magic, true seeing

5th (7/day)—dominate person (DC 21), feeblemind (DC 21), telepathic bond, teleport

4th (7/day)—fear (DC 20), scrying (DC 20), stone shape, stoneskin

3rd (7/day)—blink, dispel magic, slow (DC 19), tongues

2nd (8/day)—arcane lock, blindness/deafness (DC 18), blur, detect thoughts (DC 18), memory lapse (DC 18)

1st (8/day)—erase, feather fall, identify, mage armor, magic missile

0 (at will)—light, mage hand, message, read magic, 5 more

Statistics

Str 38, Dex 11, Con 28, Int 23, Wis 22, Cha 23

Base Atk +27; CMB +45 (+47 sunder); CMD 57 (59 vs. sunder, 61 vs. trip)

Feats Cleave, Critical Focus, Improved Critical (claw), Improved Initiative, Improved Sunder, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Skill Focus (Knowledge [history]), Spell Penetration, Step Up, Weapon Focus (bite, claw)

Skills Bluff +36, Diplomacy +36, Fly +16, Knowledge (arcana, geography, nobility, planes, religion) +36, Knowledge (history) +42, Perception +36, Sense Motive +36, Spellcraft +36

Languages Celestial, Common, Draconic, Dwarven, Elven, Infernal, Sylvan

SQ immortal, no breath, read the threads, starflight

Guardians of history, time dragons are the most powerful of the outer dragons. Watchers and waiters, time dragons guard the universe against those that would interfere with the natural temporal order.

Outer Dragon, Void

This dragon’s ebony scales and horns are flecked with a substance that glows an eerie green. The folds of its wings reflect a starry sky.

Void Dragon

NE dragon

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft.

Natural Armor +5; Breath Weapon cone, 2d8 cold

Str 13, Dex 16, Con 13, Int 14, Wis 11, Cha 14

Ecology

Environment vacuum

Organization solitary

Treasure triple

Special Abilities

Agile (Ex)Void dragons have good aerial maneuverability regardless of their age or size.

Alien Presence (Su): A void dragon’s alien presence causes an opponent that fails its save to be overcome with dizziness, becoming sickened (or nauseated if the target has 4 or fewer Hit Dice) for 5d6 rounds.

Obliterate (Su) A young or older void dragon’s bite deals an additional 2d6 points of negative energy damage. A creature reduced to 0 or fewer hit points by this attack must succeed at a Fortitude save or be immediately slain and reduced to ashes (as the disintegrate spell). The save DC is Constitution-based.

Suffocating Breath (Su) Instead of dealing cold damage, a very young or older void dragon can breathe a cone-shaped suffocation effect. An air-dependent creature that fails its Fortitude save suffocates (PRD Core Rulebook 445) for a number of rounds equal to the dragon’s age category. The save DC is Constitution-based.

Void Gaze (Su) A creature within 30 feet of an adult or older void dragon must succeed at a Will save or become confused for 1d6 rounds. This gaze attack is a mind-affecting effect. The save DC is Charisma-based.

Age Category Special Abilities Caster Level
Wyrmling Agile; immune to cold, confusion, insanity effects
Very young Suffocating breath
Young Obliterate, ray of enfeeblement 1st
Juvenile Alien presence, blur 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Ray of exhaustion, void gaze 7th
Mature adult DR 10/magic 9th
Old Dimension door 11th
Very old DR 15/magic 13th
Ancient Nightmare (1/day) 15th
Wyrm DR 20/magic 17th
Great wyrm Gate (1/day), insanity 19th

Young Void Dragon

CR 9

XP 6,400

NE Large dragon

Init +2; Senses dragon senses, see in darkness; Perception +14

Defense

AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +9, Will +10

Immune cold, confusion, insanity effects, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (good)

Melee bite +15 (2d6+7 plus obliterate), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 6d8 cold, DC 18), obliterate (DC 18), suffocating breath (DC 18)

Spell-Like Abilities (CL 10th; concentration +13)

At will—ray of enfeeblement (DC 14)

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)—hypnotism (DC 15), mage armor

0 (at will)—detect magic, mage hand, message, read magic

Statistics

Str 21, Dex 14, Con 17, Int 16, Wis 13, Cha 16

Base Atk +10; CMB +16; CMD 28 (32 vs. trip)

Feats Flyby Attack, Iron Will, Multiattack, Weapon Focus (bite), Wingover

Skills Acrobatics +12, Bluff +16, Diplomacy +13, Fly +19, Intimidate +16, Knowledge (arcana, planes) +13, Perception +14, Sense Motive +14, Spellcraft +11, Stealth +11, Survival +8

Languages Abyssal, Aklo, Draconic, Infernal

SQ agile, no breath, starflight

Adult Void Dragon

CR 13

XP 25,600

NE Huge dragon

Init +5; Senses dragon senses, see in darkness; Perception +22

Aura alien presence (180 ft., DC 23)

Defense

AC 29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +11, Will +15

DR 5/magic; Immune cold, confusion, insanity effects, paralysis, sleep; SR 24

Offense

Speed 40 ft., fly 200 ft. (good)

Melee bite +23 (2d8+12/19–20 plus obliterate), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, 12d8 cold, DC 23), crush, obliterate (DC 23), suffocating breath (DC 23), void gaze (DC 23)

Spell-Like Abilities (CL 16th; concentration +21)

At will—blur, ray of enfeeblement (DC 16), ray of exhaustion (DC 18)

Sorcerer Spells Known (CL 7th; concentration +12)

3rd (5/day)—dispel magic, lightning bolt (DC 18)

2nd (7/day)—invisibility, resist energy, touch of idiocy (DC 17)

1st (8/day)—alarm, cause fear (DC 17), hypnotism (DC 17), mage armor, obscuring mist

0 (at will)—detect magic, mage hand, read magic, 4 more

Statistics

Str 27, Dex 12, Con 21, Int 20, Wis 17, Cha 20

Base Atk +16; CMB +26; CMD 37 (41 vs. trip)

Feats Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Weapon Focus (bite), Wingover

Skills Acrobatics +17, Bluff +24, Diplomacy +18, Fly +20, Intimidate +22, Knowledge (arcana, planes) +24, Perception +22, Sense Motive +22, Spellcraft +20, Stealth +12, Survival +14, Use Magic Device +16

Languages Abyssal, Aklo, Celestial, Draconic, Ignan, Infernal

SQ agile, no breath, starflight

Ancient Void Dragon

CR 18

XP 153,600

NE Gargantuan dragon

Init +4; Senses dragon senses, see in darkness; Perception +38

Aura alien presence (300 ft., DC 29)

Defense

AC 38, touch 6, flat-footed 38 (+32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +16, Will +21

DR 15/magic; Immune cold, confusion, insanity effects, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (good)

Melee bite +33 (4d6+18/19–20 plus obliterate), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. Cone, 20d8 cold, DC 29), crush, obliterate (DC 29), suffocating breath (DC 29), tail sweep, void gaze (DC 29)

Spell-Like Abilities (CL 24th; concentration +31)

At will—blur, dimension door, ray of enfeeblement (DC 18), ray of exhaustion (DC 20)

1/day—nightmare (DC 22)

Sorcerer Spells Known (CL 15th; concentration +22)

7th (5/day)—prismatic spray (DC 24), vision

6th (7/day)—disintegrate (DC 23), eyebite (DC 23), shadow walk

5th (7/day)—break enchantment, dismissal (DC 22), dominate person (DC 22), feeblemind (DC 22)

4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, scrying (DC 21)

3rd (8/day)—dispel magic, haste, heroism, lightning bolt (DC 20)

2nd (7/day)—invisibility, locate object, resist energy, touch of idiocy (DC 19), share memory (DC 19)

1st (8/day)—alarm, cause fear (DC 18), hypnotism (DC 18), mage armor, obscuring mist

0 (at will)—detect magic, mage hand, read magic, 6 more

Statistics

Str 35, Dex 10, Con 25, Int 24, Wis 21, Cha 24

Base Atk +24; CMB +40; CMD 50 (54 vs. trip)

Feats Combat Casting, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Quicken Spell, Skill Focus (Perception), Weapon Focus (bite), Wingover

Skills Acrobatics +24, Appraise +16, Bluff +34, Diplomacy +25, Fly +25, Intimidate +34, Knowledge (arcana, planes, religion) +34, Perception +38, Sense Motive +32, Spellcraft +34, Stealth +15, Survival +20, Use Magic Device +25

Languages Abyssal, Aklo, Auran, Celestial, Draconic, Ignan, Infernal, Terran

SQ agile, no breath, starflight

Void dragons have been tainted by long exposure to the terrible alien entities that dwell in deep space. Though some continue to struggle against the inevitable tide of annihilation, many have embraced the encroaching void and exist only to feed and destroy.

Outer Dragon, Vortex

This dragon twists and whips with near untraceable speed. Its horns, crests along its neck, and wings emit a glow like starlight.

Vortex Dragon

LN dragon (fire)

Base Statistics

CR 6; Size Small; Hit Dice 7d12

Speed 60 ft.

Natural Armor +6; Breath Weapon cone, 2d8 fire

Str 13, Dex 16, Con 13, Int 14, Wis 13, Cha 14

Ecology

Environment vacuum

Organization solitary

Treasure triple

Special Abilities

Agile (Ex)Vortex dragons have good maneuverability when flying regardless of their age or size.

Alien Presence (Su) A vortex dragon’s alien presence bends space. A creature that fails its saving throw treats all other creatures as if they were under the effects of blur (or displacement if the target has 4 or fewer Hit Dice) for 5d6 rounds.

Collapsing Breath (Su)Instead of a cone of fire, an ancient or older vortex dragon can suck a single target into its maw. If the target fails its Reflex save (DC equal to breath weapon), it is swallowed whole and takes 6d6 points of bludgeoning damage per round. A creature can cut itself out by dealing 30 points of damage with a light or one-handed piercing or slashing weapon. A vortex dragon’s interior has an AC of 26.

Fragmented Strike (Su) An adult or older vortex dragon can strike with its bite through a rift in space. This allows it to make its bite attack against a target anywhere within the radius of its alien presence as long as the dragon can see the creature. This doesn’t apply to attacks of opportunity.

Galactic Emissary (Su) A young or older vortex dragon halves the time of any starflight journey. In addition, it’s immune to any effect that bars extradimensional travel.

Age Category Special Abilities Caster Level
Wyrmling Agile, immunity to fire
Very young Anticipate peril
Young Galactic emissary 1st
Juvenile Alien presence, entropic shield 3rd
Young adult DR 5/magic, spell resistance 5th
Adult Fragmented strike 7th
Mature adult DR 10/magic 9th
Old Dimension door 11th
Very old DR 15/magic 13th
Ancient Collapsing breath, greater teleport 15th
Wyrm DR 20/magic 17th
Great wyrm Interplanetary teleport 19th

Young Vortex Dragon

CR 10

XP 9,600

LN Large dragon (fire)

Init +6; Senses dragon senses, see in darkness; Perception +16

Defense

AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size)

hp 104 (11d12+33)

Fort +12, Ref +8, Will +10

Immune fire, paralysis, sleep

Weaknessesvulnerable to cold

Offense

Speed 60 ft., fly 200 ft. (good)

Melee bite +15 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 6d8 fire, DC 18)

Spell-Like Abilities (CL 11th; concentration +14)

At will—anticipate peril

Sorcerer Spells Known (CL 1st; concentration +4)

1st (4/day)—feather fall, true strike

0 (at will)—arcane mark, detect magic, message, read magic

Statistics

Str21, Dex 14, Con 17, Int 16, Wis 15, Cha 16

Base Atk +11; CMB +17; CMD 29 (33 vs. trip)

Feats Flyby Attack, Great Fortitude, Improved Initiative, Multiattack, Power Attack, Wingover

Skills Bluff +17, Diplomacy +17, Fly +18, Intimidate +17, Knowledge (arcana, planes) +17, Perception +16, Sense Motive +16, Spellcraft +17

Languages Abyssal, Celestial, Common, Draconic, Infernal

SQ agile, galactic emissary, no breath, starflight

Adult Vortex Dragon

CR 14

XP 38,400

LN Huge dragon (fire)

Init +5; Senses dragon senses, see in darkness; Perception +24

Aura alien presence (180 ft., DC 23)

Defense

AC 30, touch 9, flat-footed 29 (+1 Dex, +21 natural, –2 size)

hp 195 (17d12+85)

Fort +17, Ref +13, Will +14

DR 5/magic; Immune fire, paralysis, sleep; SR 25

Weaknesses vulnerable to cold

Offense

Speed 60 ft., fly 200 ft. (good)

Melee bite +23 (2d8+12/19–20), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, 12d8 fire, DC 23), crush, fragmented strike

Spell-Like Abilities (CL 17th; concentration +22)

At will—anticipate peril, entropic shield

Sorcerer Spells Known (CL 7th; concentration +12)

3rd (5/day)—displacement, protection from energy

2nd (7/day)—mirror image, resist energy, scorching ray

1st (8/day)—comprehend languages, feather fall, magic missile, obscuring mist, true strike

0 (at will)—detect magic, light, message, read magic, 3 more

Statistics

Str 27, Dex 12, Con 21, Int 20, Wis 19, Cha 20

Base Atk +17; CMB +27; CMD 38 (42 vs. trip)

Feats Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Wingover

Skills Bluff +25, Diplomacy +25, Fly +21, Intimidate +25, Knowledge (arcana, geography, planes, religion) +25, Perception +24, Sense Motive +24, Spellcraft +25

Languages Abyssal, Auran, Celestial, Common, Draconic, Infernal

SQ agile, galactic emissary, no breath, starflight

Ancient Vortex Dragon

CR 19

XP 204,800

LN Gargantuan dragon (fire)

Init +4; Senses dragon senses, see in darkness; Perception +34

Aura alien presence (300 ft., DC 29)

Defense

AC 39, touch 6, flat-footed 39 (+33 natural, –4 size)

hp 337 (25d12+175)

Fort +23, Ref +16, Will +20

DR 15/magic; Immune fire, paralysis, sleep; SR 30

Weaknesses vulnerable cold

Offense

Speed 60 ft., fly 250 ft. (good)

Melee bite +33 (4d6+18/19–20), 2 claws +33 (2d8+12/19–20), 2 wings +31 (2d6+6), tail slap +31 (2d8+18)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, 20d8 fire, DC 29), collapsing breath (DC 29), crush, fragmented strike, tail sweep

Spell-Like Abilities (CL 25th; concentration +32)

At will—anticipate peril, dimension door, entropic shield, greater teleport

Sorcerer Spells Known (CL 15th; concentration +22)

7th (5/day)—forcecage (DC 24), spell turning

6th (7/day)—forceful hand, shadow walk (DC 23), true seeing

5th (7/day)—dream, passwall, telekinesis, wall of force

4th (7/day)—fear (DC 21), scrying (DC 21), solid fog, stoneskin

3rd (8/day)—dispel magic, haste, nondetection, tongues

2nd (8/day)—cat’s grace, mirror image, obscure object, resist energy, scorching ray

1st (8/day)—feather fall, identify, mage armor, magic missile, true strike

0 (at will)—detect magic, light, message, read magic, 5 more

Statistics

Str 35, Dex 10, Con 25, Int 24, Wis 23, Cha 24

Base Atk +25; CMB +41; CMD 51 (55 vs. trip)

Feats Critical Focus, Flyby Attack, Great Fortitude, Improved Critical (bite, claw), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Quicken Spell, Snatch, Staggering Critical, Wingover

Skills Bluff +35, Diplomacy +35, Fly +26, Intimidate +35, Knowledge (arcana, geography, history, nature, planes, religion) +35, Perception +34, Sense Motive +34, Spellcraft +35

Languages Abyssal, Auran, Celestial, Common, Draconic, Dwarven, Elven, Infernal

SQ agile, galactic emissary, no breath, starflight

Vortex dragons are the undisputed masters of travel across the galaxies, serving as messengers and observers for the greatest outer dragons and godlike entities in the great beyond.