Treasure Generator

The following system gives GMs a way to generate random treasure to reward players after completing an encounter or otherwise recovering valuables. The following system gives guidance to the gm to determine the type of treasure given based on the nature of the monsters or encounter.

Some rolls might generate treasure worth more than the expected average, others will likely generate less. The GM should decide whether or not to allow such variance, and adjust his rolls accordingly if he desires more even treasure distribution (rerolling as necessary to get closer to the expected value).

When using these rules to generate random treasure, you need to know the general type of encounter and level of treasure to be assigned (usually related to the total challenge faced). The Challenge Rating of the encounter determines the overall approximate value of the treasure to be gained. The makeup of adversaries in the encounter generally dictates the types of treasure that can be gained by overcoming its challenges.

Use the two following steps to figure out how much treasure to award characters and determine which treasure types are used in generating the specific items to appear in that treasure.

Step 1: Determine Treasure Budget

The first step is to determine the amount of treasure you can budget for an encounter. Start by determining the overall Challenge Rating of the encounter and the advancement rate of the group. Refer to the Treasure Values per Encounter table to determine the base value of the treasure for an encounter in terms of gold pieces. You might wish to award greater treasures than what the value indicates. In such a case, hold back on awarding treasure for a number of encounters, in effect “banking” the value for one larger reward. Alternatively, you might decide to simply have a game with a higher amount of treasure in general, increasing all the base values by 50% or more.

After determining the base value of an encounter depending on its CR, next check the treasure line in the individual stat blocks for all creatures involved. In the case of mixed groups of enemies, use the most generous treasure entry. The treasure entry for the creatures involved affects the overall reward of the encounter as follows.

None: The creature does not typically possess treasure and an encounter solely against creatures with this treasure type should not award any treasure. You can still award treasure for this encounter if uncommon circumstances warrant it. The value that would have been awarded for this encounter can be saved to increase the value of a treasure from a later encounter.

Incidental: Creatures with this treasure type have little if any treasure. Reduce the base treasure value by half (50%).

Standard: The creature has the normal amount of treasure. Do not adjust the base treasure value.

Double: The creature has more than average treasure. Double the base treasure value.

Triple: The creature has a large amount of treasure. Triple the base treasure value.

NPC Gear: Creatures with this treasure type have a different treasure value. Discard the base treasure value and look up the value for each individual creature on the NPC Gear table. Each creature’s treasure should be determined individually. If a creature with this treasure type is part of a mixed group, deduct this value from the base treasure value for the rest of the creatures in the group.

This value is treated like a budget, to be spent on the relevant treasure tables (as determined in Step 2), purchasing groupings that establish a number of rolls you must make to determine the exact treasure gained.

Step 2: Determine Treasure Type

To determine the type of treasures gained from an encounter, examine the types of creatures in the encounter and the general setting of the encounter. The types of treasure garnered from encounters can vary wildly depending on the types of creatures encountered. For example, the treasure found in the lair of a troll (remnants of its previous meals, no doubt) is sure to be different than the treasure found in the burial crypt of an ancient mummy. While the troll’s treasure might contain coins and small objects such as potions or rings, the mummy’s crypt might hold gems, art objects, and ancient magic items. Even if these types of treasures are worth approximately the same value, their exact composition is different.

The following section looks at each creature type individually and describes what treasures a particular type usually has. Each creature type lists a number of different treasure types, denoted by letters, which are described in detail in Step 3. Not every creature of each type will follow these guidelines, so weigh each carefully before deciding what treasure type best fits the creature. Note that a creature typically has treasure of only one type, but in some circumstances it might fit the encounter to have treasures of multiple different types as part of the reward.

Aberration: Many aberrations have little use for treasure, possessing only what hangs from the remains of their previous victims. Others are cunning adversaries that use various magic items and treasure to enhance their abilities.

Treasure Types: A, B, D, E (add F, G, H if the creature is cunning).

Animal: Animals place little to no value on treasure, instead leaving such coins and objects with the remains of their meals. For those with treasure, it is typically found in their lairs, scattered amid bones and other refuse.

Treasure Types: A, B, D, E.

Construct: The only treasure carried by constructs is usually part of their construction, such as a weapon or magic item. Constructs are, however, typically used to guard more valuable treasures or magic items.

Treasure Types: E, F (add B, C, H if the creature is guarding a treasure).

Dragon: Known for their valuable treasures, dragons often brood over vast piles of coins, gems, magic items, and other expensive objects.

Treasure Types: A, B, C, H, I.

Fey: Above all other things, fey value items of magic and beauty. They have little use for tools of trade and commerce used by the more civilized races, such as coins and valuables.

Treasure Types: B, C, D, G.

Humanoid: Creatures of this type are quite varied, but even the most primitive humanoids use gear and magic items to some extent. In bigger groups such as communities, humanoids often posses larger amounts of treasure that they collectively guard.

Treasure Types: A, B, D, E, F, G (add H for an entire community).

Magical Beast: Caring little for valuables, most magical beasts are only in search of their next meal. The lairs of these creatures are often strewn with a few valuable trinkets and magic items.

Treasure Types: A, B, D, E.

Monstrous Humanoid: Most monstrous humanoids care only about treasures that they can use, although some have been known to hoard valuables in their lairs.

Treasure Types: A, B, c, D, E, H.

Ooze: Oozes have no concept of treasure and leave any they find behind as they search for their next meal. Any treasure they might carry is entirely accidental.

Treasure Types: A, B, D.

Outsider: Outsiders are one of the most varied creature types and as a result might truly have any type of treasure on them or hidden in their lair. The GM should consider the creature individually to determine the treasure type that best fits the outsider.

Treasure Types: any.

Plant: Like animals, plant creatures do not care for treasure, and any that might be found where they grow is simply the indigestible remnants of a previous victim.

Treasure Types: A, B, D, E.

Undead: The treasure carried by undead varies depending on whether or not the creature is intelligent. Unintelligent undead typically only possess meager valuables carried on themselves in life, rarely actually using such treasures, while intelligent undead take advantage of a wide variety of magic items in order to destroy the living.

Treasure Types: A, B, D, E (add F, G for intelligent undead).

Vermin: Like other mindless creatures, vermin do not covet treasure, although such creatures are sometimes found infesting areas where valuables are kept.

Treasure Types: A, B, D.

Step 3: Generate Treasure

Once the total approximate value has been determined and the treasure types selected, all that remains is to select the actual treasures. Each treasure type has a wide variety of rewards, each with its own approximate gold piece value. Select a number of rewards whose total gold piece value is equal to the total value of the treasure to be awarded for defeating the encounter. For example, in an encounter against a group of trolls, the GM determines that he wants to give out items from treasure types B and E with a total value of 5,000 gp. He selects two rewards from those presented in type B with a value of 1,000 gp each and one from type E with a value of 3,000 gp. Alternatively, he could have selected one reward from type E worth 5,000 gp, or five rewards from type B worth 1,000 gp each, or any other combination that adds up to a total of 5,000 gp.

Each reward lists one or more random rolls you need to make to determine the actual treasure. For example, an entry might specify that the reward contains 5d10 × 10 gold pieces, 2 random potions from the minor potion table, and 1 item from the minor wondrous item table. The actual, final value might vary from the amount listed for the reward, but over time these random rolls should average out, giving the PCs the right amount of treasure needed to face challenges of their level.

Many of the rewards require you to generate a random magic item from one of the other tables located throughout this book. In most cases, the reward specifies which table you should roll on and where that table can be found.

Selecting Rewards

The GM should take care in deciding what rewards to give the PCs. In most cases, the GM should settle for the largest reward her budget allows, filling any excess budget with lesser rewards and coins (usually type A treasure). This gives the PCs a chance to get some of the more powerful magic items that are appropriate for their level. Selecting a larger number of smaller rewards grants a larger number of items, but they will be of comparatively lesser value in terms of usefulness.

Treasure Types

Treasure comes in many shapes and forms, from simple coins and lustrous gems to magic swords and powerful staves. Due the numerous different kinds of treasure, this system organizes them into types to make it easy to assign them to an encounter. The types share some of the various kinds of treasures (such as coins and potions), but each is aimed at a specific sort of encounter, as noted below in their descriptions.

Type A, Coins Coins table: Treasure of this type consists entirely of coins. Coins can be found in nearly any encounter.

Type B, Coins and Gems (Coins and Gems table): Similar to Type A treasure, this type also includes gemstones, some of which can be quite valuable. It is typically found in a small cache or as part of a larger treasure roll.

Type C, Art Objects (Art Objects table): Often overlooked, these items are valuable for their beauty and craftsmanship and are made with precious metals, gems, and other fine materials. Art objects are typically displayed in residences or placed in small vaults for safekeeping.

Type D, Coins and Small Objects (Coins and Small Objects table): This category consists of coins and small magic items, such as potions, rings, scrolls, and wands. Such treasure is typically found in the lairs of beasts or as a small hoard in a monster den.

Type E, Armor and Weapons (Armor and Weapons table): Consisting solely of weapons and armor, treasure of this type can be found in armories, stored in a den, or even in use by a monster.

Type F, Combatant Gear (Combatant Gear table): This treasure type is made up of items that would typically be carried by a monster that relies on melee or ranged combat. It includes armor, coins, potions, weapons, and wondrous items.

Type G, Spellcaster Gear (Spellcaster Gear table): This treasure type is carried by creatures with spellcasting abilities, and includes coins, potions, scrolls, staves, wands, and wondrous items.

Type H, Lair Treasure (Lair Treasure table): This treasure type can contain items of nearly any variety, but it focuses primarily on treasure of lesser individual value. It frequently includes a large number of magic items, coins, and other valuables.

Type I, Treasure Hoard (Treasure Hoard table): Truly the greatest of the treasure types, this can contain virtually any type of item. It usually serves as the reward for many challenging encounters, saved up and placed in one location.

Treasure Values per Encounter
Average Party Level Slow Medium Fast
1 170 gp 260 gp 400 gp
2 350 gp 550 gp 800 gp
3 550 gp 800 gp 1,200 gp
4 750 gp 1,150 gp 1,700 gp
5 1,000 gp 1,550 gp 2,300 gp
6 1,350 gp 2,000 gp 3,000 gp
7 1,750 gp 2,600 gp 3,900 gp
8 2,200 gp 3,350 gp 5,000 gp
9 2,850 gp 4,250 gp 6,400 gp
10 3,650 gp 5,450 gp 8,200 gp
11 4,650 gp 7,000 gp 10,500 gp
12 6,000 gp 9,000 gp 13,500 gp
13 7,750 gp 11,600 gp 17,500 gp
14 10,000 gp 15,000 gp 22,000 gp
15 13,000 gp 19,500 gp 29,000 gp
16 16,500 gp 25,000 gp 38,000 gp
17 22,000 gp 32,000 gp 48,000 gp
18 28,000 gp 41,000 gp 62,000 gp
19 35,000 gp 53,000 gp 79,000 gp
20+ 44,000 gp 67,000 gp 100,000 gp
NPC Gear
Basic Level1 Heroic Level1 Treasure Value
1 260 gp
2 1 390 gp
3 2 780 gp
4 3 1,650 gp
5 4 2,400 gp
6 5 3,450 gp
7 6 4,650 gp
8 7 6,000 gp
9 8 7,800 gp
10 9 10,050 gp
11 10 12,750 gp
12 11 16,350 gp
13 12 21,000 gp
14 13 27,000 gp
15 14 34,800 gp
16 15 45,000 gp
17 16 58,500 gp
18 17 75,000 gp
19 18 96,000 gp
20 19 123,000 gp
20 159,000 gp

Notes:

  • 1Basic level NPCs typically have class levels only in NPC classes. 2Heroic level NPCs have levels in standard character classes.

If your campaign uses the fast experience progression, treat the NPCs as one level higher when determining the treasure value. If your campaign is using the slow experience progression, treat the NPC as one level lower when determining treasure value.

Type A Treasure, Coins
Value Reward
1 gp 5d10 cp, 3d4 sp
5 gp 2d6 × 10 cp, 4d8 sp, 1d4 gp
10 gp 5d10 × 10 cp, 5d10 sp, 1d8 gp
25 gp 2d4 × 100 cp, 3d6 × 10 sp, 4d4 gp
50 gp 4d4 × 100 cp, 4d6 × 10 sp, 8d6 gp
100 gp 6d8 × 10 sp, 3d4 × 10 gp
200 gp 2d4 × 100 sp, 4d4 × 10 gp, 2d4 pp
500 gp 6d6 × 10 gp, 8d6 pp
1,000 gp 2d4 × 100 gp, 10d10 pp
5,000 gp 4d8 × 100 gp, 6d10 × 10 pp
10,000 gp 2d4 × 1,000 gp, 12d8 × 10 pp
50,000 gp 2d6 × 1,000 gp, 8d10 × 100 pp

Treasure of this type is made up entirely of coins. While it usually does not make a difference to their overall value, the GM may wish to consider the origin of the coins and what is minted on each side. Such details add depth to the world and might lead to further adventures.

Type B Treasure, Coins and Gems
Value Reward
10 gp Grade 1 gemstone
15 gp 2d6 × 10 cp, 4d8 sp, 1d4 gp, grade 1 gemstone
25 gp 5d10 sp, 1d4 gp, two grade 1 gemstones
50 gp Grade 2 gemstone
50 gp 3d6 × 10 sp, 3d6 gp, three grade 1 gemstones
75 gp 1d4 × 10 sp, 1d4 gp, two grade 1 gemstones, grade 2 gemstone
100 gp Grade 3 gemstone
100 gp 3d8 × 10 sp, 4d8 gp, two grade 1 gemstones, grade 2 gemstone
150 gp Grade 2 gemstone, grade 3 gemstone
200 gp 3d6 × 10 sp, 2d4x10 gp, four grade 1 gemstones, grade 3 gemstone
250 gp 2d4 × 10 gp, two grade 2 gemstones, grade 3 gemstone
500 gp Grade 4 gemstone
500 gp 2d4 × 10 gp, 2d4 pp, two grade 2 gemstones, three grade 3 gemstones
750 gp 2d4 × 10 gp, two grade 2 gemstones, grade 3 gemstone, grade 4 gemstone
1,000 gp Grade 5 gemstone
1,000 gp 3d6 × 10 gp, 4d4 pp, three grade 3 gemstones, grade 4 gemstone
2,500 gp 2d4 × 100 gp, two grade 4 gemstones, grade 5 gemstone
5,000 gp Grade 6 gemstone
5,000 gp 2d4 × 100 gp, 2d4x10 pp, two grade 4 gemstones, three grade 5 gemstones
10,000 gp Five grade 5 gemstones, grade 6 gemstone
20,000 gp 4d8 × 100 gp, 6d10x10 pp, three grade 6 gemstones
50,000 gp 4d4 × 10 pp, ten grade 3 gemstones, four grade 4 gemstones, six grade 5 gemstones, eight grade 6 gemstones

This treasure is made up solely of coins and gemstones, which can generally be traded for their full value. The gemstones make up the majority of the value for these rewards. Note that you can replace any gemstone with a piece of simple jewelry that is one grade lower, or a piece of complex jewelry that is two grades lower.

Type C Treasure, Art Objects
Value Reward
50 gp Grade 1 art object
100 gp Grade 2 art object
100 gp Two grade 1 art objects
150 gp Grade 1 art object, grade 2 art object
200 gp Two grade 2 art objects
250 gp Three grade 1 art objects, grade 2 art object
500 gp Grade 3 art object
500 gp Four grade 1 art objects, three grade 2 art objects
750 gp Three grade 1 art objects, two grade 2 art objects, grade 3 art object
1,000 gp Grade 4 art object
1,000 gp Two grade 3 art objects
1,500 gp Grade 3 art object, grade 4 art object
2,000 gp Two grade 4 art objects
2,500 gp Five grade 2 art objects, two grade 3 art objects, grade 4 art object
5,000 gp Grade 5 art object
5,000 gp Four grade 3 art objects, three grade 4 art objects
7,500 gp Grade 3 art object, two grade 4 art objects, grade 5 art object
10,000 gp Grade 6 art object
10,000 gp Five grade 4 art objects, grade 5 art object
15,000 gp Grade 5 art object, grade 6 art object
20,000 gp Two grade 5 art objects, grade 6 art object
50,000 gp Ten grade 3 art objects, five grade 4 art objects, four grade 5 art objects, two grade 6 art objects

This treasure is made up art objects, which can generally be traded for their full value.

Type D Treasure, Coins and Small Objects
Value Reward
50 gp 3d6 × 10 sp, 4d4 gp, lesser minor scroll
50 gp 2d4 × 10 sp, 2d4 gp, lesser minor potion
100 gp 4d6 × 10 sp, 3d10 gp, lesser minor potion, lesser minor scroll
150 gp 2d4 × 10 sp, 6d6 gp, greater minor scroll
200 gp 2d4 × 10 sp, 4d6 gp, greater minor potion, lesser minor scroll
250 gp 3d6 × 10 sp, 3d6 gp, 1d4 pp, two lesser minor potions, greater minor scroll
300 gp 2d4 × 10 sp, 6d6 gp, greater minor potion, greater minor scroll
400 gp Greater minor potion, two greater minor scrolls
500 gp 2d4 × 10 gp, 1d4 pp, lesser medium potion, greater minor scroll
500 gp 2d4 × 10 gp, 1d4 pp, two greater minor potions, greater minor scroll
750 gp 7d6 gp, greater minor scroll, lesser minor wand
1,000 gp 4d4 × 10 gp, 3d6 pp, lesser medium potion, lesser medium scroll
1,000 gp 2d4 × 10 gp, 2d4 pp, lesser medium potion, lesser minor wand
1,500 gp Greater minor wand
1,500 gp 4d4 × 10 gp, 3d6 pp, greater medium potion, greater medium scroll
2,000 gp Greater medium potion, greater minor wand
2,000 gp 2d4 × 10 gp, 2d4 pp, lesser medium potion, two greater medium scrolls
3,000 gp 3d6 × 10 gp, 4d4 pp, greater medium potion, greater medium scroll, greater minor wand
4,000 gp 3d6 × 10 gp, 4d4 pp, greater medium scroll, two greater minor wands
5,000 gp 2d4 × 10 gp, 2d4 pp, three lesser major potions, two greater medium scrolls, greater minor wand
7,500 gp 2d6 pp, lesser major scroll, lesser medium wand
7,500 gp 5d6 pp, two greater major potions, two greater major scrolls
10,000 gp Greater medium wand
10,000 gp 4d6 pp, greater major potion, greater major scroll, lesser medium wand
15,000 gp Lesser major wand
15,000 gp 9d10 pp, three greater major potions, two lesser major scrolls, greater medium wand
20,000 gp 4d4 × 10 gp, 2d4x10 pp, two greater major potions, greater major scroll, lesser major wand
20,000 gp 6d6 × 10 gp, three lesser major potions, greater major wand
25,000 gp Five greater major scrolls, greater medium wand
30,000 gp 6d6 pp, four greater major potions, three greater major scrolls, greater major wand
50,000 gp 8d4 × 10 pp, four greater major scrolls, two greater major wands

This treasure is made up coins and small magic items, such as potions, scrolls, and wands.

Type E Treasure, Armor and Weapons
Value Reward
200 gp Masterwork light armor or shield
300 gp Masterwork medium armor
350 gp Masterwork weapon
1,000 gp Masterwork heavy armor
1,500 gp Lesser minor armor
2,500 gp Lesser minor weapon
3,000 gp Greater minor armor
3,000 gp Masterwork medium armor, masterwork shield, lesser minor weapon
4,000 gp Lesser minor armor, lesser minor weapon
5,500 gp Greater minor armor, lesser minor weapon
6,000 gp Greater minor weapon
7,500 gp Lesser minor armor, greater minor weapon
8,000 gp Greater minor armor, two lesser minor weapons
9,000 gp Greater minor armor, greater minor weapon
10,000 gp Lesser medium armor, lesser minor weapon
13,000 gp Lesser medium weapon
13,000 gp Lesser medium armor, greater minor weapon
15,000 gp Greater medium armor, lesser minor weapon
20,000 gp Lesser medium armor, lesser medium weapon
25,000 gp Greater minor armor, greater medium weapon
30,000 gp Lesser major armor, lesser minor weapon, greater minor weapon
30,000 gp Lesser medium armor, greater medium weapon
35,000 gp Lesser major armor, lesser medium weapon
35,000 gp Lesser minor armor, lesser major weapon
40,000 gp Greater major armor, greater minor weapon
50,000 gp Greater major armor, lesser medium weapon
75,000 gp Greater minor armor, greater major weapon
100,000 gp Greater major armor, greater major weapon

This treasure is made up entirely of armor and weapons. Note that the value of some types of armor and weapons can significantly increase the value of some low-level rewards.

Type F Treasure, Combatant Gear
Value Reward
50 gp 2d4 × 10 sp, 2d4 gp, lesser minor potion
250 gp 2d4 × 10 sp, 2d4 gp, masterwork light armor or shield, lesser minor potion
350 gp 2d4 × 10 sp, 2d4 gp, masterwork medium armor, lesser minor potion
400 gp 2d4 × 10 sp, 2d4 gp, masterwork weapon, lesser minor potion
500 gp Masterwork weapon, greater minor potion
750 gp 6d6 gp, masterwork medium armor, masterwork weapon, two lesser minor potions
1,000 gp Masterwork heavy armor
1,500 gp Masterwork heavy armor, masterwork weapon, greater minor potion
2,000 gp Lesser minor armor, masterwork weapon, two greater minor potions
3.000 gp Masterwork medium armor, lesser minor weapon, greater minor potion
4,000 gp Lesser minor armor, masterwork weapon, lesser minor wondrous item, greater minor potion
5,000 gp Masterwork medium armor, lesser minor weapon, lesser minor wondrous item, greater minor potion
6,000 gp Lesser minor armor, lesser minor weapon, lesser minor wondrous item
7,500 gp Greater minor armor, lesser minor weapon, lesser minor ring
10,000 gp Greater minor armor, lesser minor weapon, lesser minor ring, lesser minor wondrous item, three greater minor potions
10,000 gp Greater minor armor, greater minor weapon, two greater medium potions
12,500 gp Greater minor armor, lesser minor weapon, greater minor wondrous item, two greater medium potions
15,000 gp Greater minor armor, greater minor weapon, greater minor ring
20,000 gp Lesser medium armor, greater minor weapon, greater minor wondrous item, two greater medium potions
25,000 gp Lesser medium armor, lesser medium weapon, lesser minor ring, lesser minor wondrous item, two greater medium potions
30,000 gp Lesser medium armor, lesser medium weapon, two lesser minor rings, greater minor wondrous items
40,000 gp Lesser medium armor, lesser medium weapon, lesser medium ring, greater minor wondrous item, two greater medium potions
50,000 gp Greater medium armor, greater medium weapon, lesser medium wondrous item, two lesser major potions
60,000 gp Greater medium armor, greater medium weapon, two greater minor rings, two greater minor wondrous items
75,000 gp Lesser major armor, greater medium weapon, greater minor ring, greater medium wondrous item, three greater major potions
100,000 gp Lesser major armor, lesser major weapon, lesser medium ring, greater minor ring, two lesser medium wondrous items

Treasure of this type represents the typical gear that might be carried by a creature that frequently finds itself in combat without the aid of spells or magic. These rewards include coins only if needed to round out the total value to an easily used number. Note that the value of some types of armor and weapons can significantly increase the value of some low-level rewards.

Type G Treasure, Spellcaster Gear
Value Reward
50 gp 2d4 × 10 sp, 2d4 gp, lesser minor potion
75 gp 2d4 gp, lesser minor potion, lesser minor scroll
100 gp Lesser minor potion, two lesser minor scrolls
150 gp Lesser minor scroll, greater minor scroll
200 gp Two lesser minor potions, greater minor scroll
250 gp Two greater minor scrolls
500 gp Three lesser minor potions, three greater minor scrolls
750 gp Greater minor potion, lesser minor wand
1,000 gp 7d6 gp, three greater minor scrolls, lesser minor wand
1,500 gp 3d6 × 10 gp, Lesser medium potion, lesser medium scroll, lesser minor wand
2,000 gp 2d4 × 10 gp, masterwork weapon, two lesser medium scrolls, lesser minor wand
2,500 gp Two greater medium potions, greater minor wand
3,000 gp Greater medium potion, two lesser medium scrolls, greater minor wand
4,000 gp Lesser minor wondrous item, greater medium potion, greater minor wand
5,000 gp Lesser minor ring, lesser minor wondrous item, two lesser medium scrolls
6,000 gp Lesser minor ring, lesser minor wondrous item, greater medium potion, greater minor wand
7,500 gp Two greater medium potions, lesser minor scroll, lesser medium wand
10,000 gp Lesser minor ring, lesser minor wondrous item, lesser medium wand
12,500 gp Lesser minor ring, greater minor wondrous item, two greater medium scrolls, two greater minor wands
15,000 gp Lesser minor ring, lesser medium rod, lesser medium wand
20,000 gp Greater minor ring, greater minor wondrous item, greater medium potion, two greater medium scrolls, lesser medium wand
25,000 gp Lesser minor ring, lesser medium wand, greater medium wand, greater minor wondrous item
30,000 gp Greater minor ring, lesser medium wondrous item, lesser major scroll, greater medium wand
40,000 gp Lesser minor weapon, lesser medium staff, greater medium rod, two lesser minor wondrous items, lesser medium wand
50,000 gp Greater minor ring, two lesser medium wondrous items, lesser major potion, three greater medium scrolls, lesser major wand
60,000 gp Lesser medium staff, greater medium rod, greater medium wondrous item, greater medium potion, two lesser major scrolls, lesser medium wand
75,000 gp Lesser minor weapon, greater medium staff, greater medium wondrous item, three greater major scrolls, greater major wand
100,000 gp Lesser major ring, greater medium rod, lesser major staff, lesser major scroll, greater medium wand

Treasure of this type represents the typical gear that might be carried by a spellcasting creature. These rewards include coins only if needed to round out the total value to an easily used number.

Type H Treasure, Lair Treasure
Value Reward
500 gp 4d4 × 100 cp, 3d6 × 10 sp, 2d4 × 10 gp, masterwork weapon, lesser minor potion, lesser minor scroll, grade 2 gemstone
1,000 gp 2d4 × 100 cp, 2d6 × 100 sp, 6d6 gp, greater minor potion, greater minor scroll, lesser minor wand, three grade 1 gemstones
2,500 gp 3d6 × 10 sp, 2d4 gp, masterwork heavy armor, masterwork weapon, two lesser medium potions, two greater minor scrolls, grade 2 gemstone
5,000 gp 2d4 × 10 gp, 4d6 pp, masterwork weapon, lesser minor ring, greater medium potion, lesser medium scroll, greater minor wand
7,500 gp 4d4 × 10 gp, 6d6 pp, lesser minor weapon, lesser minor wondrous item, two greater medium potions, greater minor wand, two grade 3 gemstones
10,000 gp 4d8 × 10 gp, 6d10 pp, greater minor armor, lesser minor ring, lesser minor wondrous item, lesser medium scroll, greater minor wand, grade 4 gemstone
15,000 gp 4d4 × 10 gp, 4d4 × 10 pp, greater minor armor, lesser minor wondrous item, two greater medium potions, two greater medium scrolls, lesser medium wand, one grade 3 gemstone
20,000 gp 2d4 × 10 pp, greater minor ring, two lesser minor wondrous items, two greater medium potions, two lesser major scrolls, lesser medium wand
25,000 gp 6d10 × 10 gp, 6d6 pp, lesser medium armor, lesser minor weapon, greater minor wondrous item, two lesser major scrolls, lesser medium wand, grade 4 gemstone
30,000 gp 6d6 × 10 gp, 2d4 × 10 pp, greater minor weapon, lesser medium wondrous item, greater medium wand, three grade 3 gemstones
40,000 gp 4d4 × 10 gp, 4d4 × 10 pp, lesser medium ring, lesser medium rod, two greater major potions, two lesser major scrolls, lesser major wand
50,000 gp 4d4 × 10 pp, greater medium armor, lesser medium staff, lesser medium wondrous item, greater major scroll, lesser medium wand, grade 5 gemstone
75,000 gp 2d8 × 100 gp, 4d4 × 10 pp, greater minor weapon, greater medium ring, greater medium staff, three greater major potions, greater major scroll, lesser major wand, grade 5 gemstone
100,000 gp 8d6 × 100 gp, 4d4 × 10 pp, lesser major ring, lesser major wondrous item, three greater major potions, greater major scroll, lesser medium wand, two grade 5 gemstones, grade 6 gemstone

Rewards from this type of treasure represent the kinds of items that might be found in the lair of one or more creatures. Though they can be of any type, this treasure tends to include a fair number of coins and smaller magic items.

Type I Treasure, Treasure Hoard
Value Reward
5,000 gp 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, lesser minor armor, greater minor wand, five grade 3 gemstones, grade 3 art object
10,000 gp 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, greater minor armor, lesser minor weapon, lesser minor wondrous item, greater medium scroll, grade 4 gemstone, grade 3 art object
15,000 gp 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, greater minor ring, two lesser minor wondrous items, two greater medium potions, greater minor wand, grade 4 gemstone, grade 3 art object
20,000 gp 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, greater minor armor, lesser medium rod, greater minor wondrous item, two lesser major potions, greater medium scroll, three grade 3 art objects
25,000 gp 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, lesser medium staff, two lesser minor wondrous items, greater medium potion, lesser medium wand, two grade 2 gemstones, two grade 3 gemstones, grade 4 gemstone
30,000 gp 2d4 × 1,000 cp, 6d4 × 100 sp, 3d6 × 10 gp, 6d6 pp, lesser medium armor, greater minor weapon, lesser medium wondrous item, two lesser major scrolls, grade 4 art object
40,000 gp 4d4 × 1,000 cp, 6d6 × 100 sp, 2d4 × 100 gp, 6d6 pp, lesser medium weapon, greater medium rod, greater major potion, greater medium scroll, lesser medium wand, three grade 3 art objects, two grade 4 art objects
50,000 gp 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d4 × 10 pp, greater minor armor, two greater minor weapons, greater medium staff, greater minor wondrous item, grade 5 gemstone
60,000 gp 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, greater medium weapon, greater medium rod, lesser medium wondrous item, greater major scroll, two greater minor wands, grade 4 gemstone, five grade 2 art objects
75,000 gp 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, lesser major armor, greater medium ring, lesser medium staff, greater medium wand, grade 6 gemstone, grade 4 art object
100,000 gp 2d4 × 10,000 cp, 2d4 × 1,000 sp, 2d4 × 100 gp, 2d4 × 10 pp, lesser medium weapon, greater medium ring, lesser major rod, greater medium wondrous item, two greater major potions, lesser medium scroll, two grade 4 art objects
125,000 gp 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater major armor, lesser medium weapon, lesser major staff, two greater major scrolls, greater major wand, grade 6 gemstone, three grade 4 art objects
150,000 gp 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater medium armor, lesser major ring, greater major wondrous item, greater major wand
200,000 gp 4d4 × 10,000 cp, 6d6 × 1,000 sp, 4d4 × 100 gp, 2d8 × 10 pp, greater major weapon, two lesser medium rings, lesser major staff, lesser major wondrous item, lesser major wand, three grade 5 gemstones, grade 4 gemstone
300,000 gp 8d4 × 10,000 cp, 12d6 × 1,000 sp, 8d4 × 100 gp, 2d8 × 10 pp, greater major weapon, lesser major ring, greater major staff, greater major wondrous item, greater medium wand, grade 6 gemstone, grade 6 art object

Rewards from this type of treasure represent the kinds of items that might be found in the vault of an entire community of creatures or in the hoard of a mighty beast such as a dragon. While this reward can include items of any type, it focuses on coins, gems, and larger, more valuable items.

Random Armor or Shield
d% Type of Armor or Shield
01–04 Banded mail
05–11 Breastplate
12–14 Buckler
15–21 Chain shirt
22–27 Chainmail
28–34 Full plate
35–39 Half-plate
40–45 Heavy steel shield
46–51 Heavy wooden shield
52–55 Hide
56–61 Leather armor
62–65 Light steel shield
66–69 Light wooden shield
70–72 Padded armor
73–77 Scale mail
78–81 Splint mail
82–87 Studded leather armor
88–90 Tower shield
91–93 Other light armor *
94–95 Other medium armor *
96–98 Other heavy armor *
99–100 Other shield *

Notes:

  • *GM’s choice of armor or shield.
Random Weapon
d% Type of Weapon
01 Bastard sword
02–05 Battleaxe
06 Bolas
07–08 Club
09–10 Composite longbow
11–12 Composite shortbow
13–16 Dagger
17 Dart
18 Dwarven waraxe
19 Falchion
20 Gauntlet
21 Glaive
22–24 Greataxe
25 Greatclub
26–28 Greatsword
29 Halberd
30 Handaxe
31–33 Heavy crossbow
34 Heavy flail
35 Heavy mace
36–37 Lance
38–40 Light crossbow
41 Light flail
42 Light hammer
43–44 Light mace
45 Light pick
46–49 Longbow
50–51 Longspear
52–58 Longsword
59–60 Morningstar
61 Nunchaku
62–63 Quarterstaff
64–65 Rapier
85–87 Spear
88 Trident
89–91 Warhammer
92 Whip
93–94 Other light melee weapon *
95–96 Other one-handed melee weapon *
97–98 Other two-handed melee weapon *
99–100 Other ranged weapon *

Notes:

  • *GM’s choice of weapon.
Random Potions and Oils
Lesser Minor Greater Minor Lesser Medium Greater Medium Lesser Major Greater Major Spell Level Caster Level
01–40 01–10 0 1st
41–100 11–60 01–25 01–10 1st 1st
61–100 26–85 11–50 01–35 01–10 2nd 3rd
86–100 51–100 36–100 11–100 3rd 5th
Type of Potion or Oil
d% Potion or oil Type *
01–75 Common
76–100 Uncommon

Notes:

  • * Except 0-level potions and oils, all of which are common.
0-Level Potions and Oils
d% Common Potion or Oil Price
01–14 Arcane mark 25 gp
15–28 Guidance 25 gp
29–44 Light 25 gp
45–58 Purify food and drink 25 gp
59–72 Resistance 25 gp
73–86 Stabilize 25 gp
87–100 Virtue 25 gp
1st-Level Potions and Oils
d% Common Potion or Oil Price
01–04 Bless weapon 50 gp
05–14 Cure light wounds 50 gp
15–19 Endure elements 50 gp
20–27 Enlarge person 50 gp
28–33 Jump 50 gp
34–41 Mage armor 50 gp
42–47 Magic fang 50 gp
48–55 Magic weapon 50 gp
56–60 Pass without trace 50 gp
61–64 Protection from chaos 50 gp
65–68 Protection from evil 50 gp
69–72 Protection from good 50 gp
73–76 Protection from law 50 gp
77–81 Reduce person 50 gp
82–87 Remove fear 50 gp
88–92 Sanctuary 50 gp
93–100 Shield of faith 50 gp
2nd-Level Potions and Oils
d% Common Potion or Oil Price
01–04 Aid 300 gp
05–07 Align weapon 300 gp
08–11 Barkskin 300 gp
12–16 Bear’s endurance 300 gp
17–20 Blur 300 gp
21–25 Bull’s strength 300 gp
26–30 Cat’s grace 300 gp
31–37 Cure moderate wounds 300 gp
38–41 Darkvision 300 gp
42–44 Delay poison 300 gp
45–49 Eagle’s splendor 300 gp
50–54 Fox’s cunning 300 gp
55–61 Invisibility 300 gp
62–66 Levitate 300 gp
67–71 Owl’s wisdom 300 gp
72–73 Protection from arrows 300 gp
74–76 Remove paralysis 300 gp
77–80 Resist energy, acid 300 gp
81–84 Resist energy, cold 300 gp
85–88 Resist energy, electricity 300 gp
89–92 Resist energy, fire 300 gp
93–94 Resist energy, sonic 300 gp
95–98 Spider climb 300 gp
99–100 Undetectable alignment 300 gp
3rd-Level Potions and Oils
d% Common Potion or Oil Price
01–06 Cure serious wounds 750 gp
07–10 Dispel magic 750 gp
11–14 Displacement 750 gp
15–20 Fly 750 gp
21–25 Gaseous form 750 gp
26–29 Good hope 750 gp
30–35 Haste 750 gp
36–40 Heroism 750 gp
41–44 Keen edge 750 gp
45–48 Magic fang, greater 750 gp
49–52 Magic vestment 750 gp
53–57 Neutralize poison 750 gp
58–60 Protection from energy, acid 750 gp
61–63 Protection from energy, cold 750 gp
64–66 Protection from energy, electricity 750 gp
67–69 Protection from energy, fire 750 gp
70–71 Protection from energy, sonic 750 gp
72–74 Rage 750 gp
75–77 Remove blindness/deafness 750 gp
78–81 Remove curse 750 gp
82–86 Remove disease 750 gp
87–91 Tongues 750 gp
92–96 Water breathing 750 gp
97–100 Water walk 750 gp
Random Scrolls
Lesser Minor Greater Minor Lesser Medium Greater Medium Lesser Major Greater Major Spell Level Caster Level
01–15 01–05 0 1st
16–95 06–35 1st 1st
96–100 36–90 01–10 2nd 3rd
91–100 11–55 01–20 3rd 5th
56–100 21–60 01–30 4th 7th
61–100 31–65 5th 9th
66–90 01–05 6th 11th
91–100 06–35 7th 13th
36–70 8th 15th
71–100 9th 17th
Type of Scroll
d% Scroll Type
01–45 Common arcane scroll
46–60 Uncommon arcane scroll
61–90 Common divine scroll
91–100 Uncommon divine scroll
0-Level Arcane Scrolls
d% Common Scroll Price
01–09 Acid splash 12 gp, 5 sp
10–17 Daze 12 gp, 5 sp
18–27 Detect magic 12 gp, 5 sp
28–35 Flare 12 gp, 5 sp
36–45 Light 12 gp, 5 sp
46–55 Mage hand 12 gp, 5 sp
56–63 Mending 12 gp, 5 sp
64–72 Prestidigitation 12 gp, 5 sp
73–81 Ray of frost 12 gp, 5 sp
82–91 Read magic 12 gp, 5 sp
92–100 Touch of fatigue 12 gp, 5 sp
1st-Level Arcane Scrolls
d% Common Scroll Price
01–05 Burning hands 25 gp
06–09 Cause fear 25 gp
10–14 Charm person 25 gp
15–17 Chill touch 25 gp
18–21 Disguise self 25 gp
22–24 Endure elements 25 gp
25–28 Enlarge person 25 gp
29–32 Expeditious retreat 25 gp
33–36 Grease 25 gp
37–39 Hypnotism 25 gp
40–42 Identify 25 gp
43–48 Mage armor 25 gp
49–54 Magic missile 25 gp
55–58 Magic weapon 25 gp
59–62 Obscuring mist 25 gp
63–64 Protection from chaos 25 gp
65–67 Protection from evil 25 gp
68–69 Protection from good 25 gp
70–71 Protection from law 25 gp
72–75 Ray of enfeeblement 25 gp
76–80 Shield 25 gp
81–84 Shocking grasp 25 gp
85–88 Silent image 25 gp
89–93 Sleep 25 gp
94–96 Summon monster I 25 gp
97–100 True strike 25 gp
2nd-Level Arcane Scrolls
d% Common Scroll Price
01–04 Acid arrow 150 gp
05–07 Alter self 150 gp
08–12 Bear’s endurance 150 gp
13–15 Blur 150 gp
16–20 Bull’s strength 150 gp
21–24 Cat’s grace 150 gp
25–27 Darkness 150 gp
28–30 Darkvision 150 gp
31–34 Eagle’s splendor 150 gp
35–37 False life 150 gp
38–40 Flaming sphere 150 gp
41–44 Fox’s cunning 150 gp
45–47 Glitterdust 150 gp
48–52 Invisibility 150 gp
53–54 Knock 150 gp
55–58 Levitate 150 gp
59–61 Minor image 150 gp
62–65 Mirror image 150 gp
66–69 Owl’s wisdom 150 gp
70–73 Resist energy 150 gp
74–75 Rope trick 150 gp
76–80 Scorching ray 150 gp
81–83 See invisibility 150 gp
84–85 Shatter 150 gp
86–88 Spider climb 150 gp
89–91 Summon monster II 150 gp
92–93 Summon swarm 150 gp
94–98 Web 150 gp
99–100 Whispering wind 150 gp
3rd-Level Arcane Scrolls
d% Common Scroll Price
01–03 Beast shape I 375 gp
04–07 Blink 375 gp
08–12 Dispel magic 375 gp
13–16 Displacement 375 gp
17–21 Fireball 375 gp
22–24 Flame arrow 375 gp
25–29 Fly 375 gp
30–32 Gaseous form 375 gp
33–37 Haste 375 gp
38–40 Heroism 375 gp
41–43 Hold person 375 gp
44–46 Invisibility sphere 375 gp
47–51 Lightning bolt 375 gp
52–54 Magic circle against chaos 375 gp
55–57 Magic circle against evil 375 gp
58–60 Magic circle against good 375 gp
61–63 Magic circle against law 375 gp
64–66 Major image 375 gp
67–70 Phantom steed 375 gp
71–74 Protection from energy 375 gp
75–78 Slow 375 gp
79–81 Stinking cloud 375 gp
82–84 Suggestion 375 gp
85–87 Summon monster III 375 gp
88–90 Tiny hut 375 gp
91–94 Tongues 375 gp
95–97 Vampiric touch 375 gp
98–100 Water breathing 375 gp
4th-Level Arcane Scrolls
d% Common Scroll Price
01–03 Beast shape II 700 gp
04–05 Bestow curse 700 gp
06–09 Black tentacles 700 gp
10–14 Charm monster 700 gp
15–18 Confusion 700 gp
19–21 Crushing despair 700 gp
22–26 Dimension door 700 gp
27–29 Dimensional anchor 700 gp
30–32 Elemental body I 700 gp
33–36 Enervation 700 gp
37–38 Enlarge person, mass 700 gp
39–43 Fear 700 gp
44–47 Fire shield 700 gp
48–50 Globe of invulnerability, lesser 700 gp
51–54 Ice storm 700 gp
55–59 Invisibility, greater 700 gp
60–64 Phantasmal killer 700 gp
65–67 Resilient sphere 700 gp
68–71 Scrying 700 gp
72–74 Shadow conjuration 700 gp
75–76 Shout 700 gp
77–78 Solid fog 700 gp
79–80 Stone shape 700 gp
81–83 Summon monster IV 700 gp
84–88 Wall of fire 700 gp
89–92 Wall of ice 700 gp
93–97 Stoneskin 950 gp
98–100 Animate dead 1,050 gp
5th-Level Arcane Scrolls
d% Common Scroll Price
01–03 Baleful polymorph 1,125 gp
04–07 Beast shape III 1,125 gp
08–10 Break enchantment 1,125 gp
11–15 Cloudkill 1,125 gp
16–21 Cone of cold 1,125 gp
22–23 Contact other plane 1,125 gp
24–26 Dismissal 1,125 gp
27–31 Dominate person 1,125 gp
32–35 Feeblemind 1,125 gp
36–40 Hold monster 1,125 gp
41–43 Magic jar 1,125 gp
44–46 Mind fog 1,125 gp
47–51 Overland flight 1,125 gp
52–54 Passwall 1,125 gp
55–56 Permanency 1,125 gp
57–58 Planar binding, lesser 1,125 gp
59–62 Polymorph 1,125 gp
63–65 Sending 1,125 gp
66–69 Shadow evocation 1,125 gp
70–73 Summon monster V 1,125 gp
74–76 Telekinesis 1,125 gp
77–82 Teleport 1,125 gp
83–88 Wall of force 1,125 gp
89–92 Wall of stone 1,125 gp
93–95 Waves of fatigue 1,125 gp
96–97 Symbol of pain 2,125 gp
98–100 Symbol of sleep 2,125 gp
6th-Level Arcane Scrolls
d% Common Scroll Price
01–03 Acid fog 1,650 gp
04–07 Antimagic field 1,650 gp
08–10 Bear’s endurance, mass 1,650 gp
11–13 Beast shape IV 1,650 gp
14–16 Bull’s strength, mass 1,650 gp
17–19 Cat’s grace, mass 1,650 gp
20–25 Chain lightning 1,650 gp
26–31 Disintegrate 1,650 gp
32–37 Dispel magic, greater 1,650 gp
38–40 Eagle’s splendor, mass 1,650 gp
41–42 Eyebite 1,650 gp
43–47 Flesh to stone 1,650 gp
48–50 Form of the dragon I 1,650 gp
51–53 Fox’s cunning, mass 1,650 gp
54–56 Globe of invulnerability 1,650 gp
57–59 Heroism, greater 1,650 gp
60–62 Mislead 1,650 gp
63–65 Owl’s wisdom, mass 1,650 gp
66–67 Planar binding 1,650 gp
68–70 Shadow walk 1,650 gp
71–72 Stone to flesh 1,650 gp
73–76 Suggestion, mass 1,650 gp
77–79 Summon monster VI 1,650 gp
80–82 Transformation 1,650 gp
83–84 Veil 1,650 gp
85–87 Wall of iron 1,700 gp
88–89 Create undead 1,750 gp
90–92 Legend lore 1,900 gp
93–96 True seeing 1,900 gp
97–98 Circle of death 2,150 gp
99–100 Symbol of fear 2,650 gp
7th-Level Arcane Scrolls
d% Common Scroll Price
01–04 Arcane sight, greater 2,275 gp
05–07 Banishment 2,275 gp
08–13 Delayed blast fireball 2,275 gp
14–17 Ethereal jaunt 2,275 gp
18–22 Finger of death 2,275 gp
23–27 Form of the dragon II 2,275 gp
28–30 Hold person, mass 2,275 gp
31–35 Invisibility, mass 2,275 gp
36–39 Mage’s sword 2,275 gp
40–42 Phase door 2,275 gp
43–48 Plane shift 2,275 gp
49–53 Polymorph, greater 2,275 gp
54–57 Power word blind 2,275 gp
58–62 Prismatic spray 2,275 gp
63–66 Reverse gravity 2,275 gp
67–70 Scrying, greater 2,275 gp
71–73 Shadow conjuration, greater 2,275 gp
74–78 Spell turning 2,275 gp
79–81 Summon monster VII 2,275 gp
82–87 Teleport, greater 2,275 gp
88–90 Waves of exhaustion 2,275 gp
91–93 Project image 2,280 gp
94–97 Forcecage 2,775 gp
98–100 Limited wish 3,775 gp
8th-Level Arcane Scrolls
d% Common Scroll Price
01–05 Charm monster, mass 3,000 gp
06–09 Demand 3,000 gp
10–13 Dimensional lock 3,000 gp
14–18 Form of the dragon III 3,000 gp
19–23 Horrid wilting 3,000 gp
24–28 Incendiary cloud 3,000 gp
29–33 Irresistible dance 3,000 gp
34–40 Maze 3,000 gp
41–45 Mind blank 3,000 gp
46–49 Planar binding, greater 3,000 gp
50–55 Polar ray 3,000 gp
56–59 Polymorph any object 3,000 gp
60–66 Power word stun 3,000 gp
67–72 Prismatic wall 3,000 gp
73–76 Scintillating pattern 3,000 gp
77–80 Summon monster VIII 3,000 gp
81–85 Telekinetic sphere 3,000 gp
86–90 Protection from spells 3,500 gp
91–94 Symbol of death 8,000 gp
95–97 Temporal stasis 8,000 gp
98–100 Trap the soul 23,000 gp
9th-Level Arcane Scrolls
d% Common Scroll Price
01–06 Dominate monster 3,825 gp
07–11 Energy drain 3,825 gp
12–16 Freedom 3,825 gp
17–23 Gate 3,825 gp
24–28 Hold monster, mass 3,825 gp
29–33 Imprisonment 3,825 gp
34–39 Mage’s disjunction 3,825 gp
40–47 Meteor swarm 3,825 gp
48–55 Power word kill 3,825 gp
56–61 Prismatic sphere 3,825 gp
62–66 Shapechange 3,825 gp
67–71 Summon monster IX 3,825 gp
72–79 Time stop 3,825 gp
80–85 Weird 3,825 gp
86–90 Astral projection 4,825 gp
91–96 Teleportation circle 4,825 gp
97–100 Wish 28,825 gp
0-Level Divine Scrolls
d% Common Scroll Price
01–11 Bleed 12 gp, 5 sp
12–21 Create water 12 gp, 5 sp
22–34 Detect magic 12 gp, 5 sp
35–44 Know direction 12 gp, 5 sp
45–55 Light 12 gp, 5 sp
56–65 Mending 12 gp, 5 sp
66–75 Purify food and drink 12 gp, 5 sp
76–88 Read magic 12 gp, 5 sp
89–100 Stabilize 12 gp, 5 sp
1st-Level Divine Scrolls
d% Common Scroll Price
01–04 Bane 25 gp
05–10 Bless 25 gp
11–15 Cause fear 25 gp
16–19 Command 25 gp
20–22 Comprehend languages 25 gp
23–28 Cure light wounds 25 gp
29–30 Detect chaos 25 gp
31–32 Detect evil 25 gp
33–34 Detect good 25 gp
35–36 Detect law 25 gp
37–39 Detect undead 25 gp
40–45 Divine favor 25 gp
46–48 Doom 25 gp
49–52 Entangle 25 gp
53–57 Inflict light wounds 25 gp
58–61 Magic fang 25 gp
62–65 Obscuring mist 25 gp
66–68 Produce flame 25 gp
69–71 Protection from chaos 25 gp
72–74 Protection from evil 25 gp
75–77 Protection from good 25 gp
78–80 Protection from law 25 gp
81–84 Remove fear 25 gp
85–88 Sanctuary 25 gp
89–94 Shield of faith 25 gp
95–97 Summon monster I 25 gp
98–100 Summon nature’s ally I 25 gp
2nd-Level Divine Scrolls
d% Common Scroll Price
01–04 Aid 150 gp
05–06 Align weapon 150 gp
07–08 Animal messenger 150 gp
09–13 Barkskin 150 gp
14–16 Bear’s endurance 150 gp
17–19 Bull’s strength 150 gp
20–22 Cat’s grace 150 gp
23–24 Chill metal 150 gp
25–30 Cure moderate wounds 150 gp
31–33 Darkness 150 gp
34–36 Delay poison 150 gp
37–39 Eagle’s splendor 150 gp
40–41 Find traps 150 gp
42–44 Flame blade 150 gp
45–46 Fog cloud 150 gp
47–50 Heat metal 150 gp
51–52 Hold animal 150 gp
53–56 Hold person 150 gp
57–60 Inflict moderate wounds 150 gp
61–63 Owl’s wisdom 150 gp
64–65 Remove paralysis 150 gp
66–68 Resist energy 150 gp
69–73 Restoration, lesser 150 gp
74–77 Shield other 150 gp
78–81 Silence 150 gp
82–85 Sound burst 150 gp
86–89 Spiritual weapon 150 gp
90–91 Summon monster II 150 gp
92–93 Summon nature’s ally II 150 gp
94–95 Summon swarm 150 gp
96–97 Zone of truth 150 gp
98–100 Augury 175 gp
3rd-Level Divine Scrolls
d% Common Scroll Price
01–03 Bestow curse 375 gp
04–08 Call lightning 375 gp
09–15 Cure serious wounds 375 gp
16–19 Daylight 375 gp
20–23 Deeper darkness 375 gp
24–28 Dispel magic 375 gp
29–33 Inflict serious wounds 375 gp
34–37 Invisibility purge 375 gp
38–40 Locate object 375 gp
41–42 Magic circle against chaos 375 gp
43–44 Magic circle against evil 375 gp
45–46 Magic circle against good 375 gp
47–48 Magic circle against law 375 gp
49–52 Magic fang, greater 375 gp
53–57 Magic vestment 375 gp
58–59 Poison 375 gp
60–65 Prayer 375 gp
66–68 Protection from energy 375 gp
69–70 Remove blindness/deafness 375 gp
71–73 Remove curse 375 gp
74–76 Remove disease 375 gp
77–79 Searing light 375 gp
80–81 Sleet storm 375 gp
82–85 Speak with dead 375 gp
86–87 Stone shape 375 gp
88–89 Summon monster III 375 gp
90–91 Summon nature’s ally III 375 gp
92–95 Water breathing 375 gp
96–97 Water walk 375 gp
98–100 Animate dead 625 gp
4th-Level Divine Scrolls
d% Common Scroll Price
01–04 Air walk 700 gp
05–07 Chaos hammer 700 gp
08–15 Cure critical wounds 700 gp
16–19 Death ward 700 gp
20–22 Dimensional anchor 700 gp
23–25 Discern lies 700 gp
26–28 Dismissal 700 gp
29–33 Divine power 700 gp
34–39 Flame strike 700 gp
40–43 Freedom of movement 700 gp
44–46 Holy smite 700 gp
47–51 Inflict critical wounds 700 gp
52–56 Magic weapon, greater 700 gp
57–61 Neutralize poison 700 gp
62–64 Order’s wrath 700 gp
65–68 Poison 700 gp
69–73 Spell immunity 700 gp
74–77 Spike stones 700 gp
78–80 Summon monster IV 700 gp
81–83 Summon nature’s ally IV 700 gp
84–86 Tongues 700 gp
87–89 Unholy blight 700 gp
90–93 Divination 725 gp
94–96 Planar ally, lesser 1,200 gp
97–100 Restoration 1,700 gp
5th-Level Divine Scrolls
d% Common Scroll Price
01–02 Animal growth 1,125 gp
03–04 Atonement 1,125 gp
05–07 Baleful polymorph 1,125 gp
08–11 Break enchantment 1,125 gp
12–16 Breath of life 1,125 gp
17–21 Call lightning storm 1,125 gp
22–25 Command, greater 1,125 gp
26–30 Cure light wounds, mass 1,125 gp
31–34 Death ward 1,125 gp
35–37 Disrupting weapon 1,125 gp
38–42 Inflict light wounds, mass 1,125 gp
43–47 Plane shift 1,125 gp
48–53 Righteous might 1,125 gp
54–57 Scrying 1,125 gp
58–62 Slay living 1,125 gp
63–67 Spell resistance 1,125 gp
68–70 Summon monster V 1,125 gp
71–73 Summon nature’s ally V 1,125 gp
74–75 Tree stride 1,125 gp
76–77 Wall of fire 1,125 gp
78–80 Wall of stone 1,125 gp
81–82 Wall of thorns 1,125 gp
83–87 True seeing 1,375 gp
88–91 Commune 1,625 gp
92–94 Awaken 3,125 gp
95–100 Raise dead 6,125 gp
6th-Level Divine Scrolls
d% Common Scroll Price
01–05 Bear’s endurance, mass 1,650 gp
06–11 Blade barrier 1,650 gp
12–16 Bull’s strength, mass 1,650 gp
17–21 Cat’s grace, mass 1,650 gp
22–27 Cure moderate wounds, mass 1,650 gp
28–32 Dispel magic, greater 1,650 gp
33–37 Eagle’s splendor, mass 1,650 gp
38–43 Find the path 1,650 gp
44–47 Fire seeds 1,650 gp
48–55 Harm 1,650 gp
56–63 Heal 1,650 gp
64–69 Heroes’ feast 1,650 gp
70–74 Inflict moderate wounds, mass 1,650 gp
75–78 Liveoak 1,650 gp
79–83 Owl’s wisdom, mass 1,650 gp
84–87 Summon monster VI 1,650 gp
88–91 Summon nature’s ally VI 1,650 gp
92–96 Word of recall 1,650 gp
97–100 Planar ally 2,900 gp
7th-Level Divine Scrolls
d% Common Scroll Price
01–04 Blasphemy 2,275 gp
05–10 Control weather 2,275 gp
11–17 Creeping doom 2,275 gp
18–24 Cure serious wounds, mass 2,275 gp
25–28 Dictum 2,275 gp
29–33 Ethereal jaunt 2,275 gp
34–40 Fire storm 2,275 gp
41–44 Holy word 2,275 gp
45–50 Inflict serious wounds, mass 2,275 gp
51–55 Regenerate 2,275 gp
56–60 Repulsion 2,275 gp
61–65 Scrying, greater 2,275 gp
66–69 Summon monster VII 2,275 gp
70–73 Summon nature’s ally VII 2,275 gp
74–78 Sunbeam 2,275 gp
79–82 Word of chaos 2,275 gp
83–89 Destruction 2,775 gp
90–94 Restoration, greater 7,275 gp
95–100 Resurrection 12,275 gp
8th-Level Divine Scrolls
d% Common Scroll Price
01–08 Antimagic field 3,000 gp
09–14 Cloak of chaos 3,000 gp
15–23 Cure critical wounds, mass 3,000 gp
24–31 Earthquake 3,000 gp
32–38 Finger of death 3,000 gp
39–44 Holy aura 3,000 gp
45–51 Inflict critical wounds, mass 3,000 gp
52–59 Reverse gravity 3,000 gp
60–65 Shield of law 3,000 gp
66–73 Spell immunity, greater 3,000 gp
74–78 Summon monster VIII 3,000 gp
79–83 Summon nature’s ally VIII 3,000 gp
84–89 Sunburst 3,000 gp
90–95 Unholy aura 3,000 gp
96–100 Planar ally, greater 5,500 gp
9th-Level Divine Scrolls
d% Common Scroll Price
01–07 Elemental swarm 3,825 gp
08–15 Energy drain 3,825 gp
16–22 Etherealness 3,825 gp
23–30 Gate 3,825 gp
31–40 Heal, mass 3,825 gp
41–48 Implosion 3,825 gp
49–58 Miracle 3,825 gp
59–65 Shambler 3,825 gp
66–73 Shapechange 3,825 gp
74–81 Storm of vengeance 3,825 gp
82–87 Summon monster IX 3,825 gp
88–93 Summon nature’s ally IX 3,825 gp
94–100 True resurrection 28,825 gp
Random Wands
Lesser Minor Greater Minor Lesser Medium Greater Medium Lesser Major Greater Major Spell Level Caster Level
01–40 0 1st
41–100 01–80 1st 1st
81–100 01–75 01–20 2nd 3rd
76–100 21–80 01–60 01–30 3rd 5th
61–100 31–100 4th 7th
Type of Wand
d% Wand Type
01–75 Common
76–100 Uncommon
0-Level Wands
d% Common Wand Price
01–07 Acid splash 375 gp
08–14 Create water 375 gp
15–20 Daze 375 gp
21–28 Detect magic 375 gp
29–34 Ghost sound 375 gp
35–42 Light 375 gp
43–49 Mage hand 375 gp
50–55 Mending 375 gp
56–60 Message 375 gp
61–66 Prestidigitation 375 gp
67–73 Purify food and drink 375 gp
74–81 Ray of frost 375 gp
82–88 Read magic 375 gp
89–95 Stabilize 375 gp
96–100 Touch of fatigue 375 gp
1st-Level Wands
d% Common Wand Price
01–02 Alarm 750 gp
03 Animate rope 750 gp
04–05 Bane 750 gp
06–11 Bless 750 gp
12–14 Burning hands 750 gp
15–17 Cause fear 750 gp
18–19 Charm person 750 gp
20–21 Color spray 750 gp
22–23 Command 750 gp
24 Comprehend languages 750 gp
25–31 Cure light wounds 750 gp
32–33 Disguise self 750 gp
34–37 Divine favor 750 gp
38 Endure elements 750 gp
39–41 Enlarge person 750 gp
42–43 Entangle 750 gp
44–45 Expeditious retreat 750 gp
46 Feather fall 750 gp
47–48 Grease 750 gp
49–50 Identify 750 gp
51–52 Inflict light wounds 750 gp
53–58 Mage armor 750 gp
59–60 Magic fang 750 gp
61–67 Magic missile 750 gp
68 Magic stone 750 gp
69–70 Magic weapon 750 gp
71 Obscuring mist 750 gp
72–73 Produce flame 750 gp
74 Protection from chaos 750 gp
75 Protection from evil 750 gp
76 Protection from good 750 gp
77 Protection from law 750 gp
78–79 Ray of enfeeblement 750 gp
80–81 Remove fear 750 gp
82–84 Shield 750 gp
85–86 Shield of faith 750 gp
87 Shillelagh 750 gp
88–89 Shocking grasp 750 gp
90 Silent image 750 gp
91–94 Sleep 750 gp
95 Summon monster I 750 gp
96 Summon nature’s ally I 750 gp
97–99 True strike 750 gp
100 Unseen servant 750 gp
2nd-Level Wands
d% Common Wand Price
01–02 Acid arrow 4,500 gp
03 Aid 4,500 gp
04–05 Alter self 4,500 gp
06–07 Barkskin 4,500 gp
08–10 Bear’s endurance 4,500 gp
11 Blur 4,500 gp
12–14 Bull’s strength 4,500 gp
15–16 Cat’s grace 4,500 gp
17–22 Cure moderate wounds 4,500 gp
23–25 Darkness 4,500 gp
26 Darkvision 4,500 gp
27 Delay poison 4,500 gp
28–29 Eagle’s splendor 4,500 gp
30 False life 4,500 gp
31 Find traps 4,500 gp
32 Flame blade 4,500 gp
33 Flaming sphere 4,500 gp
34–35 Fog cloud 4,500 gp
36–37 Fox’s cunning 4,500 gp
38 Glitterdust 4,500 gp
39–40 Heat metal 4,500 gp
41–43 Hold person 4,500 gp
44–46 Inflict moderate wounds 4,500 gp
47–51 Invisibility 4,500 gp
52 Knock 4,500 gp
53–54 Levitate 4,500 gp
55 Minor image 4,500 gp
56–57 Mirror image 4,500 gp
58–59 Owl’s wisdom 4,500 gp
60 Pyrotechnics 4,500 gp
61 Remove paralysis 4,500 gp
62–64 Resist energy 4,500 gp
65–66 Restoration, lesser 4,500 gp
67–71 Scorching ray 4,500 gp
72–73 See invisibility 4,500 gp
74 Shatter 4,500 gp
75–76 Shield other 4,500 gp
77–78 Silence 4,500 gp
79–81 Sound burst 4,500 gp
82–83 Spider climb 4,500 gp
84–86 Spiritual weapon 4,500 gp
87–88 Summon monster II 4,500 gp
89–90 Summon nature’s ally II 4,500 gp
91–92 Summon swarm 4,500 gp
93–96 Web 4,500 gp
97 Whispering wind 4,500 gp
98–99 Augury 5,750 gp
100 Fire trap 5,750 gp
3rd-Level Wands
d% Common Wand Price
01–02 Beast shape I 11,250 gp
03–04 Blink 11,250 gp
05–07 Call lightning 11,250 gp
08 Create food and water 11,250 gp
09–14 Cure serious wounds 11,250 gp
15–16 Daylight 11,250 gp
17–18 Deep slumber 11,250 gp
19–20 Deeper darkness 11,250 gp
21–25 Dispel magic 11,250 gp
26–28 Displacement 11,250 gp
29–34 Fireball 11,250 gp
35 Flame arrow 11,250 gp
36–37 Fly 11,250 gp
38 Gaseous form 11,250 gp
39–40 Haste 11,250 gp
41–42 Heroism 11,250 gp
43–45 Inflict serious wounds 11,250 gp
46–47 Invisibility purge 11,250 gp
48 Invisibility sphere 11,250 gp
49–50 Keen edge 11,250 gp
51–55 Lightning bolt 11,250 gp
56 Magic circle against chaos 11,250 gp
57 Magic circle against evil 11,250 gp
58 Magic circle against good 11,250 gp
59 Magic circle against law 11,250 gp
60 Magic fang, greater 11,250 gp
61–62 Magic vestment 11,250 gp
63–64 Magic weapon, greater 11,250 gp
65–66 Major image 11,250 gp
67–70 Prayer 11,250 gp
71–74 Protection from energy 11,250 gp
75 Remove blindness/deafness 11,250 gp
76–77 Remove curse 11,250 gp
78–79 Remove disease 11,250 gp
80–82 Searing light 11,250 gp
83 Sleet storm 11,250 gp
84–85 Slow 11,250 gp
86–87 Speak with dead 11,250 gp
88–89 Stinking cloud 11,250 gp
90 Stone shape 11,250 gp
91–92 Suggestion 11,250 gp
93 Summon monster III 11,250 gp
94 Summon nature’s ally III 11,250 gp
95–97 Vampiric touch 11,250 gp
98–99 Water breathing 11,250 gp
100 Animate dead 23,750 gp
4th-Level Wands
d% Common Wand Price
01–02 Air walk 21,000 gp
03–04 Beast shape II 21,000 gp
05–07 Black tentacles 21,000 gp
08 Chaos hammer 21,000 gp
09–11 Charm monster 21,000 gp
12–14 Confusion 21,000 gp
15–16 Crushing despair 21,000 gp
17–22 Cure critical wounds 21,000 gp
23–24 Death ward 21,000 gp
25–28 Dimension door 21,000 gp
29 Dimensional anchor 21,000 gp
30 Dismissal 21,000 gp
31–33 Divine power 21,000 gp
34–35 Elemental body I 21,000 gp
36–37 Enervation 21,000 gp
38–39 Enlarge person, mass 21,000 gp
40–42 Fear 21,000 gp
43–44 Fire shield 21,000 gp
45–48 Flame strike 21,000 gp
49–51 Freedom of movement 21,000 gp
52–53 Globe of invulnerability, lesser 21,000 gp
54 Holy smite 21,000 gp
55–56 Ice storm 21,000 gp
57–58 Imbue with spell ability 21,000 gp
59–61 Inflict critical wounds 21,000 gp
62–65 Invisibility, greater 21,000 gp
66 Order’s wrath 21,000 gp
67–69 Phantasmal killer 21,000 gp
70 Resilient sphere 21,000 gp
71–72 Scrying 21,000 gp
73 Sending 21,000 gp
74 Shout 21,000 gp
75–76 Solid fog 21,000 gp
77–79 Spell immunity 21,000 gp
80 Summon monster IV 21,000 gp
81 Summon nature’s ally IV 21,000 gp
82 Unholy blight 21,000 gp
83–87 Wall of fire 21,000 gp
88–91 Wall of ice 21,000 gp
92–93 Divination 22,250 gp
94–95 Restoration 26,000 gp
96 Break enchantment 30,000 gp
97–98 Stoneskin 33,500 gp
99 Planar ally, lesser 46,000 gp
100 Restoration * 71,000 gp

Gems and Jewelry

Principally used to make trinkets and adorn objects, gems may also serve as a compact form of currency, and jewelry can be an efficient way to store treasure. Gems can be found uncut or not set within jewelry. They are often used to adorn walls and statues, and can be plucked from their settings.

There are two main categories of gemstones: semi-precious and precious gems. Most types of gems are semi-precious. Only a select number of gems are considered precious and fetch incredible prices. Some gems, such as those found in mines or quarries, are found in their unworked state. In general, an unworked gemstone is worth half as much as a worked gemstone of the same type.

Gems and jewelry can be bought or sold at their total value, and are sometimes used as currency. For simplicity’s sake, assume that 50 gems weigh 1 pound.

Generating Gems

When randomly determining gems, roll on the appropriate grade chart. To determine the gemstone’s total value, roll the added value and add it to the base value. If you would prefer the average value instead, simply double the base value.

In addition, if the roll to determine the type of gem is an odd roll, the gem is unworked, which means its value is equal to half the total value of a normal gem of that type, but it can made into a worked gem with a successful Craft (jewelry) check of the appropriate DC based on the gem’s grade (the gem counts as the raw material cost, so the crafter need not pay that amount). On an even roll, the gem is worked, can’t be improved upon, and is worth the listed cost.

Random Gems
d% Least Semi-Precious Gem (Craft DC 10) Base Value Added Value
01–08 Agate 5 gp +2d4 gp
09–14 Alabaster 5 gp +2d4 gp
14–20 Azurite 5 gp +2d4 gp
21–26 Hematite 5 gp +2d4 gp
27–34 Lapis lazuli 5 gp +2d4 gp
35–40 Malachite 5 gp +2d4 gp
41–48 Obsidian 5 gp +2d4 gp
49–56 Pearl, irregular freshwater 5 gp +2d4 gp
57–62 Pyrite 5 gp +2d4 gp
63–70 Rhodochrosite 5 gp +2d4 gp
71–78 Quartz, rock crystal 5 gp +2d4 gp
79–84 Shell 5 gp +2d4 gp
85–92 Tigereye 5 gp +2d4 gp
93–100 Turquoise 5 gp +2d4 gp
d% Lesser Semi-Precious Gem (Craft DC 12) Base Value Added Value
01–06 Bloodstone 25 gp +2d4 × 5 gp
07–12 Carnelian 25 gp +2d4 × 5 gp
13–18 Chrysoprase 25 gp +2d4 × 5 gp
19–24 Citrine 25 gp +2d4 × 5 gp
25–32 Ivory 25 gp +2d4 × 5 gp
33–38 Jasper 25 gp +2d4 × 5 gp
39–44 Moonstone 25 gp +2d4 × 5 gp
45–50 Onyx 25 gp +2d4 × 5 gp
51–56 Peridot 25 gp +2d4 × 5 gp
57–74 Quartz, milky, rose, or smoky 25 gp +2d4 × 5 gp
75–80 Sard 25 gp +2d4 × 5 gp
81–86 Sardonyx 25 gp +2d4 × 5 gp
87–92 Spinel, red or green 25 gp +2d4 × 5 gp
94–100 Zircon 25 gp +2d4 × 5 gp
d% Semi-Precious Gem (Craft DC 15) Base Value Added Value
01–10 Amber 50 gp +2d4 × 10 gp
11–20 Amethyst 50 gp +2d4 × 10 gp
21–30 Chrysoberyl 50 gp +2d4 × 10 gp
31–40 Coral 50 gp +2d4 × 10 gp
41–50 Garnet 50 gp +2d4 × 10 gp
51–60 Jade 50 gp +2d4 × 10 gp
61–70 Jet 50 gp +2d4 × 10 gp
71–80 Pearl, saltwater 50 gp +2d4 × 10 gp
81–90 Spinel, deep blue 50 gp +2d4 × 10 gp
91–100 Tourmaline 50 gp +2d4 × 10 gp
d% Greater Semi-Precious Gem (Craft DC 20) Base Value Added Value
01–25 Aquamarine 250 gp +2d4 × 50 gp
26–50 Opal 250 gp +2d4 × 50 gp
51–75 Pearl, black 250 gp +2d4 × 50 gp
76–100 Topaz 250 gp +2d4 × 50 gp
d% Lesser Precious Gem (Craft DC 25) Base Value Added Value
01–25 Diamond, small 500 gp +2d4 × 100 gp
26–50 Emerald 500 gp +2d4 × 100 gp
51–75 Ruby, small 500 gp +2d4 × 100 gp
76–100 Sapphire 500 gp +2d4 × 100 gp

Semi-Precious Stones

Semi-precious stones can be very valuable, but tend to be more muddled or less brilliant than precious stones. They also come in more varieties. Semi-precious stones can be made into jewelry such as rings and amulets, used to decorate items like beads and buttons, or crafted into cameos and small gem figurines.

Agate: These banded stones are a variety of quartz, and take on a variety of shapes and patterns.

Alabaster: This white- to cream-colored stone is thinly cut to create decorative surfaces or shaped into small objects.

Amber: Derived from golden-yellow to golden-orange fossilized tree resin, pieces of amber sometimes contain insects, pine needles, and even more exotic flora and fauna.

Amethyst: This rare purple or mauve quartz is thought by some to ward off drunkenness, and is thus held in particularly high esteem by lushes and winos.

Aquamarine: These blue or sea green crystals are often faceted to show off their luster and reflective qualities.

Azurite: This blue copper mineral is produced after copper deposits are exposed to the elements for a long time, and is used to make blue dyes as well as jewelry.

Bloodstone: This variety of chalcedony is green and dotted with blood red jasper, and is also called heliotrope.

Carnelian: This translucent red or orange mineral is most often polished to create beads, decorative pieces, and cameos.

Chrysoberyl: These hard gemstones can be green, greenish yellow, or yellow brown. They are brilliant when cut, but often lack the fire of more precious stones.

Chrysoprase: This apple-green decorative stone is sometimes confused with jade, and is used both decoratively and in the creation of cameos.

Citrine: This pale yellow to golden yellow stone is a type of quartz and is used to create faceted gemstones and decorative objects.

Coral: Borne from the sea, coral is not a true mineral, but is the red, blue, or black skeletal remains of minute marine animals called coral polyps.

Garnet: These gems come in a variety of colors, from red and orange to yellow and green. They are commonly faceted to set into jewelry.

Hematite: These stones have a dark and metallic luster, and are the chief source of mined iron.

Ivory: Ivory comes from the teeth or tusks of elephants, hippopotamuses, boars, and some whales, and is carved to create both decorative and functional items.

Jade: This bright to dull green stone is carved and polished to create decorative pieces, small carved statues or objects, and various ornaments.

Jasper: This stone comes in shades of brown, red, yellow, green, and rarely blue. Sometimes it is striped. It is often carved and polished to make decorative pieces such as vases and amulets.

Jet: This fossil stone is dark gray to black, and is formed from decaying wood that has been under great pressure for millions of years.

Lapis Lazuli: This spotted blue stone is a composed of several different minerals, primarily lazurite.

Malachite: This opaque green stone is often banded with paler hues. It is made up of crystals that are too small to be faceted, but can be polished into striking decorative items.

Moonstone: This clear stone’s namesake comes from its blue-white sheen, though some cultures believe the gem comes from the moon itself.

Obsidian: This natural volcanic glass is often black, but blue, brown, green, red, and gray obsidian also exist. It is carved and polished into decorative items, and holds a sharp edge that makes it suitable for primitive blades.

Onyx: This stone features curved bands of black, white, and brown minerals. It is used to make decorative objects.

Opal: Found in white, black, and orange colors, the orange variety is often called a fire opal. Sometimes opals feature iridescent flashes of other colors. They can be both faceted and used to create decorative items and cameos.

Pearl: Formed by various types of shellfish, pearls are created when grit gets stuck inside a creature’s shell for an extended amount of time. Freshwater pearls tend to be irregular in shape, while saltwater pearls are typically a lustrous white and more evenly shaped. Black pearls are the rarest of pearls.

Peridot: These olive green gems have an oily or greasy luster to them.

Quartz: This common gem comes in a variety of forms. The nearly clear form of quartz is also known as rock crystal, and is the most common kind of quartz. Rose quartz has a pinkish hue, while smoky quartz is of a hazy brown color and is sometimes called brown quartz. As its name implies, milky quartz a milky white color. Quartz is very versatile, and can be carved, faceted, and crafted into decorative items.

Rhodochrosite: These pink- and white-banded stones can be shaped into decorative items and cameos.

Sard: This brownish red stone is often translucent and features patchy coloring.

Sardonyx: This banded mix of sard and onyx is used to make decorative pieces and cameos.

Shell: Shells come in many forms, and can be fashioned into decorative items or cameos. Sometimes a shell is beautiful enough to be considered worked even in its natural form.

Spinel: Found in pink, blue, red, and star stone varieties, the most popular form of spinel is red, which is sometimes confused with a ruby.

Tigereye: This golden and brown striped stone, when polished, looks like a cat’s eye.

Topaz: These transparent gems range wildly in color. They can be golden yellow, pink, gray, blue, or green, and are almost always faceted for fitting into jewelry.

Tourmaline: These transparent stones can be crimson, blue, brown, or clear. They are almost always faceted for jewelry, especially rings and necklaces.

Turquoise: This common gem is typically brilliant blue but is sometimes greenish blue. It is used to create decorative items, small figures, and cameos.

Zircon: Clear varieties of this stone are often mistaken for diamonds, but are softer and often flawed. Zircon can be clear, green, golden, or brown.

Precious Stones

Precious stones are the most highly sought after gems. They are typically faceted, and are popular choices for use in fine jewelry.

Diamond: The most popular diamonds are clear, but they can also be golden, pale pink, pink-red, gray-green, or even black. Among the hardest of minerals, only other diamonds can cut these gems. These gems are nearly always faceted.

Emerald: These beautiful green gems are rarely flawless, with only brilliant green specimens being truly void of defects or impurities. These gems can be polished into decorative items, but are more often faceted for jewelry.

Ruby: Only slightly softer than diamonds, these striking gemstones comes in numerous shades of red, and are often faceted but sometimes shaped and polished into decorative items.

Sapphire: Sapphires are structurally almost identical to rubies, but are not red. While they can take on many colors, blue is the most highly sought after kind of sapphire. The most expensive sapphires are star sapphires.

Creating Jewelry

Jewelry consists of worn ornamental pieces typically adorned with gemstones. To determine the price of a piece of simple jewelry with a single gemstone, treat the piece of jewelry as one grade higher to determine its price (5,000 gp plus 2d4 × 1,000 gp for a grade 6 gemstone). For ornate jewelry with a large number of gemstones (typically 2d6 gemstones of one grade and one gemstone of a grade higher than the others), determine the highest grade gemstone in the item and price the item as if it were two grades higher (25,000 gp plus 2d4 × 5,000 gp for a grade 6 gemstone).

Pieces of jewelry without gemstones are typical worth 10 gp (in the case of copper or silver jewelry), 50 gp (in the case of gold or platinum jewelry), or 100 gp (in the case of mithral, adamantine, or more exotic metals).

Jewelry can be created with a successful Craft (jewelry) check with a DC corresponding to the highest-grade gem in the jewelry or material, but unlike gems, jewelry requires the appropriate raw materials to craft.

Art Objects

An art object is an item that has value not because of its function, but because of its aesthetics or the historical, religious, or sentimental value placed upon it by a particular culture. The following tables list art objects of value in a traditional fantasy campaign. In some cases, the listed price represents only the typical value of an item; it may have a higher value to a buyer who knows its origin or is descended from the original owner. For example, a painting of a historical queen may fetch a decent price in her home country, but it sells for much more if brought to an agent of the royal family. Likewise, a silver baby rattle is worth a certain amount as a curiosity or plaything for a wealthy merchant’s son, but a historian might recognize markings on it that indicate it belonged to an infant prince who was killed in a succession war, and pay a higher price for it. In this way, an art object may easily be used as a plot hook.

The following listings are just examples of art objects. Feel free to alter the shape or nature of an object to make found objects more unique or to suit a campaign. For example, a gold chess set can serve as a different board game, or even a set of soldiers for a prince’s war games. A painting of a princess could instead be of a wealthy merchant or beloved religious or musical figure. A comb can be a hairbrush, a chalice can be a goblet, a bowl can be a plate, and so on. When creating new variants for these items, thinking in terms of race, religion, and nationality can inspire countless ideas—a comb may be a dwarven beard-tie, a holy symbol may be of a heretical cult, and a lion statue may be a bear statue to match a country’s flag.

Art objects can usually be bought or sold for their base price, and are sometimes used as currency.

Random Art Objects
d% Grade 1 Art Object (Avg Value 50 gp) Price
01–05 Bronze statuette of a warrior 15 gp
06 Elaborate copper wind chimes 20 gp
07 Painted paper fan with silver slats 20 gp
08–09 Copper and glass decanter 25 gp
10–17 Silver holy symbol 25 gp
18–21 Carved stone idol 30 gp
22–25 Set of six ivory dice 30 gp
26–29 Ivory bowl with animal carvings 40 gp
30 Porcelain doll with silk clothing 40 gp
31–32 Porcelain mask 40 gp
33–36 Bronze flagon with warrior images 50 gp
37–39 Copper brazier with religious markings 50 gp
40–42 Copper scepter with gold inlay 50 gp
43–44 Crystal egg with silver stand 50 gp
45–46 Painting of a noblewoman 50 gp
47–51 Polished darkwood chalice 50 gp
52 Silver baby rattle 50 gp
53–55 Silver chess set 50 gp
56–60 Carved ivory scroll case 60 gp
61–66 Decorated silver plate 60 gp
67–71 Ivory drinking horn with copper ends 60 gp
72–74 Silver noble family seal 60 gp
75–80 Silver statue of a dragon 65 gp
81–83 Electrum censer with silver filigree 70 gp
84–87 Silver candelabra with holy symbol 75 gp
88–90 Silver comb with ornate handle 75 gp
91–93 Silver hand mirror 75 gp
94–96 Crystal skull 80 gp
97 Ornate silver flute 80 gp
98–100 Engraved jade scarab 85 gp
d% Grade 2 Art Object (Avg Value 100 gp) Price
01–02 Elaborate silver wind chimes 60 gp
03–08 Engraved gold scarab 75 gp
09–10 Painted silk fan with electrum slats 75 gp
11–12 Preserved beast head on a plaque 75 gp
13–17 Set of six silver dice 75 gp
18–20 Silver and glass decanter 75 gp
21–22 Silver bowl with lion engravings 75 gp
23–26 Silver mask 75 gp
27–30 Carved jade idol 80 gp
31 Porcelain doll with furs and jewelry 80 gp
32–35 Silver brazier with religious markings 80 gp
36–38 Silver flagon with religious markings 80 gp
39–41 Gold censer with silver filigree 90 gp
42–44 Gold and silver chess set 100 gp
45 Gold baby rattle 100 gp
46–53 Gold holy symbol 100 gp
54–56 Masterwork lyre 100 gp
57–58 Painting of a princess 100 gp
59–61 Silver cup with royal crest 100 gp
62–65 Decorated electrum plate 110 gp
66–69 Gold statue of a dragon 110 gp
70–72 Gold statue of a lion 110 gp
73–77 Ivory drinking horn with silver ends 110 gp
78–81 Gold and silver hand mirror 120 gp
82–85 Silver cauldron with animal symbols 120 gp
86–88 Silver comb with gold handle 125 gp
89–90 Silver egg with dragon figurine 125 gp
91–92 Silver scepter with eagle symbols 125 gp
93–97 Silver chalice with dragon carvings 150 gp
98–100 Gold candelabra with holy symbol 200 gp
d% Grade 3 Art Object (Avg Value 500 gp) Price
01–03 Gilded demon skull 300 gp
04–13 Marble idol 300 gp
14–19 Masterwork darkwood lute 300 gp
20–24 Engraved mithral scarab 400 gp
25–28 Gold and ivory decanter 400 gp
29–32 Gold bowl with dragon engravings 400 gp
33–35 Gold censer with platinum inlay 400 gp
36–41 Gold mask 450 gp
42 Gold and mithral baby rattle 500 gp
43–48 Gold chess set 500 gp
49–51 Gold flagon with religious markings 500 gp
52–56 Gold puzzle box 500 gp
57–65 Platinum holy symbol 500 gp
66–69 Gold cup with royal crest 550 gp
70–77 Gold chalice with griffon carvings 600 gp
78–81 Mithral scepter with gold inlay 600 gp
82–88 Decorated gold plate 700 gp
89–93 Gold and platinum statuette of a deity 750 gp
94–96 Gold cauldron with alchemical symbols 750 gp
97–100 Painting of a queen 750 gp
d% Grade 4 Art Object (Avg Value 1,000 gp) Price
01–05 Engraved platinum scarab 700 gp
06–11 Gilded dragon skull 800 gp
12–18 Platinum bowl with arcane engravings 800 gp
19–22 Platinum censer with ornate markings 800 gp
23–26 Gold decanter with grape vine patterns 850 gp
27–31 Platinum mask 900 gp
32–36 Gold and mithral chess set 1,000 gp
37–41 Gold and platinum orrery 1,000 gp
42–46 Gold flute 1,000 gp
47–51 Gold idol with strange carvings 1,000 gp
52 Platinum baby rattle 1,000 gp
53–55 Platinum holy symbol of a famous priest 1,000 gp
56–64 Decorated platinum plate 1,100 gp
65–68 Platinum cauldron with odd symbols 1,100 gp
69–71 Platinum flagon with religious markings 1,100 gp
72–77 Platinum cup with royal crest 1,200 gp
78–81 Platinum scepter with gold inlay 1,200 gp
82–87 Platinum chalice with angel carvings 1,250 gp
88–93 Platinum statuette of a deity 1,300 gp
94–100 Painting of a queen by a master 1,500 gp
d% Grade 5 Art Object (Avg Value 5,000 gp) Price
01–08 Book of lost songs by a famous bard 3,000 gp
09–16 Darkwood and platinum music box 4,000 gp
17–26 Mithral hourglass with diamond dust 4,000 gp
27–34 Jeweled egg with epic sorcerer’s blood 4,500 gp
35–37 Gold urn containing hero’s ashes 5,000 gp
38–45 Helm carved from a pit fiend skull 5,000 gp
46–55 Holy text penned by a saint 5,000 gp
56–65 Painting of a beloved queen by a master 5,000 gp
66–74 Platinum idol with mysterious markings 5,000 gp
75–77 Bejeweled sword of state 6,000 gp
78–83 Carved saint’s femur 6,000 gp
84–88 Platinum chalice blessed by a saint 6,000 gp
89–91 Glowing metallic meteor 6,500 gp
92–97 Gold bejeweled royal orb 7,000 gp
98–100 Crystallized dragon heart 7,500 gp