Spell List Index

Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. These include the spell name and a brief and incomplete description of the spell. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Spells in all lists are presented in alphabetical order, except when a spell’s name begins with “communal,” “greater,” “lesser,” or “mass,” in which case it is alphabetized under the base spell name.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purposes of casting a particular spell. The word “level” in the short spell descriptions that follow always refers to caster level.

Creatures and Characters: The words “Creature” and “character” are used synonymously in the short descriptions.

Communal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. When you divide the duration, you must divide it as evenly as possible among the targets. Furthermore, unless the communal spell’s description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. For example, if you are 5th level, your communal spell’s duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. The extra 10 minute duration can go to one of the four targets or it is wasted.

Spell Name School Description
Ablative Barrier conjuration Surrounds the target with layers of force.
Aboleth’s Lung transmutation Targets are able to breathe water, freely.
Absorb Toxicity necromancy You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Inhalation transmutation Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Absorbing Touch transmutation Caster absorbs an item for 1 day/level.
Abundant Ammunition conjuration Replaces nonmagical ammunition every round.
Accelerate Poison transmutation Hastens targeted poison’s onset.
Acid Arrow conjuration Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Acid Fog conjuration Fog deals acid damage.
Acid PitM conjuration Creates a pit with acid at the bottom.
Acid Splash conjuration Orb deals 1d3 acid damage.
Acidic Spray conjuration 1d6/level acid damage plus 1 round of acid.
Acute Senses transmutation Subject gains a bonus on Perception checks.
Adhesive Blood transmutation Attackers’ weapons stick to your gluey blood.
Adhesive Spittle conjuration Spit a tanglefoot bag at a creature.
Adjuring Step abjuration You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adjustable Disguise illusion As disguise self, but you can change the disguise as a swift action.
Adjustable Polymorph transmutation As alter self, but you can change the shape as a swift action.
Adoration enchantment You gain a bonus on Diplomacy checks and performance combat checks.
Age Resistance transmutation Ignore penalties from old age.
Age Resistance, Greater transmutation Ignore any penalties from venerable age.
Age Resistance, Lesser transmutation Ignore penalties from middle age.
Aggressive Thundercloud evocation Flying storm cloud deals 3d6 electricity damage.
Aggressive Thundercloud, Greater evocation Flying storm cloud deals 6d6 electricity damage.
Agonize evocation Pain encourages an outsider to obey you.
Agonizing Rebuke illusion You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Aid enchantment +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air BreathingM/DF transmutation Breathe air freely.
Air Bubble conjuration Creates a small pocket of air around your head or an object.
Air Geyser evocation Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Air Step transmutation Tread unsteadily on air, with limitations.
Air Walk transmutation Subject treads on air as if solid (climb or descend at 45-degree angle).
Air Walk, Communal transmutation As air walk, but you may divide the duration among creatures touched.
Akashic Form necromancy Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death.
Alarm abjuration Wards an area for 2 hours/level.
Alchemical Allocation transmutation Gain potion’s benefits without consuming it.
Alchemical Tinkering transmutation Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Align Weapon transmutation Weapon becomes good, evil, lawful, or chaotic.
Align Weapon, Communal transmutation As align weapon, but you can divide the duration among weapons touched.
Allegro transmutation Gain haste while maintaining bardic performance.
Allfood transmutation Turns item up to 5 lbs./level into food.
Alter Musical InstrumentF illusion Make one instrument sound like a different kind of instrument.
Alter Self transmutation Assume form of a Small or Medium humanoid.
Alter Winds transmutation Increase/decrease strength of natural winds.
Amplify Elixir transmutation Empowers or extends the effects of any potion or elixir.
Amplify Stench transmutation Increase your stench DC by 2.
Analyze Aura divination Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Analyze DweomerF divination Reveals magical aspects of subject.
Ancestral Regression transmutation The target drow transforms into a surface elf.
Anchored Step transmutation Vines beneath your feet stabilize you but slow you down.
Animal Aspect transmutation You gain some of the beneficial qualities of an animal.
Animal Aspect, Greater transmutation As animal aspect, but you gain two animal qualities.
Animal Growth transmutation One animal doubles in size.
Animal Messenger enchantment Sends a Tiny animal to a specific place.
Animal Purpose Training enchantment Animal gains a new general purpose.
Animal Shapes transmutation One ally/level polymorphs into chosen animal.
Animal Trance enchantment Fascinates 2d6 HD of animals.
Animate DeadM necromancy Creates undead skeletons and zombies out of corpses.
Animate Dead, Lesser necromancy Create one skeleton or zombie.
Animate Objects transmutation Objects attack your foes.
Animate Plants transmutation One or more plants animate and fight for you.
Animate Rope transmutation Makes a rope move at your command.
Anonymous Interaction enchantment Creatures forget details about you and conversations with you.
Ant Haul transmutation Triples carrying capacity of a creature.
Ant Haul, Communal transmutation As ant haul, but you may divide the duration among creatures touched.
Anthropomorphic Animal transmutation Animal becomes bipedal.
Anti-Incorporeal Shell abjuration Incorporeal creatures stay 10 ft. away from you.
Anticipate Peril divination Target gains a bonus on one initiative check.
Anticipate Thoughts divination Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Antilife Shell abjuration 10-ft.-radius field hedges out living creatures.
Antimagic Field abjuration Negates magic within 10 ft.
Antipathy enchantment Object or location affected by spell repels certain creatures.
Antiplant Shell abjuration Keeps animated plants at bay.
Antitech FieldM/DF abjuration 10-ft.-radius field prevents technological objects, signals, and creatures from entering.
Apport Animal conjuration Send or receive a Tiny or smaller animal via teleportation.
Apport Object conjuration Send or receive a small object via teleportation.
Aqueous Orb conjuration Creates rolling sphere of water.
Arboreal Hammer transmutation Tree branches attack opponents.
Arcana Theft abjuration Targeted dispel transfers an effect to you.
Arcane CannonF transmutation Your focus becomes a magical cannon that fires on its own.
Arcane Concordance evocation Grants metamagic to arcane spells.
Arcane Eye divination Invisible floating eye moves 30 ft./round.
Arcane LockM abjuration Magically locks a portal or chest.
Arcane Mark universal Inscribes a personal rune on an object or creature (visible or invisible).
Arcane Sight divination Magical auras become visible to you.
Arcane Sight, Greater divination As arcane sight, but also reveals magic effects on creatures and objects.
Archon’s Aura evocation Aura penalizes enemy attacks and AC.
Arrow Eruption conjuration Creates duplicates of an arrow used to kill a creature in the previous round.
Arrow of Law evocation Harm and possibly daze chaotic creatures.
AscensionF, M, My universal Imbue one non-mythic creature/3 levels with mythic power.
Ash Storm conjuration Hamper vision and movement.
Aspect of the Bear transmutation +2 AC and combat maneuver rolls.
Aspect of the Falcon transmutation Gives bonuses on Perception checks and ranged attacks.
Aspect of the Stag transmutation +2 AC against attacks of opportunity and increases speed.
Aspect of the Wolf transmutation +4 Str and Dex, +2 bonus on trip attacks.
Astral ProjectionM necromancy Projects you and others onto Astral Plane.
Astral Projection, Lesser necromancy Limited astral travel.
Atavism transmutation Animal gains advanced creature simple template.
Atavism, Mass transmutation One animal/level gains advanced template.
AtonementF, M abjuration Removes burden of misdeeds from subject and reverses magical alignment change.
AuguryF, M divination Learns whether an action will be good or bad.
Aura Alteration illusion Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura of CannibalismM necromancy Gain temporary hp from creatures of the same creature type and at least one subtype as you.
Aura of Doom necromancy Creatures in your aura become shaken.
Aura of Greater Courage abjuration Increases strength of a paladin’s aura of courage.
Aura Sight divination Alignment auras become visible to you.
Aversion enchantment Cause the target to avoid an object or location.
AwakenM transmutation Animal or tree gains human intellect.
Awaken ConstructM transmutation Grant a construct humanlike sentience.
Babble enchantment Target becomes nauseated and causes nearby creatures to become fascinated.
Badger’s Ferocity transmutation Weapons are keen while you concentrate.
Baleful Polymorph transmutation Turns subject into harmless animal.
Ball Lightning evocation Flying balls of lightning deal 3d6 electricity damage each.
Bane enchantment Enemies take –1 on attack rolls and saves against fear.
Banish Seeming abjuration Dispels touched illusion or a creature’s change in form.
Banishment abjuration Banishes 2 HD/level of extraplanar creatures.
Banshee Blast necromancy Cone deals 1d4 per level and panics creatures.
Bard’s Escape conjuration You and allies escape an emergency by teleporting to safety.
Barkskin transmutation Grants +2 (or higher) enhancement to natural armor.
Barrow Haze necromancy Fog obscures the vision of others and extends the range of your hexes.
Battle Trance enchantment You are transformed into a single-minded force of destruction.
Battlemind Link divination You and an ally gain attack and AC bonuses.
Bear’s Endurance transmutation Subject gains +4 to Con for 1 min./level.
Bear’s Endurance, Mass transmutation As bear’s endurance, affects one subject/level.
Beast Shape I transmutation You take the form and some of the powers of a Small or Medium animal.
Beast Shape II transmutation You take the form and some of the powers of a Tiny or Large animal.
Beast Shape III transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Beast Shape IV transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Beastspeak divination Speak normally while in animal form.
Beguiling Gift enchantment Subject immediately accepts an offered item and uses it.
Bestow Auras abjuration Transfer your paladin or antipaladin auras to another creature.
Bestow Curse necromancy –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bestow Grace abjuration Subject gains bonus on saving throws equal to Cha modifier.
Bestow Grace of the Champion transmutation Target gains paladin abilities for 1 round/level.
Bestow Insight enchantment Target gains a +2 insight bonus and is considered trained in one single ranked skill.
Bestow Weapon Proficiency enchantment Grants a creature proficiency in a single weapon for short period of time.
Bilocation conjuration Exist in two places at once.
BindingM enchantment Utilizes an array of techniques to imprison a creature.
Binding Earth transmutation Areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
Binding Earth, Mass transmutation Functions as binding earth, mass.
Black Mark necromancy Functions as a mark of justice
Black Tentacles conjuration Tentacles grapple all creatures within a 20-ft. spread.
Blade Barrier evocation Wall of blades deals 1d6/level damage.
Blade Lash transmutation Use your weapon like a whip to trip an opponent.
Blade of Bright Victory transmutation Bonded weapon gains ghost touch.
Blade of Dark Triumph transmutation Bonded weapon gains ghost touch.
Blasphemy evocation Kills, paralyzes, weakens, or dazes nonevil subjects.
Blaze of Glory conjuration Last stand cures good creatures, hurts evil.
Blazing Rainbow evocation Create bow with brilliant energy arrows or a bridge that helps allies and hinders opponents.
Bleed necromancy Cause a stabilized creature to resume dying.
Bleed Glory necromancy Increase mythic power cost for all path abilities, feats, spells and other effects used by the target by 1.
Blend illusion You change the coloration of yourself and your equipment to match that of your surroundings.
Bless enchantment Allies gain +1 on attack rolls and saves against fear.
Bless WaterM transmutation Makes holy water.
Bless Weapon transmutation Weapon strikes true against evil foes.
Blessed Fist transmutation Target doesn’t provoke attacks of opportunity with unarmed strikes.
Blessing of Courage and Life conjuration +2 on saves vs. fear and death.
Blessing of Fervor transmutation Gives allies a choice of benefits.
Blessing of Luck and Resolve enchantment Grants target a +2 morale bonus on saving throws against fear effects.
Blessing of Luck and Resolve, Mass enchantment Functions like blessing of luck and resolve, except that it affects multiple creatures.
Blessing of the Mole transmutation 1 ally/level gains darkvision and a +2 Stealth bonus.
Blessing of the Salamander transmutation Subject gets fast healing 2, fire resistance 10, and +2 to its CMD.
Blight necromancy Withers one plant or deals 1d6/level damage to plant creature.
Blinding Ray evocation You blast your enemies with blinding rays of sunlight.
Blindness/Deafness necromancy Makes subject blinded or deafened.
Blink transmutation You randomly vanish and reappear for 1 round per level.
Blistering Invective evocation Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Bloatbomb necromancy Kill a weak creature and turn its corpse into an explosive trap.
Blood Armor transmutation Your blood hardens when you are wounded, increasing your AC.
Blood Biography divination Learn about a creature with its blood.
Blood Blaze transmutation 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Blood Crow Strike evocation Unarmed strikes create crows that deal fire and negative energy damage.
Blood in the WaterDF necromancy Creatures with blood frenzy gain a +2 bonus to Strength and Constitution, -2 penalty to AC.
Blood Mist conjuration Mist causes Wisdom damage and rage.
Blood Scent transmutation You greatly magnify the target’s ability to smell the presence of blood.
Blood SentinelM transmutation Animate an animal sculpture to be your temporary familiar.
Blood Transcription divination Learn a spell from the target’s blood.
Bloodhound transmutation Enhances sense of smell and grants the caster the scent special ability.
Bloody Claws necromancy Gives creature the ability to deal bleed damage with natural attacks.
Blur illusion Attacks miss subject 20% of the time.
Blurred Movement illusion As blur, but only while you are moving.
Body Capacitance transmutation Store electricity attacks used against you and release the energy as a touch attack.
Boiling Blood transmutation Targets take fire damage; orcs get +2 Strength.
Bomber’s Eye transmutation Increases thrown weapon range; +1 attack.
Borrow Fortune evocation (Oracle only.) Retry attack or check, but do worse on next two.
Borrow Skill transmutation Make a skill check using another’s ranks.
Bouncy Body transmutation Gain a +2 circumstance bonus on grapples and Escape Artist checks, and a bonus to CMD against grapples, and reduce falling damage by 20 feet.
Bow Spirit conjuration Summons an invisible spirit that fires your arrows for you as a swift action.
Bowstaff transmutation A shortbow may double as a club, or a longbow as a quarterstaff.
Brand transmutation Creates permanent brand on target creature.
Brand, Greater transmutation As brand, but brand glows when near your holy symbol.
Break transmutation Gives an object the broken condition.
Break Enchantment abjuration Frees subjects from enchantments, transmutations, and curses.
Breath of Life conjuration Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Brilliant Inspiration evocation Take best of two d20 rolls.
Bristle transmutation Trade natural armor bonus for a bonus on attacks with natural weapons.
Brow Gasher necromancy Slashing weapon deals bleed damage to an opponent’s head.
Bull’s Strength transmutation Subject gains +4 to Str for 1 min./level.
Bull’s Strength, Mass transmutation As bull’s strength, affects 1 subject per level.
Bullet Shield abjuration You gain a +4 deflection bonus to AC against firearm attacks.
Bullet WardF, M abjuration Adamantine bullets intercept firearm attacks.
Bungle enchantment Target takes a –20 penalty on its next attack roll or check.
Buoyancy transmutation Targets easily float on water.
Burning Gaze evocation Inflict 1d6 fire damage to creature by looking at it.
Burning Hands evocation 1d4/level fire damage (max 5d4).
Burrow transmutation Target gains a burrow speed of 15.
Burst Bonds evocation 1d6 damage/level (max 5d6) to restraints.
Burst of Adrenaline transmutation Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Insight transmutation Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Burst of Nettles conjuration Burst deals 3d6 damage and 1d6 acid.
Burst of Speed transmutation You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Cackling Skull illusion Skull acts as magic mouth, listeners are shaken.
Cacophonous Call enchantment Nauseates target.
Cacophonous Call, Mass enchantment Nauseates multiple targets.
Caging Bomb Admixture evocation Your bombs create a cage of force that traps creatures inside the bomb’s splash radius.
Calcific Touch transmutation Touch attack slows target, 1d4 Dex damage.
Call Animal enchantment Makes an animal come to you.
Call Construct conjuration Summon your construct to you.
Call Lightning evocation Calls down lightning bolts (3d6 per bolt) from sky.
Call Lightning Storm evocation As call lightning, but 5d6 damage per bolt.
Call Spirit conjuration Make the spirit of one creature manifest.
Calm Animals enchantment Calms 2d4 + level HD of animals.
Calm Emotions enchantment Calms creatures, negating emotion effects.
Calm Spirit necromancy Postpone hostile action by a haunt or incorporeal undead.
Campfire Wall evocation Creates a shelter around a campfire.
Cape of Wasps conjuration Wasp swarm defends or carries you.
Cast Out abjuration Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Castigate enchantment Causes target to be shaken and cower.
Castigate, Mass enchantment As castigate, but affects multiple creatures.
Cat’s Grace transmutation Subject gains +4 to Dex for 1 min./level.
Cat’s Grace, Mass transmutation As cat’s grace, affects 1 subject/level.
Catatonia necromancy Make a willing target appear to be dead.
Cause Fear necromancy One creature of 5 HD or less flees for 1d4 rounds.
Caustic Eruption conjuration Burst deals 1d6 acid/level and lingers.
Certain Grip transmutation You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Chain Lightning evocation 1d6/level damage, 1 secondary bolt/level.
Chain of Perdition evocation Creates a floating chain of force.
Chains of Fire evocation Functions like chain lightning, except deals fire damage.
Challenge Evil enchantment Sickens creature if it refuses to fight you.
Chameleon Stride illusion Gives a +4 bonus on Stealth checks and concealment.
Chameleon Stride, Greater illusion As chameleon stride, but affecting all nearby creatures.
Changestaff transmutation Your staff becomes a treant on command.
Chaos Hammer evocation Harms and slows lawful creatures (1d8 damage/2 levels).
Charge Object transmutation Infuse psychic energy and ownership history into an item.
Charm Animal enchantment Makes one animal your friend.
Charm Monster enchantment Makes monster believe it is your ally.
Charm Monster, Mass enchantment As charm monster, but all within 30 ft.
Charm Person enchantment Makes one person your friend.
Chill Metal transmutation Cold metal damages those who touch it.
Chill Touch necromancy One touch/level deals 1d6 damage and possibly 1 Str damage.
Chord of Shards evocation Performance deals 2d6 piercing damage.
Circle of Clarity abjuration Emanation hampers illusions and stealth.
Circle of DeathM necromancy Kills 1d4/level HD of creatures.
Clairaudience/Clairvoyance divination Hear or see at a distance for 1 min./level.
Clashing Rocks conjuration 20d6 damage to target creature.
Cleanse evocation Cures 4d8 damage +1/level (max +25) and also removes several afflictions.
Clenched Fist evocation Large hand provides cover, pushes, or attacks your foes.
Climbing Beanstalk conjuration Create a beanstalk that is very easy to climb.
Cloak of ChaosF abjuration +4 to AC, +4 resistance, and SR 25 against lawful spells.
Cloak of Dreams enchantment Causes living creatures within 5 ft. to fall asleep.
Cloak of Shade abjuration Reduces effects of intense sun exposure and environmental heat.
Cloak of Winds abjuration Creates a whirling screen of strong wind around you.
CloneMF necromancy Duplicate awakens when original dies.
Cloud Shape transmutation Functions like gaseous form, except you assume the shape of a Colossal cloud.
Cloudkill conjuration Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Cognitive Block enchantment Add a thought component to all of the target’s spells.
Cold Ice Strike evocation Cone of ice slivers deals 1d6 cold/level.
Color Spray illusion Knocks unconscious, blinds, and/or stuns weak creatures.
Command enchantment One subject obeys selected command for 1 round.
Command Plants transmutation Sway the actions of plant creatures.
Command Undead necromancy Undead creature obeys your commands.
Command, Greater enchantment As command, but affects one subject/level.
CommuneM divination Deity answers one yes-or-no question/level.
Commune with Birds divination You can understand the responses given by birds.
Commune with Nature divination Learn about terrain for 1 mile/level.
Companion Life Link necromancy Sense whenever your companion is wounded and call out to it in a time of need.
Companion Mind Link enchantment You can talk with your animal companion, and can handle it with supernatural ease.
Compassionate Ally enchantment Target is compelled to help injured ally.
Compel Hostility enchantment Compels opponents to attack you instead of your allies.
Comprehend Languages divination You understand all spoken and written languages.
Condensed Ether transmutation Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Cone of Cold evocation 1d6/level cold damage.
Confess enchantment Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Confusion enchantment Subjects behave oddly for 1 round/level.
Confusion, Lesser enchantment One creature is confused for 1 round.
Conjure Black Pudding conjuration Summon a black pudding.
ConsecrateM evocation Fills area with positive energy, weakening undead.
Contact Other Plane divination Lets you ask question of extraplanar entity.
Contagion necromancy Infects subject with chosen disease.
Contagion, Greater necromancy Infect a subject with a magical disease.
Contagious Flame evocation Scorching rays cause 4d6 fire damage, then move on to new targets.
Contagious Zeal enchantment Grant bonuses and temporary hit points that spread from creature to creature.
ContingencyF evocation Sets trigger condition for another spell.
Contingent Action evocation Set the condition for triggering a target’s readied standard, move, or swift action.
Contingent ScrollF, M evocation Transfer a scroll’s power to the target; the scroll is then triggered as contingency.
Continual FlameM evocation Makes a permanent, heatless light.
Control Construct transmutation Take control of a construct.
Control Plants transmutation Controls actions of one or more plant creatures.
Control Summoned Creature enchantment Direct a summoned monster as if you had summoned it.
Control Undead necromancy Undead don’t attack you while under your command.
Control VerminDF/M transmutation Treat vermin as animals for Handle Animal and Ride checks.
Control Water transmutation Raises or lowers bodies of water.
Control Weather transmutation Changes weather in local area.
Control Winds transmutation Changes wind direction and speed.
Coordinated Effort divination Grants allies a teamwork feat.
Corrosive Consumption conjuration Acidic patch damages an opponent.
Corrosive Touch conjuration Touch attack deals 1d4 acid/level.
Corruption Resistance abjuration Protects creature against damage from alignment-based attacks.
Countless Eyes transmutation Extra eyes give all-around vision.
Coward’s Lament enchantment If subject doesn’t attack you it receives a penalty.
Crafter’s Curse transmutation Subject takes –5 on Craft skill checks.
Crafter’s Fortune transmutation Subject gains +5 on next Craft check.
Create Demiplane conjuration As lesser create demiplane, but larger and with planar traits.
Create Demiplane, Greater conjuration As create demiplane, but larger and with more planar traits.
Create Demiplane, Lesser conjuration Create your own demiplane.
Create Food and Water conjuration Feeds three humans (or one horse)/level.
Create Greater UndeadM necromancy Creates shadows, wraiths, spectres, or devourers.
Create Mindscape illusion Form an immersive mindscape.
Create Mindscape, Greater illusion As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
Create PitF conjuration Creates an extradimensional pit.
Create Treasure MapM divination Creates treasure map out of a creature’s corpse.
Create UndeadM necromancy Raises ghasts, ghouls, mohrgs, or mummies from physical remains.
Create Water conjuration Creates 2 gallons/level of pure water.
Creeping Doom conjuration Swarms of centipedes attack at your command.
Creeping Ice evocation Sheet of ice slowly spreads outward on a horizontal surface.
Crimson Confession abjuration Touching the marked object or area turns one’s skin red.
Crushing Despair enchantment Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Crushing Hand evocation Large hand provides cover, pushes, or crushes your foes.
Cup of Dust transmutation Causes a creature to become dehydrated.
Cure Critical Wounds conjuration Cures 4d8 damage + 1/level (max +20).
Cure Critical Wounds, Mass conjuration Cures 4d8 damage + 1/level for many creatures.
Cure Light Wounds conjuration Cures 1d8 damage + 1/level (max +5).
Cure Light Wounds, Mass conjuration Cures 1d8 damage + 1/level, affects 1 subject/level.
Cure Moderate Wounds conjuration Cures 2d8 damage +1/level (max. +10).
Cure Moderate Wounds, Mass conjuration Cures 2d8 damage + 1/level, affects 1 subject/level.
Cure Serious Wounds conjuration Cures 3d8 damage + 1/level (max +15).
Cure Serious Wounds, Mass conjuration Cures 3d8 damage + 1/level, affects 1 subject/level.
Curse of Burning Sleep transmutation Creature catches fire the next time it sleeps for an hour.
Curse of Disgust enchantment Target is sickened while viewing trigger.
Curse of Magic Negation abjuration Target gains the negated spellblight.
Curse WaterM necromancy Makes unholy water.
Curse, Major necromancy As bestow curse, but harder to remove.
Cursed Earth necromancy Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Cushioning Bands conjuration Force bands protect against crushing.
Damnation Stride conjuration Functions like dimension door, except you leave behind a burst of fire.
Damp Powder transmutation Ruins ammunition loaded in the targeted firearm.
Dance of a Hundred Cuts transmutation Gain +1 combat bonus/3 levels.
Dance of a Thousand Cuts transmutation As dance of a hundred cuts, plus the benefits of haste.
Dancing Lantern transmutation Animates a lantern that follows you.
Dancing Lights evocation Creates torches or other lights.
Darkness evocation 20-ft. radius of supernatural shadow.
Darkvision transmutation See 60 ft. in total darkness.
Darkvision, Communal transmutation As darkvision, but you may divide the duration among creatures touched.
Darkvision, Greater transmutation See 120 ft. in total darkness.
Daybreak Arrow evocation Targeted ammunition exudes radiant energy.
Daylight evocation 60-ft. radius of bright light.
Daze enchantment A single humanoid creature with 4 HD or less loses its next action.
Daze Monster enchantment Living creature of 6 HD or less loses its next action.
Daze, Mass enchantment As daze, but affecting multiple creatures.
Deadeye’s Lore divination Gain a +4 bonus on Survival and move full speed while tracking.
Deadly Finale evocation Deals 2d8 damage to multiple targets.
Deadly Juggernaut necromancy Your might increases with every kill you make.
Deafening Song Bolt evocation Blast of song deals 3d10 damage and deafens targets.
Death Candle necromancy Functions like death knell, except you summon a Small fire elemental resembling the slain creature.
Death from Below abjuration Grant the target a dodge bonus to its AC against attacks from larger creatures.
Death Knell necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Death Ward necromancy Grants bonuses against death spells and negative energy.
DeathlessA, My necromancy Living creature cannot die from hit point damage.
Deathwatch necromancy Reveals how near death subjects within 30 ft. are.
Debilitating Portent enchantment Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Decompose Corpse necromancy Turn corpse into clean skeleton.
Decrepit Disguise illusion Make an object seem worthless.
Deep Slumber enchantment Puts 10 HD of creatures to sleep.
Deeper Darkness evocation Object sheds supernatural shadow in 60-ft. radius.
Defensive Shock evocation Electricity damages your attackers.
Defile Armor abjuration As sanctify armor, but gain DR 5/good when using judgment or smite.
Deflection abjuration Attacks that miss are redirected back to the source of the attack.
Deja Vu enchantment Make a creature repeat its actions.
Delay Disease conjuration The target becomes temporarily immune to disease.
Delay Pain enchantment Ignore pain for 1 hour/level.
Delay Poison conjuration Stops poison from harming subject for 1 hour/level.
Delay Poison, Communal conjuration As delay poison, but you may divide the duration among creatures touched.
Delayed Blast Fireball evocation 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Delayed Consumption transmutation Extract doesn’t come into effect until you want it to.
Delusional Pride enchantment Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Demand enchantment As sending, plus you can send suggestion.
Demand Offering enchantment Make a creature give you an object it’s holding.
Denounce enchantment Worsens creatures’ attitudes.
DesecrateM evocation Fills area with negative energy, making undead stronger.
Destabilize Powder transmutation Ammunition in the targeted firearm is prone to misfire.
Destroy RobotF/DF transmutation Deal 12d6 + 1 point of damage against a robot, or half damage agsint a cyborg or android.
DestructionF necromancy Kills subject and destroys remains.
Detect Aberration divination Reveals presence of aberrations.
Detect Animals or Plants divination Detects kinds of animals or plants.
Detect Chaos/Evil/Good/Law divination Reveals creatures, spells, or objects of selected alignment.
Detect Magic divination Detects all spells and magic items within 60 ft.
Detect Mindscape divination Sense the presence and attributes of mindscapes.
Detect Poison divination Detects poison in a creature or object.
Detect Psychic Significance divination Find psychically charged items.
Detect Radiation divination Detect radiation in the surrounding area.
Detect Scrying divination Alerts you to magical eavesdropping
Detect Secret Doors divination Reveals hidden doors within 60 ft.
Detect Snares and Pits divination Reveals natural or primitive traps.
Detect Thoughts divination Allows “listening” to surface thoughts.
Detect Undead divination Reveals undead within 60 ft.
DetonateM evocation Inflicts 1d8/level energy damage to all creatures within 15 ft.
Devolution transmutation Target eidolon temporarily loses 1 evolution +1/five levels.
Diagnose Disease divination Detect and identify diseases.
Dictum evocation Kills, paralyzes, staggers, or deafens nonlawful targets.
Dimension Door conjuration Teleports you a short distance.
Dimensional Anchor abjuration Bars extradimensional movement.
Dimensional Bounce conjuration Teleport multiple times between two designated locations.
Dimensional Lock abjuration Teleportation and interplanar travel blocked for 1 day/level.
Diminish Plants transmutation Reduces size or blights the growth of normal plants.
Disable Construct transmutation Touch attack makes a construct helpless for 1 round/level.
Discern Lies divination Reveals deliberate falsehoods.
Discern Location divination Reveals exact location of creature or object.
Discern Next of Kin divination Read the target’s mind to learn about its family.
Discharge abjuration Dissipate charges from one technological object.
Discharge, Greater abjuration Dissipate charges from multiple technological objects.
Discordant Blast evocation 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Discovery Torch evocation Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Disfiguring Touch transmutation Target becomes disfigured.
Disguise Other illusion As disguise self, but affects you or another.
Disguise Self illusion Changes your appearance.
Disguise Weapon illusion Changes one weapon’s appearance.
Disintegrate transmutation Reduces one creature or object to dust.
Dismissal abjuration Forces a creature to return to its native plane.
Dispel Chaos abjuration +4 bonus against attacks by chaotic creatures.
Dispel Evil abjuration +4 bonus against attacks by evil creatures.
Dispel Good abjuration +4 against attacks by good creatures.
Dispel Law abjuration +4 against attacks by lawful creatures.
Dispel Magic abjuration Cancels one magical spell or effect.
Dispel Magic, Greater abjuration As dispel magic, but with multiple targets.
Displacement illusion Attacks miss subject 50% of the time.
Disrupt Undead necromancy Deals 1d6 damage to one undead.
Disrupting Weapon transmutation Melee weapon destroys undead.
Distracting Cacophony evocation Noise makes it difficult to cast.
Distressing Tone evocation Sound sickens 1d4 creatures.
Divide Mind enchantment Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions.
DivinationM divination Provides useful advice for specific proposed actions.
Divine Arrow transmutation Imbues a projectile with holy energy.
Divine Favor evocation You gain +1 per three levels on attack and damage rolls.
Divine Power evocation You gain attack bonuses and 1 hp/level.
Divine Pursuit transmutation Gain a movement type of your prey.
Divine Transfer necromancy Transfer hit points and give DR/evil to target creature.
Divine Vessel transmutation (Oracle only.) Change into a huge, otherworldly creature.
Dominate Animal enchantment One animal obeys your silent mental commands and orders.
Dominate Monster enchantment As dominate person, but any creature.
Dominate Person enchantment Controls humanoid telepathically.
Doom necromancy One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Draconic Reservoir evocation Subject can absorb energy damage and enhance melee attacks with it.
Dragon’s Breath evocation Gives you a dragon’s breath weapon.
Dread Bolt evocation Harm and possibly sicken good creatures.
Dream illusion Sends message to anyone sleeping.
Dream Council illusion Communicate with multiple sleeping creatures.
Dream Scan divination Read a dreaming creature’s thoughts.
Dream Travel conjuration Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping.
Dream Voyage conjuration As Dream Travel, but with more flexibility and able to affect more creatures.
Dust Form transmutation You become an incorporeal creature of dust for a short period of time.
Dust of Twilight conjuration Black particles extinguish light sources within area.
Dust WardM abjuration Destroy a magic item if another creature tries to use it or copy it.
Eagle Aerie conjuration Summon 1 giant eagle/3 levels.
Eagle Eye divination Creates a magical sensor high above you.
Eagle’s Splendor transmutation Subject gains +4 to Cha for 1 min./level.
Eagle’s Splendor, Mass transmutation As eagle’s splendor, 1 subject/level.
Ear-Piercing Scream evocation Deal sonic damage and daze target.
Earth Glide transmutation The target can pass through stone, dirt, or almost any other sort of earth except metal.
Earthquake evocation Intense tremor shakes 80-ft.-radius.
Echolocation transmutation Sonic sense gives you blindsight 40 ft.
Ectoplasmic Eruption evocation Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane.
Ectoplasmic Snare evocation Tendril of ectoplasm grapples a creature and tethers you to it.
Effortless Armor transmutation Armor you wear no longer slows your speed.
Ego Whip I enchantment Cause a creature to take a –2 penalty to Int, Wis, or Cha and be staggered for 1 round.
Ego Whip II enchantment As ego whip I, but a –4 penalty and staggered for 1d4 rounds.
Ego Whip III enchantment As ego whip I, but a –6 penalty and staggered for 1d6 rounds.
Ego Whip IV enchantment As ego whip I, but a –8 penalty and staggered for 1d8 rounds.
Ego Whip V enchantment As ego whip I, but a –10 penalty and staggered for 1d10 rounds.
Eldritch Fever necromancy Target gains the eldritch ague spellblight.
Elemental Aura evocation Creates an aura of energy around you.
Elemental Body I transmutation Turns you into a Small elemental.
Elemental Body II transmutation You become a Medium elemental.
Elemental Body II transmutation Turns you into a Medium elemental.
Elemental Body III transmutation Turns you into a Large elemental.
Elemental Body IV transmutation Turns you into a Huge elemental.
Elemental Speech divination Enables you to speak to elementals and some creatures.
Elemental Swarm conjuration Summons multiple elementals.
Elemental Touch evocation Gain energy damage touch attack.
Elude TimeM transmutation Puts you in temporary suspended animation.
Emotive Block enchantment Add an emotion component to all of the target’s spells.
Enchantment Foil abjuration Trick opponents who try to cast enchantments on you.
Endothermic TouchM/DF transmutation Stagger a target and cause it to move at half speed, but hold breath twice as long.
Endure Elements abjuration Exist comfortably in hot or cold regions.
Endure Elements, Communal abjuration As endure elements, but you may divide the duration among creatures touched.
Enemy Hammer transmutation Allows you to telekinetically use a creature as a weapon.
Enemy Insight divination Grant others a bonus against your favored enemies.
Enemy’s Heart necromancy Cut out an enemy’s heart and consume it, absorbing that enemy’s power as your own.
Energy Drain necromancy Subject gains 2d4 negative levels.
Energy Siege Shot transmutation A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Energy Siege Shot, Greater transmutation As energy siege shot, but you can affect any size siege engine.
Enervation necromancy Subject gains 1d4 negative levels.
Enlarge Person transmutation Humanoid creature doubles in size.
Enlarge Person, Mass transmutation 1 humanoid creature/level doubles in size.
Enshroud Thoughts abjuration Ward yourself against thought detection and memory alteration.
Entangle transmutation Plants entangle everyone in 40-ft. radius.
Enter Image transmutation Transfers your consciousness to an object bearing your likeness.
Enthrall enchantment Captivates all within 100 ft. + 10 ft./level.
Entrap Spirit necromancy Trap an incorporeal creature or a haunt in a mirror.
Entropic Shield abjuration Ranged attacks against you have 20% miss chance.
Envious Urge enchantment Targets steal from or disarm others.
Epidemic necromancy Infect a subject with a highly contagious disease.
Erase transmutation Mundane or magical writing vanishes.
Erase Impressions abjuration Erase psychic impressions from an object.
Eruptive Pustules transmutation Acid boils burst when you are attacked.
Escaping Ward abjuration Grants extra maneuverability when you avoid attacks against larger foes.
Ethereal Envelope conjuration Shroud your unconscious self in a cocoon on the Ethereal Plane.
Ethereal Envelopment conjuration As ethereal envelope, but able to affect an unwilling creature.
Ethereal Fists transmutation Your claws, unarmed strikes, and touch spells affect ethereal creatures.
Ethereal Jaunt transmutation You become ethereal for 1 round/level.
Etherealness transmutation Travel to Ethereal Plane with companions.
Etheric Shards evocation Fill an area with invisible shards that slow movement and damage creatures.
Euphoric CloudM conjuration Fog obscures vision and fascinates living creatures.
Euphoric Tranquility enchantment Makes a creature friendly.
Evolution Surge transmutation Grants eidolon an evolution with 4 evolution points.
Evolution Surge, Greater transmutation Grants eidolon two evolutions with a total of 6 evolution points.
Evolution Surge, Lesser transmutation Grants eidolon an evolution with 2 evolution points.
Excruciating Deformation transmutation Target takes Dex and Con damage.
Expeditious Excavation transmutation Moves 5-ft. cubes of earth.
Expeditious Retreat transmutation Your base speed increases by 30 ft.
Expend abjuration Wastes creatures’ limited use magical ability.
Explode Head evocation Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it.
Explosive Runes abjuration Deals 6d6 damage when read.
Exquisite Accompaniment illusion Instrument maintains bardic performance for you.
Extreme Flexibility transmutation Gain a bonus to AC, on Escape Artist checks, and when grappling.
Eyebite necromancy Target becomes panicked, sickened, and comatose.
Eyes of the Void transmutation See 60 ft. in darkness, including magical darkness.
FabricateM transmutation Transforms raw materials into finished items.
Fabricate BulletsM transmutation Converts 1 pound of metal into ammunition.
Faerie Fire evocation Outlines subjects with light, canceling blur, concealment, and the like.
Fairy Ring Retreat conjuration Toadstool circle leads to an extradimensional meadow.
False Life necromancy Gain 1d10 temporary hp + 1/level (max +10).
False Life, Greater necromancy Gain 2d10 temporary hp + 1/level.
False VisionM illusion Fools scrying with an illusion.
Familiar Double illusion As project image, but the image follows your familiar.
Familiar Melding necromancy Possess your familiar.
Fear necromancy Subjects within cone flee for 1 round/level.
Fearsome Duplicate illusion You create a larger and far more menacing version of yourself.
Feast of Ashes transmutation A target starves with an insatiable hunger.
Feast on Fear necromancy Targets are panicked, and you gain temporary hit points.
Feather Fall transmutation Objects or creatures fall slowly.
Feather Step transmutation Subject ignores adverse movement effects in difficult terrain.
Feather Step, Mass transmutation As feather step, but affects many targets rather than one.
Feeblemind enchantment Subject’s Int and Cha drop to 1.
Fester necromancy Gives subject SR 12 + your level vs. healing effects.
Fester, Mass necromancy As fester, but affecting multiple targets.
Fickle Winds transmutation Wind walls selectively block attacks.
Fiery Body transmutation You gain various fire-related powers.
Fiery ShurikenM conjuration Calls forth several fiery projectiles ready to be flung at opponents.
Find Quarry divination You can sense whether a particular creature is within 20 miles of your location.
Find the Path divination Shows most direct way to a location.
Find Traps divination Notice traps as a rogue does.
Finger of Death necromancy Deals 10 damage/level to one subject.
Fins to Feet transmutation Transform the target’s fins, flippers, or tail into legs and feet, allowing it to walk on land.
Fire Breath evocation Exhale a cone of flame at will.
Fire of Entanglement evocation Your ability to smite evil also entangles your foe.
Fire of Judgment evocation Smited creature takes damage when it attacks.
Fire of Vengeance evocation Smited creature takes 3d8 damage.
Fire Seeds conjuration Acorns and berries become grenades and bombs.
Fire Shield evocation Creatures attacking you take fire damage; you’re protected from heat or cold.
Fire Snake evocation Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Fire Storm evocation Deals 1d6/level fire damage.
Fire Trail transmutation Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Fire TrapM abjuration Opened object deals 1d4 damage + 1/level.
Fireball evocation 1d6 damage per level, 20-ft. radius.
Firebrand transmutation Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Firefall transmutation Causes fire to burst up, dealing 2d6 fire damage.
Firestream evocation A rushing stream of fire sprays from your outstretched hand, dealing fire damage to every creature in the area.
Flame Arrow transmutation Arrows deal +1d6 fire damage.
Flame Blade evocation Touch attack deals 1d8 + 1/two levels damage.
Flame Strike evocation Smites foes with divine fire (1d6/level damage).
Flames of the Faithful transmutation Gives weapon flaming property.
Flaming Sphere evocation Rolling ball of fire deals 3d6 fire damage.
Flaming Sphere, Greater evocation Rolling ball of fire deals 6d6 fire damage and ignites targets.
Flare evocation Dazzles one creature (–1 on attack rolls).
Flare Burst evocation As flare, but affects all creatures in 10 ft.
Flash Fire transmutation Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him.
Flesh to Stone transmutation Turns subject creature into statue.
Fleshworm Infestation conjuration Worms deal hp and Dex damage.
Fleshy Facade transmutation Corporeal undead gains appearance of a living creature.
Flexible Fury transmutation Swap one rage power for another.
Floating Disk evocation Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Fluid Form transmutation Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Fly transmutation Subject flies at a speed of 60 ft.
Fly, Mass transmutation One creature/level gains ability to fly.
Focused Scrutiny divination Gain skill bonuses when interacting with the target.
Foe to Friend enchantment Redirect an enemy creature’s attack.
Fog Cloud conjuration Fog obscures vision.
Follow Aura divination Gain ability to follow the trail of the aura of an alignment.
Font of Spirit MagicM conjuration When allies cast your spirit’s spells, they gain other bonuses.
Fool’s Forbiddance abjuration Confuses enemies who come within a magical emanation centered on you.
Forbid Action enchantment Target obeys command to not do something.
Forbid Action, Greater enchantment As forbid action, but 1 creature/level.
ForbiddanceM abjuration Blocks planar travel, damages creatures of different alignment.
Force Hook Charge evocation Hook of force drags you to the target.
Force Punch evocation Target takes force damage and is pushed away.
ForcecageM evocation Cube or cage of force imprisons all inside.
Forced Quiet transmutation Target cannot make loud noises.
Forced Repentance enchantment Target falls prone and confesses sins.
Forceful Hand evocation Hand pushes creatures away.
Foresight divination “Sixth sense” warns of impending danger.
Forest Friend abjuration Plants in a forested area become helpful instead of hindering you and your allies.
Forgetful Slumber enchantment Acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer.
Form of the Dragon I transmutation Turns you into a Medium dragon.
Form of the Dragon II transmutation Turns you into a Large dragon.
Form of the Dragon III transmutation Turns you into a Huge dragon.
Foster Hatred enchantment Cause creatures to hate one type of creature.
Fox’s Cunning transmutation Subject gains +4 to Int for 1 min./level.
Fox’s Cunning, Mass transmutation As fox’s cunning, affects 1 subject/level.
Fox’s Cunning, Mass transmutation As fox’s cunning, affects 1 subject/ level.
Freedom abjuration Releases creature from imprisonment.
Freedom of Movement abjuration Subject moves normally despite impediments to movement.
Freezing Sphere evocation Freezes water or deals cold damage.
Frightful Aspect transmutation You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Frigid Touch evocation Target takes cold damage and is staggered.
Frost Fall evocation The area is covered in a chilling frost.
Frostbite transmutation Target takes cold damage and is fatigued.
Frozen Note enchantment Paralyzes creatures listening to your song.
Fumbletongue enchantment Target cannot speak intelligently.
Fungal Infestation necromancy Target takes bleed from attacks.
Fury of the Sun transmutation You curse the target to suffer unbearable heat.
Gallant Inspiration divination +2d4 bonus on failed attack roll or skill check.
Gaseous Form transmutation Become insubstantial and fly slowly.
GateM conjuration Connects two planes for travel or summoning.
Geas, Lesser enchantment Commands subject of 7 HD or less.
Geas/Quest enchantment As lesser geas,but affects any creature.
Gentle Breeze evocation Light wind protects one target from clouds, gases, heat, and vapors.
Gentle Repose necromancy Preserves one corpse.
Getaway conjuration Teleports you and select creatures to predetermined location.
Geyser conjuration Creates a geyser of boiling water.
Ghost Sound illusion Figment sounds.
Ghost Whip evocation Create a ghost touch whip that passes through objects.
Ghost Wolf conjuration Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.
Ghostbane Dirge transmutation Incorporeal creature takes half damage from nonmagical weapons.
Ghostbane Dirge, Mass transmutation As ghostbane dirge, but affects multiple creatures.
Ghostly Disguise illusion You look like a ghost of yourself.
Ghoul Touch necromancy Paralyzes one subject, which exudes stench that makes those nearby sickened.
Giant Form I transmutation Turns you into a Large giant.
Giant Form II transmutation Turns you into a Huge giant.
Giant Vermin transmutation Turns centipedes, scorpions, or spiders into giant vermin.
Gift of the DeepDF transmutation Give sahuagins mutant abilities.
Glibness transmutation You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Glide transmutation You take no falling damage, move 60 ft./round while falling.
Glitterdust conjuration Blinds creatures, outlines invisible things.
Globe of Invulnerability abjuration As lesser globe of invulnerability, plus 4th-level spell effects.
Globe of Invulnerability, Lesser abjuration Stops 1st- through 3rd-level spell effects.
Gloomblind Bolts conjuration Create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Glue Seal conjuration Makes one 5-ft.-square or one object sticky.
Glyph of WardingM abjuration Inscription harms those who pass it.
Glyph of Warding, GreaterM abjuration As glyph of warding, but up to 10d8 damage or 6th-level spell.
Good Hope enchantment Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Goodberry transmutation 2d4 berries each cure 1 hp (max 8 hp/24 hours).
Grace abjuration Movement doesn’t provoke attacks of opportunity.
Grasping Hand evocation Hand provides cover, pushes, or grapples.
Grave Words necromancy Force a corpse to Babble.
Gravity Bow transmutation Arrows do damage as though one size category bigger.
Grease conjuration Makes 10-ft. square or one object slippery.
Groundswell transmutation Allows the target to cause the ground to rise up beneath him.
Grove of Respite conjuration Creates trees and a small spring.
Guardian of Faith abjuration Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Guards and Wards abjuration Array of magic effects protect area.
Guidance divination +1 on one attack roll, saving throw, or skill check.
Guiding Star divination Know approximate distance from where you cast this spell.
Gust of Wind evocation Blows away or knocks down smaller creatures.
Gusting Sphere evocation A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Half-blood Extraction transmutation You transform the target half-orc into a full-blooded orc.
HallowM evocation Designates location as holy.
Hallucinatory Terrain illusion Makes one type of terrain appear like another (field as forest, or the like).
Halt Undead necromancy Immobilizes undead for 1 round/level.
Harm necromancy Deals 10 points/level damage to target.
Haste transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Haunted Fey Aspect illusion You surround yourself with disturbing illusions.
Haunting Choir illusion Spirits cause wracking pain to listeners.
Haunting Mists illusion Creatures are shaken and take Wis damage.
Heal conjuration Cures 10 points/level damage, all diseases and mental conditions.
Heal Mount conjuration As heal on horse or other special mount.
Heal, Mass conjuration As heal, but affects 1 subject/level.
Healing Thief necromancy You siphon half of all magical healing that the targeted creature receives.
Healing Warmth abjuration Temporary immunity to fire damage as protection from energy.
Heart of the MetalM transmutation Enable weapons to overcome DR like adamantine, cold iron, or silver.
Heat Metal transmutation Makes metal so hot it damages those who touch it.
Heightened Awareness divination Your recall and ability to process information improve.
Heightened Reflexes transmutation Each ally in area gains a +10 bonus on one Reflex save.
Hellmouth Lash transmutation Your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Helping Hand evocation Ghostly hand leads subject to you.
Hero’s Defiance conjuration Allows the use of lay on hands while falling unconscious.
Heroes’ Feast conjuration Food for one creature/level cures and grants combat bonuses.
Heroic Finale enchantment Subject within range of your bardic performance can take an action.
Heroic FortuneDF, M evocation Grant 1 hero point to the target
Heroic Fortune, MassDF, M evocation As heroic fortune, but affects multiple creatures
Heroic Invocation enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Heroism enchantment Gives +2 bonus on attack rolls, saves, skill checks.
Heroism, Greater enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hex GlyphM abjuration Inscription casts your hex on those who pass it.
Hex Glyph, GreaterM abjuration Inscription casts your hex or major hex on those who pass it.
Hex Vulnerability necromancy Reuse a hex on a specific target.
Hex Ward abjuration Target gains +4 on saves against witch hexes.
Hidden Speech transmutation Gain +10 on Bluff to send secret messages.
Hide Campsite illusion Hides all traces of your campsite.
Hide from Animals abjuration Animals can’t perceive one subject/level.
Hide from Undead abjuration Undead can’t perceive one subject/level.
Hideous Laughter enchantment Subject loses actions for 1 round/level.
Hold Animal enchantment Paralyzes one animal for 1 round/level.
Hold Monster enchantment As hold person, but any creature.
Hold Monster, Mass enchantment As hold monster, but all within 30 ft.
Hold Person enchantment Paralyzes one humanoid for 1 round/level.
Hold Person, Mass enchantment As hold person, but all within 30 ft.
Hold Portal abjuration Holds door shut.
Holy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against evil spells.
Holy Ice transmutation Create wall or javelins of frozen holy water.
Holy Ice WeaponM transmutation Create a masterwork weapon made of frozen holy water.
Holy Shield abjuration Lend your shield’s protection to another.
Holy Smite evocation Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Holy Sword evocation Weapon becomes +5, deals +2d6 damage against evil.
Holy Whisper evocation Whisper sickens evil creatures, gives good creatures bonuses.
Holy Word evocation Kills, paralyzes, blinds, or deafens nongood subjects.
Honeyed Tongue transmutation Roll 2 dice when using Diplomacy, take higher roll.
Horn of Pursuit evocation Create three notes heard miles away.
Horrid Wilting necromancy Deals 1d6/level damage within 30 ft.
Hostile Juxtaposition conjuration You create a dimensional link with a targeted creature, and switch spots with it.
Hostile Juxtaposition, Greater conjuration You may target one creature for every four of your caster levels.
Hostile Levitation transmutation Levitates the targeted creature up off the ground.
Howling Agony necromancy Screaming pain limits the target’s actions.
Hungry Earth transmutation Creatures in area are subjected to grapple and dragged beneath the ground.
Hungry Pit conjuration As create pit, but dealing 4d6 damage to those in it as it closes.
Hunter’s Eye divination +20 on Perception checks to locate a target.
Hunter’s Howl necromancy Treat enemies as favored for 1 round/level.
Hydraulic Push evocation Wave of water bull rushes an enemy.
Hydraulic Torrent evocation Creates torrent of water that bull rushes any creature in its path.
Hypercognition divination Rapidly recall everything you know about a subject.
Hypnotic Pattern illusion Fascinates 2d4 + level HD of creatures.
Hypnotism enchantment Fascinates 2d4 HD of creatures.
Ice Body transmutation Your body becomes living ice.
Ice Crystal Teleport conjuration Target is frozen, then teleported.
Ice Slick evocation Coat an area in ice, dealing 1d6 + 1 cold damage to creatures in the area.
Ice Storm evocation Hail deals 5d6 damage in cylinder 40 ft. across.
Icicle Dagger conjuration Masterwork ice dagger deals +1 cold damage.
Icy Prison evocation Thick ice holds and damages the target.
Icy Prison, Mass evocation As icy prison, but it affects 1 creature/level.
Id Insinuation I enchantment Confuse one creature for the duration of your concentration + 1 round.
Id Insinuation II enchantment As id insinuation I, but affects two creatures and has a stronger confusion effect.
Id Insinuation III enchantment As id insinuation I, but affects three creatures and has a stronger confusion effect.
Id Insinuation IV enchantment As id insinuation I, but affects four creatures and you select the confusion effect.
Identify divination Gives +10 bonus to identify magic items.
Ill Omen enchantment Target rolls twice for checks and attacks and uses worst roll.
Illusion of Calm illusion You appear to be standing still, even when you take some actions.
Illusory ScriptM illusion Only select creatures can read text.
Illusory Wall illusion Wall, floor, or ceiling looks real, but anything can pass through.
Imbue with Aura transmutation Target emulates your cleric aura.
Imbue with Elemental Might evocation Functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Imbue with Spell Ability evocation Transfer spells to subject.
Implant False Reading illusion Instill false psychic impressions into an object.
Implosion evocation Inflict 10 damage/level to one creature/round.
Imprisonment abjuration Entombs subject beneath the earth.
Improve Trap transmutation Improves one specific element of a trap chosen at the time of casting.
Incendiary Cloud conjuration Deals 6d6 fire damage/round.
Incorporeal Chains evocation Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier.
Inflict Critical Wounds necromancy Touch attack, 4d8 damage + 1/level (max +20).
Inflict Critical Wounds, Mass necromancy Deals 4d8 damage + 1/level, affects 1 subject/level.
Inflict Light Wounds necromancy Touch deals 1d8 damage +1/level (max +5).
Inflict Light Wounds, Mass necromancy Deals 1d8 damage + 1/level, affects 1 subject/level.
Inflict Moderate Wounds necromancy Touch attack, 2d8 damage +1/level (max +10).
Inflict Moderate Wounds, Mass necromancy Deals 2d8 damage + 1/level, affects 1 subject/level.
Inflict Pain enchantment Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Inflict Pain, Mass enchantment As inflict pain, but affecting one creature per level.
Inflict Serious Wounds necromancy Touch attack, 3d8 damage +1/level (max +15).
Inflict Serious Wounds, Mass necromancy Deals 3d8 damage + 1/level, affects 1 subject/level.
Infuse Robot transmutation Targeted robot transforms into a magical construct instead of a technological one.
Innocence transmutation Gain +10 on Bluff checks to seem innocent.
Insanity enchantment Subject suffers continuous confusion.
Insect Plague conjuration Wasp swarms attack creatures.
Instant Armor conjuration Summon armor temporarily replacing your current attire.
Instant Enemy enchantment Target is treated as a favored enemy type of your choice.
Instant SummonsM conjuration Prepared object appears in your hand.
Instigate Psychic Duel illusion Start a psychic duel between yourself and another creature.
Instrument of Agony transmutation Weapon exudes divine fury, granting a bonus on Intimidate checks.
Intellect Fortress I abjuration Suppress emotion and fear effects in a 20-ft. radius as an immediate action.
Intellect Fortress II abjuration As intellect fortress I, plus reduce the damage of mind-affecting effects.
Intellect Fortress III abjuration As intellect fortress II, plus remove partial effects of fear and emotion effects.
Interplanetary Teleport conjuration Teleport to another planet.
Interposing Hand evocation Hand provides cover against 1 opponent.
Interrogation necromancy Target answers questions or suffers pain.
Interrogation, Greater necromancy As interrogation, except with more pain and more questions.
Investigative Mind enchantment Roll twice and take the higher roll when using certain mental skills.
Invigorate illusion Temporarily relieves fatigue or exhaustion.
Invigorate, Mass illusion As invigorate, but multiple creatures.
Invisibility illusion Subject is invisible for 1 min./level or until it attacks.
Invisibility Alarm abjuration As alarm, but reacting only to invisible creatures.
Invisibility Purge evocation Dispels invisibility within 5 ft./level.
Invisibility Sphere illusion Makes everyone within 10 ft. invisible.
Invisibility, Greater illusion As invisibility, but subject can attack and stay invisible.
Invisibility, Mass illusion As invisibility, but affects all in range.
Iron Body transmutation Your body becomes living iron.
Ironbeard transmutation Causes a brushy beard of stiff iron to erupt from the face of a willing target.
IronskinM transmutation Gain enhancement bonus to existing natural armor bonus.
Ironwood transmutation Magic wood is as strong as steel.
Irradiate conjuraiton Flood an area with radiation.
Irresistible Dance enchantment Forces subject to dance.
Isolate illusion Target is invisible and silent, but only to allies.
Jester’s Jaunt conjuration Teleport target within 30 ft. of itself.
Jitterbugs illusion Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Jolting Portent evocation You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Joyful Rapture conjuration Negate harmful emotions.
Judgment Light evocation You gain an additional effect while a judgment is active.
Jump transmutation Subject gets bonus on Acrobatics checks.
Jury-Rig transmutation Removes the broken condition from the targeted object.
Karmic Blessing divination The target treats one skill of your choice as a class skill.
Keen Edge transmutation Doubles normal weapon’s threat range.
Keen Senses transmutation Subject gains +2 Perception, low-light vision.
Ki Arrow conjuration Arrow deals damage as your unarmed strike.
Ki Leech necromancy Add to your ki pool when you critically hit.
Ki Shout evocation Target takes 1d6 sonic/level and is stunned.
Kinetic Reverberation transmutation Channels the force of an enemy’s attack back into its weapon.
King’s Castle conjuration Instantly switch places with a single ally.
Knight’s Calling enchantment Forces target to move toward you and fight you.
Knock transmutation Opens locked or magically sealed door.
Know Direction divination You discern north.
Know the Enemy divination Gain +10 on a monster Knowledge check.
Languid Bomb Admixture enchantment Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Lead Blades transmutation Melee weapons damage as if one size bigger.
Leashed Shackles evocation Create shackles of force on one creature.
Legend LoreMF divination Lets you learn tales about a person, place, or thing.
Lend Judgment divination Ally gains the benefit of one judgment.
Lend Judgment divination Ally receives all your judgments.
Lend Path transmutation Transfer your mythic path abilities to another creature temporarily.
Levitate transmutation Subject moves up and down at your direction.
Liberating Command transmutation Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Life Bubble abjuration Protects creatures from sustained environmental effects.
Life Channel transmutation When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.
Life Conduit conjuration You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Life Conduit, Greater conjuration You transfer 3d6 hit points to your eidolon as a swift action.
Life Conduit, Improved conjuration Transfers 2d6 hit points to your eidolon as a swift action.
Life Pact necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Light evocation Object shines like a torch.
Light Lance evocation Creates a soaring beacon of light.
Lightning Arc evocation Targets in a line take 1d6 electricity/level.
Lightning Bolt evocation Electricity deals 1d6/level damage.
Lightning Lash Bomb Admixture evocation Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Lily Pad Stride transmutation Walk across water on moving lily pads.
Limited WishM universal Alters reality (within limits).
Line in the Sand abjuration Increase your attacks of opportunity per round.
Linebreaker transmutation You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Litany of Defense transmutation Doubles armor’s enhancement bonus.
Litany of Eloquence enchantment Fascinates a single creature for 1 round.
Litany of Entanglement conjuration Entangles a creature for 1 round.
Litany of Escape conjuration Teleports a friend out of a grapple.
Litany of Madness enchantment A single target is confused for at least 1 round.
Litany of Righteousness evocation A single evil creature takes more damage from creatures with a good aura.
Litany of Sight divination You can see invisible creatures and objects within 30 feet of you.
Litany of Sloth enchantment Single target cannot make attacks of opportunity for 1 round.
Litany of Thunder evocation A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Litany of Warding transmutation You gain two additional attacks of opportunity for 1 round.
Litany of Weakness necromancy Single target is fatigued for 1 round.
Liveoak transmutation Oak becomes treant guardian.
Loathsome Veil illusion Nauseates and/or sickens weak creatures.
Locate Creature divination Indicates direction to familiar creature.
Locate Object divination Senses direction toward object (specific or type).
Locate Weakness divination You roll damage twice when you roll damage for a critical hit and take the best damage.
Lock Gaze enchantment Compels the target to look only at you for the duration of the spell.
Lockjaw transmutation Gives creature grab ability with a natural attack.
Long Arm transmutation Your arms lengthen, giving you extra reach.
Longshot transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Longstrider transmutation Your base speed increases by 10 ft.
Longstrider, Greater transmutation As longstrider, plus the speeds of other movement modes increase.
Lullaby enchantment Makes subject drowsy
Lunar Veil illusion Dispel light and revert lycanthropes.
Mad Hallucination illusion Target takes penalties to mental actions.
Mad Monkeys conjuration Summon a swarm of mischievous monkeys.
Mage Armor conjuration Gives subject +4 armor bonus.
Mage Hand transmutation 5-pound telekinesis.
Mage’s Disjunction abjuration Dispels magic, disenchants magic items.
Mage’s Faithful Hound conjuration Phantom dog can guard a location and attack intruders.
Mage’s Lucubration transmutation Wizard only.Recalls spell of 5th level or lower.
Mage’s Magnificent MansionF conjuration Door leads to extradimensional mansion.
Mage’s Private Sanctum abjuration Prevents anyone from viewing or scrying an area for 24 hours.
Mage’s SwordF evocation Floating magic blade strikes opponents.
Magic Aura illusion Alters object’s magic aura.
Magic Boulder transmutation As magic stone, except with boulders.
Magic Circle against Chaos abjuration As protectionspells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil abjuration As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Good abjuration As protectionspells, but 10-ft. radius and 10 min./level.
Magic Circle against Law abjuration As protectionspells, but 10-ft. radius and 10 min./level.
Magic Circle Against TechnologyM/DF abjuration Creatures in area of effect gain protection from technology.
Magic Fang transmutation One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Fang, Greater transmutation One natural weapon gets + 1/four levels (max. +5).
Magic JarF necromancy Enables possession of another creature.
Magic Missile evocation 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic MouthM illusion Object speaks once when triggered.
Magic Siege Engine transmutation Siege gains +1 on targeting and damage rolls.
Magic Siege Engine, Greater transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Magic Stone transmutation Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Magic Vestment transmutation Armor or shield gains +1 enhancement per four levels.
Magic Weapon transmutation Weapon gains +1 bonus.
Magic Weapon, Greater transmutation Weapon gains +1 bonus/four levels (max +5).
Magnifying Chime transmutation Touched object deals increasing sonic damage each round.
Major Creation conjuration As minor creation, plus stone and metal.
Major Image illusion As silent image, plus sound, smell and thermal effects.
Major Phantom Object illusion Functions as the major creation spell, except the object created is a semi-real phantasm.
Make Whole transmutation Repairs an object.
Make Whole, Greater transmutation Repairs 1d6 + 1 point/level to construct creatures, destroyed magic items, or technological items.
MaledictionF necromancy Gain hero points from a dying creature
Malfunction transmutation Construct behaves oddly for 1 round/level.
Malicious Spite enchantment Target is compelled to plot against another.
Mantle of Calm enchantment Neutralize the rage effects of those who have attacked you.
Marching Chant transmutation Allies can hustle without penalty while you sing or chant.
Marid’s Mastery transmutation Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Marionette Possession necromancy As magic jar, but limited to line of sight.
Mark of Justice necromancy Designates action that triggers curseon subject.
Mark of Obvious Ethics divination Other creatures can determine the target’s alignment.
Mark of the Reptile GodDF transmutation Curse a target to become more reptilian.
Marks of Forbiddance abjuration Makes 2 creatures pass Will saves in order to attack each other.
Mask Dweomer illusion Hides presence of a spell from detect magic.
Mask Dweomer, Communal illusion As mask dweomer, but you may divide the duration among creatures touched.
Masterwork Transformation transmutation Make a normal item into a masterwork one.
Maze conjuration Traps subject in extradimensional maze.
Meld into Stone transmutation You and your gear merge with stone.
Memorize PageF enchantment Target perfectly memorizes one page of information.
Memory Lapse enchantment Subject forgets events back to last turn.
Memory of Function * transmutation Restore a broken object or construct to functioning state.
Mending transmutation Makes minor repairs on an object.
Mental Barrier I abjuration Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action.
Mental Barrier II abjuration As mental barrier I, but +6 to AC.
Mental Barrier III abjuration As mental barrier I, but +8 to AC.
Mental Barrier IV abjuration As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks.
Mental Barrier V abjuration As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks.
Mental Block divination Prevent the target from using its skill ranks, spells, feats, and abilities.
Message transmutation Whisper conversation at distance.
Meteor Swarm evocation Four exploding spheres each deal 6d6 fire damage.
Miasmatic Form transmutation Functions like gaseous form, except target’s vaporous body is dangerous to creatures that touch it.
Microcosm illusion Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world.
Mighty Fist of the Earth conjuration You create a fist-sized rock that flies toward one enemy.
Mind Blank abjuration Subject is protected from mental/emotional magic and scrying.
Mind Blank, Communal abjuration As mind blank, but you may divide the duration among creatures touched.
Mind Fog enchantment Subjects in fog get –10 to Wis and Will checks.
Mind Probe divination Learn answers from a subject’s memories.
Mind Swap enchantment Switch minds with another creature for 1 hour per level.
Mind Swap, MajorM enchantment Swap minds with another creature forever.
Mind Thrust I divination Mentally deal 1d6 points of damage per level.
Mind Thrust II divination As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8).
Mind Thrust III divination As mind thrust II, but deal a maximum of 10d8 points of damage.
Mind Thrust IV divination As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round.
Mind Thrust V divination As mind thrust IV, but target is exhausted or fatigued for 1 round.
Mind Thrust VI divination As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round.
Mindlink divination Communicate a great deal of information in an instant.
Mindlocked Messenger enchantment Target gains a message that can be given only to its intended recipient.
Mindscape Door illusion Create a portal allowing entry to and exit from a mindscape.
Mindwipe enchantment Erase a portion of the target’s mind and experiences, inflicting negative levels.
Minor Creation conjuration Creates one cloth or wood object.
Minor Dream illusion This spell functions as the dream spell, except the messenger must be yourself or a gnome touched.
Minor Image illusion As silent image, plus some sound.
Minor Phantom Object illusion Functions as the minor creation spell, except the object created is a semi-real phantasm.
MiracleM evocation Requests a deity’s intercession.
Mirage Arcana illusion As hallucinatory terrain, plus structures.
Mirror Hideaway transmutation As many as eight creatures hide in an extradimensional space.
Mirror Image illusion Creates decoy duplicates of you.
Mirror Polish transmutation Polish a metal item until it’s usable as a mirror.
Mirror Strike transmutation You may strike multiple opponents with a single attack.
Mirror Transport transmutation Mirror becomes a multiple-use dimension door.
Misdirection illusion Misleads divinations for 1 creature or object.
Miserable Pity abjuration Opponents cannot attack a pathetic creature.
Mislead illusion Turns you invisible and creates illusory double.
Mnemonic EnhancerF transmutation Wizard only.Prepare extra spells or retain one just cast.
Modify Memory enchantment Changes 5 minutes of subject’s memories.
Molten Orb evocation Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Moment of Greatness enchantment Doubles a morale bonus.
Moment of Prescience divination You gain +1/level insight bonus on single attack roll, check, or save.
Monkey Fish transmutation Gain a climb speed and a swim speed of 10 ft. for a time.
Monstrous Physique I transmutation Take the form and some of the powers of a Small or Medium monstrous humanoid.
Monstrous Physique II transmutation Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Monstrous Physique III transmutation Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Monstrous Physique IV transmutation As monstrous physique III, with more abilities.
Monstrous Physique IV transmutation As monstrous physique III, with more abilities.
Moonstruck enchantment Subject is enraged and confused.
Mount conjuration Summons riding horse for 2 hours/level.
Mount, Communal conjuration As mount, but you may divide the duration among creatures touched.
Move Earth transmutation Digs trenches and builds hills.
Mud BuddyM conjuration Create a Small minion out of mud that performs as unseen servant.
Mudball conjuration You conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack.
Muffle Sound illusion Allies gain a bonus on Stealth checks but risk verbal spell failure.
Murderous Command enchantment Target is compelled to kill its ally.
Mutagenic Touch transmutation You can pass a weaker version of your mutagen to another creature.
Mythic Severance necromancy Restrict target’s access to mythic power.
Named Bullet divination Imbues ammunition with accuracy against a specific creature type.
Named Bullet, Greater divination As named bullet, but deals 2 points of damage for every caster level.
Nap StackM necromancy Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits.
Natural Rhythm transmutation +1 on damage rolls with each hit (max +5).
Nature’s Exile transmutation Gives subject –10 on Survival checks.
Nauseating Dart conjuration Poisonous stinger deals 1d2 damage and sickens target.
Nauseating Trail conjuration Creature leaves a trail of stinking cloud squares.
Negate Aroma transmutation Subject cannot be tracked by scent.
Negative Reaction illusion Targeted creature may not positively influence anyone.
Nereid’s Grace enchantment You radiate the unearthly grace of a nereid.
Neutralize Poison conjuration Immunizes subject against poison, detoxifies venom in or on subject.
Nightmare illusion Sends vision dealing 1d10 damage, fatigue.
Nine Lives abjuration Gives the target the ability to get out of trouble and relieves harmful effects and conditions.
Nixie’s Lure enchantment Creates an unearthly and infectious song that seductively summons all who hear it.
Node of Blasting abjuration Place a trap on an object to mentally damage a creature that touches it.
NondetectionM abjuration Hides subject from divination, scrying.
Nondetection, CommunalM abjuration As nondetection, but you may divide the duration among creatures touched.
Oath of Peace abjuration Grants +5 AC and DR 10/evil, can’t attack.
Object Possession necromancy As lesser object possession, but with a larger object.
Object Possession, Greater necromancy As possess object, but the object is more powerful and you can possess a construct.
Object Possession, Lesser necromancy Project your soul into an object, animating it.
Object Reading divination Read psychic impressions left on an object.
Obscure Object abjuration Masks object against scrying.
Obscuring Mist conjuration Fog surrounds you.
Obsidian Flow transmutation Converts the surface of the ground into molten glass.
Old Salt’s Curse necromancy Inflict a curse of the roiling sea upon the target, making it permanently sickened.
Oneiric Horror illusion Distract and fatigue the target with a creature from its nightmares.
Oneiric Horror, Greater illusion As oneiric horror, plus Str damage.
Open/Close transmutation Opens or closes small or light things.
Oppressive Boredom enchantment Target loses its next action.
Oracle’s Burden necromancy (Oracle only.) Creature is affected by negative oracle’s curse effects.
Oracle’s Vessel transmutation (Oracle only.) Target gains the benefits of your oracle’s curse.
Orb of the Void necromancy Sphere inflicts negative levels.
Order’s Wrath evocation Harms and dazes chaotic creatures (1d8 damage/2 levels).
Overland Flight transmutation You fly at a speed of 40 ft. and can hustle over long distances.
Overwhelming Grief enchantment Grieving target can take no actions and is denied its Dex bonus.
Overwhelming Presence enchantment Creatures bow before you as if you were divine.
Owl’s Wisdom transmutation Subject gains +4 to Wis for 1 min./level.
Owl’s Wisdom, Mass transmutation As owl’s wisdom, affects 1 subject/level.
Pain Strike evocation Inflicts 1d6 nonlethal damage 1 round/level.
Pain Strike, Mass evocation As pain strike, but affects multiple creatures.
Paladin’s Sacrifice abjuration Take the damage and effects for another creature.
Paragon Surge transmutation +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites.
Paranoia illusion Target becomes hostile to all creatures.
Parchment SwarmM transmutation Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll.
Pass without Trace transmutation One subject/level leaves no tracks.
Passwall transmutation Creates passage through wood or stone wall.
Path of Glory conjuration Create an expanding glow that heals allies within it of 1 hp of damage.
Path of Glory, Greater conjuration Create an expanding glow that heals allies within it of 5 hp of damage.
Path of the Winds evocation You call forth mighty winds to clear a path ahead of you.
Peacebond abjuration Locks a weapon in place on the target’s body.
Pellet BlastM conjuration Creates an explosion of conjured metal pellets.
Perceive Cues transmutation +5 Perception and Sense Motive 10 min./level.
PermanencyM universal Makes certain spells permanent.
Permanent Image illusion Permanent illusion, includes sight, sound, smell, and thermal effects.
Pernicious Poison necromancy Target takes a –4 penalty against poison.
Persistent Image illusion As major image, but with no concentration required.
Persistent Vigor transmutation Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Persuasive Goad necromancy Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Phantasmal Killer illusion Fearsome illusion kills subject or deals 3d6 damage.
Phantasmal Revenge illusion Ghost from corpse hunts killer.
Phantasmal Web illusion Catches subjects in illusory web.
Phantom Blood necromancy Gain temporary hp if Con loss would knock you out or kill you.
Phantom Chariot conjuration Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Driver conjuration Conjures a phantom to drive vehicles.
Phantom Steed conjuration Magic horse appears for 1 hour/level.
Phantom Steed, Communal conjuration As phantom steed, but you may divide the duration among creatures touched.
Phantom TrapM illusion Makes item seem trapped.
Phase Door conjuration Creates an invisible passage through a barrier.
Pied Piping enchantment Compel similar creatures to follow you.
Pierce Disguise divination See through low-level magical disguises.
Piercing Shriek evocation Target is staggered by a painful sound.
Pilfering Hand evocation You may seize an object or manipulate it from afar.
Pillar of Life conjuration Created pillar heals 2d8 + 1/level (max +20).
Placebo Effect illusion Temporarily suppress an affliction or condition.
Plague Carrier necromancy Target’s attacks carry filth fever.
Plague Storm necromancy Cloud infects creatures like contagion.
Planar Adaptation transmutation Resist harmful effects of other plane.
Planar Adaptation, Mass transmutation As planar adaptation, but affects multiple creatures.
Planar AllyM conjuration As lesser planar ally, but up to 12 HD.
Planar Ally, GreaterM conjuration As lesser planar ally, but up to 18 HD.
Planar Ally, LesserM conjuration Exchange services with a 6 HD extraplanar creature.
Planar Binding conjuration As lesser planar binding, but up to 12 HD.
Planar Binding, Greater conjuration As lesser planar binding, but up to 18 HD.
Planar Binding, Lesser conjuration Traps extraplanar creature of 6 HD or less until it performs a task.
Plane ShiftF conjuration As many as eight subjects travel to another plane.
Planeslayer’s Call enchantment Allies gain benefits against outsiders of an alignment you choose.
Plant Growth transmutation Grows vegetation, improves crops.
Plant Shape I transmutation Turns you into a Small or Medium plant.
Plant Shape II transmutation Turns you into a Large plant creature.
Plant Shape III transmutation Turns you into a Huge plant.
Play Instrument divination Play instrument as if you were skilled.
Poison necromancy Touch deals 1d3 Con damage 1/round for 6 rounds.
Polar Midnight transmutation Cold darkness paralyzes and deals damage.
Polar Ray evocation Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Polymorph transmutation Gives one willing subject a new form.
Polymorph Any Object transmutation Changes a subject into anything else.
Polymorph Familiar transmutation Give your familiar the shape of another animal.
Polymorph, Greater transmutation Gives one willing subject a new, more powerful form.
Polypurpose Panacea transmutation Gain a relaxing or entertaining effect.
Possess Object necromancy Possess and animate one object.
Possession necromancy Project your soul into a creature’s body.
Possession, Greater necromancy As possession, but your body vanishes.
Power Word Blind enchantment Blinds creature with 200 hp or less.
Power Word Kill enchantment Kills one creature with 100 hp or less.
Power Word Stun enchantment Stuns creature with 150 hp or less.
Pox Pustules necromancy Subject is sickened and has –4 Dex.
Prayer enchantment Allies get +1 bonus on most rolls, enemies –1 penalty.
Prediction of Failure divination Target is permanently shaken and sickened, and may gain a spellblight.
Prehensile Pilfer transmutation The target’s tail moves and acts more quickly, almost with a mind of its own.
Prestidigitation universal Performs minor tricks.
Primal Regression enchantment Make a creature become bestial and unintelligent.
Primal Scream abjuration Free yourself from enchantments and paralysis effects.
Prismatic Sphere abjuration As prismatic wall, but surrounds on all sides.
Prismatic Spray evocation Rays hit subjects with variety of effects.
Prismatic Wall abjuration Wall’s colors have array of effects.
Produce Flame evocation 1d6 damage + 1/level, touch or thrown.
Programmed ImageM illusion As major image, but triggered by event.
Project ImageM illusion Illusory double can talk and cast spells.
Project Image illusion Illusory double can talk and cast spells.
Protection from Arrows abjuration Subject gains DR 10/magic against ranged attacks.
Protection from Arrows, Communal abjuration As protection from arrows, but you may divide the duration among creatures touched.
Protection from Chaos abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Chaos, Communal abjuration As protection from chaos, but you may divide the duration among creatures touched.
Protection from Energy abjuration Absorbs 12 points/level of damage from one kind of energy.
Protection from Energy, Communal abjuration As protection from energy, but you may divide the duration among creatures touched.
Protection from Evil abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Evil, Communal abjuration As protection from evil, but you may divide the duration among creatures touched.
Protection from Good abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Good, Communal abjuration As protection from good, but you may divide the duration among creatures touched.
Protection from Law abjuration +2 to AC and saves, plus additional protection against selected alignment.
Protection from Law, Communal abjuration As protection from law, but you may divide the duration among creatures touched.
Protection from SpellsMF abjuration Confers +8 resistance bonus.
Protection from TechnologyM/DF abjuration Wards a creature from attacks by technological items and robots, mental control from technological sources.
Protective Penumbra evocation Shadow protects the target from light.
Protective Spirit conjuration Protects from attacks of opportunity.
Prying Eyes divination 1d4 + 1/level floating eyes scout for you.
Prying Eyes, Greater divination As prying eyes, but eyes have true seeing.
Psychic Asylum illusion Perform a lengthy mental task in a private mindscape.
Psychic Crush I necromancy Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save.
Psychic Crush II necromancy As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist.
Psychic Crush III necromancy As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist.
Psychic Crush IV necromancy As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer.
Psychic Crush V necromancy As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save.
Psychic Image illusion Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will.
Psychic Reading divination Read surface thoughts to learn information about a subject.
Psychic SurgeryM enchantment Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Pup Shape transmutation Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Purge Spirit necromancy Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Purging Finale conjuration Removes one negative effect.
Purified Calling conjuration Eidolon summoned is fully healed.
Purify Food and Drink transmutation Purifies 1 cu. ft./level of food or water.
Putrefy Food and Drink transmutation Makes food and water inedible.
Pyrotechnics transmutation Turns fire into blinding light or thick smoke.
Qualm enchantment Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Quench transmutation Extinguishes fires.
Quintessence illusion Mask any flaws of or damage to a creature or object.
Rage enchantment Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Raging Rubble transmutation You animate an area of rubble, creating a dangerous, rolling area of debris.
Rain of Frogs conjuration Summon a swarm of poisonous frogs.
Rainbow Pattern illusion Lights fascinate 24 HD of creatures.
Raise Animal Companion conjuration As raise dead, but on an animal.
Raise DeadM conjuration Restores life to subject who died as long as one day/level ago.
Rally Point enchantment Square gives good creatures bonuses.
Rampart conjuration Creates 5-ft.-thick earthen barrier.
Rapid Repair transmutation Construct gains fast healing 5.
Ray of Enfeeblement necromancy Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Exhaustion necromancy Ray makes subject exhausted.
Ray of Frost evocation Ray deals 1d3 cold damage.
Ray of Sickening necromancy Ray makes the subject sickened.
Read Magic divination Read scrolls and spellbooks.
Rebuke evocation Foes take 1d8 damage/two caster levels (max 5d8).
Rebuke TechnologyF/DF abjuration Render a technological object or creature inert for 1 round/level.
RechargeM evocation Restore up to 1 charge/level to a battery or technological item capable of being charged by a battery.
Recharge Innate Magic transmutation You channel magic energy into your own aura, recharging your innate magic abilities.
Reckless Infatuation enchantment Target is compelled to stay near another.
Recoil Fire transmutation Ammunition in the targeted firearm generates excessive recoil.
Reduce Animal transmutation Shrinks one willing animal.
Reduce Person transmutation Humanoid creature halves in size.
Reduce Person, Mass transmutation As reduce person, but affects 1 humanoid creature/level.
Refine Improvised Weapon transmutation Transform improvised weapon into a masterwork simple or martial weapon.
RefugeM conjuration Alters item to transport its possessor to your abode.
Regenerate conjuration Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Reincarnate transmutation Brings dead subject back in a random body.
Reinforce Armaments transmutation Temporarily mitigates the fragile quality in targeted weapon or armor.
Reinforce Armaments, Communal transmutation As reinforce armaments, but you may divide the duration among objects touched.
Reinforce Armaments, Communal transmutation As reinforce armaments, but you may divide the spell’s duration among objects touched.
Rejuvenate Eidolon conjuration As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Rejuvenate Eidolon, Greater conjuration As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Rejuvenate Eidolon, Lesser conjuration Eidolon cured 1d10 damage +1/level (max +5).
Reloading Hands conjuration Loads a single shot into your weapon every round.
Remote Viewing divination Gain psychic impressions from a distant location.
Remove Blindness/Deafness conjuration Cures normal or magical blindness or deafness.
Remove Curse abjuration Frees object or person from curse.
Remove Disease conjuration Cures all diseases affecting subject.
Remove Fear abjuration Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Paralysis conjuration Frees one or more creatures from paralysis or slow effect.
Remove Radioactivity conjuration Remove all ongoing radiation effects on a single target, restore Constitution and Strength drain caused by radiation.
Remove Radioactivity, Greater conjuration As remove radioactivity, but cures all ability damage and drain due to radioactivity.
Remove Sickness conjuration Suppress disease, nausea, and the sickened condition.
Repair Undead necromancy Heals one undead of 1d8 hp + 1/level (max +5).
Repair Undead, Mass necromancy Heals undead of 1d8 hp + 1/level; affects 1 undead/level.
Repel Metal or Stone abjuration Pushes away metal and stone.
Repel Vermin abjuration Insects, spiders, and other vermin stay 10 ft. away.
Repel Wood transmutation Pushes away wooden objects.
Repress Memory enchantment Remove a piece of knowledge from your mind.
Reprobation transmutation Marked target is shunned by your religion.
Repulsion abjuration Creatures can’t approach you.
RepulsionF abjuration Creatures can’t approach you.
Residual Tracking divination Tell creature’s appearance by footprint.
Resilient Reservoir transmutation Creates a magical well of retribution that a caster can unleash with blinding speed.
Resilient Sphere evocation Force globe protects but traps one subject.
Resinous Skin transmutation You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy abjuration Ignores first 10 (or more) points of damage per attack from specified energy type.
Resist Energy, Communal abjuration As resist energy, but you may divide the duration among creatures touched.
Resistance abjuration Subject gains +1 on saving throws.
Resonating Word transmutation Target is damaged, staggered, and stunned.
Resounding Blow evocation Melee attack deals 1d6 more damage.
Rest EternalM necromancy Dead creature cannot be revived.
Restful Sleep necromancy Gain more hit points while sleeping.
RestorationM conjuration Restores level and ability score drains.
Restoration, GreaterM conjuration As restoration, plus restores all levels and ability scores.
Restoration, Lesser conjuration Dispels magical ability penalty or repairs 1d4 ability damage.
Restore Corpse necromancy Skeletal corpse grows flesh.
Restore Eidolon conjuration Restoration for an eidolon.
Restore Eidolon, Lesser conjuration Lesser restoration for an eidolon.
Restore Mythic Power transmutation Expend 3 uses of mythic power to restore one use of target’s mythic power.
Resurgent TransformationM conjuration Gain second wind when close to death.
ResurrectionM conjuration Fully restore dead subject.
Retribution necromancy Recent attacker is afflicted with penalties.
Retrocognition divination Gain psychic impressions from past events in a location.
Returning Weapon conjuration Grants a weapon the returning special weapon quality.
Returning Weapon, Communal conjuration As returning weapon, but you may divide the duration among weapons touched.
Reverse Gravity transmutation Objects and creatures fall upward.
Reviving Finale conjuration Allies cured 2d6 damage.
Ricochet Shot evocation Imbues a projectile weapon to give its ammunition the ability to ricochet.
Ride the Lightning evocation Transform into electricity.
Ride the Waves transmutation Target can breathe water and swim.
Riding Possession necromancy As Possession, but you observe instead of control the subject.
Righteous Might transmutation Your size increases, and you gain bonuses in combat.
Righteous Vigor enchantment Boosts attack bonus with each hit.
River of Wind evocation A stream of wind causes nonlethal damage and can knock down or push creatures.
River Whip conjuration Create a whip of water that you wield as a weapon.
Rope Trick transmutation As many as eight creatures hide in extradimensional space.
Rusting Grasp transmutation Your touch corrodes iron and alloys.
Sacred BondF conjuration Cast touch healing spells from a distance.
Sacred Space evocation Sanctifies an area with heavenly power.
Sacrificial Oath abjuration Take damage for an ally for many rounds.
Saddle Surge transmutation Bonus damage for moving on mount.
Sanctify Armor abjuration +1 AC/four levels (max +5).
Sanctify Corpse evocation Prevent a corpse from becoming an undead.
Sanctuary abjuration Opponents can’t attack you, and you can’t attack.
Sands of Time necromancy Target temporarily ages.
Savage Maw transmutation Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Saving Finale evocation Subject rerolls failed saving throw.
Scale SpikesM/DF transmutation Grow jagged spikes that function as +1 armor spikes.
Scale Spikes, GreaterM/DF transmutation As scale spikes, but gain enhancement bonus equal to +1 every 4 caster levels.
Scare necromancy Frightens creature of less than 6 HD.
Scent Trail transmutation Leave trail for allies to follow.
Scintillating Pattern illusion Twisting colors confuse,stun, or render unconscious.
Scorching Ash Form transmutation Functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke.
Scorching Ray evocation Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).
Scouring Winds evocation Winds block vision and deal 3d6 damage per round.
Screech evocation Foes provoke attacks of opportunity.
Screen illusion Illusion hides area from vision and scrying.
ScryingF divination Spies on subject from a distance.
Scrying, Greater divination As scrying, but faster and longer.
Sculpt Corpse necromancy Makes corpse look like another creature.
Sculpt Simulacrum transmutation Alter a simulacrum’s appearance.
Sculpt Sound transmutation Creates new sounds or changes existing ones into new sounds.
Sealed Life abjuration Prevent a creature from transferring life force to or from others.
Sealed Life, Greater abjuration As sealed life, plus death ward and immunity to soul transference.
Seamantle conjuration Sheathes you in protective water.
Searing Light evocation Ray deals 1d8/two levels damage (more against undead).
Secret ChestF conjuration Hides expensive chest on Ethereal Plane; you retrieve it at will.
Secret Page transmutation Changes one page to hide its real content.
Secure Shelter conjuration Creates sturdy cottage.
See Alignment divination Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
See Invisibility divination Reveals invisible creatures or objects.
Seek Thoughts divination Detects thinking creatures’ thoughts.
Seeming illusion Changes appearance of 1 person per 2 levels.
Sending evocation Delivers short message anywhere, instantly.
Sense Spirit Magic divination Gain bonuses on identifying and resisting spells associated with your spirits.
Sentry Skull necromancy Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.
Sepia Snake SigilM conjuration Creates text symbol that immobilizes reader.
Sequester abjuration Subject is invisible to sight and scrying; renders creature comatose.
Serenity enchantment Peaceful feelings harm those attempting violence.
Sessile Spirit necromancy Cause a spirit inhabiting a creature or an object to go dormant.
Severed Fate enchantment Target cannot use hero points for the duration of the spell
Shades illusion As shadow conjuration, but up to 8th level and 80% real.
Shadow Anchor illusion Target’s shadow becomes a flexible tether to its current square.
Shadow Body transmutation Turn your body into a living shadow.
Shadow Bomb Admixture conjuration Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
Shadow Conjuration illusion Mimics conjuration below 4th level, but only 20% real.
Shadow Conjuration, Greater illusion As shadow conjuration, but up to 6th level and 60% real.
Shadow Evocation illusion Mimics evocation below 5th level, but only 20% real.
Shadow Evocation, Greater illusion As shadow evocation, but up to 7th level and 60% real.
Shadow Projection necromancy Temporarily become a shadow.
Shadow Step illusion Teleport from one shadow to another.
Shadow Walk illusion Step into shadow to travel rapidly.
Shadow Weapon illusion Create a quasi-real masterwork weapon.
Shadowbard illusion Shadowy duplicate starts a bardic performance.
Shadowy Haven transmutation Functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope.
Shambler conjuration Creates 1d4+2 shambling mounds to fight for you.
ShapechangeF transmutation Transforms you into certain creatures, and lets you change forms once per round.
Shard of Chaos evocation Harm and possibly slow lawful creatures.
Share Glory transmutation Targets are treated as mythic creatures for the duration of the spell.
Share Language divination Subject understands chosen language.
Share Language, Communal divination As share language, but you may divide the duration among creatures touched.
Share Memory divination Share one memory with the target.
Share Senses divination Perceive the world around your familiar.
Shared Wrath enchantment As wrath, but affects multiple creatures.
Shatter evocation Sonic vibration damages objects or crystalline creatures.
Shield abjuration Invisible disc gives +4 to AC, blocks magic missiles.
Shield Companion abjuration As shield other, but affecting your companion creature.
Shield of Faith abjuration Aura grants +2 or higher deflection bonus.
Shield of Fortification abjuration Target gains a 25% chance to treat critical hits and sneak attacks as normal hits.
Shield of Fortification, Greater abjuration Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Shield of LawF abjuration +4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield OtherF abjuration You take half of subject’s damage.
Shifting Sand transmutation Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Shillelagh transmutation Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.
Shock Shield abjuration A shield of force protects you until you dismiss it in an explosion of electricity.
Shocking Grasp evocation Touch delivers 1d6/level electricity damage (max 5d6).
Shocking Image illusion As mirror image, but the duplicates emit electrical damage when destroyed.
Shout evocation Deafens all within cone and deals 5d6 sonic damage.
Shout, Greater evocation Devastating yell deals 10d6 sonic damage; stuns creatures.
Shrink Item transmutation Object shrinks to one-sixteenth size.
Sickening Entanglement transmutation As entangle, but plants have sickening sap.
Sickening Strikes transmutation You are imbued with disease, and any creature you strike may be sickened.
Siege of Trees transmutation Transforms Large trees into arboreal catapults of the same size.
Siege of Trees, Greater transmutation As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
Sift divination See area as though examining it.
Silence illusion Negates sound in 20-ft. radius.
Silent Image illusion Creates minor illusion of your design.
Silent Table illusion Give yourself privacy by muffling sound leaving the area.
Silk to Steel transmutation Use a scarf as a shield or whip.
Silver Darts conjuration Cone of silver darts deals 1d6 piercing damage/level, more against unarmored targets.
SimulacrumM illusion Creates partially real double of a creature.
Simulacrum, Lesser illusion Creates a double of a weak creature.
Sirocco evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Skinsend necromancy Animate and possess your own skin as if it were a separate creature.
Slay Living necromancy Touch attack deals 12d6 +1 per level.
Sleep enchantment Puts 4 HD of creatures into magical slumber.
SleepwalkM enchantment Causes creature to move while asleep.
Sleet Storm conjuration Hampers vision and movement.
Slipstream conjuration Wave boosts creature’s speed.
Slow transmutation One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Slowing Mud conjuration Targets are covered in mud that blinds them and acts like slow.
Smug Narcissism enchantment Target is distracted by its sense of self.
Snake Staff transmutation Transforms wood into snakes to fight for you.
Snapdragon Fireworks transmutation Create 1 dragon firework/level.
Snare transmutation Creates a magic booby trap.
Soften Earth and Stone transmutation Turns stone to clay, or dirt to sand or mud.
Solid Fog conjuration Blocks vision and slows movement.
Solid Note conjuration Creates tangible music note.
Song of Discord enchantment Forces targets to attack each other.
Sonic Form transmutation Turn yourself into a creature of semisolid sound.
Sonic Scream evocation Create a cone of damaging sound at will.
Sonic Thrust evocation Sound moves targets away from you.
Soothe Construct abjuration Reduce the berserk chance of a construct.
Soul BindF necromancy Traps newly dead soul to prevent resurrection.
Sound Burst evocation Deals 1d8 sonic damage to subjects; may stun them.
Sow Thought enchantment Plant an idea, concept, or suspicion in the mind of the subject.
Spark evocation Ignites flammable objects.
Spawn Ward necromancy Target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures.
Speak with Animals divination You can communicate with animals.
Speak with Dead necromancy Corpse answers one question/two levels.
Speak with Haunt necromancy Haunt answers one question/2 levels.
Speak with Plants divination You can talk to plants and plant creatures.
Spear of Purity evocation Harm and possibly blind evil creatures.
Spectral Hand necromancy Creates disembodied glowing hand to deliver touch attacks.
Spell Immunity abjuration Subject is immune to one spell per 4 levels.
Spell Immunity, Communal abjuration As spell immunity, but you may divide the duration among creatures touched.
Spell Immunity, Greater abjuration As spell immunity, but up to 8th-level spells.
Spell Immunity, Greater Communal abjuration As greater spell immunity, but you may divide the duration among creatures touched.
Spell Resistance abjuration Subject gains SR 12 + level.
Spell TurningM abjuration Reflect 1d4+6 spell levels back at caster.
Spellcrash abjuration Target loses a 5th-level prepared spell or spell slot.
Spellcrash, Greater abjuration Target loses a 7th-level prepared spell or spell slot.
Spellcrash, Lesser abjuration Target loses a 3rd-level prepared spell or spell slot.
Spellstaff transmutation Stores one spell in wooden quarterstaff.
Spellsteal abjuration Transfer spell knowledge from target to you.
Spider Climb transmutation Grants ability to walk on walls and ceilings.
Spider Climb, Communal transmutation As spider climb, but you may divide the duration among creatures touched.
Spike Growth transmutation Creatures in area take 1d4 damage, may be slowed.
Spike Stones transmutation Creatures in area take 1d8 damage, may also be slowed.
Spiked Pit conjuration As create pit, but filled with spikes.
Spirit-Bound Blade evocation Give a weapon ghost touch and another ability tied to an emotion.
Spiritual Ally evocation Creates a divine ally to aid you.
Spiritual Weapon evocation Magic weapon attacks on its own.
Spit Venom transmutation Spit blinding black adder venom.
SpiteM abjuration Inflict touch spell upon creature that attacks you.
Spontaneous Immolation evocation Target takes 3d6 points of fire damage and catches on fire.
Squeeze transmutation The target becomes flexible regardless of its actual size and mass.
Stabilize conjuration Cause a dying creature to stabilize.
Stabilize Powder transmutation Ammunition in the targeted firearm is less likely to misfire.
Statue transmutation Subject can become a statue at will.
Status divination Monitors condition, position of allies.
Stay the Hand enchantment Subject cannot attack with melee weapon.
Steal Breath transmutation Pull the breath from a creature’s lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Steal Power necromancy Steal 1d4 uses of mythic power from a mythic target.
Steal Voice necromancy Target gains the croaking spellblight.
Stench of Prey transmutation Predatory animals must successfully save or attack the target.
Stinking Cloud conjuration Nauseating vapors, 1 round/level.
Stone Call conjuration 2d6 damage to all creatures in area.
Stone Discus conjuration Flying discus deals bludgeoning or slashing damage.
Stone Fist transmutation Your unarmed strikes are lethal.
Stone Shape transmutation Sculpts stone into any shape.
Stone Shield conjuration 1-inch-thick slab of stone springs up from the ground, shielding you.
Stone Tell divination Talk to natural or worked stone.
Stone to Flesh transmutation Restores petrified creature.
StoneskinM abjuration Grants DR 10/adamantine.
Stoneskin, CommunalM abjuration As stoneskin, but you may divide the duration among creatures touched.
Storm of Vengeance conjuration Storm rains acid, lightning, and hail.
Stormbolts evocation 1d8 damage/level (max 20d8) to targets.
Strangling Hair transmutation Your hair animates and grapples.
Stricken Heart necromancy Touch attack deals 2d6 damage and staggers target.
Strong Jaw transmutation Natural attacks damage as two sizes bigger.
Strong Wings transmutation The target’s wings grow more powerful, increases fly speed by +10 feet and its maneuverability to improve by one category.
Stumble GapF conjuration Small hole trips creatures.
Stunning Barrier abjuration Magical field grants a +1 bonus to AC and on saves, and stuns one creature attacking you.
Stunning Barrier, Greater abjuration Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Stunning Finale enchantment Stuns 3 creatures for 1 round.
Suffocation necromancy Target quickly suffocates to death.
Suffocation, Mass necromancy One creature/level suffocates to death.
Suggestion enchantment Compels a subject to follow stated course of action.
Suggestion, Mass enchantment As suggestion, affects 1 subject/level.
Summon Eidolon conjuration Instantly summons your eidolon for duration of spell.
Summon Elder Worm conjuration Summon a giant purple worm.
Summon Froghemoth conjuration Summon a froghemoth.
Summon Instrument conjuration Summons one musical instrument.
Summon Minor Ally conjuration Summon 1d3 Tiny animals.
Summon Minor Monster conjuration Summon 1d3 Tiny animals.
Summon Monster I conjuration (Evil creatures only.)Summons extraplanar creature to fight for you.
Summon Monster I conjuration Summons extraplanar creature to fight for you.
Summon Monster II conjuration (Evil creatures only.) Summons extraplanar creature to fight for you.
Summon Monster II conjuration Summons extraplanar creature to fight for you.
Summon Monster III conjuration (Evil creatures only.) Summons extraplanar creature to fight for you.
Summon Monster III conjuration Summons extraplanar creature to fight for you.
Summon Monster IV conjuration (Evil creatures only.) Summons extraplanar creature to fight for you.
Summon Monster IV conjuration Summons extraplanar creature to fight for you.
Summon Monster IV conjuration Summons elemental creature to fight for you.
Summon Monster IX conjuration Summons extraplanar creature to fight for you.
Summon Monster V conjuration Summons extraplanar creature to fight for you.
Summon Monster V conjuration Summons elemental creature to fight for you.
Summon Monster VI conjuration Summons extraplanar creature to fight for you.
Summon Monster VI conjuration Summons elemental creature to fight for you.
Summon Monster VII conjuration Summons extraplanar creature to fight for you.
Summon Monster VII conjuration Summons elemental creature to fight for you.
Summon Monster VIII conjuration Summons extraplanar creature to fight for you.
Summon Monster VIII conjuration Summons elemental creature to fight for you.
Summon Nature’s Ally I conjuration Summons creature to fight for you.
Summon Nature’s Ally II conjuration Summons creature to fight for you.
Summon Nature’s Ally III conjuration Summons creature to fight for you.
Summon Nature’s Ally IV conjuration Summons creature to fight for you.
Summon Nature’s Ally IX conjuration Summons creature to fight.
Summon Nature’s Ally V conjuration Summons creature to fight.
Summon Nature’s Ally VI conjuration Summons creature to fight.
Summon Nature’s Ally VII conjuration Summons creature to fight.
Summon Nature’s Ally VIII conjuration Summons creature to fight.
Summon Swarm conjuration Summons swarm of bats, rats, or spiders.
Summoner Conduit necromancy The target takes damage whenever its summoned creature does.
Sun Metal transmutation Weapon touched bursts into flames.
Sunbeam evocation Beam blinds and deals 4d6 damage.
Sunburst evocation Blinds all within 10 ft., deals 6d6 damage.
Sunder Breaker abjuration The next weapon that sunders an item belonging to the target takes damage.
Sundered Serpent CoilM conjuration As black tentacles, except with a Large decapitated snake that can attack different targets
Sundering Shards transmutation Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Surmount Affliction abjuration Temporarily suppress one condition.
Swarm of FangsM conjuration Summon a swarm of animate, flying teeth that deals 2d6 points of damage in its area of effect.
Swarm Skin transmutation Turns your body into a swarm of vermin.
Symbol of DeathM necromancy Triggered rune kills nearby creatures.
Symbol of FearM necromancy Triggered rune panics nearby creatures.
Symbol of Healing conjuration Triggered rune heals living creatures.
Symbol of InsanityM enchantment Triggered rune renders nearby creatures insane.
Symbol of LaughterM enchantment Triggered rune makes nearby creatures lose actions for 1 round/level.
Symbol of Mirroring illusion Triggered rune creates mirror images.
Symbol of PainM necromancy Triggered rune wracks nearby creatures with pain.
Symbol of PersuasionM enchantment Triggered rune charms creatures.
Symbol of Revelation divination Triggered symbol reveals illusions.
Symbol of Scrying divination Triggered rune activates scrying sensor.
Symbol of Sealing abjuration Create triggered wall of force.
Symbol of SleepM enchantment Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Slowing transmutation Triggered rune slows creatures.
Symbol of Strife enchantment Triggered rune makes creatures attack.
Symbol of StrikingM illusion As symbol of death, but fills a 5-foot square.
Symbol of StunningM enchantment Triggered rune stuns creatures.
Symbol of Vulnerability abjuration Triggered rune gives penalties.
Symbol of WeaknessM necromancy Triggered rune weakens creatures.
Sympathetic Vibration evocation Deals 2d10 damage/round to freestanding structure.
SympathyM enchantment Object or location attracts certain creatures.
Synapse Overload divination Deal 1d6 points of damage per level and stagger target for 1 minute.
Synaptic Pulse enchantment Stun creatures in a 30-ft. radius.
Synaptic Pulse, Greater enchantment As synaptic pulse, but for 1d4 rounds.
Synaptic Scramble enchantment Prevent the target from communicating and cause it to act randomly.
Synesthesia illusion Creature moves at half speed, takes penalties, and has trouble casting spells.
Synesthesia, Mass illusion As synesthesia, but affecting multiple creatures.
Tactical Acumen enchantment You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Talismanic Implement evocation As contingency, but invests a spell into one of your implements.
Tar Ball transmutation Burning tar harms target and penalizes its Dex.
Tar Pool transmutation Converts the top layer of the ground into hot tar.
Targeted Bomb Admixture transmutation Empowers bombs you throw to deal more damage to a single creature.
TechnomancyM divination As detect magic, but detects presence of technological objects instead of magical objects.
Telekinesis transmutation Moves object, attacks creature, or hurls object or creature.
Telekinetic AssemblyF transmutation Assembles a siege engine using 1 fewer worker for every two caster levels.
Telekinetic Charge evocation Launches an ally through the air.
Telekinetic Maneuver transmutation Perform a telekinetic combat maneuver.
Telekinetic Projectile evocation Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Telekinetic Sphere evocation As resilient sphere, but you move the sphere telekinetically.
Telekinetic Storm evocation Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius.
Telempathic Projection enchantment Alter the target’s attitude or give bonuses to those interacting with the target.
Telepathic Bond divination Link lets allies communicate.
Telepathy divination Communicate mentally with creatures within 100 ft.
Teleport conjuration Instantly transports you as far as 100 miles per level.
Teleport Object conjuration As teleport, but affects a touched object.
Teleport, Greater conjuration As teleport, but no range limit and no off-target arrival.
Teleportation CircleM conjuration Teleports creatures inside circle.
Temporal StasisM transmutation Puts subject into suspended animation.
Temporary Resurrection necromancy Bring a creature to life for 24 hours.
TerraformM transmutation Alter area’s terrain and climate to a new one appropriate to planet or plane.
Terrain Bond enchantment Treat the terrain you are in as a favored terrain for the spell’s duration.
Terrible Remorse enchantment Creature is compelled to harm itself.
Thaumaturgic Circle abjuration As magic circle, but affecting a non-alignment subtype or outsider race.
Theft Ward transmutation You ward a single object in your possession against theft.
Thorn Body transmutation Your attackers take 1d6 +1 damage/level.
Thorn Javelin conjuration Wield a javelin that sickens opponents when it strikes.
Thorny Entanglement transmutation As entangle, plus plants make ranged attacks.
Thought Echo illusion Replace surface thoughts with a mental echo.
Thought Shield I abjuration As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects.
Thought Shield II abjuration As thought shield I, but +6 on Will saves.
Thought Shield III abjuration As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round.
Thought Shield IV necromancy As thought shield III, but stun for 1d4 rounds and resist Psychic Crush spells.
Thought Shield V abjuration As thought shield IV, but lasts 1 round per level.
Thoughtsense divination Automatically detect nearby conscious creatures.
Threefold AspectF transmutation Appear older or younger.
Thunder Fire transmutation Ammunition in the targeted firearm deafens opponents.
Thunderous Drums evocation 1d8 damage/level and knocked prone.
Thunderstomp evocation Trip one creature within range.
Thunderstomp, Greater evocation Trip multiple creatures within range.
Time Shudder transmutation Nearby creatures are affected by haste or slow each round.
Time Stop transmutation You act freely for 1d4+1 rounds.
Timely Inspiration divination Gives bonus on failed check/attack.
Tiny Hut evocation Creates shelter for 10 creatures.
Tireless Pursuers transmutation As tireless pursuit, but affects many targets rather than one.
Tireless Pursuit transmutation Ignore fatigue while hustling.
Toilsome Chant enchantment You begin an inspire competence bardic performance.
Tongues divination Speak and understand any language.
Tongues, Communal divination As tongues, but you may divide the duration among creatures touched.
Touch Injection transmutation You can deliver an infusion, elixir, poison, or potion as a touch attack.
Touch of Combustion abjuration Causes the target to ignite in a violent burst of flame.
Touch of Fatigue necromancy Touch attack fatigues target.
Touch of Gracelessness transmutation Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Touch of Idiocy enchantment Subject takes 1d6 penalty to Int, Wis, and Cha.
Touch of Slime conjuration Touch infests a target with green slime.
Touch of the Sea transmutation Swim speed becomes 30 ft.
Tower of Iron Will I abjuration As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects.
Tower of Iron Will II abjuration As tower of iron will I, but lasts 2 rounds.
Tower of Iron Will III abjuration As tower of iron will I, but lasts 3 rounds.
Tower of Iron Will IV abjuration As tower of iron will I, but lasts 4 rounds.
Tower of Iron Will V abjuration As tower of iron will I, but lasts 5 rounds.
Toxic Gift necromancy Target suffers the effect of the poison in you.
Transfer Regeneration transmutation Bestow regenerative abilities on a willing living creature.
TransformationM transmutation You gain combat bonuses.
TransmogrifyM transmutation Change your eidolon’s evolutions.
Transmute Blood to Acid transmutation Target takes acid damage each round, and its attackers take acid damage.
Transmute Metal to Wood transmutation Metal within 40 ft. becomes wood.
Transmute Mud to Rock transmutation Transforms two 10-ft. cubes per level.
Transmute Potion to Poison transmutation Spit poison onto weapon after drinking potion.
Transmute Rock to Mud transmutation Transforms two 10-ft. cubes per level.
Transport via Plants conjuration Move instantly from one plant to another of the same kind.
Trap the SoulM conjuration Imprisons subject within gem.
Treasure StitchingM transmutation Objects on cloth become embroidered.
Tree Shape transmutation You look exactly like a tree for 1 hour/level.
Tree Stride conjuration Step from one tree to another far away.
Trial of Fire and Acid evocation Coat a target creature in burning acid that deals 1d6 acid and 1d6 fire damage per round.
Triggered Suggestion enchantment As suggestion, but triggered only and target doesn’t remember the suggestion.
True Form abjuration Removes polymorph effects.
True ResurrectionM conjuration As resurrection, plus remains aren’t needed.
True SeeingM divination Lets you see all things as they really are.
True Strike divination +20 on your next attack roll.
Truespeak divination You can communicate with any creature that is not mindless.
Tsunami conjuration Huge wave damages and sweeps up all in its path.
Twilight Haze illusion Illusory fog obscures vision.
Twilight Knife evocation Floating knife attacks with you.
Twin Form transmutation Creates controllable duplicate of you.
Twisted Space transmutation Targeted creature’s attacks target a random square instead of the intended target.
Unadulterated Loathing enchantment Target is compelled to avoid another creature.
Unbearable Brightness evocation Your glowing body dazzles or blinds others.
Unbreakable Construct abjuration Increase construct hardness or DR.
Undead Anatomy I transmutation Take the form and some of the powers of a Small or Medium undead.
Undead Anatomy II transmutation Take the form and some of the powers of a Tiny or Large undead.
Undead Anatomy III transmutation Take the form and some of the powers of a Diminutive or Huge undead.
Undead Anatomy IV transmutation As undead anatomy III, but with more abilities.
Undeath to DeathM necromancy Destroys 1d4/level HD of undead (max. 20d4).
Undetectable Alignment abjuration Conceals alignment from magical detection for 24 hours.
Undine’s Curse necromancy Target loses its body’s natural ability to breathe automatically.
Unerring Weapon transmutation Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unfetter transmutation Remove distance restriction on eidolon.
UnhallowM evocation Designates location as unholy.
Unholy AuraF abjuration +4 to AC, +4 resistance, and SR 25 against good spells.
Unholy Blight evocation Harms and sickens good creatures (1d8 damage/2 levels).
Unholy Ice transmutation Create wall or javelins of frozen unholy water.
Unholy Ice WeaponM transmutation Create a masterwork weapon made of frozen unholy water.
Unholy Sword evocation Weapon becomes +5, deals +2d6 damage vs. good.
Universal FormulaM transmutation Acts as any extract 3rd level or lower.
Unliving Rage necromancy As rage, except affecting only undead.
Unnatural Lust enchantment Target is compelled to kiss or caress another creature.
Unprepared Combatant enchantment Target takes –4 on initiative and Reflex saves.
Unravel Destiny divination Target takes a cumulative -2 penalty on ability checks, attack rolls, saving throws, and skill checks for every hero point it has
Unseen Servant conjuration Invisible force obeys your commands.
Unshakable Chill necromancy Target is afflicted with severe cold.
Unshakable Zeal enchantment Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Unwilling ShieldM necromancy Subject shares wounds you receive.
Unwitting Ally enchantment Subject is considered ally for 1 round.
Urban Grace transmutation You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Utter Contempt enchantment Target’s attitude worsens by two categories.
Vampiric Shadow Shield necromancy As fire shield, except attackers take negative energy damage and attacks heal you.
Vampiric Touch necromancy Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Vanish illusion As invisibility for 1 round/level (5 max).
Veil illusion Changes appearance of a group of creatures.
Veil of Heaven abjuration You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you.
Veil of Positive Energy abjuration +2 AC, +2 on saves vs. undead.
Vengeful Outrage enchantment Target is compelled to destroy one enemy.
Venomous Bolt necromancy Arrow or bolt poisons target.
Ventriloquism illusion Throws voice for 1 min./level.
Vermin Shape I transmutation Take the form and some of the powers of a Small or Medium vermin.
Vermin Shape II transmutation As vermin shape, but Tiny or Large.
Versatile Weapon transmutation Weapon bypasses some DR.
Vestment of the Champion abjuration Armor or shield gains a +1 enhancement per four levels.
Village Veil illusion Creates an illusion over an area to make creatures that view or interact with it believe it has suffered a catastrophe that renders it utterly worthless.
Viper Bomb Admixture conjuration Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Virtue transmutation Subject gains 1 temporary hp.
Virtuoso Performance transmutation Start a second bardic performance while maintaining the first.
VisionM divination As legend lore, but quicker.
Vision of Hell illusion Illusory hellscape makes creatures shaken.
Vitriolic Mist evocation As fire shield, except acid damage.
Vocal Alteration transmutation Disguise target’s voice.
Volcanic Storm evocation Hot rocks deal 5d6 damage.
Vomit Swarm conjuration Produces a spider swarm that fights for you.
Vomit Twin conjuration You vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Vortex evocation Creates a whirlpool in water.
Wail of the Banshee necromancy Deals 10 damage/level to 1 creature/level.
Wake of Light evocation Magical trail aids good creatures, hinders evil ones.
Walk through Space conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Blindness/Deafness necromancy Creatures that pass through a translucent wall are blinded or deafened.
Wall of Ectoplasm evocation Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Wall of Fire evocation Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
Wall of Force evocation Wall is immune to damage.
Wall of Ice evocation Ice planecreates wall or hemispherecreates dome.
Wall of IronM conjuration 30 hp/four levels; can topple onto foes.
Wall of Lava conjuration Wall damages foes that try to enter, periodically launches lava at nearby targets.
Wall of Nausea illusion Creatures that pass through the wall are nauseated and might fall prone.
Wall of Sound evocation Sonic wall deflects and damages creatures.
Wall of Stone conjuration Creates a stone wall that can be shaped.
Wall of SuppressionM abjuration Creates wall that disables magic.
Wall of Thorns conjuration Thorns damage anyone who tries to pass.
Wandering Star Motes illusion Outlines subject and produces light as a sunrod.
Ward of the Season abjuration Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Ward the Faithful abjuration Creatures of same faith gain bonuses to AC and on saving throws.
Warding WeaponF abjuration The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Warp Wood transmutation Bends wood.
Wartrain Mount enchantment Animal gains the combat training general purpose.
Water Breathing transmutation Subjects can breathe underwater.
Water Walk transmutation Subject treads on water as if solid.
Water Walk, Communal transmutation As water walk, but you may divide the duration among creatures touched.
Wave Shield abjuration Water blunts one incoming attack or fire effect.
Waves of Ecstasy enchantment Pleasure stuns and staggers creatures.
Waves of Exhaustion necromancy Several targets become exhausted.
Waves of Fatigue necromancy Several targets become fatigued.
Weaken Powder transmutation Targeted firearm’s ammunition halves the firearm’s range and imposes a –2 penalty on damage rolls.
Weapon of Awe transmutation Weapon gets +2 on damage rolls.
Web conjuration Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Bolt conjuration You launch a ball of webbing at a target, causes target to be affected as if by a web spell.
Web Cloud conjuration Creates a cloud of flame-resistant strands of adhesive webbing.
Web Shelter conjuration Create a comfortable shelter made of webbing.
Weird illusion As phantasmal killer, but affects all within 30 ft.
Whip of Ants conjuration Create a whip made of army ants.
Whip of Centipedes conjuration Create a whip made of poisonous centipedes.
Whip of Spiders conjuration Create a whip made of poisonous spiders.
Whirlwind evocation Cyclone deals damage and can pick up creatures.
Whispering Lore divination You are able to gain knowledge from the land itself.
Whispering Wind transmutation Sends a short message 1 mile/level.
Widen Auras transmutation Increase the range of auras bestowed by your class.
Wilderness Soldiers transmutation Nearby plants aid you in combat.
Wind Blades transmutation Harden the air around the target into jagged invisible blades.
Wind Walk transmutation You and your allies turn vaporous and travel fast.
Wind Wall evocation Deflects arrows, smaller creatures, and gases.
Winds of Vengeance evocation Gives you the ability to fly and attack with wind.
Windy Escape transmutation You respond to an attack by briefly becoming vaporous and insubstantial.
Winter Feathers abjuration Target’s feathers thicken and fluff up to ward against winter’s chill.
WishM universal As limited wish, but with fewer limits.
Withdraw Affliction necromancy Remove an affliction and inflict it on another creature.
Witness divination See through the target’s eyes and ears.
Wood Shape transmutation Reshapes wooden objects to suit you.
Wooden Phalanx conjuration Creates 1d4+2 temporary wood golems to fight for you.
Word of Chaos evocation Kills, confuses,stuns, or deafens nonchaotic subjects.
Word of Recall conjuration Teleports you back to designated place.
Word of Resolve abjuration Ally rerolls a save against charm or fear.
World Wave transmutation Earth or water moves you across distances and damages things not of the natural world.
Wrath enchantment +1 attack and damage against target creature.
Wrathful Mantle evocation Subject shines and gets +1/four levels on all saves.
Wreath of BladesF abjuration Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Youthful Appearance transmutation Target appears younger.
Zone of Silence illusion Keeps eavesdroppers from overhearing you.
Zone of Truth enchantment Subjects within range cannot lie.

Notes: