Summon Monster I

Table: Summon Monster
1st Level Subtype
Dire rat
Dog *
Dolphin
Eagle
Fire beetle
Poisonous frog
Pony (horse)
Viper (snake)
2nd Level Subtype
Ant, giant (worker)
Elemental (Small) Elemental
Giant centipede
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Lemure (devil) Evil, Lawful
Octopus
Squid
Wolf
3rd Level Subtype
Ant, giant (soldier)
Ape
Aurochs (herd animal)
Boar
Cheetah
Constrictor snake
Crocodile
Dire bat
Dretch (demon) Chaotic, Evil
Electric eel
Lantern archon Good, Lawful
Leopard (cat)
Monitor lizard
Shark
Wolverine
4th Level Subtype
Ant, giant (drone)
Bison (herd animal)
Deinonychus (dinosaur)
Dire ape
Dire boar
Dire wolf
Elemental (Medium) Elemental
Giant scorpion
Giant wasp
Grizzly bear
Hell hound Evil, Lawful
Hound archon Good, Lawful
Lion
Mephit (any) Elemental
Pteranodon (dinosaur)
Rhinoceros
5th Level Subtype
Ankylosaurus (dinosaur)
Babau (demon) Chaotic, Evil
Bearded devil Evil, Lawful
Bralani azata Chaotic, Good
Dire lion
Elemental (Large) Elemental
Giant moray eel
Kyton Evil, Lawful
Orca (dolphin)
Salamander Evil
Woolly rhinoceros
Xill Evil, Lawful
6th Level Subtype
Dire bear
Dire tiger
Elasmosaurus (dinosaur)
Elemental (Huge) Elemental
Elephant
Erinyes (devil) Evil, Lawful
Giant octopus
Invisible stalker Air
Lillend azata Chaotic, Good
Shadow demon Chaotic, Evil
Succubus (demon) Chaotic, Evil
Triceratops (dinosaur)
7th Level Subtype
Bebelith Chaotic, Evil
Bone devil Evil, Lawful
Brachiosaurus (dinosaur)
Dire crocodile
Dire shark
Elemental (greater) Elemental
Giant squid
Mastodon (elephant)
Roc
Tyrannosaurus (dinosaur)
Vrock (demon) Chaotic, Evil
8th Level Subtype
Barbed devil Evil, Lawful
Elemental (elder) Elemental
Hezrou (demon) Chaotic, Evil

School conjuration (summoning) [see text]; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 round

Components V, S, F/DF (a tiny bag and a small candle)

Range close (25 ft. + 5 ft./2 levels)

Effect one summoned creature

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table 10–1. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table 10–1 marked with an ” *” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an ” *” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell’s type match your alignment.

Summon Monster II

School conjuration (summoning); Level bard 2, cleric 2, sorcerer/wizard 2

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Summon Monster III

School conjuration (summoning); Level bard 3, cleric 3, sorcerer/wizard 3

This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Summon Monster IV

School conjuration (summoning); Level bard 4, cleric 4, sorcerer/wizard 4

This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same kind from the 3rd-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster V

School conjuration (summoning); Level bard 5, cleric 5, sorcerer/wizard 5

This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VI

School conjuration (summoning); Level bard 6, cleric 6, sorcerer/wizard 6

This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VII

School conjuration (summoning); Level cleric 7, sorcerer/wizard 7

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster VIII

School conjuration (summoning); Level cleric 8, sorcerer/wizard 8

This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Summon Monster IX

School conjuration (summoning); Level cleric 9, sorcerer/wizard 9

This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list, or 1d4+1 creatures of the same kind from a lower-level list.